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Pegboard ANIMATION GUILD and AFFILIATED ELECTRONIC and GRAPHIC ARTS Los Angeles, California, December 2015 Vol Pegboard ANIMATION GUILD AND AFFILIATED ELECTRONIC AND GRAPHIC ARTS Los Angeles, California, December 2015 Vol. 44, No 12 IN THIS ISSUE: Annual Animation Guild Holiday Party Announcement .................................. 1 Confessions Of A Shop Steward-aholic .............................................................. 3 Not Gunna Take It Anymore .................................................................................. 4 From The Biz Rep: Everything You Wanted To Know About MPIPHP ..........6 Across The Board: Story..........................................................................................7 From The President: Looking Back, Looking Ahead .......................................... 8 Tom Sito’s This Month In Animation ..................................................................10 From The Editor: The Annie Awards ..................................................................13 Gallery 839 January 2016 Show .........................................................................14 CTNX 2015 ............................................................................................................15 ARTISTS IN THIS ISSUE: ROGERIO NOGUEIRA, page 6 * FRANCIS GLEBAS, page 10 * THE PEG-BOARD is published monthly by The Animation Guild and Affiliated Optical Electronic and Graphic Arts Local 839 IATSE, 1105 N. Hollywood Way, Burbank, CA 91505-2528 phone (818) 845-7500 t fax (818) 843-0300 [email protected] v www.animationguild.org PRESIDENT BUSINESS VICE-PRESIDENT Jack Thomas REPRESENTATIVE Karen Carnegie Johnson Steve Hulett RECORDING SERGEANT-AT-ARMS PEG-BOARD EDITOR SECRETARY Robert St. Pierre Laura Hohman Nicole Dubuc EXECUTIVE BOARD Bronwen Barry v David Chlystek v Bill Flores Laura Hohman v Janette Hulett v Cathy Jones v Jason Mayer Jeanette Moreno King v Larry Smith v Paula Spence v DaveThomas TRUSTEES Nicole Dubuc v Bill Flores v Dave Thomas SHOP STEWARDS Greg Colton (Fox Animation) v Daniel Duncan (Marvel) v Daniel Elson (Cartoon Network) Kassandra Heller (Cartoon Network) v Chris Houghton (Nickelodeon) Ray Leong (Dreamworks TV) v Jason MacLeod (Disney Feature) All contents © 2015 by TAG Local 839 IATSE. All rights reserved. ISSN 1523-9365. Publications of bona fide labor organizations may reprint articles from this newsletter so long as attribution is given. Yo u can stop by the Anima- tion Guild office weekdays between 8:30 am and 5 pm and pick up current or recent back copies of The Peg-Board, free of charge. PEG-BOARD SUBSCRIPTION POLICY: Active members automatically receive The Peg-Board free of charge. Members on honorable withdrawal may continue to receive the newsletter without charge by sending an annual written request on or before the expiration date on the mailing label. The subscription rate for suspended members and non-members is $10.00 per year ($15.00 foreign, check in U. S. funds), checks made out to the Animation Guild and sent to 1105 N. Hollywood Way, Burbank, CA 91505-2528, U.S.A. The Peg-Board is printed on recycled paper. 2 CONFESSIONS OF A SHOP STEWARD-AHOLIC For over two years now I’ve been a shop steward for the animation guild. In that time my main duty has been explaining what a shop steward is. Ha! And that’s ok, because until I became one, I didn’t know either! I see a shop steward’s role as basically an information booth. Union yourbenefits/401k shop steward. applications/health I don’t have to threaten care applications/etc line producers can with be sharpenedconfusing Blackwing™and it’s very pencilshelpful orto simplyhave any pop part into in angrievances. office two I’m doors simply down there and to ask help answer questions from fellow artists. And if I don’t know the answer, I search it out and report back. members (mostly new members and boy howdy do we have a lot of new members).I find myself Other spending than maybethat, I also a couple go to hoursnew member a month lunches talking onceto union every general membership meetings (hey, I ain’t perfect!). couple of months, and try my best to make it to shop steward meetings/ Simply put, having a shop steward around encourages talk about the union. Most artists aren’t aware of the current union goings-on or how our union works. Having more shop steward volunteers is essential to building and maintaining a strong union. I’d like to see one on every crew. Sadly, you probably don’t have a shop steward near you, but wouldn’t it be great if you did? Consider volunteering! And if you’d like to volunteer but feel as though you don’t know enough about the union, have no fear! You’ll be brought up to speed and will be able to explain the guild’s three different pension plans in no time. (You’ll be the life of the party!) Knowledge truly is power and a strong union is built upon its members knowing the right information and communicating it with each other. Shop stewards are a simple way to spread that vital knowledge and keep more artists engaged in what’s happening in our union. -Chris Houghton, Nickelodeon Shop Steward 3 NOT GUNNA TAKE IT ANYMORE Word reaches us that BECTU, the big entertainment union in the United Kingdom, is organizing VFX house Motion Picture Company (MPC) “The VFX branch of BECTU has given formal notice to MPC’s management that the Compositing Department at MPC are unionising, and will be applying for union recognition. TheyYesterday announced (2nd Dec. that 2015), the company MPC responded had received to this, a petition and called from the BECTUentire comp for recognition department of (overthe union 130 people)for the comp into a department. short meeting. They announced that they will begin negotiations with BECTU, took no questions, and made no attempt to justify the excessive unpaidand that overtime they intend in the to fightVFX industry, this bid for or unionother issuesrecognition. that have They made this recognition bid necessary.” -839iat.se/1RFIGM9 Visual effects is really the last frontier of unionized motion picture work. Pretty much every other aspect of moviedom is performed under a collective bargaining agreement. But every other aspect has been part of production since forever. Digital visual effects, of course, came into existence after labor’s collective strength had commenced its decline, and ... here we are. andWhen far live-action between. AndVFX ...became let’s be a frank significant about presence this ... these inside folks film were production self- during the nineties, the CG artisans with significant experience were few themselves because their skill-sets were at a premium in the marketplace. Iconfident had more about than theirone visual ability effects to secure employee and retain tell me high-paying in the go-go jobs nineties: all by my own deals!” “What do I need a g.d. union for?! I get five g.d. job offers a month! I make And they did. And they thrived. For awhile. But, over time, Adam Smith’s law of supply-and-demand has a way of 4 catching up and leveling the sunny meadow in which highly paid employees frolic. Such is the case with the visual effects industry. The compositors, animators, surfacers and others who used to command respect and top uncompensateddollar now find themselves hours to work, abused lots in of theunreasonable same special demands, way every lots other of insane schedules.non-union movie employee gets trampled. There’s lots of under-paid and/or And so now a large chunk of the employees at the Motion Picture Company have had enough, and are standing up. It’s high freaking time, and we wish them all a speedy victory in this latest battle for less maltreatment and fairer compensation. - Steve Hulett ARE YOU ON THE EMAIL LIST? The Animation Guild Email List is reserved for members only and the quickest way to get the latest news and offerings we distribute. Members can now customize which emails are received in order to reduce or expand the amount of messages you get. Don’t miss the latest job postings, Gallery 839 announcements or union news! Sign up at: https://animationguild.org/about-the-guild/email-list/ Find us on Facebook … https://www.facebook.com/animationguild Twitter … https://twitter.com/AnimGuild and the TAG Blog ... http://animationguildblog.blogspot.com/ Save Your Paystubs!! Your paycheck stubs can serve as proof of employment for CSATTF when getting approved for reimbursement as well as provide records of your 401k deposits. 5 EVERYTHING YOU WANTED TO KNOW ABOUT MPIPHP (the Motion Picture Industry Pension and Health Plan) but were afraid or too preoccupied to ask From time to time, when I’m loping through a studio or gaping at the the MPI Health Plan or MPI Pension Plan. computer screen in my office, somebody comes up asks questions about Like “How much pension am I going to get?” or “When do I qualify for a pension?” or “Is there enough money in the fund to pay my pension?” Some bullet points ... The Individual Account part of the pension contains $3.745 billion. The Defined Benefit Part of the pension (that’s the monthly annuity) contains $3.247 billion. The Active Health Plan costs $12,000 per eligible per year. million. Residuals paid to MPIPHP (supplemental and post sixties) equals $429 To qualify for the Retiree Health Plan: Age 62 with 15 Qualified Pension Years and 20,000 Contribution Hours (three years after age 40; 1 year after 2000) Hours Age 62 with 20 QUalified Pension Years and 20,000 Contribution Hours Age 61 with 30 Qualified Pension Years and 55,000 Contribution Hours Age 60 with 30 Qualified Pension Years and 60,000 Contribution We repeat this information from time to time because people tend to forget what pension and health benefits they’ve accumulated and some folks never absorb the information in the first place. 6 (Remember, there are two Motion Picture Industry pension plans, and three if you count the Animation Guild’s 401(k) Plan). -Steve Hulett ACROSS THE BOARD: STORY - ductions at different studios. The idea is to start comparing everyones sched- ulesReoccuring and workloads article spotlighting so we can all different be aware 839 of Unionwhat is positions happening on throughoutvarious pro the Union.
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