Course Syllabus Programming Language Paradigms
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PHP Programming Cookbook I
PHP Programming Cookbook i PHP Programming Cookbook PHP Programming Cookbook ii Contents 1 PHP Tutorial for Beginners 1 1.1 Introduction......................................................1 1.1.1 Where is PHP used?.............................................1 1.1.2 Why PHP?..................................................2 1.2 XAMPP Setup....................................................3 1.3 PHP Language Basics.................................................5 1.3.1 Escaping to PHP...............................................5 1.3.2 Commenting PHP..............................................5 1.3.3 Hello World..................................................6 1.3.4 Variables in PHP...............................................6 1.3.5 Conditional Statements in PHP........................................7 1.3.6 Loops in PHP.................................................8 1.4 PHP Arrays...................................................... 10 1.5 PHP Functions.................................................... 12 1.6 Connecting to a Database............................................... 14 1.6.1 Connecting to MySQL Databases...................................... 14 1.6.2 Connecting to MySQLi Databases (Procedurial).............................. 14 1.6.3 Connecting to MySQLi databases (Object-Oriented)............................ 15 1.6.4 Connecting to PDO Databases........................................ 15 1.7 PHP Form Handling................................................. 15 1.8 PHP Include & Require Statements......................................... -
Object-Oriented Programming Basics with Java
Object-Oriented Programming Object-Oriented Programming Basics With Java In his keynote address to the 11th World Computer Congress in 1989, renowned computer scientist Donald Knuth said that one of the most important lessons he had learned from his years of experience is that software is hard to write! Computer scientists have struggled for decades to design new languages and techniques for writing software. Unfortunately, experience has shown that writing large systems is virtually impossible. Small programs seem to be no problem, but scaling to large systems with large programming teams can result in $100M projects that never work and are thrown out. The only solution seems to lie in writing small software units that communicate via well-defined interfaces and protocols like computer chips. The units must be small enough that one developer can understand them entirely and, perhaps most importantly, the units must be protected from interference by other units so that programmers can code the units in isolation. The object-oriented paradigm fits these guidelines as designers represent complete concepts or real world entities as objects with approved interfaces for use by other objects. Like the outer membrane of a biological cell, the interface hides the internal implementation of the object, thus, isolating the code from interference by other objects. For many tasks, object-oriented programming has proven to be a very successful paradigm. Interestingly, the first object-oriented language (called Simula, which had even more features than C++) was designed in the 1960's, but object-oriented programming has only come into fashion in the 1990's. -
The Machine That Builds Itself: How the Strengths of Lisp Family
Khomtchouk et al. OPINION NOTE The Machine that Builds Itself: How the Strengths of Lisp Family Languages Facilitate Building Complex and Flexible Bioinformatic Models Bohdan B. Khomtchouk1*, Edmund Weitz2 and Claes Wahlestedt1 *Correspondence: [email protected] Abstract 1Center for Therapeutic Innovation and Department of We address the need for expanding the presence of the Lisp family of Psychiatry and Behavioral programming languages in bioinformatics and computational biology research. Sciences, University of Miami Languages of this family, like Common Lisp, Scheme, or Clojure, facilitate the Miller School of Medicine, 1120 NW 14th ST, Miami, FL, USA creation of powerful and flexible software models that are required for complex 33136 and rapidly evolving domains like biology. We will point out several important key Full list of author information is features that distinguish languages of the Lisp family from other programming available at the end of the article languages and we will explain how these features can aid researchers in becoming more productive and creating better code. We will also show how these features make these languages ideal tools for artificial intelligence and machine learning applications. We will specifically stress the advantages of domain-specific languages (DSL): languages which are specialized to a particular area and thus not only facilitate easier research problem formulation, but also aid in the establishment of standards and best programming practices as applied to the specific research field at hand. DSLs are particularly easy to build in Common Lisp, the most comprehensive Lisp dialect, which is commonly referred to as the “programmable programming language.” We are convinced that Lisp grants programmers unprecedented power to build increasingly sophisticated artificial intelligence systems that may ultimately transform machine learning and AI research in bioinformatics and computational biology. -
ALGORITHMS for ARTIFICIAL INTELLIGENCE in Apl2 By
MAY 1986 REVISED Nov 1986 TR 03·281 ALGORITHMS FOR ARTIFICIAL INTELLIGENCE IN APl2 By DR JAMES A· BROWN ED EUSEBI JANICE COOK lEO H GRONER INTERNATIONAL BUSINESS MACHINES CORPORATION GENERAL PRODUCTS DIVISION SANTA TERESA LABORATORY SAN JOSE~ CALIFORNIA ABSTRACT Many great advances in science and mathematics were preceded by notational improvements. While a g1yen algorithm can be implemented in any general purpose programming language, discovery of algorithms is heavily influenced by the notation used to Lnve s t Lq a t.e them. APL2 c o nce p t.ua Lly applies f unc t Lons in parallel to arrays of data and so is a natural notation in which to investigate' parallel algorithins. No c LaLm is made that APL2 1s an advance in notation that will precede a breakthrough in Artificial Intelligence but it 1s a new notation that allows a new view of the pr-obl.ems in AI and their solutions. APL2 can be used ill problems tractitionally programmed in LISP, and is a possible implementation language for PROLOG-like languages. This paper introduces a subset of the APL2 notation and explores how it can be applied to Artificial Intelligence. 111 CONTENTS Introduction. • • • • • • • • • • 1 Part 1: Artificial Intelligence. • • • 2 Part 2: Logic... · • 8 Part 3: APL2 ..... · 22 Part 4: The Implementations . · .40 Part 5: Going Beyond the Fundamentals .. • 61 Summary. .74 Conclus i ons , . · .75 Acknowledgements. • • 76 References. · 77 Appendix 1 : Implementations of the Algorithms.. 79 Appendix 2 : Glossary. • • • • • • • • • • • • • • • • 89 Appendix 3 : A Summary of Predicate Calculus. · 95 Appendix 4 : Tautologies. · 97 Appendix 5 : The DPY Function. -
Event Management for the Development of Multi-Agent Systems Using Logic Programming
Event Management for the Development of Multi-agent Systems using Logic Programming Natalia L. Weinbachy Alejandro J. Garc´ıa [email protected] [email protected] Laboratorio de Investigacio´n y Desarrollo en Inteligencia Artificial (LIDIA) Departamento de Ciencias e Ingenier´ıa de la Computacio´n Universidad Nacional del Sur Av. Alem 1253, (8000) Bah´ıa Blanca, Argentina Tel: (0291) 459-5135 / Fax: (0291) 459-5136 Abstract In this paper we present an extension of logic programming including events. We will first describe our proposal for specifying events in a logic program, and then we will present an implementation that uses an interesting communication mechanism called \signals & slots". The idea is to provide the application programmer with a mechanism for handling events. In our design we consider how to define an event, how to indicate the occurrence of an event, and how to associate an event with a service predicate or handler. Keywords: Event Management. Event-Driven Programming. Multi-agent Systems. Logic Programming. 1 Introduction An event represents the occurrence of something interesting for a process. Events are useful in those applications where pieces of code can be executed automatically when some condition is true. Therefore, event management is helpful to develop agents that react to certain occurrences produced by changes in the environment or caused by another agents. Our aim is to support event management in logic programming. An event can be emitted as a result of the execution of certain predicates, and will result in the execution of the service predicate or handler. For example, when programming a robot behaviour, an event could be associated with the discovery of an obstacle in its trajectory; when this event occurs (generated by some robot sensor), the robot might be able to react to it executing some kind of evasive algorithm. -
Preview Fortran Tutorial (PDF Version)
Fortran i Fortran About the Tutorial Fortran was originally developed by a team at IBM in 1957 for scientific calculations. Later developments made it into a high level programming language. In this tutorial, we will learn the basic concepts of Fortran and its programming code. Audience This tutorial is designed for the readers who wish to learn the basics of Fortran. Prerequisites This tutorial is designed for beginners. A general awareness of computer programming languages is the only prerequisite to make the most of this tutorial. Copyright & Disclaimer Copyright 2017 by Tutorials Point (I) Pvt. Ltd. All the content and graphics published in this e-book are the property of Tutorials Point (I) Pvt. Ltd. The user of this e-book is prohibited to reuse, retain, copy, distribute or republish any contents or a part of contents of this e-book in any manner without written consent of the publisher. We strive to update the contents of our website and tutorials as timely and as precisely as possible, however, the contents may contain inaccuracies or errors. Tutorials Point (I) Pvt. Ltd. provides no guarantee regarding the accuracy, timeliness or completeness of our website or its contents including this tutorial. If you discover any errors on our website or in this tutorial, please notify us at [email protected] i Fortran Table of Contents About the Tutorial ····································································································································i Audience ··················································································································································i -
Php Tutorial
PHP About the Tutorial The PHP Hypertext Preprocessor (PHP) is a programming language that allows web developers to create dynamic content that interacts with databases. PHP is basically used for developing web-based software applications. This tutorial will help you understand the basics of PHP and how to put it in practice. Audience This tutorial has been designed to meet the requirements of all those readers who are keen to learn the basics of PHP. Prerequisites Before proceeding with this tutorial, you should have a basic understanding of computer programming, Internet, Database, and MySQL. Copyright & Disclaimer © Copyright 2016 by Tutorials Point (I) Pvt. Ltd. All the content and graphics published in this e-book are the property of Tutorials Point (I) Pvt. Ltd. The user of this e-book is prohibited to reuse, retain, copy, distribute or republish any contents or a part of contents of this e-book in any manner without written consent of the publisher. We strive to update the contents of our website and tutorials as timely and as precisely as possible, however, the contents may contain inaccuracies or errors. Tutorials Point (I) Pvt. Ltd. provides no guarantee regarding the accuracy, timeliness or completeness of our website or its contents including this tutorial. If you discover any errors on our website or in this tutorial, please notify us at [email protected] i PHP Table of Contents About the Tutorial ........................................................................................................................................... -
A View of the Fifth Generation and Its Impact
AI Magazine Volume 3 Number 4 (1982) (© AAAI) Techniques and Methodology A View of the Fifth Generation And Its Impact David H. D. Warren SRI International Art$icial Intellagence Center Computer Scaence and Technology Davzsaon Menlo Park, Calafornia 94025 Abstract is partly secondhand. I apologise for any mistakes or misin- terpretations I may therefore have made. In October 1981, .Japan announced a national project to develop highly innovative computer systems for the 199Os, with the title “Fifth Genera- tion Computer Systems ” This paper is a personal view of that project, The fifth generation plan its significance, and reactions to it. In late 1978 the Japanese Ministry of International Trade THIS PAPER PRESENTS a personal view of the <Japanese and Industry (MITI) gave ETL the task of defining a project Fifth Generation Computer Systems project. My main to develop computer syst,ems for the 199Os, wit,h t,he title sources of information were the following: “Filth Generation.” The prqject should avoid competing with IBM head-on. In addition to the commercial aspects, The final proceedings of the Int,ernational Conference it should also enhance Japan’s international prestige. After on Fifth Generat,ion Computer Systems, held in Tokyo in October 1981, and the associated Fifth Generation various committees had deliberated, it was finally decided research reports distributed by the Japan Information to actually go ahead with a “Fifth Generation Computer Processing Development Center (JIPDEC); Systems” project in 1981. The project formally started in April, 1982. Presentations by Koichi Furukawa of Electrotechnical The general technical content of the plan seems to be Laboratory (ETL) at the Prolog Programming Environ- largely due to people at ETL and, in particular, to Kazuhiro ments Workshop, held in Linkoping, Sweden, in March 1982; Fuchi. -
CSC384: Intro to Artificial Intelligence Brief Introduction to Prolog
CSC384: Intro to Artificial Intelligence Brief Introduction to Prolog Part 1/2: Basic material Part 2/2 : More advanced material 1 Hojjat Ghaderi and Fahiem Bacchus, University of Toronto CSC384: Intro to Artificial Intelligence Resources Check the course website for several online tutorials and examples. There is also a comprehensive textbook: Prolog Programming for Artificial Intelligence by Ivan Bratko. 2 Hojjat Ghaderi and Fahiem Bacchus, University of Toronto What‟s Prolog? Prolog is a language that is useful for doing symbolic and logic-based computation. It‟s declarative: very different from imperative style programming like Java, C++, Python,… A program is partly like a database but much more powerful since we can also have general rules to infer new facts! A Prolog interpreter can follow these facts/rules and answer queries by sophisticated search. Ready for a quick ride? Buckle up! 3 Hojjat Ghaderi and Fahiem Bacchus, University of Toronto What‟s Prolog? Let‟s do a test drive! Here is a simple Prolog program saved in a file named family.pl male(albert). %a fact stating albert is a male male(edward). female(alice). %a fact stating alice is a female female(victoria). parent(albert,edward). %a fact: albert is parent of edward parent(victoria,edward). father(X,Y) :- %a rule: X is father of Y if X if a male parent of Y parent(X,Y), male(X). %body of above rule, can be on same line. mother(X,Y) :- parent(X,Y), female(X). %a similar rule for X being mother of Y A fact/rule (statement) ends with “.” and white space ignored read :- after rule head as “if”. -
An Architecture for Making Object-Oriented Systems Available from Prolog
An Architecture for Making Object-Oriented Systems Available from Prolog Jan Wielemaker and Anjo Anjewierden Social Science Informatics (SWI), University of Amsterdam, Roetersstraat 15, 1018 WB Amsterdam, The Netherlands, {jan,anjo}@swi.psy.uva.nl August 2, 2002 Abstract It is next to impossible to develop real-life applications in just pure Prolog. With XPCE [5] we realised a mechanism for integrating Prolog with an external object-oriented system that turns this OO system into a natural extension to Prolog. We describe the design and how it can be applied to other external OO systems. 1 Introduction A wealth of functionality is available in object-oriented systems and libraries. This paper addresses the issue of how such libraries can be made available in Prolog, in particular libraries for creating user interfaces. Almost any modern Prolog system can call routines in C and be called from C (or other impera- tive languages). Also, most systems provide ready-to-use libraries to handle network communication. These primitives are used to build bridges between Prolog and external libraries for (graphical) user- interfacing (GUIs), connecting to databases, embedding in (web-)servers, etc. Some, especially most GUI systems, are object-oriented (OO). The rest of this paper concentrates on GUIs, though the argu- ments apply to other systems too. GUIs consist of a large set of entities such as windows and controls that define a large number of operations. These operations often involve destructive state changes and the behaviour of GUI components normally involves handling spontaneous input in the form of events. OO techniques are very well suited to handle this complexity. -
Teach Yourself Perl 5 in 21 Days
Teach Yourself Perl 5 in 21 days David Till Table of Contents: Introduction ● Who Should Read This Book? ● Special Features of This Book ● Programming Examples ● End-of-Day Q& A and Workshop ● Conventions Used in This Book ● What You'll Learn in 21 Days Week 1 Week at a Glance ● Where You're Going Day 1 Getting Started ● What Is Perl? ● How Do I Find Perl? ❍ Where Do I Get Perl? ❍ Other Places to Get Perl ● A Sample Perl Program ● Running a Perl Program ❍ If Something Goes Wrong ● The First Line of Your Perl Program: How Comments Work ❍ Comments ● Line 2: Statements, Tokens, and <STDIN> ❍ Statements and Tokens ❍ Tokens and White Space ❍ What the Tokens Do: Reading from Standard Input ● Line 3: Writing to Standard Output ❍ Function Invocations and Arguments ● Error Messages ● Interpretive Languages Versus Compiled Languages ● Summary ● Q&A ● Workshop ❍ Quiz ❍ Exercises Day 2 Basic Operators and Control Flow ● Storing in Scalar Variables Assignment ❍ The Definition of a Scalar Variable ❍ Scalar Variable Syntax ❍ Assigning a Value to a Scalar Variable ● Performing Arithmetic ❍ Example of Miles-to-Kilometers Conversion ❍ The chop Library Function ● Expressions ❍ Assignments and Expressions ● Other Perl Operators ● Introduction to Conditional Statements ● The if Statement ❍ The Conditional Expression ❍ The Statement Block ❍ Testing for Equality Using == ❍ Other Comparison Operators ● Two-Way Branching Using if and else ● Multi-Way Branching Using elsif ● Writing Loops Using the while Statement ● Nesting Conditional Statements ● Looping Using -
Logic Programming Lecture 19 Tuesday, April 5, 2016 1 Logic Programming 2 Prolog
Harvard School of Engineering and Applied Sciences — CS 152: Programming Languages Logic programming Lecture 19 Tuesday, April 5, 2016 1 Logic programming Logic programming has its roots in automated theorem proving. Logic programming differs from theorem proving in that logic programming uses the framework of a logic to specify and perform computation. Essentially, a logic program computes values, using mechanisms that are also useful for deduction. Logic programming typically restricts itself to well-behaved fragments of logic. We can think of logic programs as having two interpretations. In the declarative interpretation, a logic pro- gram declares what is being computed. In the procedural interpretation, a logic program program describes how a computation takes place. In the declarative interpretation, one can reason about the correctness of a program without needing to think about underlying computation mechanisms; this makes declarative programs easier to understand, and to develop. A lot of the time, once we have developed a declarative program using a logic programming language, we also have an executable specification, that is, a procedu- ral interpretation that tells us how to compute what we described. This is one of the appealing features of logic programming. (In practice, executable specifications obtained this way are often inefficient; an under- standing of the underlying computational mechanism is needed to make the execution of the declarative program efficient.) We’ll consider some of the concepts of logic programming by considering the programming language Prolog, which was developed in the early 70s, initially as a programming language for natural language processing. 2 Prolog We start by introducing some terminology and syntax.