Description -= ISA SOUNDCARD OVERVIEW =An Incomplete
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Linux Sound Subsystem Documentation Release 4.13.0-Rc4+
Linux Sound Subsystem Documentation Release 4.13.0-rc4+ The kernel development community Sep 05, 2017 CONTENTS 1 ALSA Kernel API Documentation 1 1.1 The ALSA Driver API ............................................ 1 1.2 Writing an ALSA Driver ........................................... 89 2 Designs and Implementations 145 2.1 Standard ALSA Control Names ...................................... 145 2.2 ALSA PCM channel-mapping API ..................................... 147 2.3 ALSA Compress-Offload API ........................................ 149 2.4 ALSA PCM Timestamping ......................................... 152 2.5 ALSA Jack Controls ............................................. 155 2.6 Tracepoints in ALSA ............................................ 156 2.7 Proc Files of ALSA Drivers ......................................... 158 2.8 Notes on Power-Saving Mode ....................................... 161 2.9 Notes on Kernel OSS-Emulation ..................................... 161 2.10 OSS Sequencer Emulation on ALSA ................................... 165 3 ALSA SoC Layer 171 3.1 ALSA SoC Layer Overview ......................................... 171 3.2 ASoC Codec Class Driver ......................................... 172 3.3 ASoC Digital Audio Interface (DAI) .................................... 174 3.4 Dynamic Audio Power Management for Portable Devices ...................... 175 3.5 ASoC Platform Driver ............................................ 180 3.6 ASoC Machine Driver ............................................ 181 3.7 Audio Pops -
Recoil Windows Reference Card
Recoil ref card.qxd 7/5/99 10:59 AM Page 1 READ ME FIRST! Electronic Arts™ presents ® TABLE OF CONTENTS SYSTEM REQUIREMENTS ........................................................................ 2 DISK PREPARATION ................................................................................ 4 DIRECTX INSTALLATION NOTES ................................................................ 4 INSTALLING THE GAME: WINDOWS 95/98 ................................................ 6 Uninstalling/Re-installing the game .................................................... 8 INSTALLING THE GAME: DOS .................................................................. 9 PROBLEMS WITH YOUR SOFTWARE? ...................................................... 10 CD Problems .................................................................................. 10 Video Problems .............................................................................. 11 Memory Problems .......................................................................... 11 Sound Problems ............................................................................ 12 Modem Problems............................................................................ 12 Network Problems............................................................................14 Other Common Questions ................................................................16 USING THE ELECTRONIC DOCUMENTATION..............................................18 CONVERSION CREDITS / HINTS..............................................................19 -
Sound-HOWTO.Pdf
The Linux Sound HOWTO Jeff Tranter [email protected] v1.22, 16 July 2001 Revision History Revision 1.22 2001−07−16 Revised by: jjt Relicensed under the GFDL. Revision 1.21 2001−05−11 Revised by: jjt This document describes sound support for Linux. It lists the supported sound hardware, describes how to configure the kernel drivers, and answers frequently asked questions. The intent is to bring new users up to speed more quickly and reduce the amount of traffic in the Usenet news groups and mailing lists. The Linux Sound HOWTO Table of Contents 1. Introduction.....................................................................................................................................................1 1.1. Acknowledgments.............................................................................................................................1 1.2. New versions of this document.........................................................................................................1 1.3. Feedback...........................................................................................................................................2 1.4. Distribution Policy............................................................................................................................2 2. Sound Card Technology.................................................................................................................................3 3. Supported Hardware......................................................................................................................................4 -
Soundfont Player™ 1.0 Operation Manual
SoundFont Player™ 1.0 Operation Manual E-MU World Headquarters E-MU / ENSONIQ P.O. Box 660015 Scotts Valley, CA 95067-0015 Telephone: (+1) 831-438-1921 Fax: (+1) 831-438-8612 www.soundfont.com www.emu.com SoundFont Player™ 1.0 Operation Manual E-MU World Headquarters E-MU / ENSONIQ P.O. Box 660015 Scotts Valley, CA 95067-0015 Telephone: (+1) 831-438-1921 Fax: (+1) 831-438-8612 Internet: www.soundfont.com www.emu.com SoundFont Player Operation Manual Page 1 This manual is © 2001 E-MU / ENSONIQ. All Rights Reserved Legal Information The following are worldwide trademarks, owned or exclusively licensed by E-mu Systems, Inc, dba E-MU / ENSONIQ, registered in the United States of America as indicated by ®, and in various other countries of the world: E-mu®, E-mu Systems®, the E-mu logo, Ensoniq®, the Ensoniq logo, the E-MU / ENSONIQ logo, Orbit The Dance Planet, Planet Phatt The Swing System, Proteus®, SoundFont®, the SoundFont logo, SoundFont Player,. Sound Blaster and Creative are registered trademarks of Creative Technology Ltd. Audigy, Environmental Audio, the Environmental Audio logo, and Environmental Audio Extensions are trademarks of Creative Technology Ltd. in the United States and/or other countries. Windows is a trademark of Microsoft Corporation in the United States and/or other countries. All other brand and product names are trademarks or registered trademarks of their respective holders. SoundFont Player Operation Manual Page 2 Table of Introduction ...................................................................................6 -
Sound Blaster AWE 32/64 HOWTO
Sound Blaster AWE 32/64 HOWTO di Marcus Brinkmann < [email protected] > v1.2, 11 gennaio 1998, tradotto il 2 agosto 1998 Questo documento descrive come installare e configurare una Soundblaster 32 (SB AWE 32, SB AWE 64) della Creative Labs inc. sotto Linux utilizzando l’Awe Sound Driver Extension scritto da Takashi Iwai. Viene trattato inoltre l’utilizzo di tools e player particolari per la serie AWE della SB. Il sistema operativo di riferimento utilizzato per questo HOWTO `eDebian GNU/Linux System, ma dovrebbe funzionare su ogni altra distribuzione Linux. Traduzione di Samuele Tonon< Samuele Tonon > Contents 1 Introduzione 2 1.1 Ringraziamenti ............................................ 2 1.2 Nota per la versione italiana ..................................... 2 1.3 Politica di distribuzione ....................................... 2 2 Prima di iniziare 3 2.1 Introduzione .............................................. 3 2.2 Note generali sulle schede SB AWE ................................. 3 2.3 Note sulle schede PnP (Plug and Play) ............................... 3 2.4 Note generali sul caricamento dei moduli del kernel ........................ 4 2.5 Note generali sui driver sonori del kernel .............................. 4 3 Come installare il supporto SB AWE per il suono 5 3.1 Requisiti ................................................ 5 3.2 Iniziamo ................................................ 5 3.3 Compilare il kernel .......................................... 6 3.4 Riavvio ............................................... -
Foundations for Music-Based Games
Die approbierte Originalversion dieser Diplom-/Masterarbeit ist an der Hauptbibliothek der Technischen Universität Wien aufgestellt (http://www.ub.tuwien.ac.at). The approved original version of this diploma or master thesis is available at the main library of the Vienna University of Technology (http://www.ub.tuwien.ac.at/englweb/). MASTERARBEIT Foundations for Music-Based Games Ausgeführt am Institut für Gestaltungs- und Wirkungsforschung der Technischen Universität Wien unter der Anleitung von Ao.Univ.Prof. Dipl.-Ing. Dr.techn. Peter Purgathofer und Univ.Ass. Dipl.-Ing. Dr.techn. Martin Pichlmair durch Marc-Oliver Marschner Arndtstrasse 60/5a, A-1120 WIEN 01.02.2008 Abstract The goal of this document is to establish a foundation for the creation of music-based computer and video games. The first part is intended to give an overview of sound in video and computer games. It starts with a summary of the history of game sound, beginning with the arguably first documented game, Tennis for Two, and leading up to current developments in the field. Next I present a short introduction to audio, including descriptions of the basic properties of sound waves, as well as of the special characteristics of digital audio. I continue with a presentation of the possibilities of storing digital audio and a summary of the methods used to play back sound with an emphasis on the recreation of realistic environments and the positioning of sound sources in three dimensional space. The chapter is concluded with an overview of possible categorizations of game audio including a method to differentiate between music-based games. -
How to Create Music with GNU/Linux
How to create music with GNU/Linux Emmanuel Saracco [email protected] How to create music with GNU/Linux by Emmanuel Saracco Copyright © 2005-2009 Emmanuel Saracco How to create music with GNU/Linux Warning WORK IN PROGRESS Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is available on the World Wide Web at http://www.gnu.org/licenses/fdl.html. Revision History Revision 0.0 2009-01-30 Revised by: es Not yet versioned: It is still a work in progress. Dedication This howto is dedicated to all GNU/Linux users that refuse to use proprietary software to work with audio. Many thanks to all Free developers and Free composers that help us day-by-day to make this possible. Table of Contents Forword................................................................................................................................................... vii 1. System settings and tuning....................................................................................................................1 1.1. My Studio....................................................................................................................................1 1.2. File system..................................................................................................................................1 1.3. Linux Kernel...............................................................................................................................2 -
Cover Rather Than As Inert and Foreign Devices Ensoniq Clinic Dates
" . [figF-I-‘-ti; _| "| " '4 | T | -| ile- The independent New Magazine for Ensonlq User! Personullzlng Your KT-76 or KT-B8 Robby Herman I-‘ersonalixing Your KT-To or KT-B8 Robby Berrrtan .................................... cover rather than as inert and foreign devices Ensoniq Clinic Dates ................................. 3 of metal, plastic and silicon. Have you ‘Wavetable Wrangling on the SQ,il{S,+'KTs Jefilettan .................................................. 5 tailored your KT-To or KT-88 to your way of doing things yet? While we don't TS-lfli12 CD-ROM Compatibility — Part H Anthony Ferrara ........................................ 6 get to change the display colors, there Lightshieltl for Ensoniq Keyboards are a host of other useful options En- Mike Knit ................................................... ‘I soniq offers to make your KT feel like TS Hackerpatch ‘Winner home. Let’s discuss them. Sam Mime ................................................ .. DP Stuff — Either Reverbs Just so we‘re all experiencing the same Ray Legniai .............................................. ID thing, press the Select Sound button. Loop Modulation for the EPSIASR You may have to press Bank a few times Jack Schiejfer .......................................... 13 until there’s a dinky “r” in the upper Sampler Hackerpatch: Industrial Bass left-hand comer of the display. Now Tarn Shear . ............................................... 14 Yesterday I got a new waveform editor press the button above the 0 and then the Optimizing Your Synthesizer Palette for my Mac. It’s a beautifully fu.nction- button below the 4 to select ROM Sound Pat Fin.-e:'gan ............................................ 15 ing program -- great new features and D4, Big Money Pad. (You want to make SQIKSIKT Sounds: Trumpets no crashes so far. Thumbs up. And like big money, don’t you? Sure, we all do.). -
Linux Hardware Compatibility HOWTO Linux Hardware Compatibility HOWTO
Linux Hardware Compatibility HOWTO Linux Hardware Compatibility HOWTO Table of Contents Linux Hardware Compatibility HOWTO........................................................................................................1 Patrick Reijnen, <[email protected] (remove both "antispam.")>..1 1.Introduction...........................................................................................................................................1 2.Computers/Motherboards/BIOS...........................................................................................................1 3.Laptops..................................................................................................................................................1 4.CPU/FPU..............................................................................................................................................1 5.Memory.................................................................................................................................................1 6.Video cards...........................................................................................................................................2 7.Controllers (hard drive).........................................................................................................................2 8.Controllers (hard drive RAID)..............................................................................................................2 9.Controllers (SCSI)................................................................................................................................2 -
Contents: Sound Blaster Live! Value Sound Card User's Guide
Contents: Sound Blaster Live! Value Sound Card User's Guide Sound Blaster Live! Value Sound Card User's Guide Safety Instructions Introduction Setup Using the Sound Card Software Troubleshooting Specifications Internal Connectors Regulatory Information in this document is subject to change without notice. © 1998-2000 Creative Technology Ltd. All rights reserved. Trademarks used in this text: Sound Blaster and Blaster are registered trademarks, and the Sound Blaster Live! logo, the Sound Blaster PCI logo, EMU10K1, E-mu Environmental Modeling, Environmental Audio, Creative Multi Speaker Surround, and DynaRAM are trademarks of Creative Technology Ltd. in the United States and/or other countries. E-Mu and SoundFont are registered trademarks of E-mu Systems, Inc. Microsoft, Windows, and Windows NT are registered trademarks of Microsoft Corporation. Other trademarks and trade names may be used in this document to refer to either the entities claiming the marks and names or their products. Creative Technology Ltd. disclaims any proprietary interest in trademarks and trade names other than its own. This product is covered by one or more of the following U.S. patents: 4,506,579; 4,699,038; 4,987,600; 5,013,105; 5,072,645; 5,111,727; 5,144,676; 5,170,369; 5,248,845; 5,298,671; 5,303,309; 5,317,104; 5,342,990; 5,430,244; 5,524,074; 5,698,803; 5,698,807; 5,748,747; 5,763,800; 5,790,837. Version 1.00 July 2000 file:///C|/Terrys/index.htm [1/2/2001 1:47:24 PM] Using the Sound Card: Sound Blaster Live! Value Sound Card User's Guide Back to Contents Page -
Notes on SF2/DLS
Notes on Implementing SF2/DLS Sound Synthesis Daniel R. Mitchell © 2014 Daniel R. Mitchell, All Rights Reserved This document contains copyrighted material and may not be reproduced or distributed in any form without the written permission of the copyright holder. Permission is granted to duplicate, distribute, and implement designs based on this document for any use as long as the copy gives credit to the creator, Daniel R. Mitchell. Sound Bank Instruments SF2 and DLS share a common synthesis model. We will call this a sound bank instrument. A sound bank instrument uses a collection of wavetables and articulation data to define the parameters to the synthesizer. Instrument Overview The top-level structure of a sound bank instrument is shown below. Pitch Wavetable Filter Volume Pan A wavetable oscillator is used to generate the audio signal, which is then passed through a low-pass filter, amplifier and pan control. This is a very generic synthesis structure and can potentially support multiple synthesis algorithms, including additive, subtractive, and sample playback. Typically, only recorded sound playback is used, implemented using a multi-period oscillator with separate transient and steady-state sections. However, a wavetable can be calculated using any of the methods shown in the chapter on complex waveforms, and then added to a sound bank. Each synthesis parameter is a combination of initialization values, internal unit generators, and MIDI channel voice and controller values. Four unit generators are available as inputs to the synthesis parameters. 1. Volume EG 2. Modulation EG 3. Vibrato LFO 4. Modulation LFO Note that DLS1 does not include the modulation LFO. -
Sound Blaster® Xfitm Testing Methodology & Results for RMAA V5.5
Sound Blaster® Xfitm Testing Methodology & Results For RMAA v5.5 Sound Blaster® X-Fi® RMAA Testing Methodology and Results July 2005 Products furnished by Creative are believed to be accurate and reliable. However, Creative reserves the right to make changes at any time, in its sole discretion, to the products. CREATIVE DISCLAIMS ALL EXPRESS OR IMPLIED WARRANTIES FOR THE PRODUCTS PROVIDED HEREUNDER, INCLUDING WITHOUT LIMITATION THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, NOR DOES IT MAKE ANY WARRANTY FOR ANY INFRINGEMENT OF PATENTS OR OTHER RIGHTS OF THIRD PARTIES WHICH MAY RESULT FROM THE PRODUCTS. Creative assumes no obligation to correct any errors contained in the products provided hereunder or to advise product users of any correction if such be made. Customers are advised to obtain the latest version of product specification, and Creative gives no assurance that Creative’s products are appropriate for any application by any particular customer. Creative products are not intended for use in life support appliances, devices, or systems. Released by Product Business Dept. - Audio/VLSI Product Group, Creative Technology Ltd. Copyright ©2003 Creative Technology Ltd. All rights reserved. The Creative logo, Sound Blaster, the Sound Blaster logo, Sound Blaster Live!, Sound Blaster Audigy, Sound Blaster X-Fi, Creative Inspire, Creative WaveStudio, Creative MediaSource, EAX, ADVANCED HD, EAX ADVANCED HD™ and the EAX ADVANCED HD logo, CMSS-3D, OpenAL and Smart Volume Management are trademarks or registered trademarks of Creative Technology Ltd. in the United States and/or other countries. E-MU and SoundFont are registered trademarks of E-MU Systems, Inc.