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John Douglas Owens
John Douglas Owens Electrical and Computer Engineering, University of California One Shields Avenue, Davis, CA - USA +--- / [email protected] http://www.ece.ucdavis.edu/~jowens/ R Computer systems; parallel computing, general-purpose computation on graphics hardware / I GPU computing, parallel algorithms and data structures, graphics architectures, parallel architec- tures and programming models. E Stanford University Stanford, California Department of Electrical Engineering – Ph.D., Electrical Engineering, January M.S., Electrical Engineering, March Advisors: Professors William J. Dally and Pat Hanrahan Dissertation Topic: “Computer Graphics on a Stream Architecture” University of California, Berkeley Berkeley, California Department of Electrical Engineering and Computer Sciences – B.S., Highest Honors, Electrical Engineering and Computer Sciences, June P University of California, Davis Davis, California A Child Family Professor of Engineering and Entrepreneurship – Associate Professor – Assistant Professor – Professor in the Department of Electrical and Computer Engineering; member of Graduate Groups of Electrical and Computer Engineering and Computer Science. Visiting Scientist, Lawrence Berkeley National Laboratory. Twitter San Francisco, California So ware Engineer (Sabbatical) July–December Engineer in Core System Libraries group in Twitter’s Runtime Systems division. Stanford University Stanford, California Research Assistant – An architect of the Imagine Stream Processor under the direction of Professor William J. Dally. Responsible for major portions of hardware and so ware design for Imagine and its tools and applications. Stanford University Stanford, California Teaching Assistant Fall Teaching assistant for Computer Science , “e Coming Revolution in Computer Architecture”, under Professor William J. Dally. Designed course with Professor Dally, including lecture topics, readings, and laboratories. Interval Research Corporation Palo Alto, California Consultant – Investigated new graphics architectures under the direction of Dr. -
PRESS RELEASE Media Contact Michael Prefontaine | Silicon Studio
PRESS RELEASE Media Contact Michael Prefontaine | Silicon Studio | [email protected] |+81 (0)3 5488 7070 From Silicon Studio and MISTWALKER New game "Terra Battle 2" under joint development Teaser site, trailer, and social media released Tokyo, Japan, (June 22, 2017) –Middleware and game development company, Silicon Studio Corporation are excited to announce their joint development with renowned game developer MISTWALKER COPRPORATION, to develop the next game in the hit “Terra Battle” series, “Terra Battle 2” for smartphones and PC. The official trailer and social media sites are set to open June 22, 2017. About Terra Battle 2 The battle gameplay that wowed so many players in the original "Terra Battle" remains, but now it is complimented by a full role-playing game in which every system has evolved to deliver a more deeply enriched story and experience. The adoption of the dynamic field map allows you direct and travel with your characters throughout the world. Intense emotion abounds from fated encounters, bitter farewells, the joy of glory won, pain and heartbreak, and more heated battles that will have your hands sweating. 1 | Can the people of "Terra" ever uncover the illusive truth of their world? A spectacular journey is waiting for you. ●Gameplay screenshot(Depicted is still under development) Screenshots from left to right: Title Screen, Field Map, Battle Scene, Event Scene ●Character/ Guardian Left:Roland(Guardian)/Right:Sarah(Character) 2 | Trailer, Teaser site, Social Media Ahead of the release the teaser site, trailer, and official Twitter and Facebook accounts will open. For now, these are only available in Japanese, but users are welcome to check in for more information. -
Visualizing B Cell Development: Creating an Immunology Video Game
VISUALIZING B CELL DEVELOPMENT: CREATING AN IMMUNOLOGY VIDEO GAME By Emily Lunhui Ling A thesis submitted to Johns Hopkins University in conformity with the requirements for the degree of Master of Arts Baltimore, Maryland March, 2016 © 2016 Emily L. Ling All Rights Reserved ABSTRACT e foundational immunology concepts of lymphocyte development are important for beginning science students to comprehend. Video games oer the potential for a novel approach to teaching this complex subject matter by more eectively engaging students in this material. However, currently available educational video games intended to teach immunology have distinct limitations such as a lack of explicit demonstrations of the stages of lymphocyte development and clonal selection. is project identies the content focus and gameplay mechanics of currently available immunology video games. Using this as a basis, a novel approach for developing an immunology video game was outlined with the primary goal of improving integration of educational content. A proof of concept was developed for the B lymphocyte development portion of the game content and a partial prototype was developed in Unity 5 3D. e important contribution of this thesis was the development of a new approach to designing a more eective educational video game specically for immunology. Outcomes of this research will serve to inform future biomedical communicators on how to develop content for active learning games in immunology and provide a guide for designing full length educational video games featuring novel gameplay mechanics such as those identied through this project. Emily L. Ling ii CHAIRPERSONS OF THE SUPERVISORY COMMITTEE esis Preceptor Mark J. Soloski, Ph.D., Professor of Medicine Departments of Medicine, Pathology, Molecular Biology and Genetics, and Molecular Microbiology and Immunology Director, Immunology Training Program e Johns Hopkins University School of Medicine Departmental Advisor David A. -
Free Transformer Video Games
Free transformer video games click here to download Help Optimus Prime on his quest to find a very important artifact. The Transformers can't do it without you! Check out the exciting Transformers games now. Transformers The Game, free and safe download. Transformers The Game latest version: A Fantastic Game Based On A Terrible Movie. Transformers The Game. Transformers Games: Step into giant machinery, control a dangerous Transformer, and defeat the Decepticons in one of our many free, online Transformers. Years after we left the Autobots in “Transformers Prime” Bumblebee is summoned by Optimus Prime to save Earth from a new faction of Decepticons. Love Transformers Prime? Play the latest Transformers Prime games for free at Cartoon Network. Visit us for more free online games to play. The Insecticons are everywhere and we need your help to defeat them! Take control of your favourite Transformers, collect energon, and unlock power modules. Transformers Games - Play Free Transformers Games Online - Transformers the entertainment franchise exist in comic books, animation, video games and. Download Transformers: Ruckus Reader and enjoy it on your iPhone, iPad, and From toys and games to television programming, motion pictures, video games and a My four-year old is very engaged with the free version. Transformers Video Games. by whittleboy | created - 10 Oct | updated - 1 week ago | Public. Transformers Video Games. Refine See titles to watch. www.doorway.ru: Transformers Prime: The Game - Nintendo Wii: Video Games. FREE Shipping. Details . Transformers: Revenge of the Fallen - Nintendo Wii. Despite the franchise being almost perfect for a line of video games, many of The gameplay is a 3D free- roam based action game where you. -
Sheepless - an Open-Source 2D Adventure Game in Unity Student: Robert Badronov Supervisor: Ing
ASSIGNMENT OF BACHELOR’S THESIS Title: Sheepless - An Open-source 2D Adventure Game in Unity Student: Robert Badronov Supervisor: Ing. Marek Skotnica Study Programme: Informatics Study Branch: Web and Software Engineering Department: Department of Software Engineering Validity: Until the end of summer semester 2020/21 Instructions Sheepless is an open-source art game about a Shepherdess from Prague. EbSynth is a state of the art image synthesis technology developed at DCGI FEL CTU. This technology is intended to make a hand drawing animation easier. A goal of this thesis is to explore how to take advantage of this technology to design a prototype of a 2D game in Unity. Steps to take: • Review the EbSynth technology and Unity. • Design game mechanics and game architecture. • Create an open-source proof-of-concept implementation. References Will be provided by the supervisor. Ing. Michal Valenta, Ph.D. doc. RNDr. Ing. Marcel Jiřina, Ph.D. Head of Department Dean Prague December 12, 2019 Bachelor’s thesis Sheepless - An Open-source 2D Adventure Game in Unity Robert Badronov Department of Software Engineering Supervisor: Ing. Marek Skotnica June 4, 2020 Acknowledgements I would like to thank my supervisor, Ing. Marek Skotnica, for his invaluable help, patience, and also for the opportunity to combine the topic of creating games that is interesting for me with the writing of this work. I would like to thank my family and friends for their moral support. I would also like to thank my colleagues with whom the work on the Sheepless project is being carried out. Declaration I hereby declare that the presented thesis is my own work and that I have cited all sources of information in accordance with the Guideline for adher- ing to ethical principles when elaborating an academic final thesis. -
Game Developers Conference Europe Wrap, New Women’S Group Forms, Licensed to Steal Super Genre Break Out, and More
>> PRODUCT REVIEWS SPEEDTREE RT 1.7 * SPACEPILOT OCTOBER 2005 THE LEADING GAME INDUSTRY MAGAZINE >>POSTMORTEM >>WALKING THE PLANK >>INNER PRODUCT ART & ARTIFICE IN DANIEL JAMES ON DEBUG? RELEASE? RESIDENT EVIL 4 CASUAL MMO GOLD LET’S DEVELOP! Thanks to our publishers for helping us create a new world of video games. GameTapTM and many of the video game industry’s leading publishers have joined together to create a new world where you can play hundreds of the greatest games right from your broadband-connected PC. It’s gaming freedom like never before. START PLAYING AT GAMETAP.COM TM & © 2005 Turner Broadcasting System, Inc. A Time Warner Company. Patent Pending. All Rights Reserved. GTP1-05-116-104_mstrA_v2.indd 1 9/7/05 10:58:02 PM []CONTENTS OCTOBER 2005 VOLUME 12, NUMBER 9 FEATURES 11 TOP 20 PUBLISHERS Who’s the top dog on the publishing block? Ranked by their revenues, the quality of the games they release, developer ratings, and other factors pertinent to serious professionals, our annual Top 20 list calls attention to the definitive movers and shakers in the publishing world. 11 By Tristan Donovan 21 INTERVIEW: A PIRATE’S LIFE What do pirates, cowboys, and massively multiplayer online games have in common? They all have Daniel James on their side. CEO of Three Rings, James’ mission has been to create an addictive MMO (or two) that has the pick-up-put- down rhythm of a casual game. In this interview, James discusses the barriers to distributing and charging for such 21 games, the beauty of the web, and the trouble with executables. -
Multipayer Online Role-Playing Game Based on History
MULTIPAYER ONLINE ROLE-PLAYING GAME BASED ON HISTORY by WONG SING LUNG 12225 Dissertation submitted in partial fulfillment of the requirement for the Bachelor of Technology (Hons) (Information & Communication Technology) NOVEMBER 2012 CERTIFICATION OF APPROVAL Multiplayer Online Role Playing Game Based on History By Wong Sing Lung A project dissertation submitted to the Information Technology Programme Universiti Teknologi PETRONAS in partial fulfillment of the requirement for the BACHELOR OF TECHNOLOGY (Hons) (INFORMATION & COMMUNICATION TECHNOLOGY) Approved by, _________________ (Prof. Dr. Wan Fatimah Bt. Wan Ahmad) UNIVERSITI TEKNOLOGI PETRONAS TRONOH, PERAK November 2012 CERTIFICATION OF ORIGINALITY 2 This is to certify that I am responsible for the work submitted in this project, that the original work is my own except as specified in the reference and acknowledgements, and that the original work contained herein has not been undertaken or done by unspecified sources or persons. ________________________ (WONG SING LUNG) 3 ABSTRACT History is a compulsory subject in the education syllabus in Malaysia. Historical learning plays a vital part in developing a student, in terms of spiritual, emotional, physical and intellectual growth. There are numerous studies conducted which shows the lack of interest in learning history among students. History is perceived as boring by students with numerous facts and texts to be remembered and memorized. The lack of pictures to depict the events happened in the past do not help, either. However, interactive contents are able to help students understand and learn history better. Students, who are usually teenagers and young adults, usually fare better when they can learn in an interactive environment. -
Machinima As Digital Agency and Growing Commercial Incorporation
A Binary Within the Binary: Machinima as Digital Agency and Growing Commercial Incorporation A thesis presented to the faculty of the College of Fine Arts of Ohio University In partial fulfillment of the requirements for the degree Master of Arts Megan R. Brown December 2012 © 2012 Megan R. Brown. All Rights Reserved 2 This thesis titled A Binary Within the Binary: Machinima as Digital Agency and Growing Commercial Incorporation by MEGAN R. BROWN has been approved for the School of Film and the College of Fine Arts by Louis-Georges Schwartz Associate Professor of Film Studies Charles A. McWeeny Dean, College of Fine Arts 3 ABSTRACT BROWN, MEGAN R., M.A., December 2012, Film Studies A Binary Within the Binary: Machinima as Digital Agency and Growing Commercial Incorporation (128 pp.) Director of Thesis: Louis-Georges Schwartz. This thesis traces machinima, films created in real-time from videogame engines, from the exterior toward the interior, focusing on the manner in which the medium functions as a tool for marginalized expression in the face of commercial and corporate inclusion. I contextualize machinima in three distinct contexts: first, machinima as historiography, which allows its minority creators to articulate and distribute their interpretation of national and international events without mass media interference. Second, machinima as a form of fan fiction, in which filmmakers blur the line between consumers and producers, a feature which is slowly being warped as videogame studios begin to incorporate machinima into marketing techniques. Finally, the comparison between psychoanalytic film theory, which explains the psychological motivations behind cinema's appeal, applied to videogames and their resulting machinima, which knowingly disregard established theory and create agency through parody. -
TITLES = (Language: EN Version: 20101018083045
TITLES = http://wiitdb.com (language: EN version: 20101018083045) 010E01 = Wii Backup Disc DCHJAF = We Cheer: Ohasta Produce ! Gentei Collabo Game Disc DHHJ8J = Hirano Aya Premium Movie Disc from Suzumiya Haruhi no Gekidou DHKE18 = Help Wanted: 50 Wacky Jobs (DEMO) DMHE08 = Monster Hunter Tri Demo DMHJ08 = Monster Hunter Tri (Demo) DQAJK2 = Aquarius Baseball DSFE7U = Muramasa: The Demon Blade (Demo) DZDE01 = The Legend of Zelda: Twilight Princess (E3 2006 Demo) R23E52 = Barbie and the Three Musketeers R23P52 = Barbie and the Three Musketeers R24J01 = ChibiRobo! R25EWR = LEGO Harry Potter: Years 14 R25PWR = LEGO Harry Potter: Years 14 R26E5G = Data East Arcade Classics R27E54 = Dora Saves the Crystal Kingdom R27X54 = Dora Saves The Crystal Kingdom R29E52 = NPPL Championship Paintball 2009 R29P52 = Millennium Series Championship Paintball 2009 R2AE7D = Ice Age 2: The Meltdown R2AP7D = Ice Age 2: The Meltdown R2AX7D = Ice Age 2: The Meltdown R2DEEB = Dokapon Kingdom R2DJEP = Dokapon Kingdom For Wii R2DPAP = Dokapon Kingdom R2DPJW = Dokapon Kingdom R2EJ99 = Fish Eyes Wii R2FE5G = Freddi Fish: Kelp Seed Mystery R2FP70 = Freddi Fish: Kelp Seed Mystery R2GEXJ = Fragile Dreams: Farewell Ruins of the Moon R2GJAF = Fragile: Sayonara Tsuki no Haikyo R2GP99 = Fragile Dreams: Farewell Ruins of the Moon R2HE41 = Petz Horse Club R2IE69 = Madden NFL 10 R2IP69 = Madden NFL 10 R2JJAF = Taiko no Tatsujin Wii R2KE54 = Don King Boxing R2KP54 = Don King Boxing R2LJMS = Hula Wii: Hura de Hajimeru Bi to Kenkou!! R2ME20 = M&M's Adventure R2NE69 = NASCAR Kart Racing -
Vgarchive : My Video Game Collection 2021
VGArchive : My Video Game Collection 2021 Nintendo Entertainment System 8 Eyes USA | L Thinking Rabbit 1988 Adventures in the Magic Kingdom SCN | L Capcom 1990 Astérix FRA | L New Frontier / Bit Managers 1993 Astyanax USA | L Jaleco 1989 Batman – The Video Game EEC | L Sunsoft 1989 The Battle of Olympus NOE | CiB Infinity 1988 Bionic Commando EEC | L Capcom 1988 Blades of Steel SCN | L Konami 1988 Blue Shadow UKV | L Natsume 1990 Bubble Bobble UKV | CiB Taito 1987 Castlevania USA | L Konami 1986 Castlevania II: Simon's Quest EEC | L Konami 1987 Castlevania III: Dracula's Curse FRA | L Konami 1989 Chip 'n Dale – Rescue Rangers NOE | L Capcom 1990 Darkwing Duck NOE | L Capcom 1992 Donkey Kong Classics FRA | L Nintendo 1988 • Donkey Kong (1981) • Donkey Kong Jr. (1982) Double Dragon USA | L Technōs Japan 1988 Double Dragon II: The Revenge USA | L Technōs Japan 1989 Double Dribble EEC | L Konami 1987 Dragon Warrior USA | L Chunsoft 1986 Faxanadu FRA | L Nihon Falcom / Hudson Soft 1987 Final Fantasy III (UNLICENSED REPRODUCTION) USA | CiB Square 1990 The Flintstones: The Rescue of Dino & Hoppy SCN | B Taito 1991 Ghost'n Goblins EEC | L Capcom / Micronics 1986 The Goonies II NOE | L Konami 1987 Gremlins 2: The New Batch – The Video Game ITA | L Sunsoft 1990 High Speed ESP | L Rare 1991 IronSword – Wizards & Warriors II USA | L Zippo Games 1989 Ivan ”Ironman” Stewart's Super Off Road EEC | L Leland / Rare 1990 Journey to Silius EEC | L Sunsoft / Tokai Engineering 1990 Kings of the Beach USA | L EA / Konami 1990 Kirby's Adventure USA | L HAL Laboratory 1993 The Legend of Zelda FRA | L Nintendo 1986 Little Nemo – The Dream Master SCN | L Capcom 1990 Mike Tyson's Punch-Out!! EEC | L Nintendo 1987 Mission: Impossible USA | L Konami 1990 Monster in My Pocket NOE | L Team Murata Keikaku 1992 Ninja Gaiden II: The Dark Sword of Chaos USA | L Tecmo 1990 Rescue: The Embassy Mission EEC | L Infogrames Europe / Kemco 1989 Rygar EEC | L Tecmo 1987 Shadow Warriors FRA | L Tecmo 1988 The Simpsons: Bart vs. -
Silicon Studio “CEDEC 2020” to Announce Their New Global Illumination Approach “Hybrid Global Illumination Technology with Real-Time Ray Tracing and Enlighten”
PRESS RELEASE Media Contact [email protected] |+81 (0)3 5488 7070 Silicon Studio “CEDEC 2020” to announce their new global illumination approach “Hybrid global illumination technology with real-time Ray Tracing and Enlighten” Tokyo, Japan, (Aug. 7, 2020) – Silicon Studio Corporation, middleware and technology developer, focusing on entertainment, automotive, video, architecture and other industries, announced their intention to present at the upcoming “Computer Entertainment Developers Conference (CEDEC2020)” online, September 2nd through 4th, and to discuss their new global illumination approach, which integrates Enlighten with real-time Ray Tracing, at their special sponsored session . CEDEC is a conference event for computer entertainment contents developers, featuring games. This year, due to the current COVID-19 epidemiological situation around the world, the physical conference has been canceled, and the event moved to online. Silicon Studio will discuss their new global illumination (GI) approach, which combines Enlighten with real time Ray Tracing technology, at their sponsored session under the session title of “Hybrid global illumination technology with real-time Ray Tracing and Enlighten”. Ray Tracing is a technique for photorealistic CG rendering by simulating refraction and reflection of light from light and other sources in accordance with the laws of physics. This technique has attracted considerable attention thanks to strengthened GPU and architectural CG advancement. However, a large number of rays needs to be projected repeatedly to ensure high quality GI if creators adopt Ray Tracing only. Gaming requires highly interactive environments, where sufficient computation can be difficult to achieve even using the latest powerful GPU cards. Therefore, Silicon Studio has been researching for a reasonable way to render photorealistic imagery by using Enlighten and real time Ray Tracing and has developed a hybrid global illumination method. -
“Bloodborne” Uses Post Effect Middleware “YEBIS 2” to Deliver a Convincingly and Unique Moody Atmosphere
2015,Mar 26th Sony Computer Entertainment’s upcoming title “Bloodborne” uses post effect middleware “YEBIS 2” to deliver a convincingly and unique moody atmosphere. Tokyo, Japan – March 26th , 2015 – Silicon Studio, a high-end middleware provider and game developer announced today that Sony Computer Entertainment Worldwide Studios Japan Studio and FromSoftware will utilize Silicon Studio’s remarkable middleware solution, YEBIS 2 to power the visual effects in their upcoming PlayStation®4 (PS4™) title, Bloodborne. The cutting edge post processing effects of YEBIS 2 enable game developers to elevate graphic quality without sacrificing valuable development resources. “Through the power of YEBIS 2, developers can create fantastic visual effects that complement their games,” says Takehiko Terada, CEO of Silicon Studio. “As seen in the incredibly realistic lighting effects seen in Bloodborne, YEBIS 2 has the flexibility and power to achieve the visuals goals of any game developer.” ■ Some Screenshots of 『Bloodborne』with YEBIS 2 post effect. ■ 1 | More information on YEBIS 2 and YEBIS 3 can be found at the following links: http://www.siliconstudio.co.jp/middleware/yebis/en/ ■Platforms ready for”YEBIS 2” and “YEBIS 3” PlayStation®4、PlayStation®3、PlayStation® Vita、Xbox One、Xbox360®、Windows®(DirectX 9/10/11)、 iOS、 Android ■ ABOUT ”Bloodborne” Publisher:Sony Computer Entertainment Japan Asia(SCEJA) Developer:SCE WWS Japan Studio/From Software, Inc. Platforms: PlayStation®4 Website: https://www.playstation.com/en-us/games/bloodborne-ps4/ Copyright: ©Sony Computer Entertainment Inc. Developed by FromSoftware,Inc. ■ ABOUT SILICON STUDIO Established in 2000, Silicon Studio is an international company based in Tokyo, Japan, that delivers leading innovation in digital entertainment technology and content.