International Journal of Environmental Research and Public Health Article Gaming among Children and Adolescents during the COVID-19 Lockdown: The Role of Parents in Time Spent on Video Games and Gaming Disorder Symptoms Maria Anna Donati 1,*, Cristiana Alessia Guido 2,3, Giuliano De Meo 2, Alberto Spalice 2, Francesco Sanson 1, Carola Beccari 1 and Caterina Primi 1 1 NEUROFARBA Department, Psychology Section, University of Florence, 50135 Florence, Italy; francesco.sanson@unifi.it (F.S.); carola.beccari@unifi.it (C.B.); caterina.primi@unifi.it (C.P.) 2 Department of Maternal Sciences, Child Neurology Division, Sapienza University of Rome, 00185 Rome, Italy;
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[email protected] (A.S.) 3 Department of Developmental and Social Psychology, Faculty of Medicine and Psychology, Sapienza University of Rome, 00185 Rome, Italy * Correspondence: mariaanna.donati@unifi.it Abstract: It is mainly children and adolescents who are involved in video gaming. The lockdown caused by the COVID-19 pandemic may have further increased their use of video games and, consequently, the risk of gaming disorder (GD) symptoms. However, currently, we do not have exhaustive knowledge of this issue. To fill this gap, the current study aims to analyze video gaming habits in children and adolescents during the lockdown, starting in March 2020 in Italy, the first European country affected by the pandemic. Specifically, we aim to understand how variables related Citation: Donati, M.A.; Guido, C.A.; to parents—for instance, knowledge of their offspring’s life, the monitoring of their video gaming De Meo, G.; Spalice, A.; Sanson, F.; habits, and parental use of video games—are related to their offspring’s time spent on video games Beccari, C.; Primi, C.