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Role-Playing International Journal of Role-Playing The aim of the International Journal of Role-Playing is to act as a hybrid knowledge network, bringing together the varied interests in role-playing from its associated knowledge networks, e.g. academic research, games, creative industries, the arts, and role-playing communities. Editorial We Need to Talk: A Enhancing Healthcare Special Issue: Literature Review of Simulations and Beyond: Role-playing and Debrief Immersion Theory and Simulation in Education Practice This literature review con- This special issue contains sults the diverse academic This paper applies six major nine articles chosen from definitions of debriefing to categories of immersion amongst those presented at give context to larp debriefs. theory to health care the Role-playing and Simulation learning and simulation: immersion into Simulation in Education psychological debriefing are activity, game, environment, Conference at Texas State explored to show lessons narrative, character, and University in Round Rock, and precedents. community. Texas, May 19, 2016. Sarah Lynne Bowman and Brodie Atwater Anne Standiford 12-19 Sarah Lynne Bowman 3-6 7-11 Scaffolding Role-Playing: Arts-Based Inquiry with Art An Analysis of Interactions Educators through with Non Role-players of American Freeform All Ages Summarizing dissertation This article explores the research, this article relationship between nature focuses on the creation of a and culture during a series community of play formed of scaffolded larp activities with professional and pre- designed as part of a STEAM service art educators by summer program for using a series of American indigenous youth. freeform games. Gabriel de los Angeles Jason Cox 20-26 27-31 International Journal of Role-Playing The aim of the International Journal of Role-Playing is to act as a hybrid knowledge network, bringing together the varied interests in role-playing from its associated knowledge networks, e.g. academic research, games, creative industries, the arts, and role-playing communities. Physical Presence in Playing Political Science: Simulation and Character Simulation: A Scratch at Leveraging Game Design Ownership in Secondary the Surface of Complexity in the Post-Secondary Dramatic Literature Classroom Education This article examines the impact of physical This paper describes the This case study examines presence on simulation and first implementation of the effectiveness of educational gaming. This gamification and game- incorporating role-playing meta-review of existing based learning in a Political techniques into a high research reveals central Science classroom at the school classroom in order to issues involved in deploying post-secondary level based improve student’s mastery physical simulations. upon Sheldon and Bartle. of the themes and structure of an American play. J. Tuomas Harviainen 32-38 Mikael Hellström 39-45 Josh T. Jordan 46-50 One Way to Create Teaching German Educational Games Literature Through Larp: A Proposition Improv games, which are used to train actors in Games can be used to how to do improvisational interpret literature in theatre, may be used to comparable ways to an train other professions as analytic essay. This article well. The games assist in the discusses two nano-games development of simple skills based on German literature and also give context for the developed by University of skills’ use. Cincinnati students. Graham MacLean 51-54 Evan Torner 55-59 International Journal of Role-Playing - Issue 6 Editorial Special Issue: Role-Playing and Simulation in Education Welcome to Issue 6 of the International Journal of the last few years. I have also volunteered for them Role-Playing. as both a simulated patient and doctor for several semesters. Therefore, this location served as an This issue focuses on one of the more important excellent space to hold the conference, which took topics in the field of role-play studies: educational place on May 19, 2016, with much support from the role-playing, or edu-larp. Edu-larp is closely aligned faculty and staff of the School of Nursing. with other forms of experiential learning, including simulation, drama in education, psychodrama, The results of this event were twenty-two improvisation, game-based learning, etc. (Mochocki exceptional presentations on the theoretical and 2014; Bowman, 2014; Bowman and Standiford, practical applications of experiential learning from 2015). Indeed, learning through role-taking and a variety of perspectives: Simulation and Health playing scenarios is an instinctive part of the human Care; Humanities; Natural and Political Sciences; experience, as evidence by our proclivity toward Sociology, Psychology, and Therapy; Business pretend play (Bowman 2010). Although not all play and Other Professional Applications; and Youth is productive (Stenros, 2015), using games and role- Outreach. These presentations are all available in playing as a means of instruction holds a tremendous their entirety on the Role-playing in Simulation amount of potential to increase engagement and in Education Hub (2016) hosted on the Living motivation. Games website, including videos of each talk and their accompanying Powerpoint presentations. Along these lines, interest in educational role- In conjunction with the conference, we invited playing has increased dramatically in the last several participants to submit short papers on their topics, decades, from practitioners to researchers (cf. which underwent peer review. Thus, this sixth issue Simulation & Gaming; Henriksen, 2004, 2006, 2008; of the International Journal of Role-playing features a Andresen, 2012; Bowman, 2014; Simkins 2015). Edu- selection of nine papers resulting from this work, co- larp, which evolved from leisure role-playing as a edited by Evan Torner and me. form of experiential learning, is expanding rapidly as a supplemental teaching method in classrooms As the conference was hosted by a department and other learning spaces. Edu-larp is even the specializing in simulation, we invited J. Tuomas primary teaching method at the Danish boarding Harviainen to deliver a keynote bridging the gap school Østerskov Efterskole, which is celebrating between simulation and larp entitled “Physical its tenth successful year of operation in 2016. Due to Presence in Simulation: A Scratch at the Surface of this increased interest in the method, several official Complexity.” His accompanying paper provides a conferences have emerged to discuss the practical meta-review of the existing literature on presence, and academic aspects of edu-larp, including the simulation, and larp, discussing the importance of Role-playing in Games Seminar (2012) in Finland, the careful attention to the components of physicality, Living Games Conference (2014) in New York, the briefings, and debriefings in the successful Edu-larp Sweden Conference (2014) in Gothenburg, deployment of these interventions. the Edu-larp CPH conference (2015) in Denmark, In a similar vein, in “Enhancing Healthcare and the Edularp Conference (2016) in Finland. This Simulations and Beyond: Immersion Theory and classroom (2015), as she is an accomplished researcher Practice,” Standiford and I reviewed the literature and practitioner who straddles both the simulation around the contested topic of immersion. We and larp worlds (Standiford 2014). Standiford synthesized this information into six major categories teaches clinical and psychiatric nursing at the St. similar to those developed by Gordon Calleja David’s School of Nursing at Texas State University, (2011): immersion into activity, game, environment, which offers students an elaborate simulation lab, narrative, character, and community. Standiford complete with a mock hospital, clinic rooms, and sim and I then applied these categories to health care dolls. Texas State had consulted with both edu-larp simulations, analyzing how effectively existing specialist Aaron Vanek and myself for assistance with exercises engage students on each of these levels and integrating larp techniques into their simulations in identifying areas for improvement. 3 International Journal of Role-Playing - Issue 6 Transitioning to the more expansive category of the One of our major goals for the conference was to Humanities, this issue offers four excellent papers on make the various theories and practices around the application of edu-larp. In “Arts-Based Inquiry edu-larp accessible to the larger community. We with Art Educators through American Freeform,” also hoped to bridge the gap between edu-larp and Jason Cox offers a summary of his dissertation other sibling practices in order to share insights project, which involved developing and deploying between related fields. We hope that these papers original freeform scenarios as training tools in higher and the accompanying video documentation of the education pedagogy. Evan Torner’s “Teaching presentations will help inspire others to begin or German Literature through Larp: A Proposition” advance their own work in this growing, fascinating also explores edu-larp in the higher education field of pedagogy. classroom, but takes a different approach. In this paper, Torner explains how he incentivized college Sarah Lynne Bowman students to develop freeform scenarios by adapting Austin Community College classic German literature texts. Similarly, others presenters focused upon the use of REFERENCES larp, simulation, and improvisational techniques as Andresen, Martin Eckhoff. 2012. “Bringing a way to stimulate student
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