Hacking / Cheating in Online Games
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Advance Dynamic Malware Analysis Using Api Hooking
www.ijecs.in International Journal Of Engineering And Computer Science ISSN:2319-7242 Volume – 5 Issue -03 March, 2016 Page No. 16038-16040 Advance Dynamic Malware Analysis Using Api Hooking Ajay Kumar , Shubham Goyal Department of computer science Shivaji College, University of Delhi, Delhi, India [email protected] [email protected] Abstract— As in real world, in virtual world also there are type of Analysis is ineffective against many sophisticated people who want to take advantage of you by exploiting you software. Advanced static analysis consists of reverse- whether it would be your money, your status or your personal engineering the malware’s internals by loading the executable information etc. MALWARE helps these people into a disassembler and looking at the program instructions in accomplishing their goals. The security of modern computer order to discover what the program does. Advanced static systems depends on the ability by the users to keep software, analysis tells you exactly what the program does. OS and antivirus products up-to-date. To protect legitimate users from these threats, I made a tool B. Dynamic Malware Analysis (ADVANCE DYNAMIC MALWARE ANAYSIS USING API This is done by watching and monitoring the behavior of the HOOKING) that will inform you about every task that malware while running on the host. Virtual machines and software (malware) is doing over your machine at run-time Sandboxes are extensively used for this type of analysis. The Index Terms— API Hooking, Hooking, DLL injection, Detour malware is debugged while running using a debugger to watch the behavior of the malware step by step while its instructions are being processed by the processor and their live effects on I. -
Userland Hooking in Windows
Your texte here …. Userland Hooking in Windows 03 August 2011 Brian MARIANI SeniorORIGINAL Security SWISS ETHICAL Consultant HACKING ©2011 High-Tech Bridge SA – www.htbridge.ch SOME IMPORTANT POINTS Your texte here …. This document is the first of a series of five articles relating to the art of hooking. As a test environment we will use an english Windows Seven SP1 operating system distribution. ORIGINAL SWISS ETHICAL HACKING ©2011 High-Tech Bridge SA – www.htbridge.ch WHAT IS HOOKING? Your texte here …. In the sphere of computer security, the term hooking enclose a range of different techniques. These methods are used to alter the behavior of an operating system by intercepting function calls, messages or events passed between software components. A piece of code that handles intercepted function calls, is called a hook. ORIGINAL SWISS ETHICAL HACKING ©2011 High-Tech Bridge SA – www.htbridge.ch THE WHITE SIDE OF HOOKING TECHNIQUES? YourThe texte control here …. of an Application programming interface (API) call is very useful and enables programmers to track invisible actions that occur during the applications calls. It contributes to comprehensive validation of parameters. Reports issues that frequently remain unnoticed. API hooking has merited a reputation for being one of the most widespread debugging techniques. Hooking is also quite advantageous technique for interpreting poorly documented APIs. ORIGINAL SWISS ETHICAL HACKING ©2011 High-Tech Bridge SA – www.htbridge.ch THE BLACK SIDE OF HOOKING TECHNIQUES? YourHooking texte here can …. alter the normal code execution of Windows APIs by injecting hooks. This technique is often used to change the behavior of well known Windows APIs. -
Security in Online Gaming Bachelor Thesis Information Science
RADBOUD UNIVERSITY NIJMEGEN Security in online gaming Bachelor Thesis Information Science Rens van Summeren January 26, 2011 Online gaming has gone through an explosive growth in popularity during the last decade, and continues to grow at a great speed. With this growth in popularity and thus in the amount of players, the need for security also becomes increasingly clear. This thesis aims to provide a definition of security in online gaming, as well as security analysis for the various threats with examples and countermeasures. The goal is to help players and game developers assess online gaming security, and inform security experts about existing issues. CONTENTS 1 Introduction ................................................................................................................................... 1 Definition ............................................................................................................................... 1 Preface .................................................................................................................................. 1 2 Online Gaming ............................................................................................................................... 2 2.1 Why Look at the Security of Online Games? ................................................................... 2 2.2 Types of Online Games and Business Models ................................................................. 2 2.3 Massive Multiplayer Online Games ................................................................................ -
Comparative Study of Anti-Cheat Methods in Video Games
Comparative Study of Anti-cheat Methods in Video Games Samuli Lehtonen Master’s thesis UNIVERSITY OF HELSINKI Department of Computer Science Helsinki, March 7, 2020 HELSINGIN YLIOPISTO — HELSINGFORS UNIVERSITET — UNIVERSITY OF HELSINKI Tiedekunta — Fakultet — Faculty Laitos — Institution — Department Faculty of Science Department of Computer Science Tekijä — Författare — Author Samuli Lehtonen Työn nimi — Arbetets titel — Title Comparative Study of Anti-cheat Methods in Video Games Oppiaine — Läroämne — Subject Computer Science Työn laji — Arbetets art — Level Aika — Datum — Month and year Sivumäärä — Sidoantal — Number of pages Master’s thesis March 7, 2020 71 + 48 as appendices Tiivistelmä — Referat — Abstract Online gaming is more popular than ever and many video game companies are reliant on the cash flow generated by online games. If a video game company wants its game to be successful, the game has to be resilient against cheating, the presence of which can ruin an otherwise successful game. Cheating in a video game can bankrupt an entire company as the non-cheating players leave the game because of unscrupulous individuals using cheats to gain an unfair advantage. Cheating can also involve criminal activity where maliciously acquired in-game items are traded against real money online. Commercial cheat programs are sold on online black markets and are available even to players who have no deep technical knowledge. The widespread availability and easy accessibility of cheats compounds the issue. This thesis will categorize different anti-cheat techniques and give a brief history of anti-cheat starting from the early 1980s. The history section describes how the fight against online cheating began and how it has evolved over the years. -
I've Injected a Dll - You Won't Believe What Happened Next! by @Captnbanana
I'VE INJECTED A DLL - YOU WON'T BELIEVE WHAT HAPPENED NEXT! BY @CAPTNBANANA WHO R U MAN I do red teaming / pentesting Interested in reversing & exploit development And: Game hacking https://bananamafia.dev/ MOTIVATION MOTIVATION: MONEY Win at Tournament: $$$ Cheat: Easier $$$ ? Cheat subscription 7 Days: 7€ 30 Days: 30€ 90 Days: 28€ PAID CHEATS "Humanized Bot" "We are undetected, we swear!" "If you attach a debugger we will ban you from the cheat service" "We don't log, trust us!" CHEAT TYPES Wallhack Aimbot Game Specific: No Flash Anti Grip See invisible players Crosshair hack HACK TYPES Internal External (Instrumented) TOOLING Visual Studio: C++ Debugger, e.g. x64dbg IDA/Ghidra/Radare2/Cutter/... Cheat Engine ABOUT CHEAT ENGINE It's great Inspect and analyze process memory Disassembler Scripting engine Windows / Linux ceserver + GUI (wine) HANDY CHEAT ENGINE FEATURES Scan for known values "What writes/reads" this address Freeze values 0:00 / 0:59 INTERNAL HACK ON WINDOWS For Jedi Academy and Counter Strike: GO Plan: Build DLL loader Build actual DLL Inject DLL Profit LOADER CODE HANDLE procHandle = OpenProcess( PROCESS_ALL_ACCESS, FALSE, PID); LPVOID loadFunctionAddress = (LPVOID)GetProcAddress( GetModuleHandle("kernel32.dll"), "LoadLibraryA"); LPVOID allocatedMem = LPVOID(VirtualAllocEx( procHandle, nullptr, MAX_PATH, MEM_RESERVE | MEM_COMMIT, THE INJECTED DLL BOOL APIENTRY DllMain (HMODULE hModule, DWORD ul_reason_for_ca switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: MessageBox(0, "Cool, Works!", "1337 DLL", 0); break; } return -
KARELIA University of Applied Sciences Degree Programme in Business Information Technology
KARELIA University of Applied Sciences Degree Programme In Business Information Technology Elmeri Telimaa Hacking Detection in Unreal Engine 4 Thesis May 2021 THESIS February 2021 Business Information Technology Tikkarinne 9 80200 JOENSUU FINLAND + 358 13 260 600 (switchboard) Author (s) Elmeri Telimaa Title Hacking Detection in Unreal Engine 4 Commissioned by - Abstract The goal of the thesis is to find an integrated tool within Unreal Engine 4 for detecting and combating cheating, that is quick to implement in a project. To achieve this goal, a prototype game was created and speedhacked. A counter for this hack was then implemented. Cheating in online games results in worse experience for the other players playing against the cheater, who then take their business elsewhere. This has a negative impact on both the game developer’s reputation and revenue. The speedhack used manipulates time on a client, making the user move more than intended. The detection method included within Unreal Engine 4 compares the time sent by the client to the time of the server to determine if there is discrepancy in the values. Using these values, we can determine if the client is speedhacking. The used detection method detected the hack and kicked the offending client out of the server. The method is easy to implement in a new project. Language Pages 32 English Appendices 1 Pages of Appendices 1 Keywords Unreal Engine, cheating, online games, speedhack, anti-cheat OPINNÄYTETYÖ Helmikuu 2021 Tietojenkäsittelyn koulutusohjelma Tikkarinne 9 80200 JOENSUU +358 13 260 600 (vaihde) Tekijä(t) Elmeri Telimaa Nimeke Hacking Detection in Unreal Engine 4 Toimeksiantaja - Tiivistelmä Tämän opinnäytetön tavoitteena on löytää Unreal Engine 4-pelimoottoriin integroitu työkalu, jonka avulla voidaan havaita ja estää huijaamista. -
Cheating by Video Game Participants
Cheating by Video Game Participants J.R. Parker University of Calgary [email protected] Abstract In this paper, I explore the concept of cheating in the medium of the video game. Why do people do it? How does online cheating differ from offline? The existence of cheat codes seems to imply that cheating is rampant and even encouraged - or perhaps it’s just that the codes are poorly named. I also look at criminal activity in games, and at some ways to reduce cheating activities in online games. Introduction The word ‘cheat’ carries with it ancient societal passions. There is deception associated with the word, a lie, but more than that. There is a deliberation about cheating that makes it a worse lie than most, and there is an implication of doing someone harm in order to benefit oneself. Biblical cheats have died for their sin, and card cheats in the old West suffered a similar fate. Technology has changed the manner in which people can cheat, and has created many new ways to do it. So-called computer crime, identity theft, phishing, and other modern ways of cheating are enabled by the prevalent use of digital technology in many areas of society. Of course, the activities listed above are actually crimes; yet non-criminal cheating takes place too. Plagiarism is now very easy because of search engines and the Internet (easier to detect, too!). People misrepresent their identity on the Web with greater frequency, sometimes in self-defense. Cheating at games has traditionally been held in low regard because people that you play with are often friends. -
Contents in This Issue
APRIL 2006 The International Publication on Computer Virus Prevention, Recognition and Removal CONTENTS IN THIS ISSUE 2 COMMENT LEAP YEAR Problems for AV vendors: some thoughts Although the hype surrounding OSX/Leap-A far outweighs the number of reported infections, the 3 NEWS virus does present a number of new ideas that we may well see again. Glyn Kennington investigates. More updating woes page 4 Spy couple sentenced ‘Real’ computer virus MR AND MRS ROOTKIT Viewers of the German version of the Mr. and Mrs. Smith movie DVD were surprised to find a little 3 VIRUS PREVALENCE TABLE more than they had bargained for on their DVDs thanks to the presence of a new protection system. VIRUS ANALYSES The protection software was found to be using 4 A small step for Mac OS X rootkit-like techniques to hide itself. Elia Florio discusses the security issues associated with the 6 Not a feeble attempt Settec DRM case. page 10 10 FEATURE LINUX COMPARATIVE Stories from the DRM world: the Settec case The main competition amongst products this month seemed to be to determine 13 COMPARATIVE REVIEW which could have the least useful Red Hat Linux 9 documentation – find out which products redeemed themselves by achieving a VB 100%. page 13 20 END NOTES & NEWS This month: anti-spam news & events and Sorin Mustaca takes an indepth look at PayPal phishing. ISSN 1749-7027 COMMENT ‘I see drowning in • Analysing proactive technologies, including heuristics and behaviour blockers so as to penetrate new malware as systems despite these barriers. one of the main • Interfering with anti-virus solutions, for instance, by issues facing the blocking automatic updates. -
A Brief Survey on Rootkit Techniques in Malicious Codes
A Brief Survey on Rootkit Techniques in Malicious Codes Sungkwan Kim, Junyoung Park, Kyungroul Lee Ilsun You Soonchunhyang University Korean Bible University Shinchang-myun, Asan-si, Republic of Korea Seoul, Republic of Korea fcarpedm, wwkim3, [email protected] [email protected] Kangbin Yim∗ Soonchunhyang University Shinchang-myun, Asan-si, Republic of Korea [email protected] Abstract Nowadays, malicious codes are significantly increasing, leading to serious damages to information systems. It is worth to note that these codes generally depend on the rootkit techniques to make it more difficult for themselves to be analyzed and detected. Therefore, it is of paramount importance to research the rootkits to effectively defend against malicious codes. In this paper, we explore and survey the rootkit techniques both in user-level and kernel-level. Several rootkit samples are also utilized for the test and verification purpose. Keywords: rootkit, malicious codes, keyboard security 1 Introduction The superlative invention of the Internet in the 20th century has generated innovative developments in the computer industry. While internet speed is increasing, adverse effects are also increasing. A com- puter virus, which would have taken a long time to propagate in former days, can now spread throughout the world currently in a few seconds or minutes. In the past, the spreading technology was very simple and the path was limited, thus enabling an account technician sufficient time to protect against the virus. However, malicious codes have been intelligently armed with self-deformation and concealment, cre- ating many problems such as Distributed Denial of Services Attacks (DDoS), SPAM, and hijacking of personal information[2]. -
Captain Hook: Pirating AVS to Bypass Exploit Mitigations WHO?
Captain Hook: Pirating AVS to Bypass Exploit Mitigations WHO? Udi Yavo . CTO and Co-Founder, enSilo . Former CTO, Rafael Cyber Security Division . Researcher . Author on BreakingMalware Tomer Bitton . VP Research and Co-Founder, enSilo . Low Level Researcher, Rafael Advanced Defense Systems . Malware Researcher . Author on BreakingMalware AGENDA . Hooking In a Nutshell . Scope of Research . Inline Hooking – Under the hood - 32-bit function hooking - 64-bit function hooking . Hooking Engine Injection Techniques . The 6 Security Issues of Hooking . Demo – Bypassing exploit mitigations . 3rd Party Hooking Engines . Affected Products . Research Tools . Summary HOOKING IN A NUTSHELL . Hooking is used to intercept function calls in order to alter or augment their behavior . Used in most endpoint security products: • Anti-Exploitation – EMET, Palo-Alto Traps, … • Anti-Virus – Almost all of them • Personal Firewalls – Comodo, Zone-Alarm,… • … . Also used in non-security products for various purposes: • Application Performance Monitoring (APM) • Application Virtualization (Microsoft App-V) . Used in Malware: • Man-In-The-Browser (MITB) SCOPE OF RESEARCH . Our research encompassed about a dozen security products . Focused on user-mode inline hooks – The most common hooking method in real-life products . Hooks are commonly set by an injected DLL. We’ll refer to this DLL as the “Hooking Engine” . Kernel-To-User DLL injection techniques • Used by most vendors to inject their hooking engine • Complex and leads security issues Inline Hooking INLINE HOOKING – 32-BIT FUNCTION HOOKING Straight forward most of the time: Patch the Disassemble Allocate Copy Prolog Prolog with a Prolog Code Stub Instructions JMP INLINE HOOKING – 32-BIT FUNCTION HOOKING InternetConnectW before the hook is set: InternetConnectW After the hook is set: INLINE HOOKING – 32-BIT FUNCTION HOOKING The hooking function (0x178940) The Copied Instructions Original Function Code INLINE HOOKING – 32-BIT FUNCTION HOOKING . -
Security Design in Online Games
Security Design in Online Games Jeff Yan Department of Computer Science and Engineering The Chinese University of Hong Kong Shatin, N.T., Hong Kong Email: [email protected] Abstract and they charge a user when he logs in to play on their servers. Thus, the traditional headache of copy protection The emergence of online games has fundamentally changed can now be forgotten. Other problems have replaced it, such security requirements for computer games, which previ- as password security, payment security and the availability ously were largely concerned with copy protection. In this of systems that host online games. But these are relatively paper, we examine how new security requirements impact well understood as they are shared by other networked e- the design of online games by using online Bridge, a sim- commerce applications. ple client-server game, as our case study. We argue that se- A new security concern in games is online cheating [17, curity is emerging as an inherent design issue for online 22]. Cheating was very popular in single player console or games, after graphics and artificial intelligence, which have PC games. For example, it has been common for a player become important issues of the design of most games for to make game missions easier by using cheating tools. For decades. The most important new security concern in on- single-player games, cheaters were cheating the computer line game design is fairness enforcement, and most secu- and nobody else would care. For online games, however, rity mechanisms all contribute to a single objective, namely, cheaters are now cheating human players sitting elsewhere making the play fair for each user. -
Towards a General Defense Against Kernel Queue Hooking Attacks
Towards a General Defense against Kernel Queue Hooking Attacks Jinpeng Wei 1 and Calton Pu 2 1Florida International University, 11200 SW 8th Street, Miami, FL, 33199 USA, [email protected] 2Georgia Institute of Technology, 266 Ferst Dr, Atlanta, GA 30332 USA, [email protected] Abstract Kernel queue hooking (KQH) attacks achieve stealthy malicious function execution by embedding malicious hooks in dynamic kernel schedulable queues (K-Queues). Because they keep kernel code and persistent hooks intact, they can evade detection of state-of-the-art kernel integrity monitors. Moreover, they have been used by advanced malware such as the Rustock spam bot to achieve malicious goals. In this paper, we present a systematic defense against such novel attacks. We propose the Precise Lookahead Checking of function Pointers approach that checks the legitimacy of pending K-Queue callback requests by proactively checking function pointers that may be invoked by the callback function. To facilitate the derivation of specifications for any K-Queue, we build a unified static analysis framework and a toolset that can derive from kernel source code properties of legitimate K-Queue requests and turn them into source code for the runtime checker. We implement proof-of-concept runtime checkers for four K-Queues in Linux and perform a comprehensive experimental evaluation of these checkers, which shows that our defense is effective against KQH attacks. Keywords : control flow integrity; kernel queue hooking; rootkits; runtime defense; static analysis 1 Introduction Rootkits have become one of the most dangerous threats to systems security. Because they run at the same privilege level as the operating systems kernel, they can modify the OS behavior 1 in arbitrary ways.