Maverick Hunter Quest RPG Core Rules Document

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Maverick Hunter Quest RPG Core Rules Document Maverick Hunter Quest RPG Core Rules Document A Homebrew of a Homebrew Edited and amended by Jack From the original document by guy_with_the_parrot After consultation with (and input from) fellow Maverick Hunter Quest RPG players But not from Capcom 2 Table of Contents INTRODUCTION Preface ...................................................................................................................................................... 4 Maverick Hunter Life ................................................................................................................................. 5 Maverick Hunter Units .............................................................................................................................. 7 Maverick Hunter Bases ............................................................................................................................. 9 Chapter 1: SYSTEMS Required Materials ................................................................................................................................. 10 How to Play ............................................................................................................................................. 10 Example Round ....................................................................................................................................... 12 Character Creation in Brief ..................................................................................................................... 14 Determining HP and AP........................................................................................................................... 14 Character Creation Data by Starting Rank .............................................................................................. 15 Rank or Class ........................................................................................................................................... 15 Rank Promotion ...................................................................................................................................... 18 Specialist Slots ......................................................................................................................................... 19 Core System ............................................................................................................................................ 20 Abilities ................................................................................................................................................... 20 Specialist Weapons ................................................................................................................................. 21 VWES ....................................................................................................................................................... 22 Attributes ................................................................................................................................................ 24 Skills ........................................................................................................................................................ 25 Frame ...................................................................................................................................................... 26 Example Frame: Anode ........................................................................................................................... 28 Armor ...................................................................................................................................................... 29 Shield Battery .......................................................................................................................................... 31 Chapter 2: SUB-SYSTEMS EAS .......................................................................................................................................................... 33 Flight ....................................................................................................................................................... 35 3 Flight System Examples ........................................................................................................................... 36 Heart and Sub-Tanks ............................................................................................................................... 36 Creating Weapons ................................................................................................................................... 37 Upgrading Weapons and Abilities ........................................................................................................... 37 Unarmed ................................................................................................................................................. 38 Sabers: Low-Phase vs. High-Phase .......................................................................................................... 39 Charging .................................................................................................................................................. 39 Multiple-AP Actions ................................................................................................................................ 39 Dash Melee ............................................................................................................................................. 40 Elements ................................................................................................................................................. 40 Creating Gear .......................................................................................................................................... 41 Hand-Held Shields ................................................................................................................................... 42 Hardpoints .............................................................................................................................................. 43 Stealth ..................................................................................................................................................... 44 Unpredictability ...................................................................................................................................... 45 Cover ....................................................................................................................................................... 45 Command ................................................................................................................................................ 46 Structural Failures ................................................................................................................................... 47 Chapter 3: LISTS Attribute List ........................................................................................................................................... 49 Skill List .................................................................................................................................................... 51 General Actions ....................................................................................................................................... 60 Armor Specialist Traits ............................................................................................................................ 61 Shield Battery Specialist Traits ................................................................................................................ 63 Equipment Traits ..................................................................................................................................... 65 Example Weapons .................................................................................................................................. 68 Example Gear .......................................................................................................................................... 70 Command Units ...................................................................................................................................... 71 Zenny Rewards ........................................................................................................................................ 72 Example Character Sheets ...................................................................................................................... 73 GM Notes and Recommendations .......................................................................................................... 79 4 INTRODUCTION Preface My name is Jack, and I took it upon myself to edit this RPG core rules document. Why? I played this game and found it was great, yet in need of an edit I was bored and wanted something to do I enjoy rules Where else but MHQ will we get new Mega Man X content that isn’t a crossover? Sometimes I’ve only edited miscellaneous grammar. Sometimes I’ve added minor bolds and indents for clarity and flow. Other times I’ve added new sections, developed by fellow players and me. The purpose of these edits was to make a firmer foundation for future games. I hope I’ve achieved that. So let’s get to it. 5 Maverick Hunter Life The Maverick Hunters are an international paramilitary organization under the auspices of the United Nations. They are beholden
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