Name: Robert Chang Location: Lincoln, California Portfolio Website: http://www.ethereality.info Email: [email protected] or [email protected]

PROFESSIONAL SUMMARY I have pursued creative passions all my life, and have worked in various creative fields in both the U.S. and Asia, ranging from video games, animation, comic books, illustration, film/television, photography, publishing, to music. I mainly worked as art director and concept artist for games and animation, creator/writer/director for animation, composer for games and film, photographer, and art instructor.

SKILLS Art: Art direction, illustration, concept art, GUI design, 3D modeling/texturing, storyboarding, comic books, art instruction. Photography: Studio photography (products, food, portraits), on-location (venues, events, travel), fashion, editing, retouch Film & Animation: Writing, directing, screenplay, treatment

Writing: Fiction (novels, short stories, screenplays, treatments), editorial, copywriting Music/Audio: Composition, arrangement, songwriting, sound design, mixing/mastering

LANGUAGES I am very fluent in Mandarin Chinese (equivalent to my English).

SOFTWARE 2D: Adobe Photoshop, Illustrator, Corel Painter 3D/Animation: Maya, 3D Studio Max, Wings 3D, Animanium, Zbrush, SketchUp Photography: Lightroom Music: Cakewalk Sonar, Steinberg Cubase Writing: Scrivener, Aeon Timeline

LETTER OF RECOMMENDATION (Optidigit) http://www.ethereality.info/ethereality_website/online_portfolio/misc/letter_of_recom mendation.htm

LIST OF PUBLISHED WORKS, INTERVIEWS, AND ACHIEVEMENTS http://www.ethereality.info/ethereality_website/about_me/press.htm WORK EXPERIENCE

Year: 2010-present Industry: Education Job Title: Instructor Clients: CGWorkshops / CGMA | Computer Graphics Master Academy Responsibilities: Teach a very popular and long-running online workshop, "Becoming A Better Artist: Critical Knowledge and Techniques For Today's Artists." I have also taught this workshop to NetDragon's in-house artists.

Course Overview & details: http://training.cgsociety.org/course/becoming-a-better-artist

Year: 1991-present Industry: Video Games, Animation, Publishing, Film/TV, Music, Photography Job Title: Freelance Artist, Composer, Writer, Photographer Clients: Various Art - Illustration, concept art, storyboarding, comic books, UI design, 3D, art direction.

Music - Composition/arrangement, mixing/mastering, sound design, songwriting, voice acting direction, audio direction.

Photography - Products, food, fashion, portraits, glamour, fine art, location/events, real estate.

Writing - Screenplays, treatments, comic books, instructional (books, tutorials), fiction, editorials.

Year: 2007~2008 Industry: Video Game Job Title: Studio Art Director (full-time) Employer: iWin Inc., San Francisco, California Projects: ● Risk ● Battleship Fleet Command ● Mahjong Quest II & III ● Polly Pride ● Jewel Quest II & III ● Color Quest ● Evolution Responsibilities: ● Oversee art direction for all the games that are developed or published by iWin. ● Concept art, marketing/promotional art, pre-production/production art. ● Review, hire, manage, train, and direct in-house artists and off-site contractors/art-houses/developers. ● Determine art production budgets, solicit and review bids from external art-houses. ● Work with senior managers, designers, producers, and programmers to perfect and maintain a smooth production pipeline. ● Create and maintain production schedule for art tasks. ● Music Director on Polly Pride. Dictated the orchestration and style of the music.

Year: 2007 Industry: Video Game Job Title: Concept Artist, Illustrator, Composer (contract work) Client: Cosmic Strive Projects: Galactic Melee (Massive Multiplayer Online game) Responsibilities: Concept art and illustration of game character. Composed, arranged, mixed, and mastered the music for the game.

Year: 2006 Industry: CG Animation Job Title: Digital Artist (contract work) Client: Gentle Giant Studios, Burbank, California Projects: Spiderman 3 (feature film, Sony Pictures Imageworks) Surf's Up (CG animated feature film, Sony Pictures Imageworks) Responsibilities: Painted highly detailed character style guides for various characters to be used for marketing purposes.

Year: 2006 Industry: Education Job Title: Instructor (part-time) Employer: Academy of Art University, San Francisco, California Responsibilities: Teach a graduate class on Texture Creation. Designing course syllabus, in-class material, assignments..etc that will train the students to be able to produce professional quality textures for video games, film, and animation. Demonstrate both digital and traditional methods of texture creation, and also photography techniques for generating texture libraries. In-class critique of student work, grading assignments, and demonstrating alternate approaches to previous assignments.

Year: 2003-2004 Industry: CG Animation Job Title: Creator, Writer, Director, Art Director (full-time) Employer: Optidigit/Android Blues, Kuala Lumpur, Malaysia Projects: ● Ayam Canned Seafood Spread (TV commercials for Malaysian and Singapore campaigns) ● Adventures of Hang-Tuah (animated TV series) ● Korean Cellphone Campaign (downloadable images for cellphones) ● Saladin (animated feature film) ● Promise (animated short film) ● Wings of Promise (animated TV series) ● Vagrant Star (animated TV series) ● Scythe Wolf (animated TV series) Responsibilities: ● Created and developed original intellectual properties, wrote treatments, synopses, screenplays, and pitch material for investors and clients. ● Met with clients and investors to discuss content, funding, and other issues pertaining to the projects. ● Directed the animators. ● Worked closely with the editor on video editing. ● Art direction for the visual style of the projects. ● Hired and managed staff artists. ● Planned and maintained project schedules. ● Music/sound director and contributing songwriter. ● Concept art, illustrations, storyboards, animatics, 3D modeling, textures.

Year: 2004 Industry: Publishing Job Title: Author (contract work) Publisher: Ballistic Publishing, Mylor, Australia Project: d'artiste: Digital Painting - Digital Artists Master Class (instructional book) Responsibilities: Co-wrote and illustrated book on digital painting techniques.

Year: 2002-2004 Industry: CG Animation Job Title: Creator/writer/director/artist (full-time) Employer: Self-employed (independent filmmaking) Projects: Promise (animated CG short film) Responsibilities: ● Wrote treatments, screenplays, pitch packages for potential investors. ● Storyboards, concept designs for characters, environments, props..etc, and mood illustrations ● 3D previsualization models, prototype models.

Year: 2001-2005 Industry: Photography Job Title: Photographer, Photo-editor/Retoucher, Print Designer, Copywriter (contract work) Clients: ● Ming Ke Restaurant, Fuzhou, China ● Shirley Chu's Jewelry Designs, Hong Kong ● Jia Shi Visual Studio, Fuzhou, China ● Liu Dong's Sculpting Studio, Fuzhou, China ● Sasa Cosmetics, Fuzhou, China ● Craig Paul Studio, Louisville, KY, U.S.A. Responsibilities: ● Met with clients to determine the style of the photography and how it'll be implemented in the overall design. ● Planned shooting schedules and order of shots while on location. ● Directed assistants and models during the shoot. ● Photography for commercial products, company brochures, and catalogs. ● Digital post processing. ● Designed layout for brochures and catalogs. ● Copywriting for brochures and catalogs. ● Met with clients for approval.

Year: 2001 Industry: Video Game Job Title: Art Director (full-time) Employer: Indigo Moon Productions, Louisville, KY, U.S.A. Projects: ● Risk ● Clue Responsibilities: ● Created and maintained artistic visions for all of the company's projects, and worked with staff artists, programmers, and designers to maintain the artistic integrity of each project. ● Hired and managed staff artists. ● Planned and maintained project schedules. ● Concept art, illustrations, textures, interface, and other production work.

Year: 2000-2001 Industry: Video Game Job Title: Texture & Concept Artist (full-time) Employer: Z-Axis, Hayward, CA, U.S.A. Projects: ● Dave Mirra's Freestyle BMX (Playstation and Dreamcast) ● Dave Mirra's Freestyle BMX 2 (Playstation 2, Xbox) ● McGrath vs. Pastrana Freestyle Motorcross (Playstation) ● Wings of Aether (PC prototype demo) Responsibilities: ● Texturing and vertex lighting for game levels. ● Modeled low-poly game assets. ● Concept art and illustrations. ● Graphic User Interface. ● Level design.

Year: 1999-2000 Industry: Film Job Title: Storyboard Artist (contract work) Client: Survival Machine Productions, CA, U.S.A. Project: In A Flash (feature film) Responsibilities: Discuss the script with director to determine storyboard details and visual style.

Year: 1999 Industry: Film Job Title: Associate Director of Photography, Storyboard Artist, Contributing Screenwriter (contract work) Client: GBN Communications, Palo Alto, CA, U.S.A. Project: Cathy Morgan (feature film) Responsibilities: ● Wrote additional scenes for the screenplay. ● Storyboarded scenes before shoots. ● Discuss the script with director to determine visual style, shot choices, camera movement, lighting..etc. ● Scouted locations, planned lighting setup and camera movements according to location. ● Worked closely with camera operator during shoots. ● Directed lighting assistants.

Year: 1999 Industry: Video Game Job Title: Texture & Concept Artist (contract work) Client: 3DO company, Redwood city, CA, U.S.A. Project: BattleTanx: Global Assault (Playstation) Responsibilities:

● Modified textures from the N64 release, and paint new textures for the Playstation release. ● Modeled low-poly objects and buildings. ● Character concept art for future BattleTanx releases. ● Loading screen illustrations.

Year: 1998 Industry: Video Game Job Title: Texture Artist (contract work) Client: Red Orb Entertainment/ Software, Novato, CA, U.S.A. Project: 3D (PC) Responsibilities: ● Discuss level details with art director and level designers to determine what type of textures are needed. ● Made revisions as needed.

Year: 1997 Industry: Animation Job Title: Model Sheet Artist (contract work) Client: Midland Productions, Berkeley, CA, U.S.A. Project: Robots of Mars (3D animated feature film) Responsibilities: Provided hand-drawn model sheets of characters and props from all angles for 3D modelers.

Year: 1994 Industry: Music Job Title: Songwriter (contract work) Client: Infamous Productions, Taipei, Taiwan Responsibilities: Wrote songs for celebrity pop singers (Nicky Wu, SOS, Leon Lai).

Year: 1994 Industry: Real Estate Job Title:: Illustrator (contract work) Client: Capricorn Studios, Taipei, Taiwan Responsibilities: Interior architectural illustrations for real estate development company.

Year: 1994 Industry: Publishing Job Title: Illustrator (contract work) Client: R. Talsorian Games, Berkeley, CA, U.S.A. Project: Cyberpunk: Pacific Rim (Role Playing Game) Responsibilities: Illustrations for the science-fiction role playing game.

Year: 1993 Industry: Animation Job Title: Art Director & Concept Artist (contract

work) Client: Thunderstrike Eight Productions, Los Angeles, CA, U.S.A. Project: Octaguild (animated series) Responsibilities: ● Art direction for project's visual style. ● Concept art for characters, vehicles, props, and environments. ● Illustrations for promotion purposes.

Year: 1991-1998 Industry: Comic Books Job Title: Creator, Writer, Artist Publisher: Sirius Entertainment, Andover, NJ, U.S.A. Project: Enchanted (creator-owned comic book series) Responsibilities: Created, wrote, and illustrated the comic book series for four years.

Client: Darkhorse Comics, Milwaukie, Oregan, U.S.A. Project: Panzer Cops Responsibilities: Cover Illustration

Client: Malibu Graphics, Los Angeles, CA, U.S.A. Project: Robotech: Invid War, Star Trek T.N.G. Responsibilities: ● Cover paintings and inks/inkwash for Robotech: Invid War series. ● Promotional illustrations for Star Trek T.N.G.

Client: Innovative Corporation, U.S.A. Project: Avenue X Responsibilities: Illustrated the comic book adaptation of the New York radio drama about vampires, written by Brenda Black.