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GPU-Based Multiplatform Transcoding 1 Mahmut Ş
GPU-Based MultiPlatform Transcoding 1 Mahmut Ş. Sağıroğlu Founded in 2007, Erlab Software is a privately-held company based in Istanbul, Turkey. Erlab Software is a technology company that develops innovative and value added solutions for the customers with emerging technologies. Unique Position in the Market 2 Specialities: o Internet TV, o Content Management System (CMS), Market Position: o PlayReady DRM, o Video Transcoding, Video Streaming, o Covered 100% of Internet TV / Video market o Microsoft Smooth Streaming, in Turkey with his own solutions. o HTTP Live Streaming, o Windows 8, Windows Phone 8, o Serving to 80% of the subscribers with o Kinect, Xbox, Microsoft Pixelsense, Erlab’s Content Management Solutions o Enterprise Video Solutions, o OTT Video Solutions, o Smart TV Background 3 o Encoding is the most time consuming process in video processing. o Video decoding / encoding / processing is inherently parallellizable. o New generation NVIDIA GPU’s have an embedded hardware for video encoding. Motivation 4 o Video encoding is always on the agenda o %90 of the internet users watches video on any device o Lifelogging trend o Satellite Imagery o 2 trillion minutes (5 million years) of video content will cross the Internet each month in 2017 * * http://www.cisco.com/web/solutions/sp/vni/vni_forecast_highlights/index.html Challenges 5 Encoding and processing needs heavy mathematical operations Erlab’s Running CPU Based 6 Transcoding Solution For Adaptive Streaming Packetize Resize 1 Encode 1 Packetize Source 1 Decode Resize 2 Encode 2 Packetize Resize m Encode m Transmit Packetize Resize 1 Encode 1 Source n Decode Resize 2 Encode 2 Resize m Encode m Packetize Packetize CPU Based Solution 7 OPERATIONS DECODING F1 F2 F3 F4 F5 . -
Meet Surface Studio 2 for Federal
Meet Surface Studio 2 for Federal Transform your workspace Work more securely, on your terms Move seamlessly from Desktop to Studio Mode Whether you need to physically disable cameras or with a zero-gravity, counterbalance hinge. just want to better secure all aspects of your Create at your optimal angle when you work at corporate endpoints, Surface Enterprise 20 degrees down in Studio Mode or upright in Management Mode (SEMM) provides a scalable Desktop Mode. Watch your work come to life with deployable utility to meet this need. Administrators 4K detail and a 28-inch PixelSense display—13.5 can selectively choose to enable or disable million pixels of pure, true-to-life color and clarity. hardware-based components, in addition to boot Video calls with a 1080p camera, Stereo 2.1 options, on a per-device basis—all secured via PKI. speakers with Dolby® Audio™ Premium, and far- field microphones help you feel like your team is in the same room. Creativity and security Microsoft Surface Studio 2 is the most powerful Surface yet, with Intel® Core™ i7 processors, discrete NVIDIA® GeForce® GPU, and SSD storage. Run intensive, professional-grade software like Adobe Creative Cloud,* AutoCAD,* Bentley Navigator,* and SolidWorks* with the power you need to do your best. Feel confident that your work remains highly secure with more than just a password—Windows Hello biometrics provides enterprise-grade protection when you unlock your device with a look. Warranty Support you can Trust Work without worries, knowing you can receive quick and reliable support through Microsoft’s service partnership with ITG. -
Group Touch: Distinguishing Tabletop Users in Group Settings Via Statistical Modeling of Touch Pairs Abigail C
Group Touch: Distinguishing Tabletop Users in Group Settings via Statistical Modeling of Touch Pairs Abigail C. Evans,1 Katie Davis,1 James Fogarty,2 Jacob O. Wobbrock1 1The Information School, 2Computer Science & Engineering DUB Group | University of Washington Seattle, WA, USA 98195 {abievans, kdavis78, wobbrock}@uw.edu, [email protected] ABSTRACT We present Group Touch, a method for distinguishing among multiple users simultaneously interacting with a tabletop computer using only the touch information supplied by the device. Rather than tracking individual users for the duration of an activity, Group Touch distinguishes users from each other by modeling whether an interaction with the tabletop corresponds to either: (1) a new user, or (2) a change in users currently interacting with the tabletop. This reframing of the challenge as distinguishing users rather than tracking and identifying them allows Group Touch to support multi-user collaboration in real-world settings without custom instrumentation. Specifically, Group Touch examines pairs of touches and uses the difference in orientation, distance, and time between two touches to Figure 1. Group Touch can distinguish among users “in the wild” determine whether the same person performed both touches with a mean accuracy of 92.92% (SD=3.94%) using only touch in the pair. Validated with field data from high-school information. Pictured above are high school students in a classroom. students in a classroom setting, Group Touch distinguishes The challenge of distinguishing among users (i.e., knowing one among users “in the wild” with a mean accuracy of 92.92% user’s touches are different from another’s) is a different challenge than identifying them (i.e., knowing to whom each touch belongs). -
Set up the Xbox Wireless Adapter for Windows
Set up the Xbox Wireless Adapter for Windows You can set up your Xbox Wireless Adapter for Windows 10 on any Windows 10 device, and you can set up the Xbox Wireless Adapter for Windows on any Windows 10, Windows 8.1, or Windows 7 tablet, laptop, or desktop computer. There are two steps to setting up the adapter— connecting the adapter to your device and binding your controller. Connect the adapter to your device Make sure that your Windows device is up to date and connected to the Internet. Plug the adapter into a USB 2.0 or 3.0 port on your Windows device, and installation will happen automatically. Drivers for the adapter are built into the Windows operating system. Note For more information, see Xbox Wireless Controller functionality across operating systems. If you're using the adapter on a desktop or other device in which the USB port doesn't face the controller or is blocked by metallic objects, you should use the included USB extender so you'll avoid wireless interference and have a good line of sight to your controller. Bind your controller If you've used an Xbox One Wireless Controller before, you'll be familiar with the binding process to pair a controller with a console, or in this case, the Xbox Wireless Adapter for Windows. Follow these steps to bind your controller to the Xbox Wireless Adapter for Windows: 1. Connect the Xbox Wireless Adapter to your Windows 10 device (so it has power), and then push the button on the Xbox Wireless Adapter. -
Microsoft Surface Hub 2S Fact Sheet April 2019
Microsoft Surface Hub 2S Fact Sheet April 2019 Meet Surface Hub 2S, the all-in-one collaboration device that lets you break free from the conference room. Surface Hub 2S is an elegant, portable, interactive device that can move from one space to another without disrupting your team’s flow. Bring remote and local employees together on a crisp 4K+ resolution screen with enhanced camera, speakers and microphone technology.1 Surface Hub 2S has over 50% faster graphics, and 30% better power efficiency than the original Surface Hub.2 It’s everything you loved about Surface Hub in a thinner, lighter, more versatile package. Top Features and Benefits Make any space teamwork space. With Surface Hub 2S, enjoy the freedom to take your ideas with you and turn any space into a teamwork space. Wherever you or your team moves, works or collaborates, Surface Hub 2S easily moves with you thanks to the Roam™ Mobile Stand2 created by our partners at Steelcase. Surface Hub 2S is slimmer and 40% lighter than the original Surface Hub.2 And with the APC™ Charge Mobile Battery,4 your team’s workflow remains uninterrupted as you unplug and move to a new space. Bring remote teams together. Whether a team is in the same room or spread across the globe, Surface Hub 2S is a powerful platform for Microsoft Teams and Skype for Business meetings that lets remote employees actively participate in meetings or working sessions. When using Surface Hub 2S, teammates no longer have to worry about not feeling “present” enough or missing out on real-time collaboration. -
Microsoft Surface Studio 2 Fact Sheet
Surface Studio 2 Fact Sheet October 2018 Surface Studio 2 is the ultimate creative studio, with the same premium design you know and love. Its improved performance handles demanding software that enables you to edit stunning photographs, run circles around renders and create rich 3-D images. Unlock immersive, graphics-rich experiences and put yourself at the center of mixed-reality experiences. Use Surface Studio 2 in Desktop Mode or Studio Mode in a modern executive office or easily transform it into a digital drafting table. Top Features and Benefits • Faster and more powerful. The powerful Intel® i7-7820HQ processors support the most demanding creative work and professional applications. The new Surface Studio 2 has 50 percent faster1 file handling than its predecessor with full SSD hard drives. • Improved graphics. Surface Studio 2’s NVIDIA® GeForce GTX 1060 and 1070 GPU-powered graphics put you at the center of exhilarating mixed-reality experiences and high-powered gaming. With faster gaming performance than the previous Surface Studio and built-in Xbox Wireless support, you can also connect up to ten Xbox One-compatible controllers to play your favorite game titles. • Tools for creativity and productivity. Creation becomes second nature with tools designed to unleash a seamless flow of ideas. Capture each stroke as you intended with Surface Pen and match the speed of your imagination with a twist of Surface Dial2. With its magnificent 28” PixelSense™ Display, Surface Studio 2 packs professional, productive power into a sleek and thin 12mm digital canvas with 38 percent higher luminance and 22 percent more contrast3 than its predecessor. -
3 Tracking In-Air Gestures in Collaborative Environments Using Commodity Hard- Ware 17 3.1 Depth Cameras
Research Collection Doctoral Thesis A Framework for Optimal In-Air Gesture Recognition in Collaborative Environments Author(s): Alavi, Ali Seyed Publication Date: 2020 Permanent Link: https://doi.org/10.3929/ethz-b-000449030 Rights / License: In Copyright - Non-Commercial Use Permitted This page was generated automatically upon download from the ETH Zurich Research Collection. For more information please consult the Terms of use. ETH Library DISS. ETH NO. 26416 A Framework for Optimal In-Air Gesture Recognition in Collaborative Environments A thesis submitted to attain the degree of DOCTOR OF SCIENCES of ETH Zurich (Dr. sc. ETH Zurich) presented by SEYED ALI ALAVI Master of Science in Secure and Dependable Computer Systems born on 15.09.1984 citizen of Iran accepted on the recommendation of Prof. Dr. Konrad Wegener, examiner Prof. Dr. Andreas Kunz, co-examiner Prof. Dr. Morten Fjeld, co-examiner 2020 Abstract Hand gestures play an important role in communication between humans, and increasingly in the inter- action between humans and computers, where users can interact with a computer system to manipulate digital content, provide input, and give commands to a digital system. Thanks to advances in computer vision and camera technology, in-air hand gestures can be tracked without the need for instrumenting the hands. This allows for a wide variety of interesting and powerful use cases. First, hand gestures that happen naturally during human to human communication can be tracked and interpreted. This has been extensively used and researched, for example for communicating deictic ges- tures to remote participants. Most such solutions rely on communicating such gestures using extensive visual feedback, for example by showing remote participant’s hand, or even his or her full body, to their remote partners. -
SMAC: a Simplified Model of Attention and Capture in Multi-Device Desk-Centric Environments
SMAC: A Simplified Model of Attention and Capture in Multi-Device Desk-Centric Environments ZHEN LI, University of Toronto, Canada 2 MICHELLE ANNETT, MishMashMakers, Canada KEN HINCKLEY, Microsoft Research, United States DANIEL WIGDOR, University of Toronto, Canada Prior research has demonstrated that users are increasingly employing multiple devices during daily work. Currently, devices such as keyboards, cell phones, and tablets remain largely unaware of their role within a user’s workflow. As a result, transitioning between devices is tedious, often to the degree that users are discouraged from taking full advantage of the devices they have within reach. This work explores the device ecologies used in desk-centric environments and complies the insights observed into SMAC, a simplified model of attention and capture that emphasizes the role of user-device proxemics, as mediated by hand placement, gaze, and relative body orientation, as well as inter-device proxemics. SMAC illustrates the potential of harnessing the rich, proxemic diversity that exists between users and their device ecologies, while also helping to organize and synthesize the growing body of literature on distributed user interfaces. An evaluation study using SMAC demonstrated that users could easily understand the tenants of user- and inter-device proxemics and found them to be valuable within their workflows. CCS Concepts: • Human-centered computing → Interaction paradigms; Interaction techniques. Additional Key Words and Phrases: Proxemics, user proxemics, inter-device proxemics, cross-device interaction, distributed user interfaces ACM Reference Format: Zhen Li, Michelle Annett, Ken Hinckley, and Daniel Wigdor. 2019. SMAC: A Simplified Model of Attention and Capture in Multi-Device Desk-Centric Environments. -
Judson White
JUDSON WHITE Austin, TX (877) 316-7975 [email protected] https://github.com/judwhite BIO . 16 years professional experience . C# / .NET, Go (Golang) . Originally from a C and C++ background; open to learning other languages . Hands-on development and architecture/system design . Equally happy to contribute in a team member, technical lead, or architect position ACKNOWLEDGMENTS Rattz Jr., Joseph C. (2009). Pro LINQ: Language Integrated Query. New York, NY: Apress. TALKS . “Go: A Practical Start Guide”. Bleeding Edge Web at Capital Factory, 23 March 2016 o Slides: https://github.com/judwhite/talks-edgeatx (includes video) . “Go: A Practical Start Guide” Dell Developer User Group, 30 March 2016 o Slides: https://github.com/judwhite/talks-dell . “Performance Tuning in Go” North Austin Golang Meetup at Tech Ranch, 26 May 2016 o Slides: https://github.com/judwhite/talks-goperf TECHNICAL SKILLS . General: o Multithreaded / concurrent applications o Distributed systems (workloads, messaging, RPC, consensus) o HTTP API design / RESTful Services o CQRS / SOLID principles o Full-development lifecycle and agile methodologies o Performance and memory profiling/tuning . .NET: o ASP.NET MVC, Web API, WCF, Razor Views o WPF/XAML/MVVM, Windows Forms o StructureMap, Autofac, Dapper, Entity Framework o NUnit, MSTest, Moq . Databases / Datastores: o MS SQL Server, Postgres, MySQL, SQLite, BoltDB, Elasticsearch o Schema design and T-SQL . Distributed Messaging: o NSQ (contributor) . Source Control: o Git, TFS, Perforce, Subversion, ClearCase, Source Depot EXPERIENCE DELL – ROUND ROCK, TX 2/14 - PRESENT Software Dev Prin Engineer / Tech Lead . Responsible for a rewrite of the commercial side of Dell.com with a focus on improving performance, reliability, and scalability. -
An Improved Modular Framework for Developing Multi-Surface Interaction
AN IMPROVED MODULAR FRAMEWORK FOR DEVELOPING MULTI-SURFACE INTERACTION A Paper Submitted to the Graduate Faculty of the North Dakota State University of Agriculture and Applied Science By Jed Patrick Limke In Partial Fulfillment of the Requirements for the Degree of MASTER OF SCIENCE Major Program: Software Engineering December 2015 Fargo, North Dakota North Dakota State University Graduate School Title AN IMPROVED MODULAR FRAMEWORK FOR DEVELOPING MULTI-SURFACE INTERACTION By Jed Patrick Limke The Supervisory Committee certifies that this disquisition complies with North Dakota State University’s regulations and meets the accepted standards for the degree of MASTER OF SCIENCE SUPERVISORY COMMITTEE: Dr. Jun Kong Chair Dr. Juan Li Dr. Jin Li Approved: 12/21/2015 Dr. Brian Slator Date Department Chair ABSTRACT Advances in multi-touch capabilities have led to their use in a vast array of devices, but usable interactions that span across devices are less frequently encountered. To address this con- cern, a framework was created for the development of interaction spaces which gave developers the tools to write applications which united tabletop and handheld devices, allowing each device to utilize its inherent interaction style yet still communicate effectively. However, while this framework provided proof that such interactions were possible, it failed to prove itself as easily reusable by subsequent developers. To address this concern, we have created an improved framework to both fulfill the goals of the original framework and confront its shortcomings. Our improved framework features a new intra-component communication system, mobile device independence, configurable user interfaces, and automatic exposure of available interac- tions. -
Surface Studio 2 Speicher
FUNKTIONEN: Unser bisher leistungsstärkstes Surface mit Intel® Core™ i7- Prozessoren, separater NVIDIA® GeForce®-GPU und SSD- Surface Studio 2 Speicher. Das beeindruckend grosse 28-Zoll-PixelSense™-Display ist ein wunderschöner Touchscreen mit 13.5 Mio. Pixeln und for Business realitätsgetreuer Farbdarstellung sowie einem Seitenverhältnis von 3:2, das wie geschaffen für Produktivität ist. Tauchen Sie in brillante Farben ein und lassen Arbeiten Sie im perfekten Blickwinkel bei flachen 20° im Sie sich von einem PC mit blitzschneller Studio-Modus oder aufrecht im Desktop-Modus. Grafikleistung und schnellen Prozessoren beeindrucken, der rechenintensive, Nutzen Sie rechenintensive, professionelle Software, wie professionelle Software unterstützt. Adobe Creative Cloud,* AutoCAD,* Bentley Navigator,* und SolidWorks* Lassen Sie Ihre Ideen frei fliessen, indem Sie Videoanrufe wirken realistisch dank einer Kamera mit 1080p das wunderschöne 28-Zoll-Display an Ihre und einem geneigten Display, 2.1 Stereolautsprechern mit Bedürfnisse anpassen, aufrecht an Ihrem Dolby® Audio™ Premium und Fernfeld-Mikrofonen. Schreibtisch oder flach auf Ihrem Zeichentisch – mit intuitiven Tools, mit denen Sie sich auf Das Ihnen vertraute Windows 10 Pro mit essenziellen Basis- natürliche Weise entfalten können. und erweiterten Produktivitätsfunktionen, damit Ihr Unternehmen immer in der richtigen Spur bleibt. Schützen Sie Benutzeridentitäten und Daten mit mehr als nur Passwörtern. Windows Hello mit Biometrie bietet Sicherheit auf Enterprise-Niveau – entsperren Sie Ihr Gerät mit einem Blick. Interagieren Sie auf natürliche Weise und lassen Sie Ihrer Kreativität freien Lauf mit dem verbesserten Surface Pen und nutzen Sie Surface Dial* für intuitive Shortcuts. Modernes, inspirierendes Design mit klaren Linien, einer minimalen Standfläche und aussergewöhnlich schlankem Profil. Technische Daten Surface Studio 2 Bildschirm: 637.35 x 438.9 x 12.5 mm Gewicht Max. -
Projectable Interactive Surface Using Microsoft Kinect V2
2015 IEEE/SICE International Symposium on System Integration (SII) December 11-13, 2015. Meijo University, Nagoya, Japan ����������������������������������������������������������� ������������������������������������������������������� P. Sharma, R. P. Joshi, R. A. Boby, S. K. Saha, Member, IEEE and T. Matsumaru, Member, IEEE � Abstract�An Image-projective Desktop Varnamala Trainer Indian �.3,00,000 or US $5000) and not easily transportable. (IDVT) called SAKSHAR has been designed to improve the These are important requirements for a system to be used in learning by children through an interactive audio visual fields like education in developing and underdeveloped feedback system. This device uses a projector to render a countries. With this purpose in mind "SAKSHAR: Image- virtual display, which permits production of large interactive projective Desktop Varnamala Trainer (IDVT)" has been ��������������������������������������������is recognized with the help of a Microsoft Kinect Version 2. The entire system is designed. The device has been named SAKSHAR which portable, i.e., it can be projected on any planar surface. Since means "Literacy" in Hindi (an Indian language). the Kinect does not give precise 3D coordinates of points for "Varnamala" is also a Hindi word which stands for complete detecting a touch, a model of recognition of a touch purely set of alphabets. We feel that devices like SAKSHAR will ��������������������������������������������������������������� give a boost to reading skills and improve literacy. not yield accurate results. We have instead modeled the touch SAKSHAR is based on SOI (step-on interface) concept, action by using multiple points along the trajectory of the ��������������������������������������������������������� with which uses the projected screen as a bidirectional interface. the surface. Fitting a curve through these points and analyzing Through this the information is transferred from a robot to the errors is used to make the detection of touch accurate.