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Bsccm FYP Proposal Cover City University of Hong Kong School of Creative Media: BScCM Department of Computer Science BScCM Final Year Project 2019 – 2020 (Phase I) Report on Research, Analyse & Development << Redemption >> Student Name/EID : KUO Samuel Chun Yin/54430251 Student Name/EID : Mui Man Ho/54434133 Student Name/EID : Ng Hin Chung/54841445 Programme Code : SM4712B Supervisors SCM : Mr. YIM, Chun Pang CS : Dr.NGO, Chong Wah Date : 11/10/2019 BScCM FYP Interim Report Cover > April 2019 > Page 1 of 21 City University of Hong Kong School of Creative Media: BScCM Department of Computer Science Table of contents Table of contents ................................................................................ 2 Introduction ...................................................................................... 3 Objective ........................................................................................... 4 Deliverables ..................................................................................... 5 Project schedule .............................................................................. 6 Story Framework (Pending) ............................................................... 7 Story Chapter flow (Pending) ............................................................ 8 Background Research and Survey ..................................................... 9 Methodology .................................................................................. 14 Player Control ................................................................................. 15 Implementation and Evaluation ................................................... 16 Discussion and analysis/Data collection .................................... 17 Concluding remarks & Summary ................................................ 18 Acknowledgements .......................................................................... 19 References ........................................................................................ 20 Appendices ...................................................................................... 21 BScCM FYP Interim Report Cover > April 2019 > Page 2 of 21 City University of Hong Kong School of Creative Media: BScCM Department of Computer Science Introduction In our Final Year Project, we are going to create a game called “Redemption”. It is a single-player simulation game on the PC platform. Redemption is interactive storytelling where is a combination of story and digital entertainment. Audience experiences a unique story based on their interactions with the story. This is a story reflecting the problem of a misanthrope. Representations of misanthropy have frequently attributed to two motivations. First, the misanthrope will be portrayed as guided by unbending principle, their reasoned disdain deriving from a high-minded moral code. On the other hand, the misanthrope is often depicted as being ruled by passion, their intense, emotional abhorrence of humanity the result of personal affronts or misfortunes. Our project aims is to let the audience having a close observation of the mental journey of a misanthrope through the game, to understand there is a special group of people around us who lack of care. In our project, the protagonist of the story “Peter” is a misanthrope who attributed to both of two motivations. In this game, player has to interact with different objects to prevent Peter to do something wrong such as drug/ kill people/ find out something etc. The performance of each mission will affect the story of the game such as the difficulty and the animation of the coming mission. Our story is happening in Hong Kong so the art style will be modern Hong Kong. We think that Hong Kong is a city with full of pressure. That’s why Peter is a misanthrope. The feature of our project is we will try to create a horror feeling for the game environment without any monster, ghost (except the player) and jump scare. For doing this we will focus on lighting, the texture of different objects and music. BScCM FYP Interim Report Cover > April 2019 > Page 3 of 21 City University of Hong Kong School of Creative Media: BScCM Department of Computer Science Objective Creative/Artistic Objective: Objective 1: It is a single-player simulation game on the PC platform Objective 2: To tell a story where players can interact and making different decision to make different endings Objective 3: We will create animation for linking different storyline Objective 4: The art style will be modern Hong Kong with a horror feeling Research Objective: Objective 1: To create a game for audience to have a close observation of the mental journey of a misanthrope Objective 2: To create a horror feeling environment without ghost, monster or jump scare Objective 3: To investigate the behavior and characteristic of a misanthrope. And also the causes of becoming misanthropy BScCM FYP Interim Report Cover > April 2019 > Page 4 of 21 City University of Hong Kong School of Creative Media: BScCM Department of Computer Science Deliverables Research output • Unity (.exe) • Maya • Character Design • Modeling • Animation • Final Report • Weekly Project Blog • https://samuelfyp743458116.wordpress.com/blog-feed/ • https://kmplayer1st.wixsite.com/mysite • https://mcchung819.wixsite.com/chungcmfypblog BScCM FYP Interim Report Cover > April 2019 > Page 5 of 21 City University of Hong Kong School of Creative Media: BScCM Department of Computer Science Project schedule BScCM FYP Interim Report Cover > April 2019 > Page 6 of 21 City University of Hong Kong School of Creative Media: BScCM Department of Computer Science Story Framework (Pending) BScCM FYP Interim Report Cover > April 2019 > Page 7 of 21 City University of Hong Kong School of Creative Media: BScCM Department of Computer Science Story Chapter flow (Pending) Chapter 1 A misanthrope lives in a haunted house Chapter 2 One day he wants to use drug Player need to stop him Chapter 3 Suddenly, his girlfriend come to find him And he goes to toilet Chapter 4 His girlfriend sending message with cheat Player have to stall the boy so he can’t find that Chapter 5 But he still finds that So the boy outrage and want to kill the girl Chapter 6 Player have to protect the girl so she can escape Chapter 7 The boy traces the girl and player have to stall him Chapter 8 Different ending depends on player’s performance BScCM FYP Interim Report Cover > April 2019 > Page 8 of 21 City University of Hong Kong School of Creative Media: BScCM Department of Computer Science Background Research and Survey Research on Story To create our story, we take some references on some popular game story in the market • 返校 DETENTION o A Taiwan horror game, the story is happening in the Taiwan political white terror period, mentioned about the Nirvana or reincarnation, the main character is a spectre and she will keep dying and reborn repeatedly if she cannot complete her wishes. • 還願 DEVOTION o A Taiwan horror game, the story is about a superstition father willing to do everything to save her daughter from serious sickness, mentioned about many of terrible religious ritual and self-damaging problems, there are an open ending in the story, every player will have their own version of explanation on the story ending. We adopted some elements in the game mentioned above to create our own story, it will be a horror game talk about a loser, anti-social young man called Peter, and the player will be a ghost that living in Peter’s home. Actually, the ghost is the dead soul of Peter, and the whole story is a flashback of Peter’s life, the player will stop Peter from doing wrong things, for the redemption, for the true dead, for the Nirvana. Why the story is happening in Hong Kong? As we found that Hong Kong people are always living in stressful circumstances. Pressure are mainly come from health, family, social, financial problem and working. It is easily to cause emotional problems. In Hong Kong young people are the most common group of people in those problems like the protagonist: “Peter” in our story. BScCM FYP Interim Report Cover > April 2019 > Page 9 of 21 City University of Hong Kong School of Creative Media: BScCM Department of Computer Science Research on Artistic We planned the art and aesthetic of the game will keep a realistic and modern style, However, to create a horror feeling, we will also focus on lighting. We take some reference from few games. • 還願 DEVOTION [1] BScCM FYP Interim Report Cover > April 2019 > Page 10 of 21 City University of Hong Kong School of Creative Media: BScCM Department of Computer Science • 香港秘密警察 SLEEPING DOG [2] Since our story mainly happen in a Hong Kong apartment in slum, we are thinking of applying some art elements in DEVOTION like dim light, messy house, small and tight environment, combine with the old Hong Kong style of SLEEPING DOG, to create a Hong Kong haunted house. BScCM FYP Interim Report Cover > April 2019 > Page 11 of 21 City University of Hong Kong School of Creative Media: BScCM Department of Computer Science Research on Gameplay We design our game will be a first-person horror/ adventure game, the player controls a spectre hovering around the house, try any method to stop the main character to do any bad things suck like take drugs, murdering. Our gameplay style took some reference from some first-person game in the market. • 超能殺機:兩個靈魂 BEYOND TWO SOUL [3] BScCM FYP Interim Report Cover > April 2019 > Page 12 of 21 City University of Hong Kong School of Creative Media: BScCM Department of Computer Science • 絕命精神病院
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