Introduction to Linear Editing
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The General Idea Behind Editing in Narrative Film Is the Coordination of One Shot with Another in Order to Create a Coherent, Artistically Pleasing, Meaningful Whole
Chapter 4: Editing Film 125: The Textbook © Lynne Lerych The general idea behind editing in narrative film is the coordination of one shot with another in order to create a coherent, artistically pleasing, meaningful whole. The system of editing employed in narrative film is called continuity editing – its purpose is to create and provide efficient, functional transitions. Sounds simple enough, right?1 Yeah, no. It’s not really that simple. These three desired qualities of narrative film editing – coherence, artistry, and meaning – are not easy to achieve, especially when you consider what the film editor begins with. The typical shooting phase of a typical two-hour narrative feature film lasts about eight weeks. During that time, the cinematography team may record anywhere from 20 or 30 hours of film on the relatively low end – up to the 240 hours of film that James Cameron and his cinematographer, Russell Carpenter, shot for Titanic – which eventually weighed in at 3 hours and 14 minutes by the time it reached theatres. Most filmmakers will shoot somewhere in between these extremes. No matter how you look at it, though, the editor knows from the outset that in all likelihood less than ten percent of the film shot will make its way into the final product. As if the sheer weight of the available footage weren’t enough, there is the reality that most scenes in feature films are shot out of sequence – in other words, they are typically shot in neither the chronological order of the story nor the temporal order of the film. -
TFM 327 / 627 Syllabus V2.0
TFM 327 / 627 Syllabus v2.0 TFM 327 - FILM AND VIDEO EDITING / AUDIO PRODUCTION Instructor: Greg Penetrante OFFICE HOURS: By appointment – I’m almost always around in the evenings. E-MAIL: [email protected] (recommended) or www.facebook.com/gregpen PHONE : (619) 985-7715 TEXT: Modern Post Workflows and Techniques – Scott Arundale & Tashi Trieu – Focal Press Highly Recommended but Not Required: The Film Editing Room Handbook, Hollyn, Norman, Peachpit Press COURSE PREREQUISITES: TFM 314 or similar COURSE OBJECTIVES: You will study classical examples of editing techniques by means of video clips as well as selected readings and active lab assignments. You will also will be able to describe and demonstrate modern post-production practices which consist of the Digital Loader/Digital Imaging Technician (DIT), data management and digital dailies. You will comprehend, analyze and apply advanced practices in offline editing, online/conforming and color grading. You will be able to demonstrate proficiency in using non-linear editing software by editing individually assigned commercials, short narrative scenes and skill-based exercises. You will identify and analyze past, present and future trends in post-production. Students will also learn how to identify historically significant figures and their techniques as related to defining techniques and trends in post-production practices of television and film and distill your accumulated knowledge of post-production techniques by assembling a final master project. COURSE DESCRIPTION: Film editing evolved from the process of physically cutting and taping together pieces of film, using a viewer such as a Moviola or Steenbeck to look at the results. This course approaches the concept of editing holistically as a process of artistic synthesis rather than strictly as a specialized technical skill. -
American Vandal Episode
American Vandal Episode 101: The Crime Vandalism, Vulgarity and Destruction on March 15, 2016 written by Tony Yacenda and Dan Perrault TEASER EXT. THE HOME OF DYLAN MAXWELL - ESTABLISHING - DAY A modest southern California house with a patchy yard and a 2001 Acura parked in front of a one car garage. SUPER: April 2, 2016 INT. THE HOME OF DYLAN MAXWELL - KITCHEN - DAY DYLAN MAXWELL, 17, sits in a chair facing the camera. The framing is awkward; we see a light at the top of the frame as PETER ANDERHOLM, 15, slips a lav mic down Dylan’s Etnies T- shirt. PETER (O.C.) (PRELAP) Tell us your name and who you are. JUMP CUT: INT. KITCHEN - MOMENTS LATER A well composed interview setup. Dylan looks right into the camera. DYLAN My name is Dylan Maxwell. And I’m... I don’t know. I’m Dylan. What do you mean who am I? PETER It’s okay. You can look at me and not the camera. Dylan, why am I here interviewing you? DYLAN Because I didn’t fucking do it. PETER Didn’t do what? DYLAN The dicks. Cue music. Begin montage: 2. LOCAL NEWS REPORT - EXT. STAFF PARKING LOT - DAY The camera pans across the staff parking lot at Hanover High School. We see graffiti on dozens of cars. It’s all blurred. FEMALE REPORTER (V.O.) It was supposed to be a quiet “Administrative Day” at Hanover High - a day off for students as teachers took part in a series of mandatory faculty meetings. But there was one student activity that did, in fact, take place: vandalism. -
Motion-Based Video Synchronization
ActionSnapping: Motion-based Video Synchronization Jean-Charles Bazin and Alexander Sorkine-Hornung Disney Research Abstract. Video synchronization is a fundamental step for many appli- cations in computer vision, ranging from video morphing to motion anal- ysis. We present a novel method for synchronizing action videos where a similar action is performed by different people at different times and different locations with different local speed changes, e.g., as in sports like weightlifting, baseball pitch, or dance. Our approach extends the popular \snapping" tool of video editing software and allows users to automatically snap action videos together in a timeline based on their content. Since the action can take place at different locations, exist- ing appearance-based methods are not appropriate. Our approach lever- ages motion information, and computes a nonlinear synchronization of the input videos to establish frame-to-frame temporal correspondences. We demonstrate our approach can be applied for video synchronization, video annotation, and action snapshots. Our approach has been success- fully evaluated with ground truth data and a user study. 1 Introduction Video synchronization aims to temporally align a set of input videos. It is at the core of a wide range of applications such as 3D reconstruction from multi- ple cameras [20], video morphing [27], facial performance manipulation [6, 10], and spatial compositing [44]. When several cameras are simultaneously used to acquire multiple viewpoint shots of a scene, synchronization can be trivially achieved using timecode information or camera triggers. However this approach is usually only available in professional settings. Alternatively, videos can be synchronized by computing a (fixed) time offset from the recorded audio sig- nals [20]. -
(12) United States Patent (10) Patent No.: US 6,778,252 B2 Moulton Et Al
USOO6778252B2 (12) United States Patent (10) Patent No.: US 6,778,252 B2 Moulton et al. (45) Date of Patent: Aug. 17, 2004 (54) FILM LANGUAGE 5,880,788 A 3/1999 Bregler 5,884.267 A 3/1999 Goldenthal et al. (75) Inventors: William Scott Moulton, Kentfield, CA 6,097,381 A 8/2000 Scott et al. (US); Steven Wolff, Woodacre, CA OTHER PUBLICATIONS (US); Rod Schumacher, Los Angeles, CA (US); Andrew Bryant, San Diego, Bregler et al., “Video Rewrite: Driving Visual Speech with CA (US); Marcy Hamilton, Los Audio,” ACM Siggraph 97, Interval Research Corporation, Angeles, CA (US); Strath Hamilton, No.97, (Mar. 8, 1997). Los Angeles, CA (US); Dana Taschner, Ezzat et al., “Mike Talk: A talking Facial Display Based on Sunset Beach, CA (US) Morphing Techniques,” Proceedings of Computer Anima tion Conference, (Jun. 8, 1998). (73) Assignee: Film Language, Los Angeles, CA (US) Ezzat et al., “Visual Speech Synthesis by Morphing Visemes.” A.I.Memo, MIT, No. 165, (Mar. 8, 1999). (*) Notice: Subject to any disclaimer, the term of this Brand et al., “Voice-Driven animation.” TR-98-20, Mitsub patent is extended or adjusted under 35 ishi Electric Research Laboratory, (Mar. 8, 1998). U.S.C. 154(b) by 53 days. Burnett et al., “Direct and Indirect Measures of Speech Articulator Motions. Using Low Power EM SEnsors,” XIV (21) Appl. No.: 10/027,191 International CongreSS of Phoenetic Sciences, Lawrence (22) Filed: Dec. 20, 2001 Livermore National Laboratory, (Mar. 8, 1999). e a Vs (65) Prior Publication Data (List continued on next page.) Primary Examiner Rodney Fuller US 2002/0097380 A1 Jul.• 4-225, 2002 74Y A ttorney,y, AgAgent, or Firm-SanfordFirm-Sanfor AstO Related U.S. -
A Pr CC 1 Premiere Teach Multimedia Inc
SESSION A Pr CC 1 Premiere Teach Multimedia Inc. Copyright 2015 Teach Introduction and Digitizing Teachmultimedia.com LEARN DIGITAL VIDEO PRODUCTION Introduction to Adobe Premiere 1 Teach Multimedia Inc. Copyright 2015 Teach Basic Information, and DigitizingTeachmultimedia.com Video TeachMultimedia.com ADOBE PREMIERE 2 Introduction to Adobe Premiere objectives In This Session - OBJECTIVES In this session, you and your partner will explore the video production process, and the basics for operating the your Adobe Premiere digital editing system. What will you learn? - OUTCOMES When you are finished with this session, you will be able to do the following: • Identify the four main steps in Video Production Multimedia Inc. Copyright 2015 Teach • Understand the difference between Linear and Non-Linear editing. • Understand the concept of Continuity and how it can benefit your production. • Operate the Adobe Premier software. • Be able to import Video Clips into Adobe Premier Software. • What the difference between Close-up (CU), Medium Shot (MS), and Wide-Shot (WS) is. Equipment and Materials You will need the following equipment & materials as you complete this session. Teachmultimedia.com Adobe Premiere Session Digital Cirriculum Online Session 1: Continuity template #100 Session 1: Raw Footage template #101 Test Response Sheet PC Computer System Journal Pen or Pencil paper/notebook New Terms Introduction to Adobe Premiere 3 new terms Look for the following new terms as you complete this session video production tape-to-tape editing Raw Footage Fade-out linear editing Importing digital non-linear editing Mouse Output Adobe Premiere Menu Bar Preview Window Fade-in Storyboarding Editing Remember You and your partner need to work together as you complete the session in this session guide. -
Virtual Video Editing in Interactive Multimedia Applications
SPECIAL SECTION Edward A. Fox Guest Editor Virtual Video Editing in Interactive Multimedia Applications Drawing examples from four interrelated sets of multimedia tools and applications under development at MIT, the authors examine the role of digitized video in the areas of entertainment, learning, research, and communication. Wendy E. Mackay and Glorianna Davenport Early experiments in interactive video included surro- video data format might affect these kinds of informa- gate travel, trainin);, electronic books, point-of-purchase tion environments in the future. sales, and arcade g;tme scenarios. Granularity, inter- ruptability, and lixrited look ahead were quickly identi- ANALOG VIDEO EDITING fied as generic attributes of the medium [l]. Most early One of the most salient aspects of interactive video applications restric:ed the user’s interaction with the applications is the ability of the programmer or the video to traveling along paths predetermined by the viewer to reconfigure [lo] video playback, preferably author of the program. Recent work has favored a more in real time. The user must be able to order video constructivist approach, increasing the level of interac- sequences and the system must be able to remember tivity ‘by allowing L.sers to build, annotate, and modify and display them, even if they are not physically adja- their own environnlents. cent to each other. It is useful to briefly review the Tod.ay’s multitasl:ing workstations can digitize and process of traditional analog video editing in order to display video in reel-time in one or more windows on understand both its influence on computer-based video the screen. -
Psa Production Guide How to Create A
PSA PRODUCTION GUIDE HOW TO CREATE A PSA HOW TO CREATE A STORY BOARD FREE VIDEO EDITING SOFTWARE HOW TO CREATE A PSA 1. Choose your topic. Pick a subject that is important to you, as well as one you can visualize. Keep your focus narrow and to the point. More than one idea confuses your audience, so have one main idea per PSA. 2. Time for some research - you need to know your stuff! Try to get the most current and up to date facts on your topic. Statistics and references can add to a PSA. You want to be convincing and accurate. 3. Consider your audience. Consider your target audience's needs, preferences, as well as the things that might turn them off. They are the ones you want to rally to action. The action suggested by the PSA can be spelled out or implied in your PSA, just make sure that message is clear. 4. Grab your audience's attention. You might use visual effects, an emotional response, humor, or surprise to catch your target audience. 5. Create a script and keep your script to a few simple statements. A 30-second PSA will typically require about 5 to 7 concise assertions. Highlight the major and minor points that you want to make. Be sure the information presented in the PSA is based on up-to-date, accurate research, findings and/or data. 6. Storyboard your script. 7. Film your footage and edit your PSA. 8. Find your audience and get their reaction. How do they respond and is it in the way you expected? Your goal is to call your audience to action. -
The Front Runner
The Front Runner Written by Matt Bai & Jay Carson & Jason Reitman July 27th, 2017 Blue Revisions 8/28/17 Pink Revisions 9/10/17 Yellow Revisions 9/15/17 ii. Note: The following screenplay features overlapping dialogue in the style of films like The Candidate. The idea is to create a true-to-life experience of the Hart campaign of 1987. CAST OF CHARACTERS THE HARTS GARY HART, SENATOR LEE HART, HIS WIFE THE CAMPAIGN TEAM BILL DIXON, CAMPAIGN MANAGER BILLY SHORE, AIDE-DE-CAMP KEVIN SWEENEY, PRESS SECRETARY JOHN EMERSON, DEPUTY CAMPAIGN MANAGER DOUG WILSON, POLICY AIDE MIKE STRATTON, LEAD ADVANCE MAN IRENE KELLY, SCHEDULER AT THE WASHINGTON POST BEN BRADLEE, EXECUTIVE EDITOR ANN DEVROY, POLITICAL EDITOR AJ PARKER, POLITICAL REPORTER DAVID BRODER, CHIEF POLITICAL CORRESPONDENT BOB KAISER, MANAGING EDITOR AT THE MIAMI HERALD KEITH MARTINDALE, EXECUTIVE EDITOR JIM SAVAGE, EDITOR TOM FIEDLER, POLITICAL REPORTER JOE MURPHY, INVESTIGATIVE REPORTER ROY VALENTINE, PHOTOGRAPHER THE TRAVELING PRESS JACK GERMOND, BALTIMORE SUN COLUMNIST IRA WYMAN, AP PHOTOGRAPHER ALAN WEINBERG, PHILADELHIA ENQUIRER ANN MCDANIEL, NEWSWEEK MIKE SHANAHAN, AP MIAMI DONNA RICE, MODEL AND ACTRESS BILLY BROADHURST, HART’S PERSONAL FRIEND LYNN ARMANDT, RICE’S FRIEND “1984” EXT. SAINT FRANCIS HOTEL, SAN FRANCISCO. NIGHT. We open inside a NEWS VAN. Four monitors show different competing feeds. A waiting reporter. Color Bars. A political commercial. One monitor is cueing up a debate clip. A light pops on the reporter and he springs to life. TV REPORTER Yes, we learned just a few minutes ago that Senator Hart will soon be leaving this hotel back to the convention hall, where he will concede -- yes, he will concede -- to former vice president Walter Mondale. -
Video Rewrite: Driving Visual Speech with Audio Christoph Bregler, Michele Covell, Malcolm Slaney Interval Research Corporation
ACM SIGGRAPH 97 Video Rewrite: Driving Visual Speech with Audio Christoph Bregler, Michele Covell, Malcolm Slaney Interval Research Corporation ABSTRACT Video Rewrite automatically pieces together from old footage a new video that shows an actor mouthing a new utterance. The Video Rewrite uses existing footage to create automatically new results are similar to labor-intensive special effects in Forest video of a person mouthing words that she did not speak in the Gump. These effects are successful because they start from actual original footage. This technique is useful in movie dubbing, for film footage and modify it to match the new speech. Modifying example, where the movie sequence can be modified to sync the and reassembling such footage in a smart way and synchronizing it actors’ lip motions to the new soundtrack. to the new sound track leads to final footage of realistic quality. Video Rewrite automatically labels the phonemes in the train- Video Rewrite uses a similar approach but does not require labor- ing data and in the new audio track. Video Rewrite reorders the intensive interaction. mouth images in the training footage to match the phoneme Our approach allows Video Rewrite to learn from example sequence of the new audio track. When particular phonemes are footage how a person’s face changes during speech. We learn what unavailable in the training footage, Video Rewrite selects the clos- a person’s mouth looks like from a video of that person speaking est approximations. The resulting sequence of mouth images is normally. We capture the dynamics and idiosyncrasies of her artic- stitched into the background footage. -
Using Variable Frame Rates on the AU-EVA1 (Excerpted from “A Guide to the Panasonic AU-EVA1 Camera”)
Using Variable Frame Rates On The AU-EVA1 (excerpted from “A Guide To The Panasonic AU-EVA1 Camera”) The AU-EVA1 allows variable-frame-rate shooting in a wide selection of frame rates and frame sizes. The variable frame rates provide you with a variety of creative choices. To start with understanding why variable frame rates even matter, let’s reference back to how movie film gets shot. In film, slow motion is shot by running the camera at a faster frame rate. Film normally runs at 24 frames per second (fps), but for slow motion the camera operator might shoot it at something like 48 fps. When those 48 frames are played back at the 24 fps speed, it’ll take twice as long to play back, so everything will be moving at half speed, giving that superb film-style slow-motion look. Shooting at a faster frame rate is called “overcranking,” because in the early days cinematographers used a hand-crank to drive the camera, and for slow-mo they would actually crank the film faster. Similarly, shooting at a slower-than-normal frame rate results in a “fast motion” effect – think of the Keystone Kops or an old Charlie Chaplin movie and you’ll get the idea. If you only shoot 12 frames in a second, but you play those frames back at the 24fps speed, it’ll only take 1/2 second to play back action that took a full second to record – accordingly, the motion will be twice as fast as normal. This is referred to as “undercranking.” Using actual overcranking and undercranking can yield dramatically smoother, superior off-speed effects in your productions. -
Avid Film Composer and Universal Offline Editing Getting Started Guide
Avid® Film Composer® and Universal Offline Editing Getting Started Guide Release 10.0 a tools for storytellers® © 2000 Avid Technology, Inc. All rights reserved. Film Composer and Universal Offline Editing Getting Started Guide • Part 0130-04529-01 • Rev. A • August 2000 2 Contents Chapter 1 About Film Composer and Media Composer Film Composer Overview. 8 About 24p Media . 9 About 25p Media . 10 Editing Basics . 10 About Nonlinear Editing. 10 Editing Components. 11 From Flatbed to Desktop: Getting Oriented. 12 Project Workflow . 13 Starting a Project . 14 Editing a Sequence . 15 Generating Output . 16 Chapter 2 Introduction Using the Tutorial. 17 What You Need . 19 Turning On Your Equipment . 19 Installing the Tutorial Files . 20 How to Proceed. 21 Using Help. 22 Setting Up Your Browser . 22 Opening and Closing the Help System . 22 Getting Help for Windows and Dialog Boxes. 23 Getting Help for Screen Objects . 23 Keeping Help Available (Windows Only) . 24 3 Finding Information Within the Help . 25 Using the Contents List . 25 Using the Index . 25 Using the Search Feature . 26 Accessing Information from the Help Menu. 27 Using Online Documentation . 29 Chapter 3 Starting a Project Starting the Application (Windows). 31 Starting the Application (Macintosh). 32 Creating a New User . 33 Selecting a Project . 33 Viewing Clips . 34 Using Text View. 35 Using Frame View. 36 Using Script View . 37 Chapter 4 Playing Clips Opening a Clip in the Source Monitor. 39 Displaying Tracking Information . 40 Controlling Playback. 44 Using the Position Bar and Position Indicator . 45 Controlling Playback with Playback Control Buttons . 46 Controlling Playback with Playback Control Keys .