Engaging with the Second World War Through Digital Gaming
Engaging with the Second World War through Digital Gaming Pieter Van den Heede This research was funded by Erasmus University Rotterdam under the Research Excellence Initiative (REI) program: ‘War! Popular Culture and European Heritage of Major Armed Conflicts’. Printed by: Ipskamp Printing, Enschede Cover design: Joost de Boo (https://www.joostdeboo.com/) Layout: Douwe Oppewal (www.oppewal.nl) Copyright © Pieter Van den Heede All rights reserved. No part of this publication may be reproduced, stored in a retrievable system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the author. Engaging with the Second World War through Digital Gaming Omgaan met de Tweede Wereldoorlog via Gaming thesis To obtain the degree of Doctor from the Erasmus University Rotterdam by command of the rector magnificus Prof.dr. F.A. van der Duijn Schouten And in accordance with the decision of the Doctorate Board. The public defence shall be held on Thursday February 11, 2021 at 3.30 PM by Pieter Johan Bernard Jozef Van den Heede born in Ghent, Belgium Doctoral Committee Promotors Prof.dr. C.R. Ribbens Prof.dr. J. Jansz Prof.dr. M.C.R. Grever Other members Prof.dr. R.D. Futselaar Prof.dr. E. Kingsepp Prof.dr. J. de Mul ACKNOWLEDGEMENTS The dissertation that lies before you is the result of many years of work. In the most direct sense of the word, the project started in the Summer of 2015, when I first entered my newly assigned office at Campus Woudestein (in the building confusingly known as both ‘Van der Goot’ and ‘M’).
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