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Arachnid Domaindomain

Arachnid Domaindomain

ArachnidArachnid DomainDomain

Sample file ARACHNID DOMAIN On every world where arachnids exist, there are into an avatar of their will, part humanoid and deities associated with these creatures. Because part arachnid. of the deadly carried by many arachnids What is an Arachnid? The descriptions be- and the fear of engrained in many hu- low make multiple references to “arachnids.” For manoid cultures, arachnid deities are often asso- the purposes of this domain, the following kinds ciated with evil. But many other arachnid deities of beasts are considered arachnids: spiders, scor- take on other aspects. Neutral weavers of fate, pions, , , harvestmen, solifuges, sea wise trickster gods, and benevolent protector spiders, horseshoe crabs, sea , and any spirits are among the numerous deities associ- other arachnids present in your world. Creatures ated with arachnids in the multiverse. Only a that resemble arachnids but are a creature type few are detailed below. other than beast (such as a phase , a spider In the Forgotten Realms, spiders are considered familiar, a yochlol in spider form, or a construct an ill omen because of their connection to Lolth, with a spider-like body) are not considered the demon queen of spiders and patron of the arachnids for the purposes of these effects. drow. In Eberron, a similar role is filled by Vulkoor, a god worshipped by drow ARACHNID DOMAIN SPELLS and scorrow as an aspect of The Mockery. Cleric Level Spells Worlds with pantheons similar to the Ancient 1st jump, snare (appears in Xanathar’s Guide Greek deities of our world include Arachne, to Everything) goddess of weaving. Arachne was transformed 3rd spider climb, web 5th conjure (arachnids only), into either a giant spider or a creature that is protection from poison part-woman and part-spider after besting Athena 7th freedom of movement, giant in a weaving competition. These pantheons may (arachnids only) also include , a divine scorpion sent by 9th hold monster, insect plague (instead of the gods to kill the hunter Orion after he being filled with flying locusts, the sphere is full of jumping, crawling, and threatened to kill every on earth. -spinning spiders, scorpions, and In worlds with pantheons similar to the An- other arachnids) cient Egyptian deities of our world, Neith, the terrifying one, is the creator of the universe. Neith is associated with spiders in her aspect as the weaver of fate. She is also a fierce goddess of war and hunting. These pantheons may also in- clude Serket, goddess of fertility, nature, medi- cine, and magic. She is associated with scorpions, and has the power to decide whether a person will recover or die from venomous bites.

ARACHNID DOMAIN FEATURES As a cleric of an arachnid deity, you gain several aspects of spider- or scorpion-like physiology. You gain powers to speak with and control arachnids, and to infuse your attacks with venom.Sample When you reach the pinnacle of power, file your deity grants you the ability to transform

ARACHNID DOMAIN 2 MASTER OF SPIDERS Starting at 1st level, your connection to your deity grants you aspects of arachnids. You gain the following traits. Arachnitongue. You can communicate with arachnids as if under the effects of a speak with animals spell. Eyes of the Spider. You have darkvision out to 60 feet, if you don’t already have some form of darkvision. Web Sense. When in contact with webbing, you automatically know the location of other creatures in contact with the web, to a distance of 120 feet. Web Walker. You ignore movement restric- tions created by webbing. RESISTANCE OF THE SCORPION Starting at 1st level, you can use your action to touch a willing creature to give it advantage on saving throws against being poisoned. This effect lasts one hour or until you use it again. CHANNEL DIVINITY: CHARM ARACHNIDS Starting at 2nd level, you can use Channel Divin- ity to charm arachnids. As an action, you present your holy symbol and invoke the name of your you may take no actions other than those de- deity. Each arachnid within 30 feet of you that scribed in this ability. Maintaining the trance re- can see or hear you must make a Wisdom saving quires concentration, up to a maximum duration throw against your spell save DC. If the creature of 1 hour. fails its saving throw, it is charmed by you for 1 While in the trance, you know the location of minute or until it takes damage. While charmed, all arachnids within a quarter of a mile (1,320 it is friendly to you and to other creatures you feet) of you. Once on each of your turns, you designate. A swarm of arachnids that is normally may take over the mind of one arachnid you can immune to the charmed condition is not immune detect with this ability. A controlled arachnid to this effect. acts on your turns, and you choose its move- ments and actions. You sense everything sensed CHANNEL DIVINITY: MANY-EYED by arachnids that you control with this effect. SPIES An arachnid subject to this effect remains un- Starting at 6th level, you can use Channel Divin- der your control for the duration, until you re- ity to extend your senses to spy through nearby lease it, or until it takes damage. At any one time arachnids. As an action, you enter a trance-like while in the trance, you may control a number of state. While in this state, you cannot speak, your arachnids up to your Wisdom bonus. If a con- speed is 0, you are blinded and deafened, you trolled arachnid moves further than a quarter of automatically fail Strength and Dexterity saving a mile away from you, you no longer control that Samplearachnid. file throws, attacks against you have advantage, and

ARACHNID DOMAIN 3