Gamedev & VR Studio
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GameDev & VR Studio INTRO WHO WE WORK WITH ..................................................................6-7 SERVICES WE PROVIDE ................................................................8-9 SERVICES OVERVIEW GAME DEVELOPMENT ........................................................... 10-11 VR/AR SOLUTIONS ................................................................... 12-13 ART PRODUCTION ................................................................... 14-15 CASE STUDIES COMPET: MMO WITH TURN-BASED BATTLES .................................. 16-17 XENKO STARBREACH: ASSETS FOR GAME DEMO ..................................................... 18-19 TELEPORT BATTLE VR-IX: MULTIPLAYER SHOOTER ........................................................ 20-21 LOHKO: CASUAL MOBILE STRATEGY ................................................. 22-23 VR HOVERBOARD: IMMERSIVE SHOOTER DEMO .............................................. 24-25 ABOUT WHY US ......................................................................................... 22-23 ABOUT N-IX ................................................................................. 24-25 2 3 INTRO N-iX Game Development and VR Studio The game received over 3m+ downloads on started out as a separate unit of N-iX in 2012. Android and iOS and received featuring on Initially it was focused on making geolocation Google Play and App Store during summer games, and then switched to MMORPG. In 2014. 2014 the studio released its own product Nowadays our core competences include Full- Elements: Epic Heroes which shaped team Cycle Game Development, Art Production 75+ 30+ 20+ 50+ 30+ 50% competence in multiplayer midcore games. and VR Solutions Design. GAMEDEV ARTISTS UNITY CERTIFIED PROJECTS CLIENTS FROM VR/AR PROFESSIONALS ENGINEERS DELIVERED 10 COUNTRIES PROJECTS 4 5 WHO WE KEY CLIENTS: WORK WITH OUR PARTNERSHIPS: TYPICAL CLIENTS INDUSTRIES N-iX delivered high-quality content to Silicon Studio within our short time scheduling. They promptly met our deadlines and were very flexible with all of our various requests. We are happy Established Game studios Video Games to have partnered with N-iX and look forward to working with them again in future projects. Large Entertainment Enterprises Augmented Reality Pierre Rahier, Product Manager, Silicon Studio Growing Indie Developers Virtual Reality Arcades eSports Industry We are working since 2015 with N-iX and we are extreme happy with their services! The com- munication is excellent, they are very fast and professional — you can see in each detail that Interactive Entertainment “ they work with passion. I can absolutely suggest them to everyone! Ben Gehrig, General Manager, Virtec Attractions 6 7 PLATFORMS SERVICES WE PROVIDE VR EXPERTISE FULL-CYCLE GAME DEVELOPMENT ART PRODUCTION TECHNOLOGIES AND TOOLS Our team has experience in all areas of the indus- Our talented artists are covering all stages of try, starting from mobile games to AAA-quality Art Production: UI/UX solutions, 2D illustra- blockbusters and VR arcades. We offer creative tions and concept art, 3D environments and brainstorming, game porting, fast prototyping props, character design and animations, high- and turnkey game production. Our studio focus- ly realistic art and PBR assets. Also we have a es on successful long-term cooperation and de- OptiTrack motion capture studio in-house and livering the best quality projects on the market. able to deliver animations of any complexity. VR SOLUTIONS DESIGN We are specialized in custom tailored 3D Virtual Reality solutions. Our virtual envi- ronments are powered by game engines like Unity and Unreal Engine 4. On several proj- ects we combined VR with motion platforms and other custom hardware for even more immersive experiences. 8 9 We have vast experience with the following game genres: GAMEDEV Role Playing Strategy Puzzle Action Sports Card Arcade Simulations Our highly talented GameDev team has many years of successful game production. We offer in-house experts in every role: Producers Project Game Back-end Managers Programmers Developers Game Concept VFX Artists Character Designers Artists Artists N-iX Game Development and VR Studio with Unreal Engine 4 both in studio and own Historically we have a lot of experience with has over 75 passionate game development projects. We also have good expertise in multiplayer and developed close partnership professionals. We have developed various rapid prototyping and developing for game with Photon Engine, bullet-tested framework training programs, and encourage our consoles — PlayStation and Xbox. for building real-time online experiences. Also employees to grow professionally. All of we heavily rely on trending Scala and Akka.io as our developers have passed official Unity back-end technologies that proved themselves Certification and also have good experience as best solutions for concurrent environments. 3D Modellers Animators QA Engineers Sound Designers 10 11 IN-HOUSE VR R&D DEPARTMENT We constantly expand our portfolio of exper- tise to stay up to date with the latest technol- VR/AR ogy trends and to deliver innovative solutions. SOLUTIONS EXPERTISE IN GAME DEVELOPMENT AND CONTENT PRODUCTION With years of experience in creating games, N-iX offers strong expertise in 2D/3D con- tent production, gameplay programming and hardware systems integration. MULTIPLE HARDWARE SUPPORT We can deliver either lightweight, portable solutions for Samsung Gear VR and Google Cardboard or create a complex experience using not only the headset, but also motion capture devices, controllers, and even custom made hardware. We create custom virtual reality solutions to get you virtually anywhere, explore any space, share your ideas or enhance your product pre- sentation! N-iX GameDev and VR studio delivers custom for various industries, such as video games, 3D VR/AR solutions that can easily move you interactive education, simulations, real estate, to places that do not exist and bring you the healthcare and others. To bring our virtual en- experience that cannot be created with reg- vironments to life, we use such popular game ular video footage. We make VR/AR content engines as Unity and Unreal Engine 4. Multi-platform VR games Production of VR- UX and Graphic solutions and consulting ready 3D content Design 12 13 ART PRODUCTION CHARACTER DESIGN CONCEPT ART ENVIRONMENT ILLUSTRATION PBR ASSETS USER INTERFACE VFX MOTION TRACKING ANIMATION 14 15 OBJECTIVES ComPet is a cross-platform game, developed for MindArk AB, a Swedish company famous for its sci-fi MMO PRG Entropia Universe. Our COMPET: MMO WITH client wanted to extend their success with the real cash economy games to mobile platforms. TURN-BASED BATTLES MindArk decided to launch a new project that would resonate with wider player audiences. WORKFLOW Gothenburg, Sweden Our client delegated entire game production to N-iX Interactive, including game design, pro- graming, and art production. Gaming In Competition Pets (or ComPets) players col- lect battle pets and clash with other players in April 2015 – the arena. Outside the arena, each player has present a village where he can harvest gold, train pets, buy additional upgrades, and more. ComPet Unity 3D, Photon, Scala, is a multiplayer game where players can bet Akka.io, AWS in-game gold or real money when they battle with the opponents. Real cash economy means Full-cycle game players can cash in money and withdraw it to development PayPal or credit card account when needed. Cross-platform midcore game ComPet is a full-cycle game development VALUE DELIVERED project for MindArk AB, a Swedish software Real cash economy company. Customer required a mobile game Our team developed a cross-platform game with a real cash economy, enchanting art, for PC and key mobile platforms. At the end Turn-based battles in the arena and PvP multiplayer support. N-iX generat- of March 2017, the game had around 150 000 ed the concept that combines a city-builder downloads across all platforms. City-builder in the village strategy with a turn-based combat game. ComPet is an exciting midcore game with a We implemented the entire project including challenging gameplay. Players need to spend Real-time PvP multiplayer game design, prototyping, development, art some decent time playing the game to master production, and post-production. A special the skills and eventually dominate their op- AR playing mode will be implemented in the ponents. Buying pets and upgrades crucially future release. speeds up the progress. 16 17 OBJECTIVES Silicon Studio required a visually appealing game demo for the GDC 2016. They wanted to showcase physical-based rendering capa- XENKO STARBREACH: bilities of Xenko, an open-source game engine. We cooperated with Silicon Studio on several ASSETS FOR GAME DEMO projects and had a hands-on experience with Xenko. That’s why art production was dele- gated to our team. VALUE DELIVERED Tokyo, Japan Xenko StarBreach draw a lot of attention at the GDC 2016. Artists and game program- Software mers who attended Xenko stand highly praised stellar artwork delivered by our team. July 2016– Silicon Studio reported great interest in their January 2017 demo, as well as Xenko game engine. Custom- er was completely satisfied with the results Photoshop, 3Ds Max, and extended our cooperation to another ZBrush, Xenko demo project – an interactive VR showcase for the GDC 2017. Game art outsourcing WORKFLOW Game assets for the demo Xenko StarBreach is an art outsourcing proj- N-iX Interactive was responsible for the artis-