Call of Duty
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An in-depth look at competitive Call of Duty Danny Kremen When people think of or see the game “Call of Duty”, the vast majority of people think of a laid back game and a casual game just to have some fun. Its popularity has grown more and more over the years and that has brought new players to the Call of Duty community. You will have your run-and-gun type players, who like to use speed perks with a submachine gun, getting from one spot to another as fast as you can to take out enemy players. But you can also have a player using an assault rifle, a lightmachine gun, or even a sniper rifle who prefers long lines of sight to get the kills. But there are also the people who use these same guns, sit in a corner, and just waste away their time until a player happens to pass by them every two minutes. As a heavy gamer who likes to constantly move, the game became frustrating to play after a while. I started playing Call of Duty upon the release of Black Ops in November 2010. As I became better and better at the game, it became more frustrating. I wanted to get the most kills in each game, whether it was Team Deathmatch or an objective gametype like Domination. The next Call of Duty was Modern Warfare 3. I stopped playing the game after a while because it just was not nearly enjoyable as Black Ops. In November of 2012, Call of Duty: Black Ops 2 came out and while it was much more fun, I felt like I wanted something different. You can only win so many matches before you feel like trying something new. This led me and my other friends to find a small part of the Call of Duty community: the competitive scene. Competitive Call of Duty is so much different than your standard game. For example, the most popular game mode in a typical CoD game is Team Deathmatch. In this, six players are matched up against six other players and the goal is simply to get kills. The first team to 75 kills wins the game. As I have said previously, different players have different ways of getting their kills in the game. There are a wide variety of guns, different pieces of equipment that will assist you in getting kills and killstreaks. Killstreaks are rewards players get when they get multiple kills without dying. The game also offers objective game modes, like Domination, where the teams try to hold down three flags; Capture the Flag, where there is one flag in each enemy’s base, and the other team tries to grab it and run across the map back to their base; as well as others. To the casual player, this is the most fun way to play the game. But for someone like myself, the game became stale after a while. In competitive Call of Duty, only the strong survive. Almost all killstreaks are wiped out, equipment such as motions censors claymores become banned, the teams are now four versus four and only objective game modes are played with slight modifications to the way they are played in public match. Here’s an example. In Call of Duty: Black Ops, if you entered a Domination game, the teams play until one team reaches 200 points without intermission. When Domination was played on the Black Ops Circuit, there are five minute rounds and the teams switch sides after each round. The team that scores the most points between the two rounds wins. In a way, it is more fair for each team, because certain maps have certain sides that are better than others. Getting back to the original story, the first tournament I watched for Black Ops 2 was MLG Dallas. MLG stands for Major League Gaming. Black Ops 2 offers three different gametypes to play in competitive. Those three were Hardpoint, where one team tries to hold down a hill for 60 seconds before switching to another, first to 250 points or the team with the most after 10 minutes wins; Search and Destroy, where a player only has one life per round and the team’s goal is either to plant a bomb or defend the bombsite, depending on which team it is, first team to six rounds win; and Capture the Flag, where players have to get into the enemy base and get their flag back to the team base. Only the best teams went to Dallas to compete. Some of those teams were OpTic Gaming, Team EnVyUs, Complexity, UNiTE Gaming, and the top team at the time, Fariko Impact. Optic has always been a fan favorite, consisting of Will “BigTymer” Johnson, Joe “Merk” Deluca, Seth “Scump” Abner, and “America’s favorite gamer” as coined by cod caster Chris Puckett, Matthew “Nadeshot” Haag. So when my friend told me to watch this tournament, we both assumed OpTic was the best team and that they would win. In the third round of the Winners Bracket, OpTic went up against the second seed UNiTE. I knew nothing about this team and quickly learned that they were really good. UNiTE had one standout player, James “Clayster” Eubanks, but the majority of people in the community call him “Clay”. Clayster was on another level and quickly turned into my favorite player to watch. He helped lead UNiTE to a 3-0 victory over OpTic. Despite how well UNiTE played, as well as being regarded as the second best team in the game, they were no match for Fariko Impact. Impact, which consisted of Christopher “Parasite” Duarte, Damon “Karma” Barlow, Adam “Killa” Sloss and Marcus “Mirx”, pronounced “miracles”, Carter, had one of the most dominant runs during this tournament, only losing two maps the entire tournament while winning 15 of them. While Impact would go on to beat UNiTE, there was one play that Clayster made that made me want to start playing competititvely. It was Search and Destroy on the map Raid, and he was the last player up for his team in the round with three players still alive for Impact. Clay would snipe one player before running around to the other side of the map. He would pick up a no scope, or a kill with a sniper without aiming down sight, in a close quarter battle and kill the last player on Impact with his pistol to get the 1v3 clutch. The crowd in attendance went crazy. It was such an exciting moment, and it’s still possibly my favorite moment from any tournament, even after following the scene for a year now. The next tournament was the biggest tournament of the year, the annual Call of Duty Championship with $1 million prize pool, first place taking home $400,000. Impact would go on to take the championship over EnVyUs. OpTic would take third place and Complexity would get fourth. The members of Impact took home $100,000 each while the members of Team EnVyUs won $50,000 each. Just by playing a video game. At this point, I started to dip my feet into the water of competitive CoD. Black Op 2 offered a mode called “League Play”, which was based on competitive rules, maps and skill- based matchmaking, meaning you would be matched up against players of the same level. Pro players barely play League, as they opt for team scrimmages or other online tournaments, but League Play was a great way to get introduced to playing. I quickly learned that there is a boat load of things to learn in order to be successful in competitive. In a normal public match of TDM, a player can get away with mindlessly running across the map and shooting anything that gets in their way. No one can get away with that in a competitive match. There’s also a lot of jargon to pick up on. A player must learn every map that is in the competitive playlist inside and out. Every spot on a map will have a certain callout. For example, the map Slums, which is a map for Hardpoint and Capture the Flag, players learn the following callouts: back statue, laundry, junk, red van, garage, graveyard, blue, bricks, white van, middle, cop car, café, double d’s, double d stairs, blue stairs, and back anchor. Some maps are harder to learn the callouts than others. Learning callouts can be difficult. Each callout has its own meaning. Blue is short for “blue building”, junk is short for “junkyard”, double d gets the nickname because there are two dumpsters. Typically, most building are called out based on color. On standoff, some callouts consist of yellow, green, red, and brown. Once you start learning the map, it becomes easier to pick up on why certain callouts have their own nicknames. Players have to identify what players are at what call out and learn where they are going to spawn. More about spawns will be explained later. In regards to enemy positioning, using Slums as an example, if an enemy kills you by middle and starts to go to the second hardpoint, you would call out “mid, pushing double d” or if you get shots in a player and need support from a teammate, you could call out “he’s one shot blue, I need support”. The gamemode Hardpoint has set hills and it changes every 60 seconds. Team not only have to have one player inside the hill in order to get points for the team, but they also have to manipulate the map so they have map control and force the team to spawn further away.