Lecture 19 1 IP = PSPACE
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
CS601 DTIME and DSPACE Lecture 5 Time and Space Functions: T, S
CS601 DTIME and DSPACE Lecture 5 Time and Space functions: t, s : N → N+ Definition 5.1 A set A ⊆ U is in DTIME[t(n)] iff there exists a deterministic, multi-tape TM, M, and a constant c, such that, 1. A = L(M) ≡ w ∈ U M(w)=1 , and 2. ∀w ∈ U, M(w) halts within c · t(|w|) steps. Definition 5.2 A set A ⊆ U is in DSPACE[s(n)] iff there exists a deterministic, multi-tape TM, M, and a constant c, such that, 1. A = L(M), and 2. ∀w ∈ U, M(w) uses at most c · s(|w|) work-tape cells. (Input tape is “read-only” and not counted as space used.) Example: PALINDROMES ∈ DTIME[n], DSPACE[n]. In fact, PALINDROMES ∈ DSPACE[log n]. [Exercise] 1 CS601 F(DTIME) and F(DSPACE) Lecture 5 Definition 5.3 f : U → U is in F (DTIME[t(n)]) iff there exists a deterministic, multi-tape TM, M, and a constant c, such that, 1. f = M(·); 2. ∀w ∈ U, M(w) halts within c · t(|w|) steps; 3. |f(w)|≤|w|O(1), i.e., f is polynomially bounded. Definition 5.4 f : U → U is in F (DSPACE[s(n)]) iff there exists a deterministic, multi-tape TM, M, and a constant c, such that, 1. f = M(·); 2. ∀w ∈ U, M(w) uses at most c · s(|w|) work-tape cells; 3. |f(w)|≤|w|O(1), i.e., f is polynomially bounded. (Input tape is “read-only”; Output tape is “write-only”. -
EXPSPACE-Hardness of Behavioural Equivalences of Succinct One
EXPSPACE-hardness of behavioural equivalences of succinct one-counter nets Petr Janˇcar1 Petr Osiˇcka1 Zdenˇek Sawa2 1Dept of Comp. Sci., Faculty of Science, Palack´yUniv. Olomouc, Czech Rep. [email protected], [email protected] 2Dept of Comp. Sci., FEI, Techn. Univ. Ostrava, Czech Rep. [email protected] Abstract We note that the remarkable EXPSPACE-hardness result in [G¨oller, Haase, Ouaknine, Worrell, ICALP 2010] ([GHOW10] for short) allows us to answer an open complexity ques- tion for simulation preorder of succinct one counter nets (i.e., one counter automata with no zero tests where counter increments and decrements are integers written in binary). This problem, as well as bisimulation equivalence, turn out to be EXPSPACE-complete. The technique of [GHOW10] was referred to by Hunter [RP 2015] for deriving EXPSPACE-hardness of reachability games on succinct one-counter nets. We first give a direct self-contained EXPSPACE-hardness proof for such reachability games (by adjust- ing a known PSPACE-hardness proof for emptiness of alternating finite automata with one-letter alphabet); then we reduce reachability games to (bi)simulation games by using a standard “defender-choice” technique. 1 Introduction arXiv:1801.01073v1 [cs.LO] 3 Jan 2018 We concentrate on our contribution, without giving a broader overview of the area here. A remarkable result by G¨oller, Haase, Ouaknine, Worrell [2] shows that model checking a fixed CTL formula on succinct one-counter automata (where counter increments and decre- ments are integers written in binary) is EXPSPACE-hard. Their proof is interesting and nontrivial, and uses two involved results from complexity theory. -
Interactive Proofs 1 1 Pspace ⊆ IP
CS294: Probabilistically Checkable and Interactive Proofs January 24, 2017 Interactive Proofs 1 Instructor: Alessandro Chiesa & Igor Shinkar Scribe: Mariel Supina 1 Pspace ⊆ IP The first proof that Pspace ⊆ IP is due to Shamir, and a simplified proof was given by Shen. These notes discuss the simplified version in [She92], though most of the ideas are the same as those in [Sha92]. Notes by Katz also served as a reference [Kat11]. Theorem 1 ([Sha92]) Pspace ⊆ IP. To show the inclusion of Pspace in IP, we need to begin with a Pspace-complete language. 1.1 True Quantified Boolean Formulas (tqbf) Definition 2 A quantified boolean formula (QBF) is an expression of the form 8x19x28x3 ::: 9xnφ(x1; : : : ; xn); (1) where φ is a boolean formula on n variables. Note that since each variable in a QBF is quantified, a QBF is either true or false. Definition 3 tqbf is the language of all boolean formulas φ such that if φ is a formula on n variables, then the corresponding QBF (1) is true. Fact 4 tqbf is Pspace-complete (see section 2 for a proof). Hence to show that Pspace ⊆ IP, it suffices to show that tqbf 2 IP. Claim 5 tqbf 2 IP. In order prove claim 5, we will need to present a complete and sound interactive protocol that decides whether a given QBF is true. In the sum-check protocol we used an arithmetization of a 3-CNF boolean formula. Likewise, here we will need a way to arithmetize a QBF. 1.2 Arithmetization of a QBF We begin with a boolean formula φ, and we let n be the number of variables and m the number of clauses of φ. -
Interactive Proofs for Quantum Computations
Innovations in Computer Science 2010 Interactive Proofs For Quantum Computations Dorit Aharonov Michael Ben-Or Elad Eban School of Computer Science, The Hebrew University of Jerusalem, Israel [email protected] [email protected] [email protected] Abstract: The widely held belief that BQP strictly contains BPP raises fundamental questions: Upcoming generations of quantum computers might already be too large to be simulated classically. Is it possible to experimentally test that these systems perform as they should, if we cannot efficiently compute predictions for their behavior? Vazirani has asked [21]: If computing predictions for Quantum Mechanics requires exponential resources, is Quantum Mechanics a falsifiable theory? In cryptographic settings, an untrusted future company wants to sell a quantum computer or perform a delegated quantum computation. Can the customer be convinced of correctness without the ability to compare results to predictions? To provide answers to these questions, we define Quantum Prover Interactive Proofs (QPIP). Whereas in standard Interactive Proofs [13] the prover is computationally unbounded, here our prover is in BQP, representing a quantum computer. The verifier models our current computational capabilities: it is a BPP machine, with access to few qubits. Our main theorem can be roughly stated as: ”Any language in BQP has a QPIP, and moreover, a fault tolerant one” (providing a partial answer to a challenge posted in [1]). We provide two proofs. The simpler one uses a new (possibly of independent interest) quantum authentication scheme (QAS) based on random Clifford elements. This QPIP however, is not fault tolerant. Our second protocol uses polynomial codes QAS due to Ben-Or, Cr´epeau, Gottesman, Hassidim, and Smith [8], combined with quantum fault tolerance and secure multiparty quantum computation techniques. -
Distribution of Units of Real Quadratic Number Fields
Y.-M. J. Chen, Y. Kitaoka and J. Yu Nagoya Math. J. Vol. 158 (2000), 167{184 DISTRIBUTION OF UNITS OF REAL QUADRATIC NUMBER FIELDS YEN-MEI J. CHEN, YOSHIYUKI KITAOKA and JING YU1 Dedicated to the seventieth birthday of Professor Tomio Kubota Abstract. Let k be a real quadratic field and k, E the ring of integers and the group of units in k. Denoting by E( ¡ ) the subgroup represented by E of × ¡ ¡ ( k= ¡ ) for a prime ideal , we show that prime ideals for which the order of E( ¡ ) is theoretically maximal have a positive density under the Generalized Riemann Hypothesis. 1. Statement of the result x Let k be a real quadratic number field with discriminant D0 and fun- damental unit (> 1), and let ok and E be the ring of integers in k and the set of units in k, respectively. For a prime ideal p of k we denote by E(p) the subgroup of the unit group (ok=p)× of the residue class group modulo p con- sisting of classes represented by elements of E and set Ip := [(ok=p)× : E(p)], where p is the rational prime lying below p. It is obvious that Ip is inde- pendent of the choice of prime ideals lying above p. Set 1; if p is decomposable or ramified in k, ` := 8p 1; if p remains prime in k and N () = 1, p − k=Q <(p 1)=2; if p remains prime in k and N () = 1, − k=Q − : where Nk=Q stands for the norm from k to the rational number field Q. -
Probabilistic Proof Systems: a Primer
Probabilistic Proof Systems: A Primer Oded Goldreich Department of Computer Science and Applied Mathematics Weizmann Institute of Science, Rehovot, Israel. June 30, 2008 Contents Preface 1 Conventions and Organization 3 1 Interactive Proof Systems 4 1.1 Motivation and Perspective ::::::::::::::::::::::: 4 1.1.1 A static object versus an interactive process :::::::::: 5 1.1.2 Prover and Veri¯er :::::::::::::::::::::::: 6 1.1.3 Completeness and Soundness :::::::::::::::::: 6 1.2 De¯nition ::::::::::::::::::::::::::::::::: 7 1.3 The Power of Interactive Proofs ::::::::::::::::::::: 9 1.3.1 A simple example :::::::::::::::::::::::: 9 1.3.2 The full power of interactive proofs ::::::::::::::: 11 1.4 Variants and ¯ner structure: an overview ::::::::::::::: 16 1.4.1 Arthur-Merlin games a.k.a public-coin proof systems ::::: 16 1.4.2 Interactive proof systems with two-sided error ::::::::: 16 1.4.3 A hierarchy of interactive proof systems :::::::::::: 17 1.4.4 Something completely di®erent ::::::::::::::::: 18 1.5 On computationally bounded provers: an overview :::::::::: 18 1.5.1 How powerful should the prover be? :::::::::::::: 19 1.5.2 Computational Soundness :::::::::::::::::::: 20 2 Zero-Knowledge Proof Systems 22 2.1 De¯nitional Issues :::::::::::::::::::::::::::: 23 2.1.1 A wider perspective: the simulation paradigm ::::::::: 23 2.1.2 The basic de¯nitions ::::::::::::::::::::::: 24 2.2 The Power of Zero-Knowledge :::::::::::::::::::::: 26 2.2.1 A simple example :::::::::::::::::::::::: 26 2.2.2 The full power of zero-knowledge proofs :::::::::::: -
26 Space Complexity
CS:4330 Theory of Computation Spring 2018 Computability Theory Space Complexity Haniel Barbosa Readings for this lecture Chapter 8 of [Sipser 1996], 3rd edition. Sections 8.1, 8.2, and 8.3. Space Complexity B We now consider the complexity of computational problems in terms of the amount of space, or memory, they require B Time and space are two of the most important considerations when we seek practical solutions to most problems B Space complexity shares many of the features of time complexity B It serves a further way of classifying problems according to their computational difficulty 1 / 22 Space Complexity Definition Let M be a deterministic Turing machine, DTM, that halts on all inputs. The space complexity of M is the function f : N ! N, where f (n) is the maximum number of tape cells that M scans on any input of length n. Definition If M is a nondeterministic Turing machine, NTM, wherein all branches of its computation halt on all inputs, we define the space complexity of M, f (n), to be the maximum number of tape cells that M scans on any branch of its computation for any input of length n. 2 / 22 Estimation of space complexity Let f : N ! N be a function. The space complexity classes, SPACE(f (n)) and NSPACE(f (n)), are defined by: B SPACE(f (n)) = fL j L is a language decided by an O(f (n)) space DTMg B NSPACE(f (n)) = fL j L is a language decided by an O(f (n)) space NTMg 3 / 22 Example SAT can be solved with the linear space algorithm M1: M1 =“On input h'i, where ' is a Boolean formula: 1. -
Lecture 16 1 Interactive Proofs
Notes on Complexity Theory Last updated: October, 2011 Lecture 16 Jonathan Katz 1 Interactive Proofs Let us begin by re-examining our intuitive notion of what it means to \prove" a statement. Tra- ditional mathematical proofs are static and are veri¯ed deterministically: the veri¯er checks the claimed proof of a given statement and is either convinced that the statement is true (if the proof is correct) or remains unconvinced (if the proof is flawed | note that the statement may possibly still be true in this case, it just means there was something wrong with the proof). A statement is true (in this traditional setting) i® there exists a valid proof that convinces a legitimate veri¯er. Abstracting this process a bit, we may imagine a prover P and a veri¯er V such that the prover is trying to convince the veri¯er of the truth of some particular statement x; more concretely, let us say that P is trying to convince V that x 2 L for some ¯xed language L. We will require the veri¯er to run in polynomial time (in jxj), since we would like whatever proofs we come up with to be e±ciently veri¯able. A traditional mathematical proof can be cast in this framework by simply having P send a proof ¼ to V, who then deterministically checks whether ¼ is a valid proof of x and outputs V(x; ¼) (with 1 denoting acceptance and 0 rejection). (Note that since V runs in polynomial time, we may assume that the length of the proof ¼ is also polynomial.) The traditional mathematical notion of a proof is captured by requiring: ² If x 2 L, then there exists a proof ¼ such that V(x; ¼) = 1. -
IP=PSPACE. Arthur-Merlin Games
Computational Complexity Theory, Fall 2010 10 November Lecture 18: IP=PSPACE. Arthur-Merlin Games Lecturer: Kristoffer Arnsfelt Hansen Scribe: Andreas Hummelshøj J Update: Ω(n) Last time, we were looking at MOD3◦MOD2. We mentioned that AND required size 2 MOD3◦ MOD2 circuits. We also mentioned, as being open, whether NEXP ⊆ (nonuniform)MOD2 ◦ MOD3 ◦ MOD2. Since 9/11-2010, this is no longer open. Definition 1 ACC0 = class of languages: 0 0 ACC = [m>2ACC [m]; where AC0[m] = class of languages computed by depth O(1) size nO(1) circuits with AND-, OR- and MODm-gates. This is in fact in many ways a natural class of languages, like AC0 and NC1. 0 Theorem 2 NEXP * (nonuniform)ACC . New open problem: Is EXP ⊆ (nonuniform)MOD2 ◦ MOD3 ◦ MOD2? Recap: We defined arithmetization A(φ) of a 3-SAT formula φ: A(xi) = xi; A(xi) = 1 − xi; 3 Y A(l1 _ l2 _ l3) = 1 − (1 − A(li)); i=1 m Y A(c1 ^ · · · ^ cm) = A(cj): j=1 1 1 X X ]φ = ··· P (x1; : : : ; xn);P = A(φ): x1=0 xn=0 1 Sumcheck: Given g(x1; : : : ; xn), K and prime number p, decide if 1 1 X X ··· g(x1; : : : ; xn) ≡ K (mod p): x1=0 xn=0 True Quantified Boolean Formulae: 0 0 Given φ ≡ 9x18x2 ::: 8xnφ (x1; : : : ; xn), where φ is a 3SAT formula, decide if φ is true. Observation: φ true , P1 Q1 P ··· Q1 P (x ; : : : ; x ) > 0, P = A(φ0). x1=0 x2=0 x3 x1=0 1 n Protocol: Can't we just do it analogous to Sumcheck? Id est: remove outermost P, P sends polynomial S, V checks if S(0) + S(1) ≡ K, asks P to prove Q1 P1 ··· Q1 P (a) ≡ S(a), where x2=0 x3=0 xn=0 a 2 f0; 1; : : : ; p − 1g is chosen uniformly at random. -
Computational Complexity
Computational complexity Plan Complexity of a computation. Complexity classes DTIME(T (n)). Relations between complexity classes. Complete problems. Domino problems. NP-completeness. Complete problems for other classes Alternating machines. – p.1/17 Complexity of a computation A machine M is T (n) time bounded if for every n and word w of size n, every computation of M has length at most T (n). A machine M is S(n) space bounded if for every n and word w of size n, every computation of M uses at most S(n) cells of the working tape. Fact: If M is time or space bounded then L(M) is recursive. If L is recursive then there is a time and space bounded machine recognizing L. DTIME(T (n)) = fL(M) : M is det. and T (n) time boundedg NTIME(T (n)) = fL(M) : M is T (n) time boundedg DSPACE(S(n)) = fL(M) : M is det. and S(n) space boundedg NSPACE(S(n)) = fL(M) : M is S(n) space boundedg . – p.2/17 Hierarchy theorems A function S(n) is space constructible iff there is S(n)-bounded machine that given w writes aS(jwj) on the tape and stops. A function T (n) is time constructible iff there is a machine that on a word of size n makes exactly T (n) steps. Thm: Let S2(n) be a space-constructible function and let S1(n) ≥ log(n). If S1(n) lim infn!1 = 0 S2(n) then DSPACE(S2(n)) − DSPACE(S1(n)) is nonempty. Thm: Let T2(n) be a time-constructible function and let T1(n) log(T1(n)) lim infn!1 = 0 T2(n) then DTIME(T2(n)) − DTIME(T1(n)) is nonempty. -
Lecture 14 1 Introduction 2 the IP Protocol 3 Graph Non-Isomorphism
6.841 Advanced Complexity Theory Apr 2, 2007 Lecture 14 Lecturer: Madhu Sudan Scribe: Nate Ince, Krzysztof Onak 1 Introduction The idea behind interactive proofs came from cryptography. Transferring coded massages usually involves a password known only to the sender and receiver, and a message. When you send an encrypted message, you have to show you know the password to show that your message is official. However, if we do this by sending the password with the message, there’s a high chance the password could be eavesdropped. So we would like a method to let you show you know the password without sending it. Goldwasser, Mikoli, and Rakoff were inspired by this to create the idea of the interactive proof. 2 The IP protocol Let L be some language. We say that L ∈ IP as a protocol between an exponential-time prover P and a polynomial time randomized verifier V so if x ∈ L, then the probabillity that after a completed exchange Π between P and V, P r[V (x, Π) = 1] ≥ 1 − 1/2|x| and if x∈ / L, then the probability that after a completed exchange Π0 between Q and V, where Q is any expon- tential algorithm, P r[V (x, Π0) = 1] ≤ 1/2|x|. We formally define an exchange between P and V as a series of questions and answers q1, a1, a2, q2 . , qn, an so that |qi|, |ai|, n ∈ poly(|x|), q1 = V (x), ai = P (x; q1, a1, . , qi), and qi = V (x, ; q1, a1, . , ai−1; ri−1) for all i ≤ n, where ri is a random string V uses at the ith exchange to determine all “random” decisions V makes. -
(Design And) Analysis of Algorithms NP and Complexity Classes
Intro P and NP Hard problems CSE 548: (Design and) Analysis of Algorithms NP and Complexity Classes R. Sekar 1 / 38 Intro P and NP Hard problems Search and Optimization Problems Many problems of our interest are search problems with exponentially (or even infinitely) many solutions Shortest of the paths between two vertices Spanning tree with minimal cost Combination of variable values that minimize an objective We should be surprised we find ecient (i.e., polynomial-time) solutions to these problems It seems like these should be the exceptions rather than the norm! What do we do when we hit upon other search problems? 2 / 38 Intro P and NP Hard problems Hard Problems: Where you find yourself ... I can’t find an ecient algorithm, I guess I’m just too dumb. Images from “Computers and Intractability” by Garey and Johnson 3 / 38 Intro P and NP Hard problems Search and Optimization Problems What do we do when we hit upon hard search problems? Can we prove they can’t be solved eciently? 4 / 38 Intro P and NP Hard problems Hard Problems: Where you would like to be ... I can’t find an ecient algorithm, because no such algorithm is possible. Images from “Computers and Intractability” by Garey and Johnson 5 / 38 Intro P and NP Hard problems Search and Optimization Problems Unfortunately, it is very hard to prove that ecient algorithms are impossible Second best alternative: Show that the problem is as hard as many other problems that have been worked on by a host of brilliant scientists over a very long time Much of complexity theory is concerned with categorizing hard problems into such equivalence classes 6 / 38 Intro P and NP Hard problems P, NP, Co-NP, NP-hard and NP-complete 7 / 38 Intro P and NP Hard problems Nondeterminism and Search Problems Nondeterminism is an oft-used abstraction in language theory Non-deterministic FSA Non-deterministic PDA So, why not non-deterministic Turing machines? Acceptance criteria is analogous to NFA and NPDA if there is a sequence of transitions to an accepting state, an NDTM will take that path.