The World Game Is a Scientific Means. for Exploring Expeditious Ways of Employing the World's Resources
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Ruling Tactics
Brian Martin Ruling Tactics Tactics Ruling Martin Brian Most people think of the world as divided into countries, and many people identify with their “own” country. Because Ruling tactics there’s nothing natural in this, governments and others need to continually encourage identification with the nation. This serves those with power and wealth. Methods of promoting everyday Ruling Tactics outlines the methods commonly used to foster nationalism, how they serve rulers everyday nationalism and how they can be countered. These and how to oppose them methods are described in a range of areas, including crime, sport, language, economics, terrorism and war. Ruling Tactics can serve as a practical manual for recognising how thinking is oriented towards the state, and how this sort of Brian Martin thinking can be changed. The author Brian Martin is an honorary professorial fellow at the University of Wollongong, Australia. He is the author of 15 books and hundreds of articles on dissent, nonviolent action, scientific controversies, democracy and other topics. ISBN 978-91-88061-17-1 90000 7891889 061171 Ω Ω Irene Publishing ! Ruling tactics Methods of promoting everyday nationalism, how they serve rulers and how to oppose them Brian Martin CONTENTS 1 Introduction 1 Published 2017 by Irene Publishing Sparsnäs, Sweden 2 Moral foundations 9 http://www.irenepublishing.com/ 3 Nationalism 21 [email protected] 4 Crime 40 5 Sport 57 6 Spying and surveillance 76 ISBN 978-91-88061-17-1 7 Terrorism 97 8 Language 114 9 Citizenship 125 10 Our economy 138 11 Trade deals and tax havens 154 12 The psychology of rule 173 13 War 200 14 Investigating tactics 251 Index 256 Acknowledgements 1 Over many decades, numerous individuals have helped me better understand the topics covered in this book. -
Games and Culture
Games and Culture http://gac.sagepub.com Sustainable Play: Toward a New Games Movement for the Digital Age Celia Pearce, Tracy Fullerton, Janine Fron and Jacquelyn Ford Morie Games and Culture 2007; 2; 261 DOI: 10.1177/1555412007304420 The online version of this article can be found at: http://gac.sagepub.com/cgi/content/abstract/2/3/261 Published by: http://www.sagepublications.com Additional services and information for Games and Culture can be found at: Email Alerts: http://gac.sagepub.com/cgi/alerts Subscriptions: http://gac.sagepub.com/subscriptions Reprints: http://www.sagepub.com/journalsReprints.nav Permissions: http://www.sagepub.com/journalsPermissions.nav Downloaded from http://gac.sagepub.com at UNIV OF SOUTHERN CALIFORNIA on September 11, 2007 © 2007 SAGE Publications. All rights reserved. Not for commercial use or unauthorized distribution. Games and Culture Volume 2 Number 3 July 2007 261-278 © 2007 Sage Publications Sustainable Play 10.1177/1555412007304420 http://gac.sagepub.com hosted at Toward a New Games Movement http://online.sagepub.com for the Digital Age Celia Pearce Georgia Institute of Technology Tracy Fullerton University of Southern California Janine Fron (art)n Jacquelyn Ford Morie University of Southern California This article suggests a revisit of the New Games movement, formed by Stewart Brand and others in the early 1970s in the United States as a response to the Vietnam War, against a backdrop of dramatic social and economic change fueled by a looming energy crisis, civil rights, feminism, and unhealthy -
Ruling Tactics: Methods of Promoting Everyday Nationalism, How They Serve Rulers and How to Oppose Them Brian Martin University of Wollongong, [email protected]
University of Wollongong Research Online Faculty of Law, Humanities and the Arts - Papers Faculty of Law, Humanities and the Arts 2017 Ruling tactics: Methods of promoting everyday nationalism, how they serve rulers and how to oppose them Brian Martin University of Wollongong, [email protected] Publication Details Martin, B. (2017). Ruling tactics: Methods of promoting everyday nationalism, how they serve rulers and how to oppose them. Sparsnäs, Sweden: Irene Publishing. http://www.bmartin.cc/pubs/17rt/index.html Research Online is the open access institutional repository for the University of Wollongong. For further information contact the UOW Library: [email protected] Ruling tactics: Methods of promoting everyday nationalism, how they serve rulers and how to oppose them Abstract Most people think of the world as divided into countries, and many people identify with their "own" country. Because there's nothing natural in this, governments and others need to continually encourage identification with the nation. This serves those with power and wealth. Ruling Tactics outlines the methods commonly used to foster everyday nationalism and how they can be countered. These methods are described in a range of areas, including crime, sport, language, economics, terrorism and war. This book can serve as a practical manual for recognising how thinking is oriented towards the state, and how this sort of thinking can be changed. Disciplines Arts and Humanities | Law Publication Details Martin, B. (2017). Ruling tactics: Methods of promoting everyday nationalism, how they serve rulers and how to oppose them. Sparsnäs, Sweden: Irene Publishing. http://www.bmartin.cc/pubs/17rt/index.html This book is available at Research Online: http://ro.uow.edu.au/lhapapers/3049 Brian Martin Ruling Tactics Tactics Ruling Martin Brian Most people think of the world as divided into countries, and many people identify with their “own” country. -
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UC Irvine UC Irvine Previously Published Works Title Towards a performative aesthetics of interactivity Permalink https://escholarship.org/uc/item/6w42d6p2 Author Penny, SG Publication Date 2011-12-01 License https://creativecommons.org/licenses/by/4.0/ 4.0 Peer reviewed eScholarship.org Powered by the California Digital Library University of California The Fibreculture Journal DIGITAL MEDIA + NETWORKS + TRANSDISCIPLINARY CRITIQUE issue 19 2011: Ubiquity issn: 1449 1443 FCJ-132 Towards a Performative Aesthetics of Interactivity Simon Penny University of California, Irvine Introduction As I write this, at the end of 2010, it is sobering to reflect on the fact that over a couple of decades of explosive development in new media art (or ‘digital multimedia’ as it used to be called), in screen based as well as ‘embodied’ and gesture based interaction, the aesthetics of interaction doesn’t seem to have advanced much. At the same time, interaction schemes and dynamics which were once only known in obscure corners of the world of media art research/ creation have found their way into commodities from 3D TV and game platforms (Wii, Kinect) to sophisticated phones (iPhone, Android). While increasingly sophisticated theoretical analyses (from Manovich, 2002 to Chun, 2008 to Hansen, 2006, more recently Stern, 2011 and others) have brought diverse perspectives to bear, I am troubled by the fact that we appear to have ad- vanced little in our ability to qualitatively discuss the characteristics of aesthetically rich interac- tion and interactivity and the complexities of designing interaction as artistic practice; in ways which can function as a guide to production as well as theoretical discourse. -
Rules of Play - Game Design Fundamentals
Table of Contents Table of Contents Table of Contents Rules of Play - Game Design Fundamentals.....................................................................................................1 Foreword..............................................................................................................................................................1 Preface..................................................................................................................................................................1 Chapter 1: What Is This Book About?............................................................................................................1 Overview.................................................................................................................................................1 Establishing a Critical Discourse............................................................................................................2 Ways of Looking.....................................................................................................................................3 Game Design Schemas...........................................................................................................................4 Game Design Fundamentals...................................................................................................................5 Further Readings.....................................................................................................................................6 -
Buckminster Fuller Playboy Interview
Buckminster Fuller the Playboy interview February 1972 a cesc publication Buckminster Fuller - the 1972 Playboy Interview ©1972 Playboy cesc publications, P.O. Box 232, Totnes, Devon TQ9 9DD England Page 2 of 19 Buckminster Fuller - the 1972 Playboy Interview ©1972 Playboy a candid conversation with the visionary architect/inventor/philosopher R. BUCKMINSTER FULLER PLAYBOY: Is there a single statement you could make than the others and that makes him a challenge to the that would express the spirit of your philosophy? speediest and most powerful, and there’s a fight between the two and the one wins disseminates the FULLER: I always try to point one thing out: if we do species. The others can just go hump.’ more with less, our resources are adequate to take care of everybody. All political systems are founded Imagine how this happened with man - man in great on the premise that the opposite is true. We’ve been ignorance, born with hunger, born with the need to assuming all along that failure was certain, that our regenerate, not knowing whether or not he’ll survive. universe was running down and it was strictly you or He begins by observing that the people who eat roots me, kill or be killed as long as it lasted. But now, in and berries very often get poisoned by them, and he our century, we’ve discovered that man can be a sees that the animals that don’t eat those things don’t success on his planet, and this is the great change that get poisoned. -
Brochure Exhibition Texts
BROCHURE EXHIBITION TEXTS “TO CHANGE SOMETHING, BUILD A NEW MODEL THAT MAKES THE EXISTING MODEL OBSOLETE” Radical Curiosity. In the Orbit of Buckminster Fuller September 16, 2020 - March 14, 2021 COVER Buckminster Fuller in his class at Black Mountain College, summer of 1948. Courtesy The Estate of Hazel Larsen Archer / Black Mountain College Museum + Arts Center. RADICAL CURIOSITY. IN THE ORBIT OF BUCKMINSTER FULLER IN THE ORBIT OF BUCKMINSTER RADICAL CURIOSITY. Hazel Larsen Archer. “Radical Curiosity. In the Orbit of Buckminster Fuller” is a journey through the universe of an unclassifiable investigator and visionary who, throughout the 20th century, foresaw the major crises of the 21st century. Creator of a fascinating body of work, which crossed fields such as architecture, engineering, metaphysics, mathematics and education, Richard Buckminster Fuller (Milton, 1895 - Los Angeles, 1983) plotted a new approach to combine design and science with the revolutionary potential to change the world. Buckminster Fuller with the Dymaxion Car and the Fly´s Eye Dome, at his 85th birthday in Aspen, 1980 © Roger White Stoller The exhibition peeps into Fuller’s kaleidoscope from the global state of emergency of year 2020, a time of upheaval and uncertainty that sees us subject to multiple systemic crises – inequality, massive urbanisation, extreme geopolitical tension, ecological crisis – in which Fuller worked tirelessly. By presenting this exhibition in the midst of a pandemic, the collective perspective on the context is consequently sharpened and we can therefore approach Fuller’s ideas from the core of a collapsing system with the conviction that it must be transformed. In order to break down the barriers between the different fields of knowledge and creation, Buckminster Fuller defined himself as a “Comprehensive Anticipatory Design Scientist,” a scientific designer (and vice versa) able to formulate solutions based on his comprehensive knowledge of universe. -
The Cybernetic Brain
THE CYBERNETIC BRAIN THE CYBERNETIC BRAIN SKETCHES OF ANOTHER FUTURE Andrew Pickering THE UNIVERSITY OF CHICAGO PRESS CHICAGO AND LONDON ANDREW PICKERING IS PROFESSOR OF SOCIOLOGY AND PHILOSOPHY AT THE UNIVERSITY OF EXETER. HIS BOOKS INCLUDE CONSTRUCTING QUARKS: A SO- CIOLOGICAL HISTORY OF PARTICLE PHYSICS, THE MANGLE OF PRACTICE: TIME, AGENCY, AND SCIENCE, AND SCIENCE AS PRACTICE AND CULTURE, A L L PUBLISHED BY THE UNIVERSITY OF CHICAGO PRESS, AND THE MANGLE IN PRAC- TICE: SCIENCE, SOCIETY, AND BECOMING (COEDITED WITH KEITH GUZIK). THE UNIVERSITY OF CHICAGO PRESS, CHICAGO 60637 THE UNIVERSITY OF CHICAGO PRESS, LTD., LONDON © 2010 BY THE UNIVERSITY OF CHICAGO ALL RIGHTS RESERVED. PUBLISHED 2010 PRINTED IN THE UNITED STATES OF AMERICA 19 18 17 16 15 14 13 12 11 10 1 2 3 4 5 ISBN-13: 978-0-226-66789-8 (CLOTH) ISBN-10: 0-226-66789-8 (CLOTH) Library of Congress Cataloging-in-Publication Data Pickering, Andrew. The cybernetic brain : sketches of another future / Andrew Pickering. p. cm. Includes bibliographical references and index. ISBN-13: 978-0-226-66789-8 (cloth : alk. paper) ISBN-10: 0-226-66789-8 (cloth : alk. paper) 1. Cybernetics. 2. Cybernetics—History. 3. Brain. 4. Self-organizing systems. I. Title. Q310.P53 2010 003’.5—dc22 2009023367 a THE PAPER USED IN THIS PUBLICATION MEETS THE MINIMUM REQUIREMENTS OF THE AMERICAN NATIONAL STANDARD FOR INFORMATION SCIENCES—PERMA- NENCE OF PAPER FOR PRINTED LIBRARY MATERIALS, ANSI Z39.48-1992. DEDICATION For Jane F. CONTENTS Acknowledgments / ix 1. The Adaptive Brain / 1 2. Ontological Theater / 17 PART 1: PSYCHIATRY TO CYBERNETICS 3. -
Journal of Sociocybernetics
JOURNAL OF SOCIOCYBERNETICS Volume 7 Number 1 Summer 2009 Official Journal of the Research Committee on Sociocybernetics (RC51) of the International Sociological Association i ii JOURNAL OF SOCIOCYBERNETICS www.unizar.es/sociocybernetics/ Editor Karl-Heinz Simon Co-Editors Barry Gibson Juan Aguado Editorial Board Eva Buchinger, Wien Felix Geyer, Amsterdam Magdalena A. Kalaidjieva, Sofia Tuomo Kuosa, Helsinki Chaime Marcuello, Zaragossa Vessela Misheva, Stockholm The JOURNAL OF SOCIOCYBERNETICS (ISSN 1607-8667) is an electronic journal published biannually--Spring/Summer and Fall/Winter--by the Research Committee on Sociocybernetics of the International Sociological Association. MANUSCRIPT submissions should be sent electronically (in MSWord or Rich Text File format) to each of the editors: Karl-Heinz Simon ([email protected]), Barry Gibson ([email protected]) and Juan Aguado ([email protected]). In general, please follow the Chicago Manuel of Style; citations and bibliography should follow the current journal style (APA). Normally, articles should be original texts of no more than 6000 words, although longer articles will be considered in exceptional circumstances. The Jour- nal looks for submissions that are innovative and apply principles of General Systems Theory and Cybernetics to the social sciences, broadly conceived. COPYRIGHT remains the property of authors. Permission to reprint must be obtained from the authors and the contents of JoS cannot be copied for commercial purposes. JoS does, however, reserve the right to future reproduction of articles in hard copy, portable document format (.pdf), or HTML editions of JoS. iii SOCIOCYBERNETICS traces its intellectual roots to the rise of a panoply of new ap- proaches to scientific inquiry beginning in the 1940's. -
Second Order Cybernetics 31/08/2008 10:08
SECOND ORDER CYBERNETICS 31/08/2008 10:08 Search Print this chapter Cite this chapter SECOND ORDER CYBERNETICS Ranulph Glanville, CybernEthics Research, UK and Royal Melbourne Institute of Technology University, Australia Keywords: actor, analogy, argument, automata, autopoiesis, behavior, biology, Black_Box, causality, circularity, coding, cognition, communication, computation, concept, consciousness, control, conversation, cybernetics, description, design, distinction, ecology, education, environment, epistemology, error, ethics, feedback, form, function, generosity, goal, homeostasis, idea, identity, individual, information, interaction, internet, knowing, language, learning, logic, management, mathematics, meaning, mechanism, memory, meta-, metaphor, moment, mutualism, network, object, observe, organizational_closure, oscillation, person, phenomenon, philosophical, physics, positivist, (post-)_modernism, praxis, process, program, psychology, purpose, quality, reality, reason, recursion, relative, responsibility, science, second_order_cybernetics, (self-)_reference, semiotics, social, structure, subject, support, system, theory, thinking, time, truth, understanding, variety, whole_(and_part) Contents 1. Introduction: What Second Order Cybernetics is, and What it Offers 2. Background—the Logical Basis for Second Order Cybernetics 3. Second Order Cybernetics—Historical Overview 4. Theory of Second Order Cybernetics 5. Praxis of Second Order Cybernetics 6. A Note on Second Order Cybernetics and Constructivism 7. Cybernetics, Second Order -
How Cybernetics Connects Computing, Counterculture, and Design
Walker Art Center — Hippie Modernism: The Struggle for Utopia — Exhibit Catalog — October 2015 How cybernetics connects computing, counterculture, and design Hugh Dubberly — Dubberly Design Office — [email protected] Paul Pangaro — College for Creative Studies — [email protected] “Man is always aiming to achieve some goal language, and sharing descriptions creates a society.[2] and he is always looking for new goals.” Suddenly, serious scientists were talking seriously —Gordon Pask[1] about subjectivity—about language, conversation, and ethics—and their relation to systems and to design. Serious scientists were collaborating to study Beginning in the decade before World War II and collaboration. accelerating through the war and after, scientists This turn away from the mainstream of science designed increasingly sophisticated mechanical and became a turn toward interdisciplinarity—and toward electrical systems that acted as if they had a purpose. counterculture. This work intersected other work on cognition in Two of these scientists, Heinz von Foerster and animals as well as early work on computing. What Gordon Pask, took an interest in design, even as design emerged was a new way of looking at systems—not just was absorbing the lessons of cybernetics. Another mechanical and electrical systems, but also biological member of the group, Gregory Bateson, caught the and social systems: a unifying theory of systems and attention of Stewart Brand, systems thinker, designer, their relation to their environment. This turn toward and publisher of the Whole Earth Catalog. Bateson “whole systems” and “systems thinking” became introduced Brand to von Foerster.[3] Brand’s Whole Earth known as cybernetics. Cybernetics frames the world in Catalog spawned a do-it-yourself publishing revolution, terms of systems and their goals. -
The World Peace Diet
THE WORLD PEACE DIET Eating for Spiritual Health and Social Harmony WILL TUTTLE, Ph.D. Lantern Books • New York A Division of Booklight Inc. 2005 Lantern Books One Union Square West, Suite 201 New York, NY 10003 Copyright Will Tuttle, 2005 All rights reserved. No part of this book may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the written permission of Lantern Books. Printed in the United States of America Cover painting by Madeleine W. Tuttle Cover design by Josh Hooten Extensive quotations have been taken from Slaughterhouse: The Shocking Story of Greed, Neglect, and Inhumane Treatment Inside the U.S. Meat Industry by Gail A. Eisnitz (Amherst, NY: Prometheus Books, 1997). Copyright 1997 by The Humane Farming Association. Reprinted with permission. Library of Congress Cataloging-in-Publication Data Tuttle, Will M. The world peace diet: eating for spiritual health and social harmony / Will Tuttle. p. cm. Includes bibliographical references. ISBN 1-59056-083-3 (alk. paper) 1. Food—Social aspects. 2. Food—Philosophy. 3. Diet—Moral and eth- ical aspects. I. Title. RA601.T88 2005 613.2—dc22 2005013690 ACKNOWLEDGMENTS Ĺĺ I am grateful to the many people who have helped along the way, contributing their insights and energy to the process of creating this book. My heartfelt appreciation to those who read the manuscript at some stage and offered helpful comments, particularly Judy Carman, Evelyn Casper, Reagan Forest, Lynn Gale, Cheryl Maietta, Laura Remmy, Veda Stram, Beverlie Tuttle, Ed Tuttle, and Madeleine Tuttle.