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Technavio – Infiniti Research TechNavio – Infiniti Research http://www.marketresearch.com/Infiniti‐Research‐Limited‐v2680/ Publisher Sample Phone: 800.298.5699 (US) or +1.240.747.3093 or +1.240.747.3093 (Int'l) Hours: Monday - Thursday: 5:30am - 6:30pm EST Fridays: 5:30am - 5:30pm EST Email: [email protected] MarketResearch.com 2014-2018 Sample - Global Digital Game Market technavio insights 2014-2018 Sample - Global Digital Game Market 01. Market Research Methodology Market Research Process TechNavio identifies the key opportunities in leading markets and develops various methodologies for data collection and analysis. The micro, meso, and macroeconomic indicators of the market are studied to ascertain the dynamics of the market. Research Design TechNavio’s reports are based on in-depth qualitative and quantitative analyses of various markets. Qualitative analysis involves the application of various projection and sampling techniques, whereas quantitative analysis involves primary interviews, surveys, and vendor briefings. The data thus gathered is validated through experts' opinions. Based on research results and technical insights, TechNavio analysts refine the existing methodologies to analyze the various aspects of the market. Exhibit 1: Market Research Methodology Global Digital Game Market Source: TechNavio Analysis 2014-2018 Global Digital Game Market 2014-2018 Sample - Global Digital Game Market TechNavio analysts gather inputs from various vendors and industry experts and verify the information collected with databases, financial reports, industry papers, and various other secondary sources. The impact of global economic conditions and other macroeconomic indicators are also considered while assessing the market. Research Methodology TechNavio analysts have adopted primary as well as secondary research techniques to ascertain the size and vendor landscape of the Global Digital Game Market. The information is obtained using a combination of the bottom-up and top-down approaches, besides using in- house market modeling tools. The data is then corroborated with data obtained from various market participants and stakeholders across the value chain, including vendors, service providers, distributors, re-sellers, and end-users. 2014-2018 Global Digital Game Market 2014-2018 Sample - Global Digital Game Market 02. Executive Summary 2013: US$ XXX billion Market Size 2018: US$ XXX billion 2013: XXX percent Market Growth Rate 2018: XXX percent CAGR XXX percent Americas: XXX percent Key Geographies APAC: XXX percent EMEA: XXX percent US: XXX percent Key Leading Countries Japan: XXX percent Key Customer Segments Individual Consumers Growing Use of Smartphones and Tablets for Playing Games Driver 2 Driver 3 Driver 4 Key Market Drivers Driver 5 Driver 6 Driver 7 Growing In-app Purchases in Free Games Lack of Broadband Infrastructure Challenge 2 Key Market Challenges Challenge 3 Challenge 4 Privacy Concerns over Gamers Information Development of Hardware Platforms Trend 2 Trend 3 Key Market Trends Trend 4 Trend 5 Trend 6 Advancements in Virtual Gaming Availability Features Key Buying Criteria Information Price 2014-2018 Global Digital Game Market 2014-2018 Sample - Global Digital Game Market Quality Activision Blizzard Inc. Electronic Arts Inc. Gameloft SA Giant Interactive Group Inc. Konami Corp. Microsoft Corp. Key Vendors NCSOFT Corp. Nexon Co. Ltd. Nintendo Co. Ltd. Rovio Entertainment Ltd. Sony Computers Entertainment Inc. Take-Two Interactive Software Inc. Ubisoft Entertainment SA 2014-2018 Global Digital Game Market 2014-2018 Sample - Global Digital Game Market 03. Scope of the Report 03.1 Market Overview This report covers the present scenario and the growth prospects of the Global Digital Game market for the period 2014-2018. To calculate the market size, the report considers consumer spending on new console games (home and handheld games), personal computer games, and mobile games in digital format. The category excludes spending on the hardware used for playing the games. The report also presents the vendor landscape and a corresponding detailed analysis of the leading vendors in the Global Digital Game market. In addition, it presents the geographical segmentation of the market. The report discusses the major drivers that influence the growth of the market. It also outlines the challenges faced by the vendors and the market at large, as well as the key trends that are emerging in the market. 03.2 Product Offerings Some of the products offered by the major vendors in the Global Digital Game market are listed below: Company Products Offered Activision Blizzard Xbox 360 Games Xbox One Games PlayStation 4 Games PlayStation 3 Games Wii U Games PC Games Call of Duty Series Prototype Series Spider-man Series Warcraft Series Starcraft Series Diablo Series Electronic Arts Xbox 360 Games Xbox One Games PlayStation 4 Games 2014-2018 Global Digital Game Market 2014-2018 Sample - Global Digital Game Market PlayStation 3 Games Wii Games Battlefield Series Dragon Age Series Harry Potter Series Mass Effect Series Medal Of Honor Series FIFA Series Need for Speed Series The Sims Series PC Games Gameloft Lumines Mobile Bubble Bash! Tom Clancy's H.A.W.X Iron Man 3 Fast & Furious 6 Gangstar City Monsters University Kingdoms & Lords Alien Quarantine A Good Day To Die Hard Blitz Brigade UNO & Friends Dragon Summoner Dungeon Hunter My Little Pony Playmobil Pirates Asphalt Adrenaline 6 Eternal Legacy Nova 2 Giant Interactive ZT Online ZT Online Classic Edition ZT Online Green Edition ZT Online 2 World of Xianxia Giant Online Elsword Allods Online Genesis of the Empire The Sky Konami Castlevania 2014-2018 Global Digital Game Market 2014-2018 Sample - Global Digital Game Market Contra Dance Dance Revolution Gradius Metal Gear Silent Hill Microsoft Xbox 360 Console Games Xbox One Games Xbox Live Gold NCSOFT Aion Blade & Soul Guild Wars Guild Wars 2 Lineage Lineage 2 WildStar Lineage Eternal Nexon MapleStory Extraction Mabinogi Atlantica Online Vindictus Dragon Nest Combat Arms Nintendo Nintendo DS Games Nintendo 3DS Games Wii Games Wii U Games Rovio Entertainment Angry Birds Series Bad Piggies Burger Rush Darkest Fear Darkest Fear Series Dragon and Jade Desert Sniper Need for Speed: Carbon Formula GP Racing Paid to Kill Paper Planes Patron Angel Star Marine 2014-2018 Global Digital Game Market 2014-2018 Sample - Global Digital Game Market Shopping Madness SWAT: Elite Troops Totomi Sony PlayStation 2 Games PlayStation 3 Games PlayStation 4 Games PlayStation Network PlayStation Vista Games PlayStation Portable Games Take-Two Interactive BioShock Series Borderland Series Bully Civilization Series Grand Theft Auto Series L.A. Noire Mafia Series Manhunt Series Xbox Games Xbox 360 Games Xbox One Games PlayStation 4 Games PlayStation 3 Games PlayStation 2 Games PlayStation Games PSP Games Wii Games Nintendo 3DS Games Nintendo DS Games Ubisoft Entertainment Xbox 360 Games Xbox One Games PlayStation 4 Games PlayStation 3 Games PlayStation Games PlayStation Vita Games PSP Games Wii Games Wii U Games Nintendo 3DS Games Nintendo DS Games PC Games 2014-2018 Global Digital Game Market 2014-2018 Sample - Global Digital Game Market 04. Introduction Video games are electronic games that include a video device for human interaction with the user interface of the game. The video device might be a mobile display, PC monitor, or TV. The electronic systems used to play video games are known as platforms. The different types of platforms are TVs, consoles, mobile devices, PCs, and others. There are various types of games available for different gaming platforms. The video games are available in two major formats; Physical and Digital. The physical format comes in a physical disc, which is used while playing the game. The digital format is the one in which the game is downloaded and requires no physical disc to play. The Global Digital Game market is expected to witness steady growth during the period 2013- 2018. The market generated revenue of US$ XXX billion in 2013 and is expected to grow at a CAGR of 21.96 percent during the forecast period. The growth of the Global Digital Game market is mainly attributed to the launch of new gaming consoles and the availability of high- end audio-visual systems, which enhance the gamer's experience. In terms of regions, the Americas led the market in 2013 and accounted for a 37.9 percent share of the global market. It was followed by the APAC region, with a 32.8 percent share, and the EMEA region with a 29.3 percent share. The leading vendors in the Global Digital Game market are Activision Blizzard, Electronic Arts, Gameloft, Giant Interactive, Konami, Microsoft, NCSOFT, Nexon, Nintendo, Rovio, Sony, Take-Two Interactive, and Ubisoft. The Global Digital Game market is driven by several growth drivers. The growing use of smartphones and tablets for playing games is one of the major market drivers. With the growing demand for smartphones in developing countries, game developers are coming up with different business revenue models. Another driver in the Global Digital Game market is the increasing innovation in audio-visual devices that enhance the game playing experience. Note: Information included in this sample are extracts of the full report. 2014-2018 Global Digital Game Market 2014-2018 Sample - Global Digital Game Market 04.1 Key Questions Answered
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