Annual Report 2011
Total Page:16
File Type:pdf, Size:1020Kb

Load more
Recommended publications
-
Bill Huynh Playphone, S Unnyvale CA — Senior Frontend Engineer Software Engineer May 2014 - April 2019 Msports Project - 3 Years
EXPERIENCE Bill Huynh Playphone, Sunnyvale CA — Senior Frontend Engineer Software Engineer May 2014 - April 2019 msports Project - 3 Years Personal Info Tech Stack: Angular 6, SASS, CSS3, HTML5, Typescript, Javascript, Bootstrap, jQuery, REST Daly City, CA 94015 Link: http://bhuynh.org/#/projects/msports 415-632-6035 ● Designed and implemented the msports HTML5 SDK which is also used as the [email protected] main component of the Android and iOS SDK. http://bhuynh.org ● Designed and implemented the tutorial framework. ● Designed and implemented the localization framework. Skills - Expert ● Implemented the UI for the msports homepage and main msports app. ● Worked on msports developer’s portal and admin tools. JavaScript Loot 2.0 Project - 3 Months TypeScript Tech Stack: Angular 6, SASS, CSS3, HTML5, Typescript, Javascript, Bootstrap, jQuery, ECMAScript 5 REST ECMAScript 6 Link: http://bhuynh.org/#/projects/loot Angular 2.0 ● Designed and implemented the HTML5 SDK which is also used as the main Bootstrap component of the Android SDK. jQuery ● Worked on the UI for some of the pages/features we have in the Loot homepage HTML5 and Loot app. CSS3 Mobile Game Store Project - 2 Years SASS Tech Stack: Java, Android SDK, Php, Javascript, MySQL, HTML5, CSS3 REST Link: http://bhuynh.org/#/projects/css_framework Action Script ● Implemented the UI for some of the features we have in the Playphone mobile Flex game store. Flash ● Designed and developed the tutorial framework. ● Implemented the Battle feature UI. Skills - Intermediate ● Designed and implemented the events system used for notifying users of new events and promotions. ● Implemented the CSS framework used for the game store developer portal. -
How Might Digital Leisure Games Foster Critical Thinking and Grit?
HOW MIGHT DIGITAL LEISURE GAMES FOSTER CRITICAL THINKING AND GRIT? BY: VANESSA REMENTILLA A major research project presented to OCAD University in partial fulfillment of the requirements for the degree of Master of Design in Strategic Foresight & Innovation Toronto, Ontario, Canada December, 2016 Vanessa Rementilla 2016 This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International 2.5 Canada license. To see the license go to http://creativecommons.org/licenses/by-nc-sa/4.0/legalcode or write to Creative Commons, 171 Second Street, Suite 300, San Francisco, California 94105, USA. ii Copyright Notice This document is licensed under the Creative Commons Attribution-NonCommercial- ShareAlike 4.0 2.5 Canada License. http://creativecommons.org/licenses/by-nc-sa/4.0/legalcode YOU ARE FREE TO: Share — copy and redistribute the material in any medium or format Adapt — remix, transform, and build upon the material The licensor cannot revoke these freedoms as long as you follow the license terms. UNDER THE FOLLOWING CONDITIONS: Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. NonCommercial — You may not use the material for commercial purposes. ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. WITH THE UNDERSTANDING THAT: You do not have to comply with the license for elements of the material in the public domain or where your use is permitted by an applicable exception or limitation. -
Mobile Smart Fundamentals Mma Members Edition May 2012
MOBILE SMART FUNDAMENTALS MMA MEMBERS EDITION MAY 2012 messaging . advertising . apps . mcommerce www.mmaglobal.com NEW YORK • LONDON • SINGAPORE • SÃO PAULO MOBILE MARKETING ASSOCIATION MAY 2012 REPORT Introduction COMMITTED TO ARMING YOU WITH THE INSIGHTS AND OPPORTUNITIES YOU NEED TO BUILD YOUR BUSINESS. Dear Mobile Marketing Leader, Welcome to the inaugural issue of Mobile Smart Fundamentals created specifically for CEOs and CFOs of mobile companies. Produced with the support of Hidden River, the SF based Consulting Firm, this monthly Report outlines the financial fundamentals of mobile companies in the public markets as well as private company financings. Additionally, it includes the critical benchmarking data you need to keep pace with the rapid progress and key players of the mobile marketing industry. As the leading global trade association for mobile, the MMA is committed to arming you with all the insights and opportunities you need to help build your business. We will do this via thought-leadership, marketplace reports like this one, data aggregation, groundbreaking research, industry focused initiatives, the creation of standards and guidelines and more. I would also like to personally invite you to join us at our many events especially the MMA’s CEO and CMO Summit, which brings together the top 200 leaders in our industry, all focused on plotting the future of mobile marketing. A calendar of events can be found towards the back of the report. If your company is not currently a member of the MMA, we encourage you join us and the other 700 members across 50 countries who are all committed to building mobile into what is arguably the most powerful communications channel ever. -
Mobile Gaming on Messenger Apps: the Future of Mobile Entertainment
GAME DEVELOPERS CONFERENCE® NEXT 2014 NOVEMBER 3–4, 2014 GDCNEXT.COM Mobile Gaming on Messenger Apps: The Future of Mobile Entertainment Exponential Growth of New Gaming Channels Predicts the Future of Mobile Game Distribution John Golden [email protected] GAME DEVELOPERS CONFERENCE® NEXT 2014 NOVEMBER 3–4, 2014 GDCNEXT.COM Overview • Opportunity of New Distribution Channels • Growth of Messaging Apps • Messaging Apps by Region • Messaging Apps Becoming Platforms • Other Distribution Channels • What you need to do to take advantage of new channels GAME DEVELOPERS CONFERENCE® NEXT 2014 NOVEMBER 3–4, 2014 GDCNEXT.COM Opportunity for New Mobile Game Distribution Channels • Existing game distribution channels ready for competition – opportunity to improve on status quo • Global Playground – need to look at additional channels to maximize distribution and revenue • Traditional app stores don’t work everywhere • Credit cards don’t work everywhere • Growth of messaging apps offer new opportunities • Multiple distribution channels needed to optimize distribution and monetization GAME DEVELOPERS CONFERENCE® NEXT 2014 NOVEMBER 3–4, 2014 GDCNEXT.COM Messaging/Social Leads Mobile Use Growth • 2013 Mobile Use Grows by 115% • Smartphones and tablets taking over for PCs • Utilities and productivity apps up 150% • Gaming--feared to be saturated—Up 66% • Messaging (incl. social and photo sharing) é 203% • Mobile users increasingly prefer apps for direct messages vs. traditional SMS texting GAME DEVELOPERS CONFERENCE® NEXT 2014 NOVEMBER 3–4, 2014 GDCNEXT.COM -
DEAL NOTES Media, Technology and Service Industries
M&A and Investments Review for the Marketing, DEAL NOTES Media, Technology and Service Industries 1H12 Marketing, Media, Technology and Service Industries Announced 1,481 Transactions Totaling $78.3 Billion; Social and Mobile Subsegments Accounted for 22 Percent of Activity and 10 Percent of Value Digital Media/Commerce was the Most Active Segment in 1H12 with 515 Transactions; Software & Information was the Highest Value Segment with $31.8 Billion in Deal Value During the first half of 2012, Petsky Prunier tracked 1,481 transactions for a total of $78.3 billion across seven MARKETING, MEDIA, TECHNOLOGYChart Title AND SERVICE INDUSTRIES 1H12 M&A AND INVESTMENT ACTIVITY broad segments: Digital Advertising, Agency/Consulting, ($ in Millions) Marketing Technology, Digital Media/Commerce, Software & Information, Out-of-Home & Specialty Media and Marketing Services. The Social and Mobile subsegments Agency/ Consulting within the broader Agency/Consulting, Digital Advertising, $6,861 Digital Media/Commerce and Marketing Technology Out-of-Home & Specialty Media Software & segments together accounted for 22 percent of total activity $7,770 Information and 10 percent of value. Digital Media/Commerce was the $31,873 most active segment overall, with continued technology and market shifts driving ongoing demand for eCommerce Digital Media/ and Social Media/Apps. In addition, growing adoption of Commerce $13,556 cloud-based software resulted in Software & Information being the highest transaction value segment in the first half Digital Marketing