Devopsuse: Community-Driven Continuous Innovation of Web Information Infrastructures
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Trackdown: Collaborative Writing and Editing of R Markdown (Or Sweave
Package ‘trackdown’ August 6, 2021 Title Collaborative Writing and Editing of R Markdown (or Sweave) Documents in Google Drive Version 1.0.0 Description Collaborative writing and editing of R Markdown (or Sweave) documents. The lo- cal .Rmd (or .Rnw) is uploaded as a plain-text file to Google Drive. By taking advan- tage of the easily readable Markdown (or LaTeX) syntax and the well-known online interface of- fered by Google Docs, collaborators can easily contribute to the writing and editing process. Af- ter integrating all authors’ contributions, the final document can be downloaded and rendered lo- cally. Depends R (>= 3.5) License GPL-3 Encoding UTF-8 Imports cli (>= 3.0.0), googledrive (> 1.0.1), rmarkdown Suggests covr, devtools, gargle, knitr, pagedown, sodium, testthat (>= 3.0.0), vcr Config/testthat/edition 3 RoxygenNote 7.1.1 VignetteBuilder knitr URL https://github.com/claudiozandonella/trackdown/, https://claudiozandonella.github.io/trackdown/ BugReports https://github.com/claudiozandonella/trackdown/issues NeedsCompilation no Author Emily Kothe [aut] (<https://orcid.org/0000-0003-1210-0554>), Claudio Zandonella Callegher [aut, cre] (<https://orcid.org/0000-0001-7721-6318>), Filippo Gambarota [aut] (<https://orcid.org/0000-0002-6666-1747>), Janosch Linkersdörfer [aut] (<https://orcid.org/0000-0002-1577-1233>), Mathew Ling [aut] (<https://orcid.org/0000-0002-0940-2538>) Maintainer Claudio Zandonella Callegher <[email protected]> Repository CRAN Date/Publication 2021-08-06 18:20:02 UTC 1 2 trackdown-package R topics documented: trackdown-package . .2 download_file . .4 render_file . .4 update_file . .5 upload_file . .6 Index 8 trackdown-package trackdown - R package for improving collaborative writing Description The trackdown package offers a simple solution for collaborative writing and editing of R Mark- down (or Sweave) documents. -
Spacetime Characterization of Real-Time Collaborative Editing Gabriele D’Angelo, Angelo Di Iorio, Stefano Zacchiroli
Spacetime Characterization of Real-Time Collaborative Editing Gabriele d’Angelo, Angelo Di Iorio, Stefano Zacchiroli To cite this version: Gabriele d’Angelo, Angelo Di Iorio, Stefano Zacchiroli. Spacetime Characterization of Real-Time Collaborative Editing. Proceedings of the ACM on Human-Computer Interaction , Association for Computing Machinery (ACM), 2018, CSCW, 2, pp.1-19. 10.1145/3274310. hal-01882069 HAL Id: hal-01882069 https://hal.inria.fr/hal-01882069 Submitted on 26 Sep 2018 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. 41 Spacetime Characterization of Real-Time Collaborative Editing GABRIELE D’ANGELO, Dept. of Computer Science and Engineering, University of Bologna, Italy ANGELO DI IORIO, Dept. of Computer Science and Engineering, University of Bologna, Italy STEFANO ZACCHIROLI, IRIF, University Paris Diderot & Inria, France Real-Time Collaborative Editing (RTCE) is a popular way of instrumenting cooperative work on documents, in particular on the Web. Little is known in the literature yet about RTCE usage patterns in the real world. In this paper we study how a popular RTCE editor (Etherpad) is used in the wild, digging into the edit histories of a large collection of documents (about 14 000 pads), retrieved from one of the most popular public instances of the platform, hosted by the Wikimedia Foundation. -
More Than Writing Text: Multiplicity in Collaborative Academic Writing
More Than Writing Text: Multiplicity in Collaborative Academic Writing Ida Larsen-Ledet Ph.D. Thesis Department of Computer Science Aarhus University Denmark More Than Writing Text: Multiplicity in Collaborative Academic Writing A Thesis Presented to the Faculty of Natural Sciences of Aarhus University in Partial Fulfillment of the Requirements for the Ph.D. Degree. by Ida Larsen-Ledet November 2, 2020 Abstract This thesis explores collaborative academic writing with a focus on how it is medi- ated by multiple technologies. The thesis presents findings from two empirical stud- ies with university students and researchers: The first combined semi-structured interviews with visualizations of document editing activity to explore transitions through co-writers’ artifact ecologies along with co-writers’ motivations for per- forming these transitions. The second study was a three-stage co-design workshop series that progressed from dialog through ideation to exploration of a prototype for a shared editor that was based on the participants’ proposed features and designs. The contribution from the second study to this thesis is the analysis of participants’ viewpoints and ideas. The analyses of these findings contribute a characterization of co-writers’ practical and social motivations for using multiple tools in their collaborations, and the chal- lenges this poses for sharing and adressing the work. Multiplicity is also addressed in terms of co-writers bringing multiple and diverse needs and preferences into the writing, and how these may be approached in efforts to design and improve support for collaborative writing. Additionally, the notion of text function is introduced to describe the text’s role as a mediator of the writing. -
De-Risking Government Technology: Federal Agency Field Guide
De-risking Government Technology Federal Agency Field Guide September 2020 2 DE-RISKING GOVERNMENT TECHNOLOGY Acknowledgements Numerous contributors across GSA made this work possible. We’d like to thank: Project Team Mark Hopson Randy Hart Waldo Jaquith Igor Korenfeld Vicki McFadden Rebecca Refoy Alicia Rouault With Support From Christine Bath, 18F Design Heather Battaglia, 18F Engineering Kristina Britt, TTS outreach Ron Bronson, 18F Design Will Cahoe, 10x Ryan Johnson, 18F Design Nico Papafil, 10x Steven Reilly, 18F Engineering Dahianna Salazar Foreman, TTS outreach 18F Writing Lab Office of Strategic Communications Office of General Counsel TTS Front Office TTS Communications 4 DE-RISKING GOVERNMENT TECHNOLOGY 5 TABLE OF CONTENTS 01 Introduction 6 03 Deciding what to buy 60 About the editors 7 Conduct Modern Market Research 61 Structure of this handbook 8 Use the Agile contract format to procure Agile software 75 development services Basic principles of modern software design 9 Use time and material contract types for custom Agile software 83 development services 02 Planning 20 Evaluate contractor proposals based on industry best practices 89 Assign dedicated and empowered product owners to lead 21 development efforts 04 Doing the work 102 Involve end users early and often in software development efforts 24 Host an effective post-award kick-off meeting to energize 103 Consider tradeoffs in build-or-buy decisions, taking all factors 26 folks for the work to come into consideration Oversee Agile projects by measuring end user outcomes -
Use of Github As a Platform for Open Collaboration on Text Documents Justin Longo Tanya M
Use of GitHub as a Platform for Open Collaboration on Text Documents Justin Longo Tanya M. Kelley University of Regina Arizona State University Johnson-Shoyama Graduate School of Public Policy School of Public Affairs 3737 Wascana Parkway 411 N. Central Avenue, Suite 400 Regina, SK, Canada S4S 0A2 Phoenix AZ 85004-0687 306-585-5460 602-496-0457 [email protected] [email protected] ABSTRACT provides a platform for social collaboration on non-code artifacts. Recently, researchers are paying attention to the use of the As the uses and users of GitHub move beyond its core community software development and code-hosting web service GitHub for of developers, the present and potential impact on fields such as other collaborative purposes, including a class of activity referred social knowledge creation, open science, open collaboration and to as document, text, or prose collaboration. These alternative uses open governance warrants consideration of the conditions under of GitHub as a platform for sharing non-code artifacts represent which GitHub can facilitate collaboration in non-code domains. an important modification in the practice of open collaboration. Other open access platforms for collaboration certainly exist, We survey cases where GitHub has been used to facilitate including wikis, synchronous co-editing platforms like Google collaboration on non-code outputs, identify its strengths and docs, and centralized file sharing repositories like SharePoint. weaknesses when used in this mode, and propose conditions for However, GitHub includes unique features such as built-in social successful collaborations on co-created text documents. networking functions [6], back-end data capture and reporting [3], and principles of distributed version control and openness by Categories and Subject Descriptors virtue of the underlying Git architecture. -
Because Sustainability
Change Making Simplified Addressing technology- business transformation in the COVID-era Contents Foreword 03 Thriving on Data 36 Applying TechnoVision 73 Leveraging data and algorithms as an asset to Introduction 04 increase the "Corporate IQ". A Few More Things 84 TechnoVision and COVID-19 06 Process on the Fly 43 TechnoVision 2020 Team 88 Building, managing, and running processes that Simplify 11 match the dynamics of the digital outside world. About Capgemini 90 You Experience 50 Being Architects of Positive Futures 15 Creating seamless user experiences for decisive, Overview of TechnoVision 18 magical moments. We Collaborate 57 Invisible Infostructure 22 Tapping into the power of the connected and Evolving the IT Infrastructure into the simple, collaborative "everything". pluggable utility it was always supposed to be. Design for Digital 64 Applications Unleashed 29 Overarching design principles to be followed and Liberating the legacy application landscape and checked throughout the journey of becoming a unleashing the next generation of powerful, agile, Technology Business. cloud-based apps. Invisible Infostructure Applications Unleashed Thriving on Data Process on the Fly You Experience We Collaborate Design for Digital Applying TechnoVision Special Foreword Patrick Nicolet Group Executive Board Member and Group CTO “Future Thinking, Change Making” businesses to operate, retailers to sell and companies to deliver. While The theme of this edition is ‘Simplify’ because, in a world where data the value of traditional ‘safe’ commodities has dropped exponentially, seems to overwhelm us all, we recognize that technology should It’s a sobering thought that, only a few months ago, when we were the popularity of technology and technological companies has soared aim to make the lives of consumers, colleagues and citizens easier. -
A Collaborative Writing Approach to Wikis: Design, Implementation, and Evaluation
Issues in Informing Science and Information Technology Volume 8, 2011 A Collaborative Writing Approach to Wikis: Design, Implementation, and Evaluation Said Hadjerrouit University of Agder, Kristiansand, Norway [email protected] Abstract Wikis provide teachers with potentially significant opportunities for creating socially engaged tasks that require active student participation and collaboration. Wikis allow students to work to- gether to develop content on the web, giving them a sense of how writing can be carried out col- laboratively. Collaborative writing offer opportunities not only to practice literature review, aca- demic reading and writing, but also to stimulate reflection, knowledge sharing, and critical think- ing. However, despite the potential capabilities of wikis, true collaborative writing does not work by itself as the research literature clearly reveals. To foster collaborative writing, participation, and active involvement in wiki development, there is a need for a systematic approach to the con- struction of wikis. The aim of this paper is to allow students to develop wiki applications using a collaborative writing development approach based on rapid prototyping. The paper also reports on the evaluation of the approach by means of qualitative data collection and analysis methods. Finally, the implications of the approach for collaborative writing are critically discussed accord- ing to a set of requirements associated with software development considerations and pedagogical issues. Keywords: Collaborative writing approach, MediaWiki, rapid prototyping, wiki, social construc- tivism Introduction Wikis are increasingly gaining in popularity in educational settings because of the potential bene- fits they bring to teaching and learning (Clark & Mason, 2008; Fitch, 2007). From a technical point of view, users of wikis do not need any specific software. -
Touchable Code: Building a Multi-Touch IDE
Touchable Code: Building a multi-touch IDE Carina Neves Fonseca Thesis to obtain the Master of Science Degree in Telecommunications and Informatics Engineering Supervisors: Prof. Sandra Pereira Gama Tiago Simoes˜ Examination Committee Chairperson: Prof. Helena Isabel De Jesus Galhardas Supervisor: Prof. Sandra Pereira Gama Member of the Committee: Prof. Hugo Miguel Aleixo Albuquerque Nicolau September 2017 Acknowledgments My first acknowledgment goes to my project advisor Tiago Simoes.¯ I am really grateful for having the pleasure to work with such a wise person. Thank you for the incessant motivation in the most difficult moments and for all the help along this sinuous path. I also thank so much to my advisor Professor Sandra Gama and Eng. Sara Cruz for all support and their seamless help in keeping me motivated. I would like to express my profound gratitude to my family for their unconditional love and support. Last but not least, to all people that helped me grow as a person and were always there for me during the good and bad times in my life. To each and every one of you - thank you. i Abstract OutSystems is a rapid desktop application delivery platform that enables the development enterprise- grade web and mobile apps. One of the main tools in the platform is an IDE to develop applications, called Service Studio, currently only available as a desktop version. To follow the recent adoption of mo- bile devices, this dissertation presents an iPad version of the Service Studio, called OutSystems Touch whose goal is to allow OutSystems users to develop and test their applications’ user interface continu- ously on a mobile device, in a user-friendly way. -
Multi-Criteria Decision-Making in Software Production
Multi-Criteria Decision-Making in Software Production Siamak Farshidi SIKS Dissertation Serious No. 2020-35 The research reported in this thesis has been carried out under auspices of SIKS, the Dutch Research School for Information and Knowledge Systems. © 2020, Siamak Farshidi Multi-Criteria Decision-Making in Software Production ISBN: 978-90-393-7350-7 Multi-Criteria Decision-Making in Software Production Multi-criteria Besluitvorming in Softwareproductie (met een samenvatting in het Nederlands) Proefschrift ter verkrijging van de graad van doctor aan de Universiteit Utrecht op gezag van de rector magnificus, prof.dr. H.R.B.M. Kummeling, ingevolge het besluit van het college voor promoties in het openbaar te verdedigen op woensdag 2 december 2020 des morgens te 11.00 uur door Siamak Farshidi geboren op 8 augustus 1988, te Teheran, Iran Promotoren: Prof. dr. S. Brinkkemper Prof. dr. ir. H.A. Reijers Copromotor: Dr. S.R.L. Jansen This thesis was accomplished with financial support from NWO in the AMUSE project [project code 628.006.001]. Acknowledgments Undertaking this Ph.D. has been a truly life-changing experience for me, and it would not have been possible to do without the support and guidance that I received from many people. The entire list of people who encouraged me during my Ph.D. is pro- longed, whether within the research itself, forming a suitable environment, or even giving personal support. Probably, I will have forgotten to recall all names. First and foremost, I would like to thank Slinger Jansen. To me, Slinger was more than a supervisor. He was an inspiring and enthusiastic co-promoter who showed me the right course of action in all situations. -
Collaborative Writing with Web 2.0 Technologies: Education Students’ Perceptions
Journal of Information Technology Education: Volume 10, 2011 Innovations in Practice Collaborative Writing with Web 2.0 Technologies: Education Students’ Perceptions Cornelia Brodahl, Said Hadjerrouit, and Nils Kristian Hansen University of Agder, Kristiansand, Norway [email protected] [email protected] [email protected] Executive Summary Web 2.0 technologies are becoming popular in teaching and learning environments. Among them several online collaborative writing tools, like wikis and blogs, have been integrated into educa- tional settings. Research has been carried out on a wide range of subjects related to wikis, while other, comparable tools like Google Docs and EtherPad remain largely unexplored in the litera- ture. This work presents a case study investigating education students’ perceptions of collabora- tive writing using Google Docs and EtherPad. Both tools provide opportunity for multiple users to work on the same document simultaneously, have a separate space for written metacommuni- cation, and are promoted by software designers to be fairly intuitive to adopt without prior train- ing. The work investigates if perceptions depend on factors such as gender, age, digital compe- tence, interest in digital tools, educational settings, and choice of writing tool, and examines if the tools are easy to use and effective in group work. This paper focuses on quantitative results of survey questionnaires. Further qualitative analysis will be presented in a later paper. The theoretical framework is drawn from two learning theories, the social-constructivist learning theory and the community of practice, and their relationships to collaborative tools. Related re- search literature is characterized by a number of issues: positive elements of use, advantages of using Web 2.0 technologies, critical issues regarding the pedagogical value of Web 2.0, and the role of the teacher in using these technologies. -
A Social Collaborative Distributed Software Development Environment,” Has Been Reviewed in Final Form
A Social Collaborative Distributed Software Development Environment A Dissertation Presented in Fulfillment of the Requirements for the Degree of Doctor of Philosophy with a Major in Computer Science in the College of Graduate Studies University of Idaho By Hani Ahmad Bani-Salameh August 16, 2011 Major Professor: Dr. Clinton Jeffery Copyright © 2010-2011 Hani Bani-Salameh. All rights reserved. ii Authorization to Submit Dissertation This dissertation of Hani Ahmad Bani-Salameh, submitted for the degree of Doctor of Philosophy with a major in Computer Science and entitled “A Social Collaborative Distributed Software Development Environment,” has been reviewed in final form. Permission, as indicated by the signatures and dates given below, is now granted to submit final copies to the College of Graduate Studies for approval. Major Professor: Date: Dr. Clinton Jeffery Committee member: Date: Dr. Jim Alves-Foss Committee member: Date: Dr. Robert Rinker Committee member: Date: Dr. Barry Willis Department Administrator: Date: Dr. Gregory W. Donohoe Discipline’s College Dean: Date Dr. Larry A. Stauffer Final Approval and Acceptance by the College of Graduate Studies: Date: Dr. Jie Chen iii Abstract Software engineering is usually a team effort. Distributed software development needs real-time collaboration tools that help replicate the benefits of face-to-face meetings and support interaction among team members. Unfortunately, most of the tools that exist have limited capabilities, such as source code editing, and developers face collaboration and communication challenges in working with each other. Over the past decade software researchers have invented various development tools that integrate collaborative features. Unfortunately, most software developers still lack the right means and level of communication to coordinate their work and perform their tasks effectively, particularly in distributed settings. -
IADIS International Conference on Cognition and Exploratory Learning in Digital Age 2012
IADIS International Conference on Cognition and Exploratory Learning in Digital Age 2012 The IADIS International Conference on Cognition and Exploratory Learning in Digital Age was held in Madrid, Spain, October, 19- 21, 2012. The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a fast pace and affecting academia and professional practice in many ways. Paradigms such as just-in-time learning, constructivism, student-centered learning and collaborative approaches have emerged and are being supported by technological advancements such as simulations, virtual reality and multi-agents systems. These developments have created both opportunities and areas of serious concerns. This conference aimed to cover both technological as well as pedagogical issues related to these developments. Main tracks have been identified. However innovative contributions that do not easily fit into these areas will also are considered as long as they are directly related to the overall theme of the conference – cognition and exploratory learning in the digital age. The main tracks for submissions were: Acquisition of expertise, Assessing progress of learning in complex domains, Assessment of exploratory learning approaches, Assessment of exploratory technologies, Cognition in education, Collaborative learning, Educational psychology, Exploratory technologies (such as simulations, VR, i-TV and so on), Just-in-time and Learning-on-Demand, Learner Communities and Peer- Support, Learning Communities & Web Service Technologies, Pedagogical Issues Related with Learning Objects, Learning Paradigms in Academia, Learning Paradigms in Corporate Sector, Life-long Learning, Student-Centered Learning, Technology and mental models, Technology, learning and expertise and Virtual University.