Mean Value of Red-Blue-Green Hackenbush Trees
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An Very Brief Overview of Surreal Numbers for Gandalf MM 2014
An very brief overview of Surreal Numbers for Gandalf MM 2014 Steven Charlton 1 History and Introduction Surreal numbers were created by John Horton Conway (of Game of Life fame), as a greatly simplified construction of an earlier object (Alling’s ordered field associated to the class of all ordinals, as constructed via modified Hahn series). The name surreal numbers was coined by Donald Knuth (of TEX and the Art of Computer Programming fame) in his novel ‘Surreal Numbers’ [2], where the idea was first presented. Surreal numbers form an ordered Field (Field with a capital F since surreal numbers aren’t a set but a class), and are in some sense the largest possible ordered Field. All other ordered fields, rationals, reals, rational functions, Levi-Civita field, Laurent series, superreals, hyperreals, . , can be found as subfields of the surreals. The definition/construction of surreal numbers leads to a system where we can talk about and deal with infinite and infinitesimal numbers as naturally and consistently as any ‘ordinary’ number. In fact it let’s can deal with even more ‘wonderful’ expressions 1 √ 1 ∞ − 1, ∞, ∞, ,... 2 ∞ in exactly the same way1. One large area where surreal numbers (or a slight generalisation of them) finds application is in the study and analysis of combinatorial games, and game theory. Conway discusses this in detail in his book ‘On Numbers and Games’ [1]. 2 Basic Definitions All surreal numbers are constructed iteratively out of two basic definitions. This is an wonderful illustration on how a huge amount of structure can arise from very simple origins. -
An Introduction to Conway's Games and Numbers
AN INTRODUCTION TO CONWAY’S GAMES AND NUMBERS DIERK SCHLEICHER AND MICHAEL STOLL 1. Combinatorial Game Theory Combinatorial Game Theory is a fascinating and rich theory, based on a simple and intuitive recursive definition of games, which yields a very rich algebraic struc- ture: games can be added and subtracted in a very natural way, forming an abelian GROUP (§ 2). There is a distinguished sub-GROUP of games called numbers which can also be multiplied and which form a FIELD (§ 3): this field contains both the real numbers (§ 3.2) and the ordinal numbers (§ 4) (in fact, Conway’s definition gen- eralizes both Dedekind sections and von Neumann’s definition of ordinal numbers). All Conway numbers can be interpreted as games which can actually be played in a natural way; in some sense, if a game is identified as a number, then it is under- stood well enough so that it would be boring to actually play it (§ 5). Conway’s theory is deeply satisfying from a theoretical point of view, and at the same time it has useful applications to specific games such as Go [Go]. There is a beautiful microcosmos of numbers and games which are infinitesimally close to zero (§ 6), and the theory contains the classical and complete Sprague-Grundy theory on impartial games (§ 7). The theory was founded by John H. Conway in the 1970’s. Classical references are the wonderful books On Numbers and Games [ONAG] by Conway, and Win- ning Ways by Berlekamp, Conway and Guy [WW]; they have recently appeared in their second editions. -
Algorithmic Combinatorial Game Theory∗
Playing Games with Algorithms: Algorithmic Combinatorial Game Theory∗ Erik D. Demaine† Robert A. Hearn‡ Abstract Combinatorial games lead to several interesting, clean problems in algorithms and complexity theory, many of which remain open. The purpose of this paper is to provide an overview of the area to encourage further research. In particular, we begin with general background in Combinatorial Game Theory, which analyzes ideal play in perfect-information games, and Constraint Logic, which provides a framework for showing hardness. Then we survey results about the complexity of determining ideal play in these games, and the related problems of solving puzzles, in terms of both polynomial-time algorithms and computational intractability results. Our review of background and survey of algorithmic results are by no means complete, but should serve as a useful primer. 1 Introduction Many classic games are known to be computationally intractable (assuming P 6= NP): one-player puzzles are often NP-complete (as in Minesweeper) or PSPACE-complete (as in Rush Hour), and two-player games are often PSPACE-complete (as in Othello) or EXPTIME-complete (as in Check- ers, Chess, and Go). Surprisingly, many seemingly simple puzzles and games are also hard. Other results are positive, proving that some games can be played optimally in polynomial time. In some cases, particularly with one-player puzzles, the computationally tractable games are still interesting for humans to play. We begin by reviewing some basics of Combinatorial Game Theory in Section 2, which gives tools for designing algorithms, followed by reviewing the relatively new theory of Constraint Logic in Section 3, which gives tools for proving hardness. -
COMPSCI 575/MATH 513 Combinatorics and Graph Theory
COMPSCI 575/MATH 513 Combinatorics and Graph Theory Lecture #34: Partisan Games (from Conway, On Numbers and Games and Berlekamp, Conway, and Guy, Winning Ways) David Mix Barrington 9 December 2016 Partisan Games • Conway's Game Theory • Hackenbush and Domineering • Four Types of Games and an Order • Some Games are Numbers • Values of Numbers • Single-Stalk Hackenbush • Some Domineering Examples Conway’s Game Theory • J. H. Conway introduced his combinatorial game theory in his 1976 book On Numbers and Games or ONAG. Researchers in the area are sometimes called onagers. • Another resource is the book Winning Ways by Berlekamp, Conway, and Guy. Conway’s Game Theory • Games, like everything else in the theory, are defined recursively. A game consists of a set of left options, each a game, and a set of right options, each a game. • The base of the recursion is the zero game, with no options for either player. • Last time we saw non-partisan games, where each player had the same options from each position. Today we look at partisan games. Hackenbush • Hackenbush is a game where the position is a diagram with red and blue edges, connected in at least one place to the “ground”. • A move is to delete an edge, a blue one for Left and a red one for Right. • Edges disconnected from the ground disappear. As usual, a player who cannot move loses. Hackenbush • From this first position, Right is going to win, because Left cannot prevent him from killing both the ground supports. It doesn’t matter who moves first. -
On Numbers, Germs, and Transseries
On Numbers, Germs, and Transseries Matthias Aschenbrenner, Lou van den Dries, Joris van der Hoeven Abstract Germs of real-valued functions, surreal numbers, and transseries are three ways to enrich the real continuum by infinitesimal and infinite quantities. Each of these comes with naturally interacting notions of ordering and deriva- tive. The category of H-fields provides a common framework for the relevant algebraic structures. We give an exposition of our results on the model theory of H-fields, and we report on recent progress in unifying germs, surreal num- bers, and transseries from the point of view of asymptotic differential algebra. Contemporaneous with Cantor's work in the 1870s but less well-known, P. du Bois- Reymond [10]{[15] had original ideas concerning non-Cantorian infinitely large and small quantities [34]. He developed a \calculus of infinities” to deal with the growth rates of functions of one real variable, representing their \potential infinity" by an \actual infinite” quantity. The reciprocal of a function tending to infinity is one which tends to zero, hence represents an \actual infinitesimal”. These ideas were unwelcome to Cantor [39] and misunderstood by him, but were made rigorous by F. Hausdorff [46]{[48] and G. H. Hardy [42]{[45]. Hausdorff firmly grounded du Bois-Reymond's \orders of infinity" in Cantor's set-theoretic universe [38], while Hardy focused on their differential aspects and introduced the logarithmico-exponential functions (short: LE-functions). This led to the concept of a Hardy field (Bourbaki [22]), developed further mainly by Rosenlicht [63]{[67] and Boshernitzan [18]{[21]. For the role of Hardy fields in o-minimality see [61]. -
Blue-Red Hackenbush
Basic rules Two players: Blue and Red. Perfect information. Players move alternately. First player unable to move loses. The game must terminate. Mathematical Games – p. 1 Outcomes (assuming perfect play) Blue wins (whoever moves first): G > 0 Red wins (whoever moves first): G < 0 Mover loses: G = 0 Mover wins: G0 Mathematical Games – p. 2 Two elegant classes of games number game: always disadvantageous to move (so never G0) impartial game: same moves always available to each player Mathematical Games – p. 3 Blue-Red Hackenbush ground prototypical number game: Blue-Red Hackenbush: A player removes one edge of his or her color. Any edges not connected to the ground are also removed. First person unable to move loses. Mathematical Games – p. 4 An example Mathematical Games – p. 5 A Hackenbush sum Let G be a Blue-Red Hackenbush position (or any game). Recall: Blue wins: G > 0 Red wins: G < 0 Mover loses: G = 0 G H G + H Mathematical Games – p. 6 A Hackenbush value value (to Blue): 3 1 3 −2 −3 sum: 2 (Blue is two moves ahead), G> 0 3 2 −2 −2 −1 sum: 0 (mover loses), G= 0 Mathematical Games – p. 7 1/2 value = ? G clearly >0: Blue wins mover loses! x + x - 1 = 0, so x = 1/2 Blue is 1/2 move ahead in G. Mathematical Games – p. 8 Another position What about ? Mathematical Games – p. 9 Another position What about ? Clearly G< 0. Mathematical Games – p. 9 −13/8 8x + 13 = 0 (mover loses!) x = -13/8 Mathematical Games – p. -
Combinatorial Game Theory
Combinatorial Game Theory Aaron N. Siegel Graduate Studies MR1EXLIQEXMGW Volume 146 %QIVMGER1EXLIQEXMGEP7SGMIX] Combinatorial Game Theory https://doi.org/10.1090//gsm/146 Combinatorial Game Theory Aaron N. Siegel Graduate Studies in Mathematics Volume 146 American Mathematical Society Providence, Rhode Island EDITORIAL COMMITTEE David Cox (Chair) Daniel S. Freed Rafe Mazzeo Gigliola Staffilani 2010 Mathematics Subject Classification. Primary 91A46. For additional information and updates on this book, visit www.ams.org/bookpages/gsm-146 Library of Congress Cataloging-in-Publication Data Siegel, Aaron N., 1977– Combinatorial game theory / Aaron N. Siegel. pages cm. — (Graduate studies in mathematics ; volume 146) Includes bibliographical references and index. ISBN 978-0-8218-5190-6 (alk. paper) 1. Game theory. 2. Combinatorial analysis. I. Title. QA269.S5735 2013 519.3—dc23 2012043675 Copying and reprinting. Individual readers of this publication, and nonprofit libraries acting for them, are permitted to make fair use of the material, such as to copy a chapter for use in teaching or research. Permission is granted to quote brief passages from this publication in reviews, provided the customary acknowledgment of the source is given. Republication, systematic copying, or multiple reproduction of any material in this publication is permitted only under license from the American Mathematical Society. Requests for such permission should be addressed to the Acquisitions Department, American Mathematical Society, 201 Charles Street, Providence, Rhode Island 02904-2294 USA. Requests can also be made by e-mail to [email protected]. c 2013 by the American Mathematical Society. All rights reserved. The American Mathematical Society retains all rights except those granted to the United States Government. -
Interview with John Horton Conway
Interview with John Horton Conway Dierk Schleicher his is an edited version of an interview with John Horton Conway conducted in July 2011 at the first International Math- ematical Summer School for Students at Jacobs University, Bremen, Germany, Tand slightly extended afterwards. The interviewer, Dierk Schleicher, professor of mathematics at Jacobs University, served on the organizing com- mittee and the scientific committee for the summer school. The second summer school took place in August 2012 at the École Normale Supérieure de Lyon, France, and the next one is planned for July 2013, again at Jacobs University. Further information about the summer school is available at http://www.math.jacobs-university.de/ summerschool. John Horton Conway in August 2012 lecturing John H. Conway is one of the preeminent the- on FRACTRAN at Jacobs University Bremen. orists in the study of finite groups and one of the world’s foremost knot theorists. He has written or co-written more than ten books and more than one- received the Pólya Prize of the London Mathemati- hundred thirty journal articles on a wide variety cal Society and the Frederic Esser Nemmers Prize of mathematical subjects. He has done important in Mathematics of Northwestern University. work in number theory, game theory, coding the- Schleicher: John Conway, welcome to the Interna- ory, tiling, and the creation of new number systems, tional Mathematical Summer School for Students including the “surreal numbers”. He is also widely here at Jacobs University in Bremen. Why did you known as the inventor of the “Game of Life”, a com- accept the invitation to participate? puter simulation of simple cellular “life” governed Conway: I like teaching, and I like talking to young by simple rules that give rise to complex behavior. -
Math Book from Wikipedia
Math book From Wikipedia PDF generated using the open source mwlib toolkit. See http://code.pediapress.com/ for more information. PDF generated at: Mon, 25 Jul 2011 10:39:12 UTC Contents Articles 0.999... 1 1 (number) 20 Portal:Mathematics 24 Signed zero 29 Integer 32 Real number 36 References Article Sources and Contributors 44 Image Sources, Licenses and Contributors 46 Article Licenses License 48 0.999... 1 0.999... In mathematics, the repeating decimal 0.999... (which may also be written as 0.9, , 0.(9), or as 0. followed by any number of 9s in the repeating decimal) denotes a real number that can be shown to be the number one. In other words, the symbols 0.999... and 1 represent the same number. Proofs of this equality have been formulated with varying degrees of mathematical rigour, taking into account preferred development of the real numbers, background assumptions, historical context, and target audience. That certain real numbers can be represented by more than one digit string is not limited to the decimal system. The same phenomenon occurs in all integer bases, and mathematicians have also quantified the ways of writing 1 in non-integer bases. Nor is this phenomenon unique to 1: every nonzero, terminating decimal has a twin with trailing 9s, such as 8.32 and 8.31999... The terminating decimal is simpler and is almost always the preferred representation, contributing to a misconception that it is the only representation. The non-terminating form is more convenient for understanding the decimal expansions of certain fractions and, in base three, for the structure of the ternary Cantor set, a simple fractal. -
Combinatorial Game Theory: an Introduction to Tree Topplers
Georgia Southern University Digital Commons@Georgia Southern Electronic Theses and Dissertations Graduate Studies, Jack N. Averitt College of Fall 2015 Combinatorial Game Theory: An Introduction to Tree Topplers John S. Ryals Jr. Follow this and additional works at: https://digitalcommons.georgiasouthern.edu/etd Part of the Discrete Mathematics and Combinatorics Commons, and the Other Mathematics Commons Recommended Citation Ryals, John S. Jr., "Combinatorial Game Theory: An Introduction to Tree Topplers" (2015). Electronic Theses and Dissertations. 1331. https://digitalcommons.georgiasouthern.edu/etd/1331 This thesis (open access) is brought to you for free and open access by the Graduate Studies, Jack N. Averitt College of at Digital Commons@Georgia Southern. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of Digital Commons@Georgia Southern. For more information, please contact [email protected]. COMBINATORIAL GAME THEORY: AN INTRODUCTION TO TREE TOPPLERS by JOHN S. RYALS, JR. (Under the Direction of Hua Wang) ABSTRACT The purpose of this thesis is to introduce a new game, Tree Topplers, into the field of Combinatorial Game Theory. Before covering the actual material, a brief background of Combinatorial Game Theory is presented, including how to assign advantage values to combinatorial games, as well as information on another, related game known as Domineering. Please note that this document contains color images so please keep that in mind when printing. Key Words: combinatorial game theory, tree topplers, domineering, hackenbush 2009 Mathematics Subject Classification: 91A46 COMBINATORIAL GAME THEORY: AN INTRODUCTION TO TREE TOPPLERS by JOHN S. RYALS, JR. B.S. in Applied Mathematics A Thesis Submitted to the Graduate Faculty of Georgia Southern University in Partial Fulfillment of the Requirement for the Degree MASTER OF SCIENCE STATESBORO, GEORGIA 2015 c 2015 JOHN S. -
COMPSCI 575/MATH 513 Combinatorics and Graph Theory
COMPSCI 575/MATH 513 Combinatorics and Graph Theory Lecture #35: Conway’s Number System (from Conway, On Numbers and Games and Berlekamp, Conway, and Guy, Winning Ways) David Mix Barrington 12 December 2016 Conway’s Number System • Review: Games and Numbers • Single-Stalk Hackenbush • What are Real Numbers? • Infinitesimals • Ordinals • The Games “Up” and “Down” • Multiplying Numbers Conway’s Combinatorial Games • Conway recursively defines a game to be a set of left options and a set of right options, each of which is a game. • The base case of the recursion is the zero game with no options for either player (so that the second player wins). • Any game must end in a finite (but possibly unbounded) number of moves, even if it has infinitely many states. The Order on Games • Given any game, there is a winner under optimal play if Left moves first, and a winner under optimal play if Right moves first. • A game where Left wins in both scenarios is called positive, and one where Right wins both is called negative. One where the first player wins is called fuzzy, and one where the second player wins is called a zero game. • Non-partisan games, where both players have the same options, are always zero or fuzzy. The Order on Games • We define a partial order on games denoted by the usual symbols >, ≥, =, ≤, and <. • Any game G has an additive inverse -G made by switching the roles of Left and Right. Using the game sum operation, G + (-G) is always a zero game. • Given two games G and H, we say that G > H if G - H is positive, and that G < H if G - H is negative. -
Lecture Note for Math576 Combinatorial Game Theory
Math576: Combinatorial Game Theory Lecture note II Linyuan Lu University of South Carolina Fall, 2020 Disclaimer The slides are solely for the convenience of the students who are taking this course. The students should buy the textbook. The copyright of many figures in the slides belong to the authors of the textbook: Elwyn R. Berlekamp, John H. Con- way, and Richard K. Guy. Math576: Combinatorial Game Theory Linyuan Lu, University of South Carolina – 2 / 39 The Game of Nim ■ Two players: “Left” and “Right”. ■ Game board: a number of heaps of counters. ■ Rules: Two players take turns. Either player can remove any positive number of counters from any one heap. ■ Ending positions: Whoever gets stuck is the loser. Math576: Combinatorial Game Theory Linyuan Lu, University of South Carolina – 3 / 39 Nimbers The game value of a heap of size n is denoted by ∗n. It can defined recursively as follows: ∗ = {0 | 0}; ∗2= {0, ∗ | 0, ∗}; ∗3= {0, ∗, ∗2 | 0, ∗, ∗2}; . ∗n = {0, ∗, ∗2, · · · , ∗(n − 1) | 0, ∗, ∗2, · · · , ∗(n − 1)}. Math576: Combinatorial Game Theory Linyuan Lu, University of South Carolina – 4 / 39 Nimbers The game value of a heap of size n is denoted by ∗n. It can defined recursively as follows: ∗ = {0 | 0}; ∗2= {0, ∗ | 0, ∗}; ∗3= {0, ∗, ∗2 | 0, ∗, ∗2}; . ∗n = {0, ∗, ∗2, · · · , ∗(n − 1) | 0, ∗, ∗2, · · · , ∗(n − 1)}. So the previous nim game has the game value ∗5+ ∗ + ∗ + ∗ + ∗ + ∗6+ ∗4. Math576: Combinatorial Game Theory Linyuan Lu, University of South Carolina – 4 / 39 Identities of nimbers ∗n + ∗n =0. Math576: Combinatorial Game Theory Linyuan Lu, University of South Carolina – 5 / 39 Identities of nimbers ∗n + ∗n =0.