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Why Another Book on Game Design?
Swipe This! The Guide to Great Touchscreen Game Design Swipe This! The Guide to Great Touchscreen Game Design Scott Rogers A John Wiley and Sons, Ltd, Publication Swipe This! The Guide to Great Touchscreen Game Design This edition first published 2012 © 2012 John Wiley and Sons, Ltd. Registered office John Wiley & Sons Ltd, The Atrium, Southern Gate, Chichester, West Sussex, PO19 8SQ, United Kingdom For details of our global editorial offices, for customer services and for information about how to apply for permission to reuse the copyright material in this book please see our website at www.wiley.com. The right of the author to be identified as the author of this work has been asserted in accordance with the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, except as permitted by the UK Copyright, Designs and Patents Act 1988, without the prior permission of the publisher. Wiley also publishes its books in a variety of electronic formats. Some content that appears in print may not be available in electronic books. Designations used by companies to distinguish their products are often claimed as trademarks. All brand names and prod- uct names used in this book are trade names, service marks, trademarks or registered trademarks of their respective own- ers. The publisher is not associated with any product or vendor mentioned in this book. This publication is designed to provide accurate and authoritative information in regard to the subject matter covered. -
Humour in Video Games: Play, Comedy, and Mischief Department Media Degree Programme MA in New Media Year 2013 Number of Pages 77+7 Language English
Humour in Video Games Play, Comedy, and Mischief Anne-Marie Grönroos Aalto University School of Art, Design and Architecture Department of Media Media Lab Helsinki Master’s Thesis March 2013 Aalto University, P.O. BOX 11000, 00076 AALTO www.aalto.fi Master of Arts thesis abstract Author Anne-Marie Grönroos Title of thesis Humour in Video Games: Play, Comedy, and Mischief Department Media Degree programme MA in New Media Year 2013 Number of pages 77+7 Language English Abstract This thesis studies how humour is used in non-abstract video games, focusing on the player’s agency and emergent humour. Humorous qualities of games are analysed in light of film comedy techniques and the main three theories of humour: incongruity, superiority, and relief. Instances of humour are further examined through game mechanics, characters, and the game world, and by putting the single elements into the larger contexts of building narratives and player behaviour. It is found that the player’s role in certain types of humour differs from non-interactive media: players can either initiate humorous instances or become their victims. Allowing for the player’s input even in scripted sequences personalises the experience. Characters, the game world, and especially game mechanics offer ways to create emergent humour, particularly when the narrative is fused with the gameplay, and surprising the players is effective for eliciting both emergent and scripted humour. Humour can be used to push the boundaries of social contracts between players and the player and the designer. It is suggested that the unique features of games are not currently used to their full extent when it comes to humour, and the role of the player is the key into taking advantage of them. -
Game Developer Magazine June/July 2013 the Leading Game Industry Magazine Volume 20 Number 06 Performance Capture
GAME DEVELOPER MAGAZINE JUNE/JULY 2013 THE LEADING GAME INDUSTRY MAGAZINE VOLUME 20 NUMBER 06 PERFORMANCE CAPTURE ANIMATRIK FILM DESIGN • Vancouver, Canada See why we are the triple-A choice at animatrik.com 001 CONTENTS_June/July 2013 VOLUME 20 NUMBER 06 Postmortem 034 GOD OF WAR: ASCENSION Find out how Sony Santa Monica managed to make a proper follow- up to GOD OF WAR 3—and designed a multiplayer mode worthy of the franchise. By Whitney Wade and Chacko Sonny Features 009 POSTMORTEM: GAME DEVELOPER MAGAZINE At long last, we get to taste our own medicine! Game Developer’s longest- running editor-in-chief Brandon Sheffi eld explains what went right and wrong with the magazine you’re reading now. By Brandon Sheffi eld 015 TOP 30 DEVELOPERS OF ALL TIME It’s time for another yearly installment of our Top 30 Developers list. This time, however, we’re calling out our top 30 game developers of all time. By Staff 020 DIRTY GAME DEV TRICKS You know those ugly last-minute hacks and workarounds that you bring out at the last minute to make your milestone deadline? Everyone’s got them, and we asked you to share your favorites. By game developer magazine Staff 027 GAME OVER Before Game Developer calls it quits, we wanted to take one last chance to stand on our soapbox. By Staff Departments 002 Game Plan [Editorial] 004 Heads Up Display [News] 006 Educated Play [Education] 007 Good Job [Career] 039 Toolbox [Review] 040 Inner Product [Programming] 044 Pixel Pusher [Art] 047 The Business [Business] 048 Design of the Times [Design] 050 Aural Fixation [Sound] 054 Insert Credit [Editorial] game developer magazine 064 Arrested Development [Humor] 001 GAME DEVELOPER 002 gp MAGAZINE GAME PLAN_June/July 2013 WWW.GDMAG.COM UBM LLC. -
Microsoft Présente La Xbox One Les Pcistes
mai 2013 mai 2013 qui serait exclusif à Xbox (ou peut être temporaire, inutilisable. Microsoft a néanmoins tenu a rassurer ça n’a pas été très clair)... Et Activision présentait que l’occasion sera possible mais donnera des détails les prouesses de son nouveau moteur pour Call of plus tard. On parle déjà d’un apss d’activation à News Duty : Ghosts... Mais avec un trailer sans gameplay. racheter... A surveiller mais c’est aussi une première Ghosts sera plus scénarisé qu’avan avec l’ajout de porte entre-ouverte mais les systèmes encore plus lean, ce se qui serait très intéressant au moins pour fermés. Rien que l’idée de blinder son disque dur sans Microsoft présente la Xbox One les PCistes. Les DLCs seront en exclu temporaire sur demander l’avis du joueur prête à discussion. 21/05/2013 Xbox One. Microsoft ne fait donc que confirmer sa stratégie des dernières années 360 : du service en On apprend que Kinect devra obligatoirement être a conférence d’une heure s’est Microsoft insiste énormément là dessus bien que ligne (dont les serveurs auront doublé pour passer à branché à la Xbox One pour être fonctionnelle. Que achevée. Et bien, on va résumer ce cela reste assez contraignant... A voir en conditions 300 000 avec une capacité allouée pour stocker ses ce soit pour naviguer dans les menus, ou les jeux, qu’on a vu et entendu... Pas grand réelles, ne tirons pas tout de suite de conclusion, fichiers en cloud), de la VOD, de la TV, beaucoup de la caméra doit être branchée.