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Bab Ii Meme Internet Dan Perannya Dalam Literasi
50 BAB II MEME INTERNET DAN PERANNYA DALAM LITERASI MEDIA 2.0 Pada Bab 2 ini peneliti akan menampilkan gagasan-gagasan yang berkaitan dengan penelitian ini dari ruang lingkup yang lebih luas, dengan melihat perkembangan teknologi media, fenomena yang terjadi, fitur-fitur pendukung dan dampak yang dihasilkan dari fenomena meme internet. Akan dibahas pula data meme internet global serta kategorisasinya berdasarkan pembentukan struktur kerangka. Untuk memahami perkembangan meme lebih lanjut, pada Bab ini juga akan ditampilkan sejarah bentuk visual meme secara global, antara lain bentuk visual pertama yang menyerupai meme, selain itu peneliti juga akan menjelaskan bentuk-bentuk eksploitasi gambar visual sebelum era digital yang mempopulerkan istilah meme di Indonesia. 2.1. Literasi Media 2.0 Demokrasi dan kehadiran internet memicu perilaku baru dalam konsumsi media masa, yang tadinya informasi ditransmisikan secara simultan dari satu sumber ke banyak orang, kini tidak ada lagi batas yang jelas antara pemberi dan penerima informasi, siapapun dapat menyampaikan informasi apapun kepada siapapun. Holmes (2015;10) dalam Communication Theory: Media, Technology and Society menguraikan perbedaan era media yang pertama dan kedua; 51 “Era media pertama bersifat terpusat dari sedikit sumber menuju banyak khalayak, komunikasi bersifat satu arah, diarahkan untuk kontrol negara, instrumen bagi rezim yang sedang berkuasa untuk menciptakan stratifikasi dan ketidakadilan, kalangan partisipan terfragmentasi dan terbentuk sebagai massa dan mempengaruhi kesadaran. Sementara itu era media kedua ditandai oleh terjadinya desentralisasi dari banyak pihak kepada banyak pihak, komunikasi berjalan secara dua arah, kalangan partisipan dipandang menjaga individualitas mereka dan mempengaruhi individiual terutama pengalaman ruang dan waktu”. Pengguna internet disuguhi berbagai kemudahan teknologi untuk menuangkan gagasan, merespon peristiwa dan menyampaikan opini melalui kanal website, blog, media sosial dalam bentuk tulisan, gambar, suara, atau yang kini populer yaitu meme internet. -
Negotiating Ludic Normativity in Facebook Meme Pages
in ilburg apers ulture tudies 247 T P C S Negotiating Ludic Normativity in Facebook Meme Pages by Ondřej Procházka Tilburg University [email protected] December 2020 This work is licensed under a Creative Commons Attribution-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nd/4.0/ Negotiating ludic normativity in Facebook meme pages Negotiating ludic normativity in Facebook meme pages PROEFSCHRIFT ter verkrijging van de graad van doctor aan Tilburg University, op gezag van de rector magnificus, prof. dr. W.B.H.J. van de Donk, in het openbaar te verdedigen ten overstaan van een door het college voor promoties aangewezen commissie in de Portrettenzaal van de Universiteit op maandag 7 december 2020 om 16.00 uur door Ondřej Procházka geboren te Kyjov, Tsjechië Promotores: prof. J.M.E. Blommaert prof. A.M. Backus Copromotor: dr. P.K. Varis Overige leden van de promotiecommissie: prof. A. Georgakopoulou prof. A. Jaworski prof. A.P.C. Swanenberg dr. R. Moore dr. T. Van Hout ISBN 978-94-6416-307-0 Cover design by Veronika Voglová Layout and editing by Karin Berkhout, Department of Culture Studies, Tilburg University Printed by Ridderprint BV, the Netherlands © Ondřej Procházka, 2020 The back cover contains a graphic reinterpretation of the material from the ‘Faceblock’ article posted by user ‘Taha Banoglu’ on the Polandball wiki and is licensed under the Creative Commons Attribution- Share Alike License. All rights reserved. No other parts of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any other means, electronic, mechanical, photocopying, recording, or otherwise, without permission of the author. -
Exploring the Utility of Memes for US Government Influence Campaigns
Exploring the Utility of Memes for U.S. Government Influence Campaigns Vera Zakem, Megan K. McBride, Kate Hammerberg April 2018 Cleared for Public Release DISTRIBUTION STATEMENT A. Approved for public release: distribution unlimited. D RM-2018-U-017433-Final This document contains the best opinion of CNA at the time of issue. It does not necessarily represent the opinion of the sponsor. Distribution DISTRIBUTION STATEMENT A. Approved for public release: distribution unlimited. SPECIFIC AUTHORITY: N00014-16-D-5003 4/17/2018 Request additional copies of this document through [email protected]. Photography Credit: Toy Story meme created via imgflip Meme Generator, available at https://imgflip.com/memegenerator, accessed March 24, 2018. Approved by: April 2018 Dr. Jonathan Schroden, Director Center for Stability and Development Center for Strategic Studies This work was performed under Federal Government Contract No. N00014-16-D-5003. Copyright © 2018 CNA Abstract The term meme was coined in 1976 by Richard Dawkins to explore the ways in which ideas spread between people. With the introduction of the internet, the term has evolved to refer to culturally resonant material—a funny picture, an amusing video, a rallying hashtag—spread online, primarily via social media. This CNA self-initiated exploratory study examines memes and the role that memetic engagement can play in U.S. government (USG) influence campaigns. We define meme as “a culturally resonant item easily shared or spread online,” and develop an epidemiological model of inoculate / infect / treat to classify and analyze ways in which memes have been effectively used in the online information environment. Further, drawing from our discussions with subject matter experts, we make preliminary observations and identify areas for future research on the ways that memes and memetic engagement may be used as part of USG influence campaigns. -
Hypersphere Anonymous
Hypersphere Anonymous This work is licensed under a Creative Commons Attribution 4.0 International License. ISBN 978-1-329-78152-8 First edition: December 2015 Fourth edition Part 1 Slice of Life Adventures in The Hypersphere 2 The Hypersphere is a big fucking place, kid. Imagine the biggest pile of dung you can take and then double-- no, triple that shit and you s t i l l h a v e n ’ t c o m e c l o s e t o o n e octingentillionth of a Hypersphere cornerstone. Hell, you probably don’t even know what the Hypersphere is, you goddamn fucking idiot kid. I bet you don’t know the first goddamn thing about the Hypersphere. If you were paying attention, you would have gathered that it’s a big fucking 3 place, but one thing I bet you didn’t know about the Hypersphere is that it is filled with fucked up freaks. There are normal people too, but they just aren’t as interesting as the freaks. Are you a freak, kid? Some sort of fucking Hypersphere psycho? What the fuck are you even doing here? Get the fuck out of my face you fucking deviant. So there I was, chilling out in the Hypersphere. I’d spent the vast majority of my life there, in fact. It did contain everything in my observable universe, so it was pretty hard to leave, honestly. At the time, I was stressing the fuck out about a fight I had gotten in earlier. I’d been shooting some hoops when some no-good shithouses had waltzed up to me and tried to make a scene. -
Internet Meme Database
Know Your Meme: Internet Meme Database I Can Has Pop Culture FAIL Blog Memebase Geek Universe Loquillo Know Your Meme About Rules Chat Random Activity Welcome! Login or signup now! Advanced Search Protips Also Trending: Antonio Lievano Slipgate Undertale Fallout Starbucks Red Holiday Cup Courtney Barnes' #PieceOfBurger Search Results Browsing 14 results for 'tags:("cringe")'. Filters Today's Top Entry Entries Images Videos Editorials Forums Users Searches (14) (201) (39) (0) (0) (0) Sorted by: Relevance Newest Oldest Views Chronological Reverse Chronological anime, funny, undertale, going, ricky, dog, tumblr, Confirmed Confirmed Confirmed Submission reaction, 4chan, john cena, song, pokemon, face, pepe, steven universe, age, jojo, movie, fallout, doge, rapper, mlg, laughing, creepypasta, youtube, splatoon, fallout 4, travolta, cat, sonic, last night, gamergate, what we want, so good, otaku, kym, japanese game, that feel, skyrim, rwby, nsfw, nico nico, mom, john travolta, Cringeworthy In This Moment I Am Rich Serbian Bachelor Tay Allyn's "Mass Text" ghost, fire emblem, Euphoric explain, boobs, wat, shirt Submission NSFW Submission Submission Submission Event NSFW Random Entry Mistakes Into Miracles Alison Gold's "Chinese Time Machine Modulus Asian Girlz Food" Submission Submission Submission Deadpool http://knowyourmeme.com/search?context=entries&sort=relevance&q=tags%3A%28%22cringe%22%29[11/11/2015 10:53:56 AM] Know Your Meme: Internet Meme Database Twitter .txt Accounts Stepping up the cringe / It's a Meme You Dip My dad is a cop C The Brutal Brony opypasta Deadpool Deadpool Person Popular Entries Slender Man 14,285,515 views I'm A Speed Metal Punk Cameron Forever Alone F*ck off. -
Great Meme War:” the Alt-Right and Its Multifarious Enemies
Angles New Perspectives on the Anglophone World 10 | 2020 Creating the Enemy The “Great Meme War:” the Alt-Right and its Multifarious Enemies Maxime Dafaure Electronic version URL: http://journals.openedition.org/angles/369 ISSN: 2274-2042 Publisher Société des Anglicistes de l'Enseignement Supérieur Electronic reference Maxime Dafaure, « The “Great Meme War:” the Alt-Right and its Multifarious Enemies », Angles [Online], 10 | 2020, Online since 01 April 2020, connection on 28 July 2020. URL : http:// journals.openedition.org/angles/369 This text was automatically generated on 28 July 2020. Angles. New Perspectives on the Anglophone World is licensed under a Creative Commons Attribution- NonCommercial-ShareAlike 4.0 International License. The “Great Meme War:” the Alt-Right and its Multifarious Enemies 1 The “Great Meme War:” the Alt- Right and its Multifarious Enemies Maxime Dafaure Memes and the metapolitics of the alt-right 1 The alt-right has been a major actor of the online culture wars of the past few years. Since it came to prominence during the 2014 Gamergate controversy,1 this loosely- defined, puzzling movement has achieved mainstream recognition and has been the subject of discussion by journalists and scholars alike. Although the movement is notoriously difficult to define, a few overarching themes can be delineated: unequivocal rejections of immigration and multiculturalism among most, if not all, alt- right subgroups; an intense criticism of feminism, in particular within the manosphere community, which itself is divided into several clans with different goals and subcultures (men’s rights activists, Men Going Their Own Way, pick-up artists, incels).2 Demographically speaking, an overwhelming majority of alt-righters are white heterosexual males, one of the major social categories who feel dispossessed and resentful, as pointed out as early as in the mid-20th century by Daniel Bell, and more recently by Michael Kimmel (Angry White Men 2013) and Dick Howard (Les Ombres de l’Amérique 2017). -
Modern Problems Require Modern Solutions*: Internet Memes and Copyright
MATALON.PRINTER (DO NOT DELETE) 12/21/2019 11:08 AM Modern Problems Require Modern Solutions*: Internet Memes and Copyright Lee J. Matalon** That which hath been is that which shall be, And that which hath been done is that which shall be done; And there is nothing new under the sun.1 Introduction In late 2018, a lawsuit was filed against Epic Games, creator of the smash-hit video game Fortnite Battle Royale.2 The plaintiff was Alfonso Ribeiro, known for playing Carlton Banks in the hit 1990s sitcom, The Fresh Prince of Bel-Air.3 Ribeiro asserted copyright claims against Epic for using digital representations of his “signature” dance, the “Carlton Dance,”4 as a player character “emote” in its game.5 Ribeiro alleged that “Epic creates emotes by copying and coding dances and movements directly from popular videos, movies, and television shows without consent.”6 His complaint also commented on the general popularity of the dance: “The Dance ha[d] garnered over sixty-nine million views on YouTube” prior to the release of Fortnite;7 and since its release, “[p]rofessional athletes . have based their celebrations on Fortnite emotes” and “[y]oung adults, teenagers, and kids * Modern Problems Require Modern Solutions, KNOW YOUR MEME, https:// knowyourmeme.com/memes/modern-problems-require-modern-solutions [https://perma.cc /CG6Y-VLPB] (last updated Feb. 4, 2019, 6:04 AM). ** Notes Editor, Volume 98, Texas Law Review. J.D. Candidate, Class of 2020, The University of Texas School of Law. My thanks go to Professor Oren Bracha for his excellent instruction and his helpful comments on earlier drafts of this Note. -
Thesis (844.6Kb)
ABSTRACT You Should Have Expected Us – An Explanation of Anonymous Alex Gray Director: Linda Adams; PhD Anonymous is a decentralized activist collective that has evolved using the technology of the information age. This paper traces its origins as a way of contextualizing and better understanding its actions. The groups composition is examined using its self‐ascribed imagery to illustrate its’ unique culture and relational norms. Its structure and motivation are analyzed using the framework developed for social movements and terrorist networks. Finally a discussion of a splinter cell and official reaction delineate both strengths and weaknesses of the movement while suggesting its future development. The conclusion serves to expound on the ideal end for the online anonymous community as a new frontier in meritocratic activism. APPROVED BY DIRECTOR OF HONORS THESIS: ‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐ Dr. Linda Adams, Department of Political Science APPROVED BY THE HONORS PROGRAM: ‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐ Dr. Andrew Wisely, Director. DATE: ________________________ YOU SHOULD HAVE EXPECTED US AN EXPLANATION OF ANONYMOUS A Thesis Submitted to the Faculty of Baylor University In Partial Fulfillment of the Requirements for the Honors Program By Alex Gray Waco, Texas May 2012 TABLE OF CONTENTS Preface iii Acknowledgements iv Dedication v CHAPTER ONE 1 Introduction CHAPTER TWO 4 The Story of Anonymous CHAPTER THREE 20 A Group with No Head and No Members CHAPTER FOUR 39 Activists or Terrorists CHAPTER FIVE 56 Distraction, Diversion, Division CHAPTER SIX 67 Conclusion Bibliography 71 ii PREFACE Writing a paper about a decentralized, online collective of similarly minded individuals presents a unique set of challenges. In spending so much time with this subject, it is my goal to be both intellectually honest and as thorough as I can be. -
The Coming Swarm.Indb
Sauter, Molly. "Which way to the #press channel? DDoS as media manipulation." The Coming Swarm: DDoS Actions, Hacktivism, and Civil Disobedience on the Internet. New York: Bloomsbury Academic, 2014. 59–75. Bloomsbury Collections. Web. 30 Sep. 2021. <http:// dx.doi.org/10.5040/9781628926705.0009>. Downloaded from Bloomsbury Collections, www.bloomsburycollections.com, 30 September 2021, 15:01 UTC. Copyright © Molly Sauter 2014. You may share this work for non-commercial purposes only, provided you give attribution to the copyright holder and the publisher, and provide a link to the Creative Commons licence. CHAPTER THREE Which way to the #press channel? DDoS as media manipulation The direct action DDoS provides participants with the theoretical structure and the tactical pathways to directly interact with systems of oppression. But, though disruption may be an effect of a DDoS action, the disruption itself is not always the greater goal of activists. Often, the disruption caused by the DDoS action is used as a tool to direct and manipulate media attention to issues the activists care about. We saw a related example of this in the Lufthansa/Deportation Class Action covered in the last chapter. The challenge for these types of actions, as with public, performative activism on the street, is getting the media to cover the issues that are driving the activist actions, and not merely the spectacle of the activism itself. In a campaign that primarily seeks to achieve change through the medium of popular attention, activists must enter into an often uneasy symbiotic relationship with the mass media industry. News coverage of an action may result in further coverage of an organization and a cause, which may, in turn, inform a public outcry or directly influence decision makers to initiate desired change. -
Meme World Syndrome: a Critical Discourse Analysis of the First World Problems and Third World Success Internet Memes
MEME WORLD SYNDROME: A CRITICAL DISCOURSE ANALYSIS OF THE FIRST WORLD PROBLEMS AND THIRD WORLD SUCCESS INTERNET MEMES by ROBERT CURRY CHANDLER B.A. Pepperdine University, 2008 A thesis submitted in partial fulfillment of the requirements for the degree of Master of Arts in the Nicholson School of Communication in the College of Sciences at the University of Central Florida Orlando, Florida Summer Term 2013 © 2013 Robert Curry Chandler ii ABSTRACT This thesis applies the theory and method of Critical Discourse Analysis (CDA) to examine the ideological components of the First World Problems (FWP) and Third World Success (TWS) Internet memes. Drawing on analytical concepts from CDA and related perspectives, such as multimodal discourse analysis and social semiotics, the paper analyzes the visual and textual elements of a sample of the FWP and TWS memes. The paper argues that the text and images featured in the memes are ideologically salient and discursively construct oppositional binaries between “us” and “them” in terms of wealth disparity. iii TABLE OF CONTENTS LIST OF FIGURES .................................................................................................................................................. vi LIST OF TABLES................................................................................................................................................... vii CHAPTER ONE: INTRODUCTION .................................................................................................................... 1 CHAPTER -
I Can Has Pop Culture FAIL Blog Memebase Geek Universe Loquillo Know Your Meme
6/24/2016 Darude - Sandstorm | Know Your Meme I Can Has Pop Culture FAIL Blog Memebase Geek Universe Loquillo Know Your Meme Search the database… Advanced Search Protips About Rules Chat Random Activity Welcome! Login or signup now! Home Memes Confirmed Researching Popular Submissions Deadpool All Submit an Entry Images Trending Most Commented Most Favorited Most Liked Least Liked Most Viewed All Templates Upload an Image Videos Trending Most Commented Most Favorited Most Liked Most Viewed All Upload a Video Forums Discussion http://knowyourmeme.com/memes/darude-sandstorm 1/14 6/24/2016 Darude - Sandstorm | Know Your Meme General Meme Research Serious Debate Q & A Media Video Games Moving Images Books & Comics Music Websites Fun! Creative Forum Games Just For Fun Riff-Raff Memeory Lane Maintenance Report Problems Announcements Suggest Ideas All Blog Interviews In the Media White Papers Episode Notes Behind the Scenes Meme Review All Episodes Specials LeBron James LGBT Pride Month U.S. Presidential Election #Brexit "You Hear About Video Games?" #CryingLeBron Usurps Crying Michael Jordan http://knowyourmeme.com/memes/darude-sandstorm 2/14 6/24/2016 Darude - Sandstorm | Know Your Meme Updog The Internet Goes Bananas Over #TeaLizard Happy LGBT Pride Month! Norman Reedus Holding Things The Internet Mourns Christina Grimmie's Death Dad Jokes Discuss: The Highlights of E3 2016 Also Trending: Brexit Mighty No. 9 (You) Thicc (NSFW) Pokémon Has Anyone Really Been Far Even as De... Gersh Kuntzman's AR-15 PTSD Netorare (NSFW) Notch Donald and Hobbes -14 Darude - Sandstorm 1,640,381 58 http://knowyourmeme.com/memes/darude-sandstorm 3/14 6/24/2016 Darude - Sandstorm | Know Your Meme 25 285 Updated 10 months ago by Brad. -
Privacy As Product Safety James Grimmelmann Cornell Law School, [email protected]
Cornell University Law School Scholarship@Cornell Law: A Digital Repository Cornell Law Faculty Publications Faculty Scholarship 2010 Privacy as Product Safety James Grimmelmann Cornell Law School, [email protected] Follow this and additional works at: http://scholarship.law.cornell.edu/facpub Part of the Consumer Protection Law Commons, Internet Law Commons, and the Privacy Law Commons Recommended Citation Grimmelmann, James, "Privacy as Product Safety," 19 Widener Law Journal 793 (2010) This Article is brought to you for free and open access by the Faculty Scholarship at Scholarship@Cornell Law: A Digital Repository. It has been accepted for inclusion in Cornell Law Faculty Publications by an authorized administrator of Scholarship@Cornell Law: A Digital Repository. For more information, please contact [email protected]. PRIVACY AS PRODUCT SAFETY James Grimmelmann* I. Introduction ............................................................................. 793 II. The Myths of Privacy on Facebook ....................................... 795 A. Myth 1: Facebook Users Don't Care About Privacy .......... 797 B. Myth 2: Facebook Users Make Rational Privacy Choices.. 800 C. Myth 3: Facebook Users' Desire for Privacy Is U nrealistic ............................................................ 804 D. Myth 4: Database Regulation Will Make Facebook Privacy- S afe ......................................................................................... 8 0 8 III. Privacy as Product Safety ....................................................