Animations- Und Comicforschung
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UPA : Redesigning Animation
This document is downloaded from DR‑NTU (https://dr.ntu.edu.sg) Nanyang Technological University, Singapore. UPA : redesigning animation Bottini, Cinzia 2016 Bottini, C. (2016). UPA : redesigning animation. Doctoral thesis, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/69065 https://doi.org/10.32657/10356/69065 Downloaded on 05 Oct 2021 20:18:45 SGT UPA: REDESIGNING ANIMATION CINZIA BOTTINI SCHOOL OF ART, DESIGN AND MEDIA 2016 UPA: REDESIGNING ANIMATION CINZIA BOTTINI School of Art, Design and Media A thesis submitted to the Nanyang Technological University in partial fulfillment of the requirement for the degree of Doctor of Philosophy 2016 “Art does not reproduce the visible; rather, it makes visible.” Paul Klee, “Creative Credo” Acknowledgments When I started my doctoral studies, I could never have imagined what a formative learning experience it would be, both professionally and personally. I owe many people a debt of gratitude for all their help throughout this long journey. I deeply thank my supervisor, Professor Heitor Capuzzo; my cosupervisor, Giannalberto Bendazzi; and Professor Vibeke Sorensen, chair of the School of Art, Design and Media at Nanyang Technological University, Singapore for showing sincere compassion and offering unwavering moral support during a personally difficult stage of this Ph.D. I am also grateful for all their suggestions, critiques and observations that guided me in this research project, as well as their dedication and patience. My gratitude goes to Tee Bosustow, who graciously -
Tseggai Isaac and Andrew Targowski, African Civilization in the 21St Century
Comparative Civilizations Review Volume 76 Article 17 Number 76 Spring 2017 4-25-2017 Tseggai Isaac and Andrew Targowski, African Civilization in the 21st Century. Focus on Civilizations and Cultures Series. New York: Nova Publishers, 2015. Leland Conley Barrows Follow this and additional works at: https://scholarsarchive.byu.edu/ccr Part of the Comparative Literature Commons, History Commons, International and Area Studies Commons, Political Science Commons, and the Sociology Commons Recommended Citation Barrows, Leland Conley (2017) "Tseggai Isaac and Andrew Targowski, African Civilization in the 21st Century. Focus on Civilizations and Cultures Series. New York: Nova Publishers, 2015.," Comparative Civilizations Review: Vol. 76 : No. 76 , Article 17. Available at: https://scholarsarchive.byu.edu/ccr/vol76/iss76/17 This Book Review is brought to you for free and open access by the All Journals at BYU ScholarsArchive. It has been accepted for inclusion in Comparative Civilizations Review by an authorized editor of BYU ScholarsArchive. For more information, please contact [email protected], [email protected]. Barrows: Tseggai Isaac and Andrew Targowski, <em>African Civilization in t 144 Number 76, Spring 2017 Book Reviews Tseggai Isaac and Andrew Targowski (eds.), African Civilization in the 21st Century. Focus on Civilizations and Cultures Series. New York: Nova Publishers, 2015 Reviewed by Leland Conley Barrows Some fifty-two years ago, the eminent journalist-turned-historian, Basil Davidson, published Which Way Africa? The Search for a New Society (London: Penguin, 1964), a book that asked questions about the future of economic and political development in Africa, pan-Africanism, the role of elites, the colonial heritage, and much more. -
Hand in Hand: Kouno Fumiyos Mangaserie KONO SEKAI NO
Repositorium für die Medienwissenschaft Jaqueline Berndt Hand in Hand: Kouno Fumiyos Mangaserie KONO SEKAI NO KATASUMI NI (IN THIS CORNER OF THE WORLD) im Vergleich zur Anime-Adaptation durch Katabuchi Sunao 2018 https://doi.org/10.25969/mediarep/11961 Veröffentlichungsversion / published version Sammelbandbeitrag / collection article Empfohlene Zitierung / Suggested Citation: Berndt, Jaqueline: Hand in Hand: Kouno Fumiyos Mangaserie KONO SEKAI NO KATASUMI NI (IN THIS CORNER OF THE WORLD) im Vergleich zur Anime-Adaptation durch Katabuchi Sunao. In: Hans-Joachim Backe, Julia Eckel, Erwin Feyersinger u.a. (Hg.): Ästhetik des Gemachten: Interdisziplinäre Beiträge zur Animations- und Comicforschung. Berlin: de Gruyter 2018, S. 53–84. DOI: https://doi.org/10.25969/mediarep/11961. Erstmalig hier erschienen / Initial publication here: https://doi.org/10.1515/9783110538724-004 Nutzungsbedingungen: Terms of use: Dieser Text wird unter einer Creative Commons - This document is made available under a creative commons - Namensnennung - Nicht kommerziell - Keine Bearbeitungen 4.0/ Attribution - Non Commercial - No Derivatives 4.0/ License. For Lizenz zur Verfügung gestellt. Nähere Auskünfte zu dieser Lizenz more information see: finden Sie hier: https://creativecommons.org/licenses/by-nc-nd/4.0/ https://creativecommons.org/licenses/by-nc-nd/4.0/ Jaqueline Berndt Hand in Hand Kouno Fumiyos Mangaserie Kono sekai no katasumi ni (In This Corner of the World) im Vergleich zur Anime- Adaptation durch Katabuchi Sunao Abstract: Die Charakterisierung von Manga und Anime als superflach tendiert dazu, die materiale Dimension ihrer Gemachtheit zu übersehen. Während Ge- machtheit im Sinne von Stilisierung, Hypermedialität und parodischer Intertex- tualität zunehmend Aufmerksamkeit findet, sind die Beharrlichkeit des Hand- werks, die Rolle der Handzeichnung und die Vorliebe für ein analoges Erscheinungsbild bislang kaum hinsichtlich ihrer medienästhetischen Konse- quenzen diskutiert worden. -
Makoto Shinkai: La Distancia
UNIVERSIDAD DE EXTREMADURA FACULTAD DE CIENCIAS DE LA DOCUMENTACIÓN Y LA COMUNICACIÓN MAKOTO SHINKAI: LA DISTANCIA TRABAJO DE FIN DE GRADO Trabajo presentado por D. Antonio Crespo Borrego para la obtención del título de Comunicación Audiovisual, bajo la dirección del profesor D. José Maldonado Escribano BADAJOZ 2018 1 “Makoto Shinkai: La Distancia” Trabajo presentado por D. Antonio Crespo Borrego para la superación de la asignatura Trabajo Fin de Grado (Código 500381), del título de Comunicación Audiovisual (curso 2017/2018), bajo la dirección de D. José Maldonado Escribano, profesor del Departamento de Artes y Ciencias del territorio de la Universidad de Extremadura. El alumno Vº Bº del Director Fdo. Antonio Crespo Borrego Fdo. José Maldonado Escribano. 2 “Makoto Shinkai: La Distancia”. Resumen Este trabajo aborda la vida y la obra de Makoto Shinkai. Durante la primera parte del trabajo, hablaremos sobre el contexto cinematográfico en el que el director japonés ha crecido y madurado como cineasta. También haremos un recorrido por su carrera, desde que se sintió atraído por la animación, hasta la actualidad. Otro tema importante será de que fuentes ha bebido para ser lo que es, es decir, todas las influencias que ha tenido, tanto filmográficas, como literarias y hablaremos sobre el estilo que frecuenta en toda su obra. Y por supuesto mencionaremos todos los premios y reconocimientos obtenidos en estos años. Después de realizar el mencionado repaso de Makoto, haremos un análisis cinematográfico de todos sus largometrajes. Empezaremos por su primera película, El Lugar que nos Prometimos (2004), 5cm Por Segundo (2007), Viaje a Agartha (2011), El Jardín de las Palabras (2013), y Your Name (2016). -
Download the Program (PDF)
ヴ ィ ボー ・ ア ニ メー シ カ ョ ワ ン イ フ イ ェ と ス エ ピ テ ッ ィ Viborg クー バ AnimAtion FestivAl ル Kawaii & epikku 25.09.2017 - 01.10.2017 summAry 目次 5 welcome to VAF 2017 6 DenmArk meets JApAn! 34 progrAmme 8 eVents Films For chilDren 40 kAwAii & epikku 8 AnD families Viborg mAngA AnD Anime museum 40 JApAnese Films 12 open workshop: origAmi 42 internAtionAl Films lecture by hAns DybkJær About 12 important ticket information origAmi 43 speciAl progrAmmes Fotorama: 13 origAmi - creAte your own VAF Dog! 44 short Films • It is only possible to order tickets for the VAF screenings via the website 15 eVents At Viborg librAry www.fotorama.dk. 46 • In order to pick up a ticket at the Fotorama ticket booth, a prior reservation Films For ADults must be made. 16 VimApp - light up Viborg! • It is only possible to pick up a reserved ticket on the actual day the movie is 46 JApAnese Films screened. 18 solAr Walk • A reserved ticket must be picked up 20 minutes before the movie starts at 50 speciAl progrAmmes the latest. If not picked up 20 minutes before the start of the movie, your 20 immersion gAme expo ticket order will be annulled. Therefore, we recommended that you arrive at 51 JApAnese short Films the movie theater in good time. 22 expAnDeD AnimAtion • There is a reservation fee of 5 kr. per order. 52 JApAnese short Film progrAmmes • If you do not wish to pay a reservation fee, report to the ticket booth 1 24 mAngA Artist bAttle hour before your desired movie starts and receive tickets (IF there are any 56 internAtionAl Films text authors available.) VAF sum up: exhibitions in Jane Lyngbye Hvid Jensen • If you wish to see a movie that is fully booked, please contact the Fotorama 25 57 Katrine P. -
A Grand Model of Civilization Andrew Targowski [email protected]
Comparative Civilizations Review Volume 51 Article 7 Number 51 Fall 2004 10-1-2004 A Grand Model of Civilization Andrew Targowski [email protected] Follow this and additional works at: https://scholarsarchive.byu.edu/ccr Recommended Citation Targowski, Andrew (2004) "A Grand Model of Civilization," Comparative Civilizations Review: Vol. 51 : No. 51 , Article 7. Available at: https://scholarsarchive.byu.edu/ccr/vol51/iss51/7 This Article is brought to you for free and open access by the All Journals at BYU ScholarsArchive. It has been accepted for inclusion in Comparative Civilizations Review by an authorized editor of BYU ScholarsArchive. For more information, please contact [email protected], [email protected]. Targowski: A Grand Model of Civilization Andrew Targowski 81 A GRAND MODEL OF CIVILIZATION ANDREW TARGOWSKI [email protected] Introduction The purpose of this study is to develop a comprehensive generic model of civilizations and world civilization, applying the cybernetic technique of analysis and synthesis. Particularly, the role of info-com- munication processes is important for this quest, because it is strongly influencing the civilizational progress at the beginning of the 21" centu- ry. Three models developed by Braudel (1993), Koneczny (1962), and Toynbee (1934-61) serve as both justification for this type of study and the foundation for a new defined model. The spectacular progress in technology and living standards achieved by mankind at the beginning of the third millennium prompts research on the grand -
Nuovo Elenco Dvd 27 Luglio 2009
Biblioteca comunale di Monfalcone Elenco DVD presenti in Biblioteca di Monfalcone aggiornato a luglio 2009 N.B: La lista segue l’ordine alfabetico per titolo dei DVD e nella ricerca vanno considerati gli articoli Titolo 12: La sfida dei maghi ; La rivelazione delle streghe Winx club Milano : 01 Distribution, 2007. 1 DVD (DVD5) (50 min.) : sonoro, color. 13: L' ira dello stregone ; Un nuovo inizio. Winx club [Milano] : 01 Distribution, 2003 1 DVD (DVD5) (50 min.) : sonoro, color. 1: Carosello : 1957-1963 L'Espresso Rai Trade, c2007 1 DVD (ca. 120 min) 2001 : odissea nello spazio [Videoregistrazione] / [regia di] Stanley Kubrick ; [interpreti] Keir Dullea, Gary Lockwood Warner Home Video, 2001 1 DVD (ca. 143 min.) 2046 [Videoregistrazione] / un film di Wong Kar Wai; [interpreti] Tony Leung ... [et al] Milano : Mondo Home Entertainment, c2006 1 DVD (123 min.) 28 giorni dopo [Videoregistrazione]/ [regia di] Danny Boyle ; interpreti: Cillian Murphy, Naomie Harris, Christopher Eccleston Twentieth Century Fox Home Entertainment, 2004 1 DVD (ca. 112 min.) 2: Carosello : 1964-1970 L'Espresso Rai Trade, c2007 1 DVD (ca. 118 min) 3: Carosello : 1971-1977 L'Espresso Rai Trade, c2007 1 DVD (ca. 111 min) 4: Carosello : Gli eroi L'Espresso Rai Trade, c2007 1 DVD (ca. 117 min) 8 donne e un mistero [videoregistrazione] / un film di Francois Ozon ; [interpreti] Catherine Deneuve, Fanny Ardant, Isabelle Huppert BIM Distribuzione, c2007 1 DVD (103 min.) ; A better tomorrow II [videoregistrazione] / un film di John Woo ; [interpreti] Lung Ti, Leslie Cheung, Emily Chu Passworld, c2003 1 DVD (90 min.) ; A bug's life : megaminimondo [videoregistrazione] / Walt Disney [mILANO] : Buena Vista Home Entertainment, [200.?] 1 DVD (91 min.) : son. -
Mcwilliams Ku 0099D 16650
‘Yes, But What Have You Done for Me Lately?’: Intersections of Intellectual Property, Work-for-Hire, and The Struggle of the Creative Precariat in the American Comic Book Industry © 2019 By Ora Charles McWilliams Submitted to the graduate degree program in American Studies and the Graduate Faculty of the University of Kansas in partial fulfillment of the requirements for the degree of Doctor of Philosophy. Co-Chair: Ben Chappell Co-Chair: Elizabeth Esch Henry Bial Germaine Halegoua Joo Ok Kim Date Defended: 10 May, 2019 ii The dissertation committee for Ora Charles McWilliams certifies that this is the approved version of the following dissertation: ‘Yes, But What Have You Done for Me Lately?’: Intersections of Intellectual Property, Work-for-Hire, and The Struggle of the Creative Precariat in the American Comic Book Industry Co-Chair: Ben Chappell Co-Chair: Elizabeth Esch Date Approved: 24 May 2019 iii Abstract The comic book industry has significant challenges with intellectual property rights. Comic books have rarely been treated as a serious art form or cultural phenomenon. It used to be that creating a comic book would be considered shameful or something done only as side work. Beginning in the 1990s, some comic creators were able to leverage enough cultural capital to influence more media. In the post-9/11 world, generic elements of superheroes began to resonate with audiences; superheroes fight against injustices and are able to confront the evils in today’s America. This has created a billion dollar, Oscar-award-winning industry of superhero movies, as well as allowed created comic book careers for artists and writers. -
Entertainment
[email protected] Technique Entertainment Editor: Daniel Spiller 17 Friday, Assistant Entertainment Editor: March 6, 2009 Entertainment Jennifer Aldoretta Street Fighter !lm loses battle WATCHMEN with success FILM THE LEGENDARY GRAPHIC NOVEL COMES TO LIFE Street Fighter: The Legend of Chun-Li GENRE: Fighting, Action STARRING: Kristin Kreuk, Michael Clarke Duncan, Neal McDonough and Chris Klein DIRECTOR: Andrzej Bartkowiak RATING: PG-13 RELEASE DATE: Feb. 27, 2009 OUR TAKE: !"!!!! By Robert Solomon Contributing Writer “Your father is the milk of my organiza- tion… but all milk has an expiration date.” — M. Bison. Having not learned their lesson with the Jean-Claude Van Damme !lm based on their Street Fighter video game series, Capcom ap- parently thought that enough time had passed to give it another go. "is time it is focused on Chun-Li, the undercover Chinese agent (who has legs that are as thick as her pixilated head). Guile and Ryu are nowhere to be seen. It will take longer than 15 years to forget this wretched mess, a debacle of truly underwhelm- ing proportions. It is very di#cult to know where to begin, so let’s start with Chris Klein, who is most famous for his role in the American Pie movies. Having been largely delegated to the Images courtesy of Warner Bros. straight-to-video slums since that series petered out, Klein apparently thought the challenge of his !rst role as an action hero would be a good one to resuscitate his career. FILM are impotent with even the ing massive power, holding ther and uses the superhero "ere are bad performances, and then there Watchmen hottest babe until they acti- great in%uence over society, framework to tell us the are bad performances that make you howl in vate their kinkiness in leath- having women who adore darker aspects of the human disbelief. -
The New Informated Business Architecture1
IRM PRESSThe New Informated Business Architecture 1 701 E. Chocolate Avenue, Hershey PA 17033-1117, USA ITB9338 Tel: 717/533-8845; Fax 717/533-8661; URL-http://www.irm-press.com Chapter I The New Informated Business Architecture1 Andrew Targowski Western Michigan University, USA Thomas Carey Western Michigan University, USA INTRODUCTION The fall of the Berlin Wall, the collapse of the Warsaw Pact, and the disintegration of the Soviet Union are certainly monumental events in the history of the human race as the 20th century nears its close. Monumental changes are taking place in business organizations and in the managers who run them. The business community is shifting its paradigms and the manner in which it does business. To avoid “Future Shock,” one must look beyond the trends of the past and discover the rules that will govern business in the Twenty-First Century, the Information Age. By knowing the nature of such changes and how to anticipate them, the strategist can elicit extraordinary leverage in shaping the future. Drucker (1980) in Managing Turbulent Times, writes that one of the most important skills during times of turbulence is anticipation. This chapter explores the effects of the information age (Figure 1) upon the global business enterprise which is shifting from an old paradigm to a new one, in the way Kuhn (1970) described paradigm shifts in science in The Structure of Scientific Revolutions. We will also suggest that since all major business dimensions have shifted paradigms, a new era in business requires a new set of rules. Copyright © 2003, Idea Group Inc. -
Jewish Comics; Or, Visualizing Current Jewish Narrative
I Jewish Comics + Jewish Comics; Or, Visualizing Current Jewish Narrative Derek Parker Royal Executive Editor, Philip Roth Studies Over the past several years, there has been rapidly growing interest in Jews and comics-not comics of the Groucho Marx, Woody Allen, and Jerry Seinfeld variety, but those as presented on the paneled pages of the newspaper funnies, comic books, and graphic novels.1 In the past four years alone, there have been no less than seven tides devoted exclusively to the history and analysis ofJews and comic art, and these books do not even include the many recent com ics-related texts with substantive portions devoted to specific Jewish authors.2 1"Graphic novel" is a term that is not without its problems, but I am using it here not only because of its widespread common use, but also to distinguish it from comic books as a publication format or delivery system. In this sense, "comics" applies to the medium as a whole, regardless of the form it takes (e.g., the editorial cartoon, the single-panel gag, the newspaper comic strip, the comic book, and the graphic novel). Furthermore, I use "graphic novel" to refer to long-form comics-as opposed to the typical American comic book which runs 32-36 pages-regardless of genre. This could include long works of fictional comics that are "novelistic" in scope, collected issues of previously published comic books or strips, comic memoirs, comics-based journalism, and even expository comics. 2Recenr books devoted solely to Jews and comics include Simcha Weinstein, Up, Up, and Oy -
Informing Systems As the Transformers of Information Wave Into Virtual Civilization and Their Ethics Question
Informing Science: the International Journal of an Emerging Transdiscipline Volume 18, 2015 Cite as: Targowski, A. (2015). Informing systems as the transformers of information wave into virtual civilization and their ethics question. Informing Science: the International Journal of an Emerging Transdiscipline, 18, 177-204. Re- trieved from http://www.inform.nu/Articles/Vol18/ISJv18p177-204Targowski1987.pdf Informing Systems as the Transformers of Information Wave into Virtual Civilization and Their Ethics Question Andrew Targowski Western Michigan University, Kalamazoo, Michigan, USA [email protected] Abstract The purpose of this investigation is to define the central contents and issues of the impact of in- forming systems on the rise and development of the Virtual Civilization. The methodology is based on an interdisciplinary big-picture view of the Virtual Civilization’s elements of develop- ment and their interdependency. Among the findings are the following: Virtual Civilization has infrastructural characteristics, a world-wide unlimited, socially constructed work and leisure space in cyberspace, and it can last centuries/millennia - as long as informing systems are opera- tional. Practical implications: The mission of Virtual Civilization is to control the public policy of real civilizations in order to secure the common good in real societies. Social implication: The quest for the common good by virtual society may limit or even replace representative democracy by direct democracy which, while positively solving some problems, may eventually trigger per- manent political chaos in real civilizations. Originality: This investigation, by providing an inter- disciplinary and civilizational approach at the big-picture level, defined the ethics question of the role of informing systems in the development of Virtual Civilization.