Harry at the End of the World,The Low Road
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Nintendo Wii Virtual Console
Nintendo Wii Virtual Console Last Updated on September 25, 2021 Title Publisher Qty Box Man Comments 101-in-1 Explosive Megamix Nordcurrent 1080° Snowboarding Nintendo 1942 Capcom 2 Fast 4 Gnomz QubicGames 3-2-1, Rattle Battle! Tecmo 3D Pixel Racing Microforum 5 in 1 Solitaire Digital Leisure 5 Spots Party Cosmonaut Games ActRaiser Square Enix Adventure Island Hudson Soft Adventure Island: The Beginning Hudson Entertainment Adventures of Lolo HAL Laboratory Adventures of Lolo 2 HAL Laboratory Air Zonk Hudson Soft Alex Kidd in Miracle World Sega Alex Kidd in Shinobi World Sega Alex Kidd: In the Enchanted Castle Sega Alex Kidd: The Lost Stars Sega Alien Crush Hudson Soft Alien Crush Returns Hudson Soft Alien Soldier Sega Alien Storm Sega Altered Beast: Sega Genesis Version Sega Altered Beast: Arcade Version Sega Amazing Brain Train, The NinjaBee And Yet It Moves Broken Rules Ant Nation Konami Arkanoid Plus! Square Enix Art of Balance Shin'en Multimedia Art of Fighting D4 Enterprise Art of Fighting 2 D4 Enterprise Art Style: CUBELLO Nintendo Art Style: ORBIENT Nintendo Art Style: ROTOHEX Nintendo Axelay Konami Balloon Fight Nintendo Baseball Nintendo Baseball Stars 2 D4 Enterprise Bases Loaded Jaleco Battle Lode Runner Hudson Soft Battle Poker Left Field Productions Beyond Oasis Sega Big Kahuna Party Reflexive Bio Miracle Bokutte Upa Konami Bio-Hazard Battle Sega Bit Boy!! Bplus Bit.Trip Beat Aksys Games Bit.Trip Core Aksys Games Bit.Trip Fate Aksys Games Bit.Trip Runner Aksys Games Bit.Trip Void Aksys Games bittos+ Unconditional Studios Blades of Steel Konami Blaster Master Sunsoft This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database. -
Amanita Design and Xgen Studios Bring Machinarium to Wiiware
Amanita Design and XGen Studios bring Machinarium to WiiWare Edmonton, Alberta, Canada (September 9, 2010) -- XGen Studios, independent developer behind hit WiiWare™ title Defend Your Castle™ and the award-winning Amanita Design are pleased to announce the forthcoming release of Machinarium™ on Nintendo’s WiiWare. The two studios have teamed up to bring Amanita’s award- winning puzzle-adventure game to a new audience of Wii™ gamers. “As the subject of enormous critical acclaim, this is an honor long overdue for Machinarium.” said Jordan Dubuc, Director of Operations for XGen. “We’re very fortunate to be working with the talented team at Amanita to share this interactive work of art with a whole new audience of gamers.” Machinarium is a point-and-click adventure game filled with fun and devious puzzles, released in 2009 for PC & Mac. Set in a richly detailed world and filled with charming characters, the game features a little robot hero who’s been thrown out to the scrap yard behind the city and must return to confront the Black Cap Brotherhood and rescue his robot girlfriend. Featuring dozens of beautiful hand-drawn environments and a meticulously crafted musical score, Machinarium is a visual marvel and a pleasure for the senses. Machinarium received the Excellence in Visual Art award at the 12th annual Independent Games Festival, as well as the Best Soundtrack award from PC Gamer in 2009. It was nominated for Outstanding Achievement in Art Direction by the Academy of Interactive Arts & Sciences and a Milthon award in the Best Indie Games category at the Paris Game Festival. -
Indie Game Studio Challenges You to Defend Your Castle
Indie Game Studio Challenges You to Defend your Castle Edmonton, Alberta, Canada (Aug 1, 2008) -- Repel attacks from swarms of invaders, earn powerful spells, and gain upgrades for your arsenal with the release of XGen Studios' hit WiiWare™ title, Defend your Castle™. Developed by a small team with big ideas, the game invites up to 4 players to become commanders of their kingdom and fight off relentless hordes of invading enemies through a mixture of cooperative and competitive play. Immense masses of invaders employ many types of soldiers in their quest to seize your domain. Will you and your court rise to the challenge, or stand aside as they raze your castle to the ground? XGen Studios Inc., acclaimed casual game developer, is pleased to announce the release of Defend your Castle on Nintendo's downloadable game service WiiWare in Europe & Australia today. Built from the ground up to leverage the unique capabilities of Wii™, Defend your Castle incorporates the following features: • 4 Player jump-in cooperative gameplay - Defend your castle with up to 3 other pals! • Compete for Kingship with your friends - Get crowned for dominating other players, and earn the right to manage the Kingdom! • Upgrade your kingdom with fortified walls, the archery range, mage tower, stone-mason's workshop, and demolition laboratory. • Strengthen your forces by converting soldiers and assigning them specific roles within your castle. • Unlimited levels - Continue to grow the strength of your Kingdom indefinitely. • "Heroic" difficulty mode for players of royal descent. "We're pleased to announce that Defend Your Castle, which has enjoyed a Top-3 spot on the North American charts since its release, is now available in Europe & Australia" said Jordan Dubuc, director of operations for XGen. -
Casual Games Market Report 2007 Business and Art of Games for Everyone
Casual Games Market Report 2007 Business and art of games for everyone Cover Illustration from Zen of Sudoku © 2006 Unknown Worlds © 2007 Casual Games Association. See last section for full copyright, trademark and important disclosure information. Table of Contents Welcome Letter from the Director All About Casual 3 What are Casual Games? 5 Online Consumer Profile It has been an exciting year for casual games—not only are more and more people playing, but casual games have become the subject of mainstream news articles and large media companies have become interested in the space with more fervor The Art of Casual than ever. The buzz is not surprising, of course. Many following the industry have known for some time that more people play casual games than any other type of video game. Now in 2007, this fact has become widespread knowledge. In addition, 7 History of Casual Games: 1972 - Present the industry has started to attract new platforms, studios and publishers. What was once an industry centered around PC and 9 Online Content Trends online web games has grown over the past couple of years into emerging casual areas, such as the Xbox LIVE Arcade and the Wii. Inside Casual Right now, the market signs are good for casual games. Luckily the industry has remained stable due in part to casual 19 State of the Industry games being available on a wide range of platforms with the most successful business models encouraging high quality and 22 Casual Game Designers innovative game content. 23 Casual Content Creation The connected casual games industry is a “multi billion dollar industry,” as you will see in detail later in this report – but what 24 How Development Works does that really mean? Ultimately, projections on the total industry size are of little use other than pleasant conversations with 25 Global Market Opportunities relatives. -
Chapter 1: Video Games: Addiction and Pathological Behaviour
1 Video Gaming: The Sociology of a Lifeworld Submitted by Victor Christos Gazis to the University of Exeter as a thesis for the degree of Doctor of Philosophy in Sociology in September 2012 This thesis is available for Library use on the understanding that it is copyright material and that no quotation from the thesis may be published without proper acknowledgement. I certify that all material in this thesis which is not my own work has been identified and that no material has previously been submitted and approved for the award of a degree by this or any other University. Signature: ………………………………………………………….. 2 Acknowledgments I am particularly grateful to my PhD supervisors Professor Anthony King and Dr Matthias Varul for the support and guidance they have shown me throughout my time at Exeter University as a PhD student. I am also sincerely grateful to the University of Exeter sociology department for funding, and also for the academic support and stimulating environment in which to work. My thanks also got to the inhabitants of Amory 313 and Amory 034 – Dr Mark Doidge and (soon to be) Dr Daniel Smith - for their academic support and advice and also for their support and friendship. I would also like to thank all my research participants especially the staff and pupils from the schools in and around Exeter for organising and being involved in focus groups, Jon Hare for sparing me so much time for an invaluable interview, Tom Goodchild and Greg Bryant for agreeing to be interviewed far too early on a Sunday morning (particularly after a beer festival the night before).