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South Africa's Official Selection for the Foreign Film Oscars 2006
Production Notes The UK Film & TV Production Company plc The Industrial Development Corporation of South Africa The National Film & Video Foundation of South Africa in association with Moviworld present A UK/South African Co-production TSOTSI Starring Presley Chweneyagae, Terry Pheto, Kenneth Nkosi, Mothusi Magano, Zenzo Ngqobe and ZOLA Written and Directed by Gavin Hood Based on the novel by Athol Fugard Co-produced by Paul Raleigh Produced by Peter Fudakowski WINNER – EDINBURGH FILM FESTIVAL 2005 THE STANDARD LIFE AUDIENCE AWARD THE MICHAEL POWELL AWARD FOR BEST BRITISH FILM South Africa’s official selection for the Foreign Film Oscars 2006 For all press inquiries please contact: Donna Daniels Public Relations 1375 Broadway, Suite 403, New York, NY 10018 Ph: 212-869-7233 Email: [email protected] and [email protected] IN TORONTO: contact Melissa or Donna c/o The Sutton Place Hotel, Hospitality Suite 606, 955 Bay Street, Toronto, on M5S 2A2 main #: 416.924.9221 fax: 416.324.5617 FOR ALL PRESS MATERIALS/INFO : www.tsotsi.com A message from the playwright and author of the novel TSOTSI ATHOL FUGARD 2 CONTENTS: LETTER FROM AUTHOR OF 'TSOTSI' THE NOVEL 2 UK AND TRADE PRESS QUOTE BANK 4 SHORT SYNOPSIS 6 LONGER SYNOPSIS 6 MAKING “TSOTSI” - BACKGROUND NOTES and QUOTES 8 THE TERM “TSOTSI” - ORIGINS AND MEANINGS 13 KWAITO MUSIC - ORIGINS 15 BIOGRAPHIES: ATHOL FUGARD - AUTHOR OF THE NOVEL “TSOTSI” 17 GAVIN HOOD - SCREENWRITER / DIRECTOR 18 PETER FUDAKOWSKI - PRODUCER 19 PAUL RALEIGH - CO-PRODUCER 20 PRESLEY CHWENEYAGAE - TSOTSI 21 ZOLA – FELA 21 TERRY PHETO - MIRIAM 21 KENNETH NKOSI - AAP 21 MOTHUSI MAGANO - BOSTON 22 ZENZO NGQOBE - BUTCHER 22 CAST, CREW AND MUSIC CREDITS 23-31 CONTACT INFO 32 3 TSOTSI “Tsotsi” literally means “thug” or “gangster” in the street language of South Africa’s townships and ghettos. -
Mcconkey on Thailand Jour, Supplanting Any and All Spurious History Continued on Page 8
NEWS FOR OPERA TORS AND OWNERS olume 1, number 3 Dec. '88 Ancient History "The Brown Stabilizer" That's what I wanted to call it. It wasn't just ego (that came later!). I thought it needed a simple, honest, "70's" kind of natural name, a pure name, not a stupid, gimmicky name like "Steadicam." It was Ed DiGiulio's suggestion, which I hated immediately. Of course, as he predicted, the word has now become simply a word, a noble word, meaning exactly what it says, and in fact , I am daily (well, yearly...), grateful that he prevailed and that we didn't call it the bloody Brown Stabilizer! In any event, I recently unearthed some early pictures, and have been inspired to relate the one-and-only true version of the birth of our noble gadget. So here it is: the truth du McConkey on Thailand jour, supplanting any and all spurious History continued on page 8 For three months in the Spring of McCONKEY: The first day it 1988, Larry McConkey worked on was 1200 in the sun, and the humidity Brian De Palma's new feature, made it feel like it was virtually "Casualties ofWar." Thefilm is raining all the time. I had a long coming out in early 1989. tracking shot down a dirt street in the Vietnamese village set. Now, I tend to be very careful not to wear myself LEITER: Was it any fun? out during a shoot, and I get as much McCONKEY: Yes. I had never rest as possible between takes and as been to Southeast Asia before, and much help from the crew as I can, but Thailand is now one of my favorite even so, after four or five takes I was places in the world. -
The Stereographer
R Basic Principles The 3D Camera Rig Placing objects in a 3D space A few different ideas have been devised for shooting 3D material over the years, including some interesting cameras using In 3D two images are projected onto the display. By wearing a special pair of glasses the two images are split so that each arrangements of lenses and prisms to make a more portable, easy to use, single bodied camera. However, to date, the most 3D Television & FilmVersion 2.0 eye only sees one of the two images. When comparing the left and right eye images, every object in the scene is horizontally effective way of shooting 3D material in a professional environment is the dual camera 3D rig. There are several configurations Depth Cues displaced by a small amount. The brain assumes these two displaced objects are actually one object, and tries to fuse them of 3D camera rig, each with advantages and disadvantages. Displaying & Viewing 3D The eight depth cues together. The only way it can do this is to assume the object is either in front or behind the screen plane. The direction and Rig configurations amount of displacement defines where each object is in the 3D space. At present there are five methods of displaying and viewing 3D material. Humans have eight depth cues that are used by the brain to estimate the relative distance of the objects in every scene we The parallel rig The opposing rig The mirror rig Anaglyph look at. These are focus, perspective, occlusion, light and shading, colour intensity and contrast, relative movement, vergence Positive parallax Zero parallax Negative parallax The most compact dual camera 3D rig is The opposing rig places the cameras in Bottom mount and stereopsis. -
Cinematographer As Storyteller How Cinematography Conveys the Narration and the Field of Narrativity Into a Film by Employing the Cinematographic Techniques
Cinematographer as Storyteller How cinematography conveys the narration and the field of narrativity into a film by employing the cinematographic techniques. Author: Babak Jani. BA Master of Philosophy (Mphil): Art and Design University of Wales Trinity Saint David. Swansea October 2015 Revised January 2017 Director of Studies: Dr. Paul Jeff Supervisor: Dr. Robert Shail This research was undertaken under the auspices of the University of Wales Trinity Saint David and was submitted in partial fulfilment for the award of a MPhil in the Faculty of Art and Design to the University of Wales Trinity Saint David. Cinematographer as Storyteller How cinematography conveys the narration and the field of narrativity into a film by employing the cinematographic techniques. Author: Babak Jani. BA Master of Philosophy (Mphil): Art and Design University of Wales Trinity Saint David. Swansea October 2015 Revised January 2017 Director of Studies: Dr. Paul Jeff Supervisor: Dr. Robert Shail This research was undertaken under the auspices of the University of Wales Trinity Saint David and was submitted in partial fulfilment for the award of a MPhil in the Faculty of Art and Design to the University of Wales Trinity Saint David. This page intentionally left blank. 4 The alteration Note: The alteration of my MPhil thesis has been done as was asked for during the viva for “Cinematographer as Storyteller: How cinematography conveys narration and a field of narrativity into a film by employing cinematographic techniques.” The revised thesis contains the following. 1- The thesis structure had been altered to conform more to an academic structure as has been asked for by the examiners. -
This Guide Will Help Producers As They Plan to Create Programming for 3D Television
This guide will help producers as they plan to create programming for 3D television. Authors Bert Collins Josh Derby Bruce Dobrin Don Eklund Buzz Hays Jim Houston George Joblove Spencer Stephens Editors Bert Collins Josh Derby 3D Production Guide Post production 14 Viewer Comfort Issues 34 Media Offload, Prep, and Ingest 14 View Alignment 34 Table Of Contents Virus scanning 14 Colorimetric Alignment 36 Media ingest 14 Defining Convergence, Parallax, and Interaxial 36 Introduction 3 Media sorting 15 Parallax and Comfort 37 Editing 16 Stereo Window Violations 37 Offline editing 16 Vergence 38 Planning Workflows for 3D 4 Different approaches to 3D offline 16 Vergence and parallax shifting across cuts 38 Pre production 4 Online editing 18 Stereo sweetening and adjustment 18 Occlusion and Text Placement 39 Format planning 4 Text and graphic object placement 39 Output 19 Frame rate and resolution 4 Depth placement 39 Audio 19 Choosing camera systems and rigs 4 Dynamic depth placement 39 Creating masters 20 Recording codec and file type 5 The color and contrast of text and graphics 39 Recording methodology 6 Delivery 20 Workflow and media management 6 Metadata Planning 7 3D Post 40 2D to 3D Conversion 22 Understanding metadata options 7 3D Shot Correction 40 Why use metadata? 7 Geometric alignment errors 40 Operator Training 8 3D Production: Cameras and Tools 24 Colorimetric alignment errors 40 Communication of the metadata plan 8 Cameras 24 Window violations 40 Role of the stereographer 8 Minimum requirements for camera quality 24 Standards and Frame Rate Conversion 42 Choosing the correct lens system 25 Rig and camera set up, alignment, and use 8 Stereo Planning 9 Choosing 3D Production Tools 26 Depth budgets 9 Rigs vs. -
Camera Department Blueprint
The Guerilla Filmmakers Movie Blueprint Camera Department Blueprint 299 Chapter 16 - Camera Department Blueprint The camera department is where most people think movies are really ‘made’. In truth, the camera is simply a recorder of how other artists, be they actors, director,, prproduction designer,, costumecostume andand makmake-up, have chosen to collectively interpret the screenplay.. Sure,Sure, itit cancan oftenoften bebe aa plplayer too, through camera moves and re-framing, but it should always serve the story and not vice versa. A fact often lost on many new film makers who are obsessed by ‘the image’. It’s not how it looklooks, it’s what it says. The camera department has three distinct divisions, really their own departments in their own rights, but so fused that they appear as one here - they are Camera, Lighting and Grips. Camera Kit Lighting Kit Grips Kit This is the actual cameras, with additional You can never have enough lighting, but more This is the equipment upon which the camera lenses, stock, magazines, monitors etc. There lights mean more crew and more power. is mounted. Be it a tripod with head, track and are always add on’s that surprise the Lighting is one of the areas that often betrays dolly or even crane. There are all manner of production, such as filters, special lenses or the budget of a film as it is simply under lit, cheap and cheerful alternatives, such as unique bits of kit to do funky things. Of not dark or underexposed, just unsophisti- wheelchairs, low cost DV designed tracks that course, the camera department comes in two cated, the results of an over-stretched run along ladders, even home made cranes, flavours, film and video. -
Audiovisual Spatial Congruence, and Applications to 3D Sound and Stereoscopic Video
Audiovisual spatial congruence, and applications to 3D sound and stereoscopic video. C´edricR. Andr´e Department of Electrical Engineering and Computer Science Faculty of Applied Sciences University of Li`ege,Belgium Thesis submitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy (PhD) in Engineering Sciences December 2013 This page intentionally left blank. ©University of Li`ege,Belgium This page intentionally left blank. Abstract While 3D cinema is becoming increasingly established, little effort has fo- cused on the general problem of producing a 3D sound scene spatially coher- ent with the visual content of a stereoscopic-3D (s-3D) movie. The percep- tual relevance of such spatial audiovisual coherence is of significant interest. In this thesis, we investigate the possibility of adding spatially accurate sound rendering to regular s-3D cinema. Our goal is to provide a perceptually matched sound source at the position of every object producing sound in the visual scene. We examine and contribute to the understanding of the usefulness and the feasibility of this combination. By usefulness, we mean that the technology should positively contribute to the experience, and in particular to the storytelling. In order to carry out experiments proving the usefulness, it is necessary to have an appropriate s-3D movie and its corresponding 3D audio soundtrack. We first present the procedure followed to obtain this joint 3D video and audio content from an existing animated s-3D movie, problems encountered, and some of the solutions employed. Second, as s-3D cinema aims at providing the spectator with a strong impression of being part of the movie (sense of presence), we investigate the impact of the spatial rendering quality of the soundtrack on the reported sense of presence. -
The Still Photographer
_____________________________________________________________________________ ______ The Still Photographer (Stills/Portrait Photographer) by Kim Gottlieb-Walker, Doug Hyun, Ralph Nelson, David James, Melinda Sue Gordon and Byron Cohen Duties The Still/Portrait Photographer's primary job is to interpret the project in single frames which accurately represent the story, production value, stars, and feeling of the show. These images are used to publicize, entice, and seduce the potential audience into watching the show. Whenever the public is exposed to images other than video or film regarding a show, they must be shot by the unit still photographer. The still person will work both during actual filming/taping, during rehearsals, on or off the set. He or she will shoot available light but is also capable of doing fully lit shoots with either his own lighting or in conjunction with production. More specifically, the still photographer takes production stills that the publicity department can use to promote the film or television show in press kits and various print media and the increasingly important DVD stills galleries. This includes characteristic shots of each scene, shots which show the actors acting together, shots which give a feeling of the look and atmosphere of the show, good character shots of the actors, shots of the director directing, special effects being rigged, special make-up being created, anything which could be supplied to the regular or genre press or used later on the DVD to promote interest in and expand knowledge about a production. But beyond that, because the Still Photographer is the only person on the set authorized to take photographs, he or she may, if time allows, serve some of the photographic needs of the crew. -
Yolngu Boy Tail Credits
Directed by Stephen Johnson Producers Patricia Edgar Gordon Glenn Writer Chris Anastassiades Executive Producers Patricia Edgar Stephen Johnson Associate Producers Galarrwuy Yunupingu Mandawuy Yunupingu Director of Photography Brad Shield Editor Ken Sallows Original Music By Mark Ovenden Production Designer Sarah Stollman Casting Director Maggie Miles Line Producer Elisa Argenzio Lorrpu John Sebastian (Sebbie) Pilakui Botj Sean Mununggurr Milika Nathan Daniels Yuwan Lirrina Mununggurr Matjala Makuma Yunupingu Dawu Nungki Yunupingu Maralitja Man Mangatjay Yunupingu Policeman Gurkula Lunginy Gerard Buyan Garrawurra Botj (9 years) Garritjpi Garawirrtja Lorrpu (9 years) Buywarri Mununggurr Milika (9 years) Buwata Mununggurr Ruwu (I Wanna Kick!) Yithangarra Wunungmurra Lorrpu's Father Lalambarri Yunupingu Milika's Father Balupalau Yunupingu Botj's Dad Malati Yunupingu Botj's Mother Merriki Ganambarr Umpire Garry Dhurrkay Football Coach Vernon Kenneth Lesley Patullo Dhunthun Andrew Galitju Burarrwanga Crying Woman Allyson Mills Ngarli Woman at Hospital Mary Yunupingu Djarrak Player Grant Gambley Crowd #1 Gurumin Marika Policeman at Wharf Joe Clements 1st Assistant Director John Martin Script Editors Gordon Glenn Stephen Johnson Sound Recordist Andrew Belletty Continuity Chrissie O'Connell Costume Designer Jill Johanson Make Up and Hair Designer Trish Glover Dramaturg Nico Lathouris Location Manager Peter Muston Production Accountant Janine Martorejo Moneypenny Services Post Production Supervisor Elisa Argenzio Focus Puller Brett Matthews Clapper -
Dynamic Stereoscopic Previz Sergi Pujades, Laurent Boiron, Rémi Ronfard, Frédéric Devernay
Dynamic Stereoscopic Previz Sergi Pujades, Laurent Boiron, Rémi Ronfard, Frédéric Devernay To cite this version: Sergi Pujades, Laurent Boiron, Rémi Ronfard, Frédéric Devernay. Dynamic Stereoscopic Previz. International Conference on 3D Imaging, Professeur Jacques G. Verly, Dec 2014, Liege, Belgium. 10.1109/IC3D.2014.7032600. hal-01083848 HAL Id: hal-01083848 https://hal.inria.fr/hal-01083848 Submitted on 10 Jun 2015 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Distributed under a Creative Commons Attribution| 4.0 International License DYNAMIC STEREOSCOPIC PREVIZ Sergi Pujades 1, Laurent Boiron 2,Remi´ Ronfard 2, Fred´ eric´ Devernay 1 1 Laboratoire d’Informatique de Grenoble, Univ. Grenoble Alpes & Inria, France. 2 Laboratoire Jean Kuntzmann, Univ. Grenoble Alpes & Inria, France. ABSTRACT come these difficulties, by containing the acquisition param- eters in a ”3D safe zone”. For example the 1/30th rule states The pre-production stage in a film workflow is important to that ”the interaxial distance should be 1/30th of the distance save time during production. To be useful in stereoscopic from the camera to the first foreground object” [8]. This rule 3-D movie-making, storyboards and previz tools need to be is very handy for safe filming, but very limiting in terms of adapted in at least two ways. -
4. 1. Research Output Iv) Screenings
4. 1. Research Output iv) Screenings Table 4.1.9. is summary for film production done from AY July 2007-till present. I have introduced animated content into my works since 2007 and since 2010 HD DCP/Digital Cinema Projection and Two channel Stereoscopic HD 3D animation for passive/active 3D stereo DCP/Digital Cinema. In addition films were adapted for various immersive stereoscopic visualization platforms such as the following: 320 The Immesrive Room in the NTU/Institute for Media Innovation Immersive Room (5 channels)1 Ars Electronica, presetigious stereo venue Deep Space for the ocasion of the most reputable festival of digital arts in the world Ars Electronica Festival (2011, 2013).2 Glass-free stereoscopic version of the film for Alioscopy 3D HD 55" LV TV Platform British Academy Awards (BAFTA) qualifying festival, renowned Brooklyn Film Festival, New York (2011) The resulting 3D stereoscopic animated films won 15 awards (14 International) and were selected in 47 festivals/theatrical screenings. Film was submitted in more than 70 international juried events such as: The 14th International Beverly Hills Film Festival(2014), SPARK [FWD] 3D, VFX & Advanced Imaging Conference Vancouver by prestigious Emily Carr/S3D Centre and the Canadian 3D and Advance Imaging Society (2013), 67th Edinburgh International Film Festival, UK (2013)3 The 15th Annual Washington DC Independent Film Festival(2013),Canada International Film Festival (2013), Acclaimed Festival Anima Mundi Brazil (2011 and 2013)4 ,6th Annual, Los Angeles, the world's largest all digital 3D stereoscopic Film, Music & Interactive Festival (2013), Dimension 3 Festival, Seine-Saint–Denis, France (2010) The 27th Southeast Asian Games (SEAG) (2013). -
Pact BECTU Feature Film Agreement Grade Ladder PAY GROUP
Pact BECTU Feature Film Agreement Grade Ladder PAY GROUP 12 Armourer 1 All Runners Board Operator Boom Operator 2 Art Dept Junior Chargehand Props Camera Trainee Electrician Costume Trainee Post Prod. Supervisor Directors Assistant Production Buyer Electrical Trainee / junior Rigging Electrician Jnr Costume Asst Senior Make-up Artist Make-up Traineee SFX Technician Producers Assistant Stand-by Art Director Production Secretary Props Trainee / junior 13 1st Asst. Editor Script Supervisor's Assistant Art Director Sound Trainee / junior Convergence Puller DIT 3 2nd Assistant Editor 3rd Assistant Director 14 ?Crane Technician? Accounts Assistant/cashier Grip Art Dept Co-ordinator Location Manager Art Dept Assistant Prop Master Asst Production Co-ordinator Costume Assistant 15 Costume Supervisor Junior Make-up & Hair Best Boy Electrician Location Assistant Best Boy Grip Rigging Gaffer 4 Data Wrangler Make Up Supervisor Video Playback Operator Scenic Artist Script Supervisor 5 Assistant Art Director Sculptor Costume Dresser Set Decorator Costume Maker Stereographer AC Nurse Post Production Co--ordinator 16 Focus Puller Sound Asst (3rd man) Production Accountant Unit Manager Stills Photographer 6 Assistant SFX technician 17 Dubbing Editor Asst. Location Manager Researcher 18 1st Assistant Director Camera Operator 7 2nd Assistant Accountant Costume Designer Clapper Loader Gaffer Draughtsperson Hair & Make Up Chief/Designer Key Grip 8 Assistant Costume Designer Production Manager Dressing Props Prosthetic Make Up Designer Graphic Artist Senior SFX Technician Sound Recordist 9 Illustrator Supervising Art Director Stand By Construction Stand By Costume 19 Individual Negotiation => Stand By Props Casting Director Storyboard Artist Director Director of Photography 10 Make Up Artist Editor Production Co-Ordinator Line Producer / UPM Production Designer 11 1st Assistant Accountant SFX Supervisor 2nd Assistant Director Senior Video Playback Operator Storeman/Asst Prop Master .