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Tvpaint Animation 9 Pro Crack
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A Cloud-Based Extensible Avatar for Human Robot Interaction Enas Khaled Altarawneh a Thesis Submitted to the Faculty of Graduate
A CLOUD-BASED EXTENSIBLE AVATAR FOR HUMAN ROBOT INTERACTION ENAS KHALED ALTARAWNEH A THESIS SUBMITTED TO THE FACULTY OF GRADUATE STUDIES IN PARTIAL FULFILMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF SCIENCE GRADUATE PROGRAM IN ELECTRICAL ENGINEERING AND COMPUTER SCIENCE YORK UNIVERSITY TORONTO, ONTARIO FEBRUARY, 2019 c ENAS KHALED ALTARAWNEH, 2019 Abstract Adding an interactive avatar to a human-robot or human-machine interface requires the development of tools that animate the avatar so as to simulate an intelligent partner in the conversation. Although there has been considerable advancement in the development of cloud-based speech-to-text, text-to-speech and natural language understanding and generation, there exist few tools to support interactive avatar animation and modeling. This thesis addresses this issue. The human-robot interaction avatar developed here utilizes standard speech-to-text cloud-based software to perform generic speech-to-text mapping. This mapping provides support for continuous and active listen- ing that detects sound and reduces the surrounding noise participants. The speech to text module can be tuned to expected queries/commands from human operators thus enhancing the expected accuracy of the process and ensuring that the resulting text maps to pre-determined commands for the robot itself. The avatar's text-to-speech module combines a standard cloud-based or local text-to-speech generation system with a 3D avatar (puppet) whose animation is tied to the utterance being generated. Text messages pre- sented to the text-to-speech module are embedded within an XML structure that allows the user to tune the nature of the puppet animation so that different emotional states of the puppet can be simulated. -
The Efficiency Issues on the Animation Production Stages
THE EFFICIENCY ISSUES ON THE ANIMATION PRODUCTION STAGES WAN MUHAMMAD BIN WAN ABDUL AZIZ MASTER OF ART 2017 The Efficiency Issues On The Animation Production Stages by WAN MUHAMMAD BIN WAN ABDUL AZIZ A thesis submitted in fulfillment of the requirements for the degree of Master of Art Faculty of Creative Technology and Heritage UNIVERSITI MALAYSIA KELANTAN 2017 THESIS DECLARATION I hereby certify that the work embodied in this thesis is the result of the original research and has not been submitted for a higher degree to any other University or Institution. OPEN ACCESS I agree that my thesis is to be made immediately available as hardcopy or on-line open access (full text). EMBRAGOES I agree that my thesis is to be made available as hardcopy or on-line (full text) for a period approved by the Post Graduate Committee. Dated form___________ until _____________ CONFIDENTIAL (Contains confidential information under Official Secret Act 1972)* RESTRICTED (Contains restricted information as specified by the organization where research was done)* I acknowledge that University Malaysia Kelantan reserves the right as follows. 1. The thesis is the property of University Malaysia Kelantan. 2. The library of University Malaysia Kelantan has the right to make copies for the purpose of research only. 3. The library has the right to make copies of the thesis for academic exchange. ________________________ ___________________________ SIGNATURE SIGNATURE OF SUPERVISOR 850425-03-5219 DR NIK ZULKARNAEN BIN KHIDZIR Date: Date: i ACKNOWLEDGEMENT Author the opportunity to express the gracefully to Allah s.w.t for giving a strength to complete writing thesis. -
Türkiye'de Üretilen 3B Animasyonlarin Ve Sektör Sorunlarinin Animasyon Sektörü Çalişanlari Tarafindan Değerlendir
T.C. İSTANBUL KÜLTÜR ÜNİVERSİTESİ LİSANSÜSTÜ EĞİTİM ENSTİTÜSÜ TÜRKİYE’DE ÜRETİLEN 3B ANİMASYONLARIN VE SEKTÖR SORUNLARININ ANİMASYON SEKTÖRÜ ÇALIŞANLARI TARAFINDAN DEĞERLENDİRİLMESİ YÜKSEKLİSANS TEZİ Aslıhan ATABEK YILMAZ 1510090106 Anabilim Dalı: İletişim Tasarımı Programı: İletişim Tasarımı Tez Danışman: Doç. Dr. Okan ORMANLI MAYIS, 2019 T.C. İSTANBUL KÜLTÜR ÜNİVERSİTESİ LİSANSÜSTÜ EĞİTİM ENSTİTÜSÜ TÜRKİYE’DE ÜRETİLEN 3B ANİMASYONLARIN VE SEKTÖR SORUNLARININ ANİMASYON SEKTÖRÜ ÇALIŞANLARI TARAFINDAN DEĞERLENDİRİLMESİ YÜKSEKLİSANS TEZİ Aslıhan ATABEK YILMAZ 1510090106 Tez Danışman: Doç. Dr. Okan ORMANLI Jüri Üyeleri: Dr. Öğr. Üyesi Dide Akdağ SATIR Dr. Öğr. Üyesi Yüksel BALABAN MAYIS, 2019 ÖNSÖZ Bilgi toplumuna geçiş ile birlikte, geçmişte önemli olan pek çok sektör ve kavram yeniden tanımlanmış ve gerek toplumsal anlamda, gerekse endüstriyel anlamda dengeler daha çok bilişim teknolojileri lehine değişmiştir. Buradan hareketle animasyon sektörü her geçen gün artan önemi ve sektör büyüklüğü ile dünyada birçok ülkenin ilgisini çekmiştir. Ülkemizde de özellikle son yıllarda akademik anlamda da bu alana ilginin arttığını ifade etmek mümkündür. Bir sektör üzerinde iyileştirmelerin yapılması, sektörün sorunlarının tespit edilmesi, bunlara yönelik çözüm önerilerinin getirilmesi için, öncelikle mevcut durumun iyi bir şekilde analiz edilmesi ve ölçülmesi gerekir. “Ölçemediğiniz bir olguyu yönetemezsiniz” yaklaşımından hareketle, Türkiye’de animasyon sektöründe yapılacak tüm çalışmaların başında, yeterli ve geçerli bir ölçüm aracının gerekli olduğunu ifade etmek mümkündür. Bu nedenle yapılan bu araştırmada, sektörün çalışanları tarafından yapılan işlerin değerlendirilmesi ve sektör sorunlarının ölçülmesine olanak verecek bir ölçüm aracının geliştirilmesi amaçlanmıştır. Araştırmanın konu belirleme aşamasından kaynakları inceleme ve derleme aşamasına, sınırsız sabrı ile destek veren başta danışmanım Doç. Dr. Okan ORMANLI olmak üzere, emeği geçen herkese, ankete katılan tüm animasyon sektörü çalışanlarına teşekkürü borç bilirim. -
Make Video 3D Software
Make video 3d software MAGIX Movie Edit Pro Plus give users the ability easily to create 3D movies for an If you load footage from 3D cameras into the video editing program, these. If you wish to create 3D effects in your own movie project, there are a few things you If you load footage from 3D cameras into the video editing program, these. Free 3D Video Maker: Now you can make 3D video all by yourself! The program is extremely simple in its usage. Create a 3D video using just one source video. Upgrade your PC with the latest 3D editing software that allows you to create 3D pictures, convert 2D to 3D, edit 3D videos, and more. Make your movies epic with custom 3D titles, stunning effects and 3D When you're ready, export to your favorite video-editing software, complete with an. Movie Title Maker - 3D video Title Animation Software . be the difference will make me purchase this to. 3D ANIMATION AND MOVIE MAKING SOFTWARE - FREE DOWNLOAD . The information in this video is. Are you looking for best free 3D video players? Or, want a professional but easy to use program to make 3D movies? Or you just need some. If you're looking for a powerful and easy to use video editor program that's sure to meet just Easy to Edit, Create, Make high quality 2D/3D Videos/Movies. Create 3D Graphics with Xara 3D Maker 7, the easy to use 3D software from or video - and we guarantee there's no easier way to create them than Xara 3D. -
Best Easy Cartoon Animation Software
Best easy cartoon animation software Want to find out just how easy Moovly's 2D animation software is? Start here! The list of the best 2D animation software tools goes on. Which is the best 2d animation software program? Find out here. Take a minute and easily compare several top rated programs and see how. Here is a list of best Free Animation software 2D as well as 3D for It is easily the most versatile animation program in the 2D category and. Flash is a great program, but for business owners, marketers, and basic users it is just too much, and it is definitely NOT FREE animation software. PowToon is. download pencil 2d: BEST FREE ANIMATION SOFTWARE!!! (SIMPLE FOR BEGINNERS. The Best Free / Open Source Animation Software: 2D Animation level functionality, why are we featuring a simple stickman animation tool? With this one-for-all 2D animation software, anyone can easily turn any image into an animated character by using the free bone tools or character templates. 2D Animation Software – A Comprehensive List For . view a great piece of software that is not that well known, yet is fairly easy to get started with (we had. If you're just starting out, it may be best to familiarise yourself with 2D animation as it can be an easier software to run. Working in 2D will also. Whether you wanna make cool animations for YouTube, or 2D Flash is a very easy software to learn, though it takes time to master. The complete list of the best animation software out there, with detailed It's great for getting started with 2D animation, and though it's not meant for Flash is a very easy software to learn, though it takes time to master. -
Thesis Sci 2016 Lwabona Kweg
Multitouch-Based Collaborative Previsualisation for Computer Animation Kwegyir (Bilo) Lwabona MASTERS of SCIENCE Department of Computer Science University of Cape Town February 2016 supervised by A/Prof. James Gain & A/Prof. Patrick Marais University of Cape Town The copyright of this thesis vests in the author. No quotation from it or information derived from it is to be published without full acknowledgement of the source. The thesis is to be used for private study or non- commercial research purposes only. Published by the University of Cape Town (UCT) in terms of the non-exclusive license granted to UCT by the author. University of Cape Town Plagiarism Declaration I know the meaning of plagiarism and declare that all of the work in this thesis, save for that which is properly acknowledged, is my own. As per the plagiarism declaration policy in [37] the following points below have been acknowledged and are true. 1. I know that plagiarism is wrong. Plagiarism is to use another’s work and pretend that it is one’s own. 2. I have used the IEEE convention for citation and referencing. Each contribution to, and quotation in, this report from the works of other people has been attributed, and has been cited and referenced. 3. This project report is my own work. 4. I have not allowed, and will not allow, anyone to copy my work with the intention of passing it off as his or her own work.” 5. I acknowledge that copying someone else’s assignment or essay, or part of it, is wrong, and declare that this is my own work” Signature: i Acknowledgements Special thanks go to my supervisor, Associate Professor James Gain, and co-supervisor, Associate Professor Patrick Marais, for their support and guidance throughout the development of this project. -
View-Dependent Formulation of 2.5D Cartoon Models
Volume xx (200y), Number z, pp. 1–11 View-Dependent Formulation of 2.5D Cartoon Models T. Fukusato1 and A. Maejima2;3 1The University of Tokyo 2OLM Digital Inc. 3IMAGICA GROUP Inc. Abstract 2.5D cartoon models [RID10,KKT14,GMB15,CMG16] are methods to simulate three-dimensional (3D)-like movements, such as out-of-plane rotation, from two-dimensional (2D) shapes in different views. However, cartoon objects and characters have several distorted parts which do not correspond to any real 3D positions (e.g., Mickey Mouse’s ears), that implies that existing systems are not suitable for designing such representations. Hence, we formulate it as a view-dependent deformation (VDD) problem [CKB04, CKB07, KI13, Rad99], which has been proposed in the field of 3D character animation. The distortions in an arbitrary viewpoint are automatically obtained by blending the user-specified 2D shapes of key views. This model is simple enough to easily implement in an existing animation system. Several examples demonstrate the robustness of our method over previous methods. In addition, we conduct a user study and confirm that the proposed system is effective for animating classic cartoon characters. CCS Concepts • Computing methodologies ! Graphics systems and interfaces; 1. Introduction anchors. Rivers et al. does not argue how to handle the artistic dis- tortions in multi-view 2D drawings. Computer-assisted techniques known as three-dimensional (3D) character animation are widely used for improving the efficiency of Following the spirit of the recent work in enriching cartoon an- rotoscoping in the classic 2D cartoon. However, the cartoon draw- imation, we formulated 2.5D graphics with artistic distortions of ings are not bound to geometric precision and typically contain multi-view 2D drawings and developed a user interface to man- many subtle artistic distortions, such as changes in scale and per- ually design 2.5D cartoon models from scratch. -
Make Your Own Movie
FREE CD TWO HOURS 3DS MAX VIDEO TUTORIALS + SEXY V4 OUTFITS www.3DArtistonline.com Pages of expert 37 creative guides 08 Maya Create soft, draped fabrics that crease realistically CINEMA 4D Latest R11.5 release reviewed inside 3ds Max How to model a futuristic warrior fi gure 08 Vue How to compose Practical inspiration for the 3D community scenery for a photoreal e ect • Blender tutorial ISSUE 08 ISSUE MODERN 9 7 7 1 • Interview ISSN 1759-9636 7 INTERIORS 5 Extrude objects and 9 accurately fi t units 9 6 3 DESERT 0 0 7 • Feature DESIGNERS £6.00 0 Aussie crew, Red Cartel, making 8 movies, adverts and animation MAKE YOUR model fantasy Ultimate bridge Dragon gear V4 Studio/Poser DAZ for ts outfi Sexy OWN MOVIE • Vue tutorial Hard-surface modelling Hard-surface How game engines are being used to create CGI fi lms WOODLAND WATERWAY Create a peaceful stream, dense • Step-by-step Maya tutorial trees and masses of fl owers ON YOUR Composite FREE CD fast cars FREE DISC Integrating models into city scenes 2 HOURS VIDEO! • Your questions answered Stormy weather How to create large waves in Vue Plus: Red Cartel – Aussie VFX crew, 3dcom – arch vis for the masses Reviews: Argile 2, Google SketchUp Pro, training DVDs, CINEMA 4D R11.5 inside MASTER THE ART OF www.3DArtistonline.com HARD-SURFACE MODELLINGDiscover the ©techniques Imagine Publishing to Ltd model inorganic objects No unauthorised copying or distribution 001_3DA_08-cover.indd 1 22/1/10 13:10:21 Not just for dummies TM A clear, comprehensive series for people who want to start learning about iPhone, iPad, Mac, Android and Photoshop Also in this series Bookazines HIGH ST. -
Machinima: Entre a Narrativa E a Experimentação
UNIVERSIDADE DE SÃO PAULO PROGRAMA DE PÓS-GRADUAÇÃO INTERUNIDADES EM ESTÉTICA E HISTÓRIA DA ARTE Fernanda Albuquerque de Almeida Machinima: entre a narrativa e a experimentação São Paulo 2014 Fernanda Albuquerque de Almeida Machinima: entre a narrativa e a experimentação Dissertação apresentada ao Programa de Pós- graduação Interunidades em Estética e História da Arte da Universidade de São Paulo, para a obtenção do título de Mestre em Artes sob a orientação do profº. Artur Matuck. São Paulo 2014 AUTORIZO A REPRODUÇÃO E DIVULGAÇÃO TOTAL E PARCIAL DESTE TRABALHO, POR QUALQUER MEIO CONVENCIONAL OU ELETRÔNICO, PARA FINS DE ESTUDO E PESQUISA, DESDE QUE CITADA A FONTE. Catalogação da Publicação Biblioteca Lourival Gomes Machado Museu de Arte Contemporânea da Universidade de São Paulo Almeida, Fernanda Albuquerque de. Machinima : entre a narrativa e a experimentação / Fernanda Albuquerque de Almeida ; orientador Artur Matuck. -- São Paulo, 2014. 119 f. : il Dissertação (Mestrado – Programa de Pós-Graduação Interunidades em Estética e História da Arte) -- Universidade de São Paulo, 2014. 1. Cinema Experimental. 2. Arte Digital. 3. Arte Contemporânea. 4. Jogos de Computador. 5. Hackers. I. Matuck, Artur. II. Título. CDD 791.43 Nome: ALMEIDA, Fernanda Albuquerque de Título: Machinima: entre a narrativa e a experimentação Dissertação apresentada ao Programa de Pós- graduação Interunidades em Estética e História da Arte da Universidade de São Paulo, para a obtenção do título de Mestre em Artes sob a orientação do profº. Artur Matuck. Aprovada em: -
Reallusion and DAZ 3D Partner to Bring Real- Time Filmmaking, 3D Content to the Masses
FOR IMMEDIATE RELEASE Reallusion and DAZ 3D Partner to Bring Real- Time Filmmaking, 3D Content to the Masses Aspiring Filmmakers Will Now “Go Real-Time” with “Movies, Models and Motion” The Future Unfolds at SIGGRAPH 2007, August 7-9, Booth #1829 SAN DIEGO, CA, August 8, 2007—Reallusion, a leading-edge software developer providing Hollywood-like 3D moviemaking tools for PC and embedded devices, and DAZ 3D™, a market leader in 3D software and digital content creation, today announced a strategic partnership to bring real-time filmmaking and 3D content to the masses. Thanks to this partnership, users will be able to import content created in DAZ Studio™ or purchased from DAZ 3D’s deep library of professional content into iClone™, Reallusion’s popular and award-winning real-time filmmaking engine, using Reallusion’s recently released 3DXchange™ object conversion tool. The result will be a truly open filmmaking platform that will empower aspiring filmmakers of all stripes to, in the words of Reallusion’s theme for SIGGRAPH 2007, “Go Real-Time” with “Movies, Models and Motion.” "DAZ Studio and Reallusion's iClone is a powerful combination that connects our customers and DAZ 3D’s content library to a new era of real-time movie making powered by Reallusion's iClone,” said Dan Farr, CEO, DAZ 3D. “With iClone, users gain access to a robust application with community of more than 400K strong and a tool whose feature set of pre-loaded props and 3D scenes recently received a coveted 5-star review from C|NET.” “Reallusion is excited to support leading 3D creation tools like DAZ Studio,” added Charles Chen, CEO, Reallusion. -
Metadefender Core V4.14.0
MetaDefender Core v4.14.0 © 2018 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 12 Key Features of Metadefender Core 13 1. Quick Start with Metadefender Core 14 1.1. Installation 14 Operating system invariant initial steps 14 Basic setup 15 1.1.1. Configuration wizard 15 1.2. License Activation 20 1.3. Scan Files with Metadefender Core 20 2. Installing or Upgrading Metadefender Core 21 2.1. Recommended System Requirements 21 System Requirements For Server 21 Browser Requirements for the Metadefender Core Management Console 23 2.2. Installing Metadefender 23 Installation 23 Installation notes 24 2.2.1. Installing Metadefender Core using command line 24 2.2.2. Installing Metadefender Core using the Install Wizard 26 2.3. Upgrading MetaDefender Core 26 Upgrading from MetaDefender Core 3.x 26 Upgrading from MetaDefender Core 4.x 27 2.4. Metadefender Core Licensing 27 2.4.1. Activating Metadefender Licenses 27 2.4.2. Checking Your Metadefender Core License 34 2.5. Performance and Load Estimation 35 What to know before reading the results: Some factors that affect performance 35 How test results are calculated 36 Test Reports 36 Performance Report - Multi-Scanning On Linux 36 Performance Report - Multi-Scanning On Windows 40 2.6. Special installation options 45 Use RAMDISK for the tempdirectory 45 3. Configuring Metadefender Core 49 3.1. Management Console 49 3.2.