GameDev & VR Studio INTRO

WHO WE WORK WITH...... 6-7

SERVICES WE PROVIDE ...... 8-9

SERVICES OVERVIEW

GAME DEVELOPMENT ...... 10-11

VR/AR SOLUTIONS ...... 12-13

ART PRODUCTION ...... 14-15

CASE STUDIES

COMPET: MMO WITH TURN-BASED BATTLES ...... 16-17

XENKO STARBREACH: ASSETS FOR GAME DEMO ...... 18-19

TELEPORT BATTLE VR-IX: MULTIPLAYER SHOOTER ...... 20-21

LOHKO: CASUAL MOBILE STRATEGY ...... 22-23

VR HOVERBOARD: IMMERSIVE SHOOTER DEMO ...... 24-25

ABOUT

WHY US ...... 22-23

ABOUT N-IX ...... 24-25

2 3 INTRO

N-iX Game Development and VR Studio The game received over 3m+ downloads on started out as a separate unit of N-iX in 2012. Android and iOS and received featuring on Initially it was focused on making geolocation Play and App Store during summer games, and then switched to MMORPG. In 2014. 2014 the studio released its own product Nowadays our core competences include Full- Elements: Epic Heroes which shaped team Cycle Game Development, Art Production 75+ 30+ 20+ 50+ 30+ 50% competence in multiplayer midcore games. and VR Solutions Design. GAMEDEV ARTISTS UNITY CERTIFIED PROJECTS CLIENTS FROM VR/AR PROFESSIONALS ENGINEERS DELIVERED 10 COUNTRIES PROJECTS

4 5 WHO WE KEY CLIENTS: WORK WITH

OUR PARTNERSHIPS:

TYPICAL CLIENTS INDUSTRIES N-iX delivered high-quality content to within our short time scheduling. They promptly met our deadlines and were very flexible with all of our various requests. We are happy Established Game studios Video Games to have partnered with N-iX and look forward to working with them again in future projects.

Large Entertainment Enterprises Augmented Reality Pierre Rahier, Product Manager, Silicon Studio

Growing Indie Developers Virtual Reality Arcades

eSports Industry We are working since 2015 with N-iX and we are extreme happy with their services! The com- munication is excellent, they are very fast and professional — you can see in each detail that Interactive Entertainment “ they work with passion. I can absolutely suggest them to everyone! Ben Gehrig, General Manager, Virtec Attractions

6 7 PLATFORMS SERVICES WE PROVIDE

VR EXPERTISE

FULL-CYCLE GAME DEVELOPMENT ART PRODUCTION TECHNOLOGIES AND TOOLS

Our team has experience in all areas of the indus- Our talented artists are covering all stages of try, starting from mobile games to AAA-quality Art Production: UI/UX solutions, 2D illustra- blockbusters and VR arcades. We offer creative tions and concept art, 3D environments and brainstorming, game porting, fast prototyping props, character design and animations, high- and turnkey game production. Our studio focus- ly realistic art and PBR assets. Also we have a es on successful long-term cooperation and de- OptiTrack motion capture studio in-house and livering the best quality projects on the market. able to deliver animations of any complexity.

VR SOLUTIONS DESIGN

We are specialized in custom tailored 3D Virtual Reality solutions. Our virtual envi- ronments are powered by game engines like Unity and Unreal Engine 4. On several proj- ects we combined VR with motion platforms and other custom hardware for even more immersive experiences.

8 9 We have vast experience with the following game genres:

GAMEDEV

Role Playing Strategy Puzzle Action

Sports Card Arcade Simulations

Our highly talented GameDev team has many years of successful game production. We offer in-house experts in every role:

Producers Project Game Back-end Managers Programmers Developers

Game Concept VFX Artists Character Designers Artists Artists N-iX Game Development and VR Studio with Unreal Engine 4 both in studio and own Historically we have a lot of experience with has over 75 passionate game development projects. We also have good expertise in multiplayer and developed close partnership professionals. We have developed various rapid prototyping and developing for game with Photon Engine, bullet-tested framework training programs, and encourage our consoles — PlayStation and Xbox. for building real-time online experiences. Also employees to grow professionally. All of we heavily rely on trending Scala and Akka.io as our developers have passed official Unity back-end technologies that proved themselves Certification and also have good experience as best solutions for concurrent environments. 3D Modellers Animators QA Engineers Sound Designers

10 11 IN-HOUSE VR R&D DEPARTMENT We constantly expand our portfolio of exper- tise to stay up to date with the latest technol- VR/AR ogy trends and to deliver innovative solutions. SOLUTIONS EXPERTISE IN GAME DEVELOPMENT AND CONTENT PRODUCTION

With years of experience in creating games, N-iX offers strong expertise in 2D/3D con- tent production, programming and hardware systems integration.

MULTIPLE HARDWARE SUPPORT We can deliver either lightweight, portable solutions for Samsung Gear VR and Google Cardboard or create a complex experience using not only the headset, but also motion capture devices, controllers, and even custom made hardware.

We create custom virtual reality solutions to get you virtually anywhere, explore any space, share your ideas or enhance your product pre- sentation!

N-iX GameDev and VR studio delivers custom for various industries, such as video games, 3D VR/AR solutions that can easily move you interactive education, simulations, real estate, to places that do not exist and bring you the healthcare and others. To bring our virtual en- experience that cannot be created with reg- vironments to life, we use such popular game ular video footage. We make VR/AR content engines as Unity and Unreal Engine 4. Multi-platform VR games Production of VR- UX and Graphic solutions and consulting ready 3D content Design

12 13 ART PRODUCTION

CHARACTER DESIGN CONCEPT ART ENVIRONMENT

ILLUSTRATION PBR ASSETS USER INTERFACE

VFX MOTION TRACKING ANIMATION

14 15 OBJECTIVES

ComPet is a cross-, developed for MindArk AB, a Swedish company famous for its sci-fi MMO PRG Entropia Universe. Our COMPET: MMO WITH client wanted to extend their with the real cash economy games to mobile platforms. TURN-BASED BATTLES MindArk decided to launch a new project that would resonate with wider player audiences.

WORKFLOW

Gothenburg, Sweden Our client delegated entire game production to N-iX Interactive, including game design, pro- graming, and art production. Gaming In Competition Pets (or ComPets) players col- lect battle pets and clash with other players in April 2015 – the arena. Outside the arena, each player has present a village where he can harvest gold, train pets, buy additional upgrades, and more. ComPet Unity 3D, Photon, Scala, is a multiplayer game where players can bet Akka.io, AWS in-game gold or real money when they battle with the opponents. Real cash economy means Full-cycle game players can cash in money and withdraw it to development PayPal or credit card account when needed.

Cross-platform midcore game ComPet is a full-cycle game development VALUE DELIVERED project for MindArk AB, a Swedish software Real cash economy company. Customer required a Our team developed a cross-platform game with a real cash economy, enchanting art, for PC and key mobile platforms. At the end Turn-based battles in the arena and PvP multiplayer support. N-iX generat- of March 2017, the game had around 150 000 ed the concept that combines a city-builder downloads across all platforms. City-builder in the village strategy with a turn-based combat game. ComPet is an exciting midcore game with a We implemented the entire project including challenging gameplay. Players need to spend Real-time PvP multiplayer game design, prototyping, development, art some decent time playing the game to master production, and post-production. A special the skills and eventually dominate their op- AR playing mode will be implemented in the ponents. Buying pets and upgrades crucially future release. speeds up the progress.

16 17 OBJECTIVES

Silicon Studio required a visually appealing game demo for the GDC 2016. They wanted to showcase physical-based rendering capa- XENKO STARBREACH: bilities of Xenko, an open-source . We cooperated with Silicon Studio on several ASSETS FOR GAME DEMO projects and had a hands-on experience with Xenko. That’s why art production was dele- gated to our team.

VALUE DELIVERED Tokyo, Japan Xenko StarBreach draw a lot of attention at the GDC 2016. Artists and game program- Software mers who attended Xenko stand highly praised stellar artwork delivered by our team. July 2016– Silicon Studio reported great interest in their January 2017 demo, as well as Xenko game engine. Custom- er was completely satisfied with the results Photoshop, 3Ds Max, and extended our cooperation to another ZBrush, Xenko demo project – an interactive VR showcase for the GDC 2017. Game art outsourcing WORKFLOW

Game assets for the demo Xenko StarBreach is an art outsourcing proj- N-iX Interactive was responsible for the artis- ect for Silicon Studio, a Japanese software tic part of the demo. Our team created a high- PBR game character company. Customer required high-quality ly detailed game character with animations, assets for their game demo to showcase phys- and other gaming assets. Here’s the overview: Character animations ically-based rendering of Xenko Game Engine. N-iX team was responsible for the entire art Photo-real third-person sci-fi character; Integration of art assets to game engine production with 3D assets and animations. Character animations; We created a sci-fi character, movable drones, Game in the extraterrestrial setting; props, and an entire game level. Detailed props and scenery, e.g. movable drones.

18 19 OBJECTIVES

Teleport Battle VR-iX is an internal N-iX Inter- active project. We tried our best to create a VR multiplayer game that is truly fun to play. The TELEPORT BATTLE VR-IX: idea was to prove that first person shooters have future in virtual reality. You just need a MULTIPLAYER SHOOTER suitable game developed solely for VR.

WORKFLOW Upon the initial brainstorm, we identified Lviv, Ukraine three potentially suitable ideas for an awe- some VR game. Our game programmers cre- Gaming ated a prototype for each of them. During the next step, team members tested three pro- August 2016 – totypes and voted for their favorite. Teleport present Battle prevailed and N-iX team proceeded to create a proper demo game. Unity 3D, Photon N-iX develops VR-iX for HTC Vive with plans to port the game to Oculus platform. We use Unity 3D game engine, while real-time multi- VR & AR player is supported by Photon network. Our team carried out the entire project, including game design, development, art production, and testing.

VR-friendly shooter Teleport Battle VR-iX is an internal N-iX proj- VALUE DELIVERED ect. It is a multiplayer shooter revised for vir- No motion sickness tual reality. Players remain immobile which Our team presented the prototype to wider solves a common VR motion sickness problem. audiences during Game Craft @ N-iX, a special Real-time PvP multiplayer Instead they can teleport to pillars through- event for Ukrainian game developers carried out the game arena and destroy pillars under out at our HQ. The demo received favorable their rivals. The last man standing wins. The feedback from our colleagues, so after the game prototype is created with Unity 3D and event N-iX decided to release the game on uses Photon network for real-time multiplay- Steam. The release is scheduled for Q4 2017. er. Teleport Battle VR-iX is developed for HTC Vive and is scheduled for release on Steam.

20 21 OBJECTIVES

Disruptive Interactive had a prototype of a ca- sual strategy. Our customer wanted to use this prototype to build a cross-platform game with LOHKO: multiplayer support. Lokho needed a sophis- ticated AI that would be interesting to play CASUAL MOBILE STRATEGY against for players of different levels.

WORKFLOW

Lohko is a combination of a mobile snake game Vancouver, Canada and strategy board game. Customer wanted to make this game challenging and fun to play at Entertainment the same time. One of the key project require- ments was to create two multiplayer modes, March 2016 - PvP and hot-seat. February 2017 Our team developed a game in line with cli- ent’s expectations. We created user interface for the game and integrated in-game ads and Unity 3D, Photon, PlayFab, purchases. N-iX Interactive also programmed PlayStation a sophisticated AI algorithm that works simi- larly to the best mobile chess applications. AI Full-cycle game calculates possible scenarios several steps in development advance and acts accordingly. The game has three difficulty levels. AI is cool and fun to play against on easy mode. At the Challenging gameplay Lohko is a mobile board game developed for same time, it gets extremely tough to win on Disruptive Interactive, a Canadian game pub- the hard difficulty level. Two multiplayer modes lishing company. The customer had an idea of a unique installment that combines a strategy In-app ads and purchases board game with a mobile game “Snake”. Each VALUE DELIVERED player has three consecutive moves before he passes turn to the rival. Lohko offers three dif- Disruptive Interactive were fully satisfied ficulty levels, as well as multiplayer to play with with our work. We have collaborated with friends or global opponents. The game was re- this Canadian company on several other proj- leased on iTunes, Google Play, and PlayStation 4. ects and extended our cooperation to further cross-platform games.

22 23 OBJECTIVES

Virtec Attractions is a Swiss company that creates VR arcades. Customer wanted an immersive demo that would integrate virtual VR HOVERBOARD: reality with a custom motion platform. Such in- tegration would allow players to move around IMMERSIVE SHOOTER DEMO virtual game levels and avoid motion sickness problem, common for VR. Our client wanted a sci-fi themed shooter demo with realistic game environments.

Balerna, Switzerland WORKFLOW

Entertainment N-iX Interactive was responsible for the entire project. We created concept art, marketing ma- terials, and 3D game assets. Our game design- July – October, 2016 ers and 3D artists designed a game level and a tutorial explaining how to use motion platform and VR controllers. Game programmers inte- Unity 3D, Unreal Engine, PBR grated motion platform with VR headset. Key challenges: Custom motion hardware in- tegration; Steady frame rate throughout the VR & AR demo to avoid motion sickness.; Realistic game levels with detailed props and scenery.

Immersive VR shooter VR Hoverboard is a virtual reality demo for VALUE DELIVERED Virtec Attractions, a Swiss-based enter- 360-degree freedom of motion tainment company. N-iX created a sample Virtec intended to use VR Hoverboard to raise immersive game and integrated custom funds for its VR attractions, and their team Custom hardware integration hardware – the hoverboard. Hoverboard is a was completely satisfied with the demo. Our special motion platform that allows end-users client praised successful motion hardware in- Can be extended to 4D to fly around game levels without common VR tegration, good graphics quality, and realistic motion sickness. They can also use controllers game levels we created with Unreal engine. to engage enemies and destroy obstacles. The Virtec displayed VR Hoverboard to potential experience can be extended to 4D with wa- investors demonstrating how first person ter dispensers and fans that simulate water shooters can be implemented in VR arcades. splashes, rain and wind.

24 25 VALUE:

WHY US EFFICIENCY COMMUNICATION

INDUSTRY FLEXIBILITY KNOW-HOW

LONG-TERM CLIENT SUCCESS COOPERATION ORIENTATION

CULTURALLY ALIGNED EXTENSIVE TALENT POOL FLEXIBLE TEAM

N-iX Game Art team has been partnering with Our creative work environment that encour- Thanks to our unique human resource man- international game developers of varied size ages innovation and creative thinking helps agement system, we are able to scale produc- from the EU, USA and Asian markets for over us to attract and retain top talent. tion team size in peak times of the project. 10 years. We are able to establish effective Similarly, when production volumes drop, we ITERATIVE KNOWLEDGE communication and meet our customer ex- instantly reduce team member count. APPROACH SHARING pectations regardless of cultural peculiarities.

26 27 ABOUT N-iX 15 years 600+ 6 locations 70% of Senior 3-10 years client on the market professionals in 5 countries Engineers engagements

KEY CLIENTS:

INDUSTRY RECOGNITION:

N-iX is an Eastern European provider of soft- N-iX delivers excellence in software engi- ware development services with over 600 neering and deep domain expertise in finance, expert software engineers onboard that pow- healthcare, hospitality, telecom and enter- er innovative technology businesses across prise content management, helping our cli- North America, UK, Sweden and Europe. ents to implement technology and business With development centers in Ukraine (Lviv, transformations. Kyiv), Belarus (Minsk) and Poland (Krakow),

28 29 LET’S CREATE TOGETHER

gamedev.n-ix.com

[email protected]