Secondary School Lesson Plans www.surreycricketboard.org HOMEWORK

Pupils should be able to name and explain the Pupils should be able to name and correctly Ten Modes of Dismissal in cricket:- place the positions:-

1. Bowled 2. 3. LBW 4. Out 5. Stumped 6. Hit 7. Obstructing the Field 8. Handled the 9. Hit Ball Twice 10. Timed out

PUPIL LEARNING OBJECTIVES

GOLD – All 10 SILVER – 7-9 BRONZE – 5-6

PUPIL LEARNING OBJECTIVES

GOLD – More than 15 SILVER – 10-14 BRONZE – 5-9 Pupils should be able to recognise Signals:- Pupils should be able to understand the LBW law:-

PUPIL LEARNING OBJECTIVES PUPIL LEARNING OBJECTIVES GOLD – 10-12 SILVER – 7-9 GOLD – 4-5 BRONZE – 4-6 SILVER – 2-3 BRONZE – 1

Pupils should be able to explain the role of the umpire:-

1. Two on field umpires 4. Square leg umpire judges stumpings and run outs

2. One at the bowler’s end, one at square leg 5. At the end of each (the umpire counts the 6 ), the umpires change position. 3. Bowler’s end umpire makes decisions on lbw appeals, no balls, wides and leg byes. 6. The umpires indicate no balls, byes, leg byes, wides, boundaries and sixes to the scorers, who keep a running total of the runs scored.

PUPIL LEARNING OBJECTIVES

GOLD – 6 SILVER – 4-5 BRONZE – 2-3 Lesson 1 High Catching & Front Foot

Warm up – Catch & Clap (15 mins) Coaching Point: Two ways to catch a high ball. Hands Each pupil has an incrediball or cricket ball which they must pointing upwards and catching the ball just above the eye throw up in the air, clap while the ball is in the air as many times line or hands in the traditional “cup” catching just below the eye line. as they can and catch the ball when it comes down. OBJECTIVES • Acquiring & Developing skill QUESTIONS • Understanding how to catch a high catch Q: What must you remember when catching a high catch? PUPIL LEARNING OBJECTIVE A: Get into position early and have a solid base. Hands should be pointing upwards or in a traditional cup. Watch • GOLD – Complete 12 claps or more the ball. Cushion into body. • SILVER – Complete 8-11 claps • BRONZE – Complete less than 7 claps

Activity – 6 Game (30 mins) Coaching Point: Hands together on the bat handle with the Introduce how to hold a bat and how to stand in front of the two “vs” lined up down the back of the bat. stumps. Split the group into – a batting team and a team. Our stance should have toes level roughly over middle The batting team take it in turns to hit the three balls off of the standing sideways on facing the bowler. three towards the fielders who have to stay a safe distance Backswing should be around stump high and over the back. stumps or over first/second slip, not behind the body.

Front foot moves forward towards the ball leading with the Two batters strike a once, one hitting one way, and one the other. shoulder and head over the ball. The ball must be hit forwards in a front foot drive. QUESTIONS OBJECTIVES The fielders may not move until the 6 balls have been hit off the Q: Which way should be ball be hit? 6 tees. When they have been they must replace all the balls and • Acquiring & Developing skill A: Forwards tees to their original position while the two batters run between • Understanding how to play a front foot drive the . Q: Which fielding positions in cricket might we be PUPIL LEARNING OBJECTIVES hitting towards?

The runs are counted and the batters stop when all the balls and • GOLD – Complete 6 runs or more A: Mid-on, Mid-off tees are successfully returned. The next two batters then go. The • SILVER – Complete 4-5 runs • BRONZE – Complete less than 4 runs winners are the team with the most runs. Q: Why do we have our head over the ball when we hit it and why is that important?

A: To keep the ball on the ground so we don’t get caught out Cool-Down – Boxes/Squares (15 mins)

Split the group into 4 teams of around 7-8 players and set up 4 equal size boxes for the teams to stand in.

Players may throw the ball underarm from their box into any other box. If their throw does not make a box, the thrower is out and has to leave the square. If their throw is accurate, a player inside the box must make a catch. If the ball hits the ground inside the box the nearest player, or the one who dropped the catch, must leave the box. The game continues until only one team has a player of players OBJECTIVES QUESTIONS remaining. • Acquiring & Developing skill Q: How should the ball be thrown? • Improve catching skills The game can be varied by type of ball, distance between boxes, • Decision making A: Underarm/overarm (according to your rules) under arm or over arm throws, minimum height of throw (e.g. • Devising tactics teacher height or above). Q: What must the team receiving the ball do? PUPIL LEARNING OBJECTIVES A: Prevent the ball from hitting the ground in their • GOLD – Last two players left in a square square • SILVER – 3rd-4th last player left in a square • BRONZE – Earlier exit from square Lesson 2 Run Outs & Running between the wickets Warm up – Running between the wickets Relay (15 mins)

Split the group into equal teams and set up as above.

The first player runs with a bat from their starter cone to the first set of Coaching Point: Stretch out to reach the , staying cones (crease) and then back and then the second set and back and low, and run the bat along the ground to just over the third set and back and then hands over to the next player. crease. PUPIL LEARNING OBJECTIVES The distance between the cones can be varied according to type and • I know how to run between the wickets age group. QUESTIONS

Repeat once if time. OBJECTIVES Q: What do you need to do when approaching the crease while running? • Acquiring & Developing skill Activity – Run the Batter Out (30 mins) • Understanding running between the wickets A: Stretch out and run the bat along the ground

Split the group into teams (for large classes 2 games can be run at once) – a batting team and a bowling team.

PUPIL LEARNING OBJECTIVES The first batter stands in a normal batting stance in front of his/her GOLD – Complete three runs and three run outs stumps and shouts “yes” and aims to run a two. SILVER – Complete two runs and two run outs BRONZE – Complete one run and one run out

On the shout of yes, the fielder standing next to another set of QUESTIONS stumps runs to try to pick the ball off the cone and throw it back overarm to the wicketkeeper behind the stumps and run the batter Q: How do you pick up the ball in the field? out. A: Place your throwing foot next to the ball, pick up OBJECTIVES with your throwing hand, turn point and throw at the target. If the batter is out they are out of the game. If they are in the team • Acquiring & Developing skill • Practising running between the wickets Q: Where should you aim your throw? scores a run and the batter goes to the back of the line. • Pick up and overarm throw • Catching (wicket keeper) A: Over the top of the stumps for the wicketkeeper The game continues until all the batters are out or until a set • Understand & perform a run out to catch. amount of time has passed (approx. 15 minutes). Coaching Point: Fielder should pick the ball outside their “throwing foot”, i.e. the foot on the same side as the hand they throw with. Throwing arm should be high with non- The teams then swap over and the second team tries to better the throwing arm pointing towards the target. first team’s score. Wicketkeepers stand behind the stumps with hands ready to catch the ball. The game can be made more difficult or easier by changing the length of the two areas for batters and/or fielders. Activity – Run the Batter Out (30 mins)

Split the group into teams (for large classes 2 games can be run at once) – a batting team and a bowling team. PUPIL LEARNING OBJECTIVES

The first batter stands in a normal batting stance in front of GOLD – Complete three runs and three run outs SILVER – Complete two runs and two run outs his/her stumps and shouts “yes” and aims to run a two. BRONZE – Complete one run and one run out

On the shout of yes, the fielder standing next to another set QUESTIONS of stumps runs to try to pick the ball off the cone and throw Q: How do you pick up the ball in the field? it back overarm to the wicketkeeper behind the stumps and A: Place your throwing foot next to the ball, pick up run the batter out. OBJECTIVES with your throwing hand, turn point and throw at the target. • Acquiring & Developing skill If the batter is out they are out of the game. If they are in • Practising running between the wickets Q: Where should you aim your throw? the team scores a run and the batter goes to the back of the • Pick up and overarm throw • Catching (wicket keeper) A: Over the top of the stumps for the wicketkeeper line. • Understand & perform a run out to catch.

Coaching Point: Fielder should pick the ball outside their The game continues until all the batters are out or until a set “throwing foot”, i.e. the foot on the same side as the hand amount of time has passed (approx. 15 minutes). they throw with. Throwing arm should be high with non- throwing arm pointing towards the target. The teams then swap over and the second team tries to Wicketkeepers stand behind the stumps with hands ready to catch the ball. better the first team’s score.

The game can be made more difficult or easier by changing the length of the two areas for batters and/or fielders. Cool-Down – Hit the Stumps (15 mins)

Split the group into teams of no more than 4 players per side and set up a number of matches as above, according to the Coaching Point: Throwing arm should be high with non- throwing arm pointing towards the target. number of teams. Aim should be towards the base of the stumps.

The idea of the game is to throw the ball from the coned Long barrier is performed by dropping the non-throwing leg area to hit the stumps in the middle. A hit scores 10 points. down at the front so the knee is touching the throwing foot at the back creating an elongated barrier so the ball cannot If the thrower misses the stumps, the team may still score pass through. points by the ball going through the other team’s coned area. This scores 4 points. OBJECTIVES QUESTIONS

The game continues for a set amount of time and the teams • Acquiring & Developing skill Q: When do you attempt a Direct Hit instead of • Practising overarm throwing to perform a direct hit aiming to throw to the person behind the stumps? can be swapped over every so often to create a round robin • Learn how to perform a long barrier type effect to determine the overall winning team. A: When there is only time to get them out with a direct hit or where there is no player behind the stumps. PUPIL LEARNING OBJECTIVES Q: When trying to get a direct hit where do you aim GOLD – Complete 5+ hits on the stumps and why? SILVER – Complete 3-4 hits BRONZE – Complete 1-2 hits A: The base because if you are short or a bit high there is still a chance you could hit the stumps.

Q: When do you perform a long barrier and why?

A: When you are fielding in the and the ball is coming quickly towards you so you can stop it from going past you or go for a (4 runs). Lesson 3 Run Outs & Running between the wickets

Warm up – Under Arm Relay (15 mins)

Split the group into equal teams and set up as above. OBJECTIVES

The first player goes behind the stumps and acts as • Acquiring & Developing skill • Understanding how to stop and attack a moving ball wicketkeeper rolling the ball out along the ground to the fielder who runs in attacking the ball stopping it and picking it up with one movement and throwing underarm at the Coaching Point: Stay low, pick up ball by outside of throwing target. PUPIL LEARNING OBJECTIVES foot with fingers pointing downwards and palm towards the target, keeping low, follow through with the throwing arm I know how to attack the ball and hit the target with an towards the target. Weaker players can be encouraged to pick the ball up with underarm throw. two hands if necessary. Repeat once if time. QUESTIONS

Q: Where should you aim at the stumps and why?

A: At the base to reduce the chance of missing. Activity – Target Bowling (35-40 mins)

Introduce the group to how to hold a cricket ball (using an

Incrediball with a clear seam). Ensure the group can bowl QUESTIONS with a straight arm. For those struggling with the movement Where should you aim when you bowl and why? from start to completion allow them to start with their bowling Q: arm straight back horizontally to their body with front arm A: Just outside off stump on a good length not too short and not too full. Batters at this level tend to bent towards the target. be strong on the leg side and so will find it more difficult to score runs on the off side and may get themselves out even if the ball isn’t going to git Split the group into teams set up as above with cones as a PUPIL LEARNING OBJECTIVES the stumps. target on a good length. Teams aim to bowl the ball directly GOLD – Hit the cones 75% of the time Q: What is a wide ? on top of the cones. Each team takes it in turn to bowl a SILVER – Hit the cones 50% of the time ball. BRONZE – Hit the cones 25% of the time A: It is a wide if the batter cannot play a normal cricket shot to hit the ball because it is too far Coaching Point: Grip the ball lightly not “wedged” in the away from them. Stronger groups can have fewer cones to aim at. back of the hand. Keep the bowling arm straight. Q: When is it a no ball? OBJECTIVES A: (1) When the bowler’s front foot isn’t party • Acquiring & Developing skill grounded behind the front line. • Understanding how to bowl “seam” (2) If the ball is over the batter’s waist height • Understanding how to hold the ball without bouncing. • Understanding where to aim and why and how to bowl (3) If the ball bounces more than twice straight with a straight arm (4) If there are three or more fielders behind square on the leg side.

Cool-Down – High Catch Eliminator (5-10 mins)

Line the class up in a straight line.

PUPIL LEARNING OBJECTIVES Coaching Point: Hands pointing upwards and catching Invite each pupil to come forward individually and hit or throw an above the eye line or traditional cup shape catching on or Incrediball or hard ball up in the air for them to catch. GOLD – Three or more catches before drop below the eye line. Head still, solid base in position under SILVER – Two catches before drop ball as early as possible. BRONZE – One catch before drop If they drop it, they are out. If they catch it they go to the end of the line for the next round. OBJECTIVES • Acquiring & Developing skill Continue until just one player is left. If sufficient time make each • High catching under pressure throw or hit progressively difficult. Lesson 4 Close Catching & Back Foot Batting

PUPIL LEARNING OBJECTIVES

Warm up – Close Catching & Defensive Play (15 mins) • I know how to play a defensive shot to protect my wicket and not get caught Create a circle of cones with a fielder on each cone a short distance away from the batter. PUPIL LEARNING OBJECTIVES

Teacher or pupil throws a ball overarm towards the GOLD – Survive all 6 balls batter who must play a forward or backward defensive shot SILVER – Survive 4 balls BRONZE – Survive 2 balls and (a) play it gently enough so the ball does not roll out of the circle and (b) does not get caught by a fielder. Fielders may catch one hand one bounce but must not leave their Coaching Point: Keep bat and pad (leg) close together when cone until the batter has hit the ball. playing forward. Play with soft hands so the ball does not travel far after striking. OBJECTIVES Each batter gets 6 balls unless they are out caught or bowled. • Acquiring & Developing skill • Understanding how to play a ball with soft hands • Understanding how to catch close to the wicket Activity – Cut & Pull Shots (30 mins) OBJECTIVES

Split the group into two matches with cones set up for • Acquiring & Developing skill • Understanding when & how to play attacking shots off fielding positions square of the wicket. the back foot • PUPILUnderstanding LEARNING OBJECTIVES how to avoid hitting the ball in the air Teacher feeds the ball over arm short of a length and batters CoachingGOLD – 50 Point: or more Move points back and across the stumps with have to play the appropriate shot to the ball which may either weightSILVER over – 25 the or moreball to points keep it on the ground not in the air. be a cut shot, pull shot or backwards defensive. BRONZE – 15 or more points QUESTIONS

Pupils receive 5 points for executing a correct shot. They Q: Which shot would you play to a short delivery receive an additional 5 points for hitting the ball along the outside of the off stump? ground past the fielders. Fielders receive 5 points if they A: Cut shot stop it from going through and 10 points if they catch it. Q: Which shot would you play to a short delivery outside of the leg stump?

Each batter receives 6 balls. A: Pull shot

Cool-Down – Long Barrier Game (10 mins) OBJECTIVES Coaching Point: Non-throwing leg goes down to the ground at the front with knee touching throwing foot. Non-throwing arm points • Acquiring & Developing skill towards target and throwing arm should remain high. Players line up along a boundary line/semi-circle. • Stopping boundary hits under pressure

PUPIL LEARNING OBJECTIVES Teacher hits or throws an Incrediball or hardball out to simulate a boundary hit and pupils must stop the ball from GOLD – Three long barrier stops before end of session SILVER – Two long barrier stops before end of session going over the boundary using a long barrier and then return BRONZE – One long barrier stops before end of session the ball to the teacher. Lesson 5 Pupil Driven Warm-up & Match Play

Warm up – Pupil Driven Fielding Warm-up (15 mins)

Split pupils into groups of around 4-6 and ask them each to set up and demonstrate their own fielding warm-up based on knowledge acquired so far. OBJECTIVES PUPIL LEARNING OBJECTIVES

• Demonstrating skill & knowledge GOLD – Multi-skill, Active & Inclusive Drill They should have access to stumps, balls, cones, bibs and a bat. • Understanding how to set up a fielding based warm-up SILVER – 2 of the 3 above BRONZE – 1 of the 3 above They warm-up should demonstrate practice of a skill or ideally more than one skill, be active and inclusive.

It should include relevant coaching points which should be clearly demonstrable.

Activity – Indian Street Cricket (45 mins) OBJECTIVES

Split the group into two teams and number each player on • Acquiring & Developing skill each team, e.g. 1-15. Set up two cricket matches with a shared • Understanding how to play a cricket match boundary in the middle.

A teacher takes each match.

Teams bat on one pitch and field on the other. Fielders rotate clockwise in the field. An Incrediball is used and batters should wear a box and gloves ideally.

When a batter is dismissed he or she swaps with the next number batter who is fielding on the other pitch and takes their place in the field.

Matches are scored like normal cricket matches except both are happening simultaneously. Lesson 6 Pupil Driven Warm-up & Match Play

Warm up – Pupil Driven Bowling Warm-up (15 mins)

Split pupils into groups of around 4-6 and ask them each to OBJECTIVES PUPIL LEARNING OBJECTIVES set up and demonstrate their own bowling warm-up based on • Demonstrating skill & knowledge GOLD – Multi-skill, Active & Inclusive Drill knowledge acquired so far. • Understanding how to set up a bowling based warm- SILVER – 2 of the 3 above up BRONZE – 1 of the 3 above They should have access to stumps, balls and cones.

They warm-up should demonstrate as many skills of bowling as possible be active and inclusive.

It should include relevant coaching points which should be clearly demonstrable.

OBJECTIVES Activity – Countdown Cricket (45 mins) • Acquiring & Developing skill • Understanding how to play a limited time cricket Split the group into two teams. match and play under pressure • Understand and demonstrate some match related tactics Each team has 20 minutes to bat. Two bowlers line up to bowl • Be able to demonstrate learned techniques, e.g. line & with a ball each and the first bowler bowling as soon as the ball is length, attacking & defensive batting, create a batting dead and batters are ready. order, place fielders (using correct names)

Once they’ve bowled a ball the bowler moves round one place clockwise in the field. Every time a batter crosses and ends at the non-striker’s end, they swap with the next batter. If a batter s out, they are out and may not return.

The innings continues until 20 minutes have elapsed or all batters are out and then the teams switch.