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The Complete Guide to Social Media from the Social Media Guys
The Complete Guide to Social Media From The Social Media Guys PDF generated using the open source mwlib toolkit. See http://code.pediapress.com/ for more information. PDF generated at: Mon, 08 Nov 2010 19:01:07 UTC Contents Articles Social media 1 Social web 6 Social media measurement 8 Social media marketing 9 Social media optimization 11 Social network service 12 Digg 24 Facebook 33 LinkedIn 48 MySpace 52 Newsvine 70 Reddit 74 StumbleUpon 80 Twitter 84 YouTube 98 XING 112 References Article Sources and Contributors 115 Image Sources, Licenses and Contributors 123 Article Licenses License 125 Social media 1 Social media Social media are media for social interaction, using highly accessible and scalable publishing techniques. Social media uses web-based technologies to turn communication into interactive dialogues. Andreas Kaplan and Michael Haenlein define social media as "a group of Internet-based applications that build on the ideological and technological foundations of Web 2.0, which allows the creation and exchange of user-generated content."[1] Businesses also refer to social media as consumer-generated media (CGM). Social media utilization is believed to be a driving force in defining the current time period as the Attention Age. A common thread running through all definitions of social media is a blending of technology and social interaction for the co-creation of value. Distinction from industrial media People gain information, education, news, etc., by electronic media and print media. Social media are distinct from industrial or traditional media, such as newspapers, television, and film. They are relatively inexpensive and accessible to enable anyone (even private individuals) to publish or access information, compared to industrial media, which generally require significant resources to publish information. -
Full Cheat-Sheet
A new network for a new audience. Jay Adelson, Chairman, CEO David Prager, COO, VP Programming Confidential: Embargoed until September 26, 2006 Kill your television. • The first media company that gets it, born from the Internet, on-demand generation. The first Internet TV network that produces and distributes its own original entertainment/content. - The new, on-demand audience wants edgy, niche and in-depth content that is entertaining and informative - Revision3 captures this with personality, experience, and community - Over 1.5M downloads/month Television, revised. • Once, there was the limited broadcast programming of traditional television… • Revision 1: Cable, adding general interest channels, catering to “most common denominator.” • Revision 2: PC-based Internet video, indy films, no business model, no loyalty, no audience • Revision 3: TV and Internet converge. iPods, Tivo, mobile, broadband enable mass, loyal audience to shift to on- demand, niche content. Advertising follows them. The planet wants new content. • Hundreds of millions of people are looking for specialty, on-demand entertainment and information. Mobile phones . Tivo / Set top boxes . Distribution markets: iTunes, YouTube, BitTorrent, etc. PCs as “media centers” . Content for the long-tail, not diluted Familiar faces, existing fans. • TechTV is no longer with us, but the millions of fans still are, and they want more than tech. • Revision3 delivers technology, comedy, music, cooking, games and more • A single Revision3 show, Diggnation, has over 250k viewers a week, more than typical cable shows achieve. • Notable rock-star talent with huge fan bases: . Kevin Rose, Alex Albrecht, Dan Huard, Heather Stewart, Martin Sargent, Wil Wheaton (Star Trek, TNG), Joey Rabier, Jay Speiden, Hahn Choi, Jessica Corbin (The View), Stewart Essenger, Bert Monroy, Tom Rowles, Jonathan London, Dan Trachtenberg… Experience counts. -
Design Brief by Olivia Hayward
Brochure Design Brief by Olivia Hayward Research Revision3 is an Internet television network that is based in San Francisco. Technology visionaries Kevin Rose, Jay Adelson, Dan Huard, Ron Gorodetzky, and David Prager created this company in 2005 because they be- lieved there was a missing voice on traditional television. The different shows on Revision3 are defi nitely for a niche audience, however the programs mostly share a common theme of technology and popular culture. The television programs that run on Revision3 are free and can be viewed in many different ways such as, direct streaming from Revision3.com, YouTube or as a downloadable fi le that can be assessed from Revision3 or from the iTunes store as a Video Podcast. Many of the shows are uploaded weekly and have the average length of an hour. Over 6 million downloads of television shows are downloaded every month. The company takes pride in the fact they have committed and loyal fans that are passionate about the topics being discussed in the shows they produce. Revision3’s main goal is to be as accessible as possible and to keep their content free, thus their revenue is gen- erated by advertisements, which are read by the different shows’ hosts during a certain portion of the episode. Objective To help the client spread awareness about their company, shows, and generate more viewers and other compa- nies who will be sponsors for their shows. Audience The people who are currently watching content on Revision3 are mostly men (sadly, this might be because of the content or because there isn’t enough outreach to women) ages 15-35. -
A Jay Adelson
A JAY ADELSON CEO of Digg Born: September 7, 1970; Detroit, Michigan In 1988, Adelson graduated from Cranbrook Died: - Schools, a private college preparatory school located in Primary Field: Internet Bloomfield Hills, Michigan. That autumn he enrolled in Specialty: Social media Boston University, graduating in 1992 with a degree in Primary Company/Organization: Digg film and broadcasting, having minored in computer sci- ence. After graduation, Adelson moved to San Rafael, INTRODUCTION California, because he had an unpaid internship as a One of the founders and the first chief executive officer sound engineer at Skywalker Sound. To earn money, (CEO) of the social news website Digg, Jay Adelson started with Netcom, one of the first wide-scale Internet providers, and was among the industry representatives called to testify before the U.S. House of Representa- tives’ Homeland Security Subcommittee on Cybersecuri- ty, Infrastructure Protection, and Security Technologies on the role of the private sector in securing the Internet. After leaving Digg in 2010, he became the CEO of SimpleGeo, Inc., a position he held for less than a year before the company was purchased by Urban Airship. He continues to serve as an adviser for SimpleGeo. EARLY LIFE Jay Steven Adelson was born on September 7, 1970, in Detroit, Michigan, and grew up in the suburb of South- field. His parents, Sheldon and Elaine Adelson, were schoolteachers during his early childhood; then his fa- ther inherited a small electric supply store in Detroit that he strove to build into a sustainable business. His parents lost both the business and their house during a recession that hit Detroit hard in the late 1980s. -
Casos De Éxito De Emprendedores
Emprendedores Preliminares. indd.indd ii 26/8/08 12:16:57 Casos de éxito de emprendedores Emprendedores Preliminares. indd.indd i 26/8/08 12:16:57 Emprendedores Preliminares. indd.indd ii 26/8/08 12:16:57 Casos de éxito de emprendedores Cómo los pensadores más dinámicos del mundo alcanzan la cima Traducción María José Girault Facha Traductora profesional MÉXICO • BOGOTÁ • BUENOS AIRES • CARACAS • GUATEMALA • LISBOA MADRID • NUEVA YORK • SAN JUAN • SANTIAGO SAO PAULO • AUCKLAND • LONDRES • MILÁN • MONTREAL NUEVA DELHI • SAN FRANCISCO • SINGAPUR • ST. LOUIS • SIDNEY • TORONTO innovación Emprendedores Preliminares. indd.indd iii 26/8/08 12:16:57 Director Editorial: Fernando Castellanos Rodríguez Editor de desarrollo: Cristina Tapia Montes de Oca Supervisora de producción: Jacqueline Brieño Álvarez Diagramación: Érika Hernández Beltrán CASOS DE ÉXITO DE EMPRENDEDORES Prohibida la reproducción total o parcial de esta obra, por cualquier medio, sin autorización escrita del editor. DERECHOS RESERVADOS © 2009 respecto a la primera edición en español por McGRAW-HILL INTERAMERICANA EDITORES, S.A. DE C.V. A Subsidiary of The McGraw-Hill Companies, Inc. Corporativo Punta Santa Fe Prolongación Paseo de la Reforma 1015 Torre A Piso 17, Colonia Desarrollo Santa Fe, Delegación Álvaro Obregón C.P. 01376, México, D. F. Miembro de la Cámara Nacional de la Industria Editorial Mexicana, Reg. Núm. 736 ISBN 13: 978-970-10-6955-4 Translated from the 1st English edition of Entrepreneur Power Plays By: BusinessWeek Copyright © MMVIII by The McGraw Hill Companies Inc.. All rights reserved. ISBN:978-0-07-148632-3 1234567890 0976543218 Impreso en México Printed in Mexico Emprendedores Preliminares. indd.indd iv 26/8/08 12:16:58 INTRODUCCIÓN por Stephen J.