2008 Afi Film Festival Breakdown Part 2
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
School Shootings in Media: a Pathway to Empathy Or a Blueprint for Evil?
ESSAY TITLE 105 Through an interdisciplinary approach that includes media, film, and video game analysis, Brett Moody’s essay, written in Jennifer Cayer’s “Writing Art in the World,” looks closely at the cause and effect between school shootings and the media that provoke and exploit them. SChool ShootIngS In medIA: A pAthWAy to empAthy or A BlueprInt for evIl? Brett Moody On April 20th, 1999, Eric Harris and Dylan Klebold, two teens from Littleton, Colorado, drove to their high school with a small arsenal of heavy weapons and explosives. After the propane bombs they had put in the school’s cafeteria failed to explode, they entered Columbine High School and shot twelve students and one teacher. During the shooting, they also managed to injure more than twenty other people. As they murdered their classmates in cold blood, their dialogue was like that of two teens playing a video game: witnesses report that they yelled phrases like “This is what we always wanted to do. This is awesome!” and “Peek-a-boo!” When the police arrived, the two teens shot themselves (Kass). The Columbine Massacre further ignited debates that still rage on today about American gun laws, bul - lying, high school culture, and, most compellingly, the relationship between mass shootings and media that depicts realistic violence. Since art has imitated violence and violence has imitated art with an increasing frequency the past several years, this last topic has become a critical issue for artists, consumers, and media distributors. In the Massacre’s aftermath, media pundits were quick to make connections between the shooters’ actions and the media they enjoyed: Marilyn Manson’s music and Doom , a violent computer game (Bell; Jaccarino). -
July 30, 2008 These Games Really Push Our Buttons.Docx
These games really push our buttons Creators of controversial games call them art. But detractors aren't so sure By Winda Benedetti InGame reporter NBC News 7/30/2008 Danny Ledonne has been called a “disgusting and sick individual,” a “monster” and the “Antichrist.” The press has grilled him for three years running. His life has been threatened multiple times. Ledonne’s offense? He made a video game. Granted, the 26-year-old from Colorado created one of the most controversial video games of all time. No, I’m not talking about one of the “Grand Theft Auto” sequels. I’m talking about “Super Columbine Massacre RPG!” — a free computer game that lets players step into the black boots of the two teens who gunned down dozens of their fellow students at Columbine High School. Danny Ledonne Released on the sixth anniversary of the massacre, the game presents players with a low- res gaming experience that uses material culled from Eric Harris’ and Dylan Klebold’s own words, media reports and police documents. “‘Super Columbine’ allows players to confront the last days of these two profoundly misunderstood, angry boys through their own writing, their own testimonies and gives the player the chance to understand what it might have been like in their own heads,” Ledonne explains. “This game was intended to be a jumping off point for a larger discussion.” But many people have taken serious issue with the game. Though the tragedy at Columbine High School occurred nearly 10 years ago, that day remains raw in the minds of many. -
NEWSGAMES Journalism at Play
NEWSGAMES Journalism at Play IAN BOGOST SIMON FERRARI BOBBY SCHWEIZER Newsgames Newsgames Journalism at Play Ian Bogost, Simon Ferrari, and Bobby Schweizer The MIT Press Cambridge, Massachusetts London, England © 2010 Massachusetts Institute of Technology All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or information storage and retrieval) without permission in writing from the publisher. For information about special quantity discounts, please email special_sales@ mitpress.mit.edu This book was set in Stone Sans and Stone Serif by Toppan Best-set Premedia Limited. Printed and bound in the United States of America. Library of Congress Cataloging-in-Publication Data Bogost, Ian. Newsgames : journalism at play / Ian Bogost, Simon Ferrari, and Bobby Schweizer. p. cm. Includes bibliographical references and index. ISBN 978-0-262-01487-8 (hardcover : alk. paper) 1. Video games. 2. Online journalism. 3. Interactive multimedia. I. Ferrari, Simon. II. Schweizer, Bobby. III. Title. GV1469.3.B64 2010 794.8 — dc22 2010011990 10 9 8 7 6 5 4 3 2 1 Contents Acknowledgments vii 1 Newsgames 1 2 Current Events 11 3 Infographics 35 4 Documentary 61 5 Puzzles 83 6 Literacy 105 7 Community 127 8 Platforms 151 9 Journalism at Play 175 Notes 183 Bibliography 205 Index 225 Acknowledgments Research for this book was made possible by a generous grant from the John S. and James L. Knight Foundation. We’ d like to extend special thanks to the journalism program staff at the foundation, and particularly to Alberto Ibarg ü en, Eric Newton, Jessica Goldfi n, Gary Kebbel, and Jenne Hebert.