1 Opening Pandora's Loot Box: Novel Links with Gambling, and Player
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Performing Masculinity in Peri-Urban China: Duty, Family, Society
The London School of Economics and Political Science Performing Masculinity in Peri-Urban China: Duty, Family, Society Magdalena Wong A thesis submitted to the Department of Anthropology of the London School of Economics for the degree of Doctor of Philosophy, London December 2016 1 DECLARATION I certify that the thesis I have presented for examination for the MPhil/ PhD degree of the London School of Economics and Political Science is solely my own work other than where I have clearly indicated that it is the work of others (in which case the extent of any work carried out jointly by me and any other person is clearly identified in it). The copyright of this thesis rests with the author. Quotation from it is permitted, provided that full acknowledgement is made. This thesis may not be reproduced without my prior written consent. I warrant that this authorisation does not, to the best of my belief, infringe the rights of any third party. I declare that my thesis consists of 97,927 words. Statement of use of third party for editorial help I confirm that different sections of my thesis were copy edited by Tiffany Wong, Emma Holland and Eona Bell for conventions of language, spelling and grammar. 2 ABSTRACT This thesis examines how a hegemonic ideal that I refer to as the ‘able-responsible man' dominates the discourse and performance of masculinity in the city of Nanchong in Southwest China. This ideal, which is at the core of the modern folk theory of masculinity in Nanchong, centres on notions of men's ability (nengli) and responsibility (zeren). -
Chinese Culture and Casino Customer Service
UNLV Theses, Dissertations, Professional Papers, and Capstones Fall 2011 Chinese Culture and Casino Customer Service Qing Han University of Nevada, Las Vegas Follow this and additional works at: https://digitalscholarship.unlv.edu/thesesdissertations Part of the Business Administration, Management, and Operations Commons, Gaming and Casino Operations Management Commons, International and Intercultural Communication Commons, and the Strategic Management Policy Commons Repository Citation Han, Qing, "Chinese Culture and Casino Customer Service" (2011). UNLV Theses, Dissertations, Professional Papers, and Capstones. 1148. http://dx.doi.org/10.34917/2523488 This Professional Paper is protected by copyright and/or related rights. It has been brought to you by Digital Scholarship@UNLV with permission from the rights-holder(s). You are free to use this Professional Paper in any way that is permitted by the copyright and related rights legislation that applies to your use. For other uses you need to obtain permission from the rights-holder(s) directly, unless additional rights are indicated by a Creative Commons license in the record and/or on the work itself. This Professional Paper has been accepted for inclusion in UNLV Theses, Dissertations, Professional Papers, and Capstones by an authorized administrator of Digital Scholarship@UNLV. For more information, please contact [email protected]. Chinese Culture and Casino Customer Service by Qing Han Bachelor of Science in Hotel and Tourism Management Dalian University of Foreign Languages 2007 A professional paper submitted in partial fulfillment of the requirements for the Master of Science in Hotel Administration William F. Harrah College of Hotel Administration Graduate College University of Nevada, Las Vegas December 2011 Chair: Dr. -
Incentives in China's Reformation of the Sports Industry
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Keck Graduate Institute Claremont Colleges Scholarship @ Claremont CMC Senior Theses CMC Student Scholarship 2017 Tapping the Potential of Sports: Incentives in China’s Reformation of the Sports Industry Yu Fu Claremont McKenna College Recommended Citation Fu, Yu, "Tapping the Potential of Sports: Incentives in China’s Reformation of the Sports Industry" (2017). CMC Senior Theses. 1609. http://scholarship.claremont.edu/cmc_theses/1609 This Open Access Senior Thesis is brought to you by Scholarship@Claremont. It has been accepted for inclusion in this collection by an authorized administrator. For more information, please contact [email protected]. Claremont McKenna College Tapping the Potential of Sports: Incentives in China’s Reformation of the Sports Industry Submitted to Professor Minxin Pei by Yu Fu for Senior Thesis Spring 2017 April 24, 2017 2 Abstract Since the 2010s, China’s sports industry has undergone comprehensive reforms. This paper attempts to understand this change of direction from the central state’s perspective. By examining the dynamics of the basketball and soccer markets, it discovers that while the deregulation of basketball is a result of persistent bottom-up effort from the private sector, the recentralization of soccer is a state-led policy change. Notwithstanding the different nature and routes between these reforms, in both sectors, the state’s aim is to restore and strengthen its legitimacy within the society. Amidst China’s economic stagnation, the regime hopes to identify sectors that can drive sustainable growth, and to make adjustments to its bureaucracy as a way to respond to the society’s mounting demand for political modernization. -
Gambling in Asia
6th6th AnnualAnnual LegalLegal GamingGaming SummitSummit 2323--24th24th JanuaryJanuary 20122012 London,London, UKUK Solutions GAMBLINGGAMBLING ININ ASIAASIA anan insightinsight toto thethe AsianAsian marketmarket Business George M. Mangion GMM GAMBLINGGAMBLING ININ ASIAASIA Y O U Solutions R F O C U S D Business E T E R M I N S T H E O U T CO M E GMM GamblingGambling inin ChinaChina y The current laws in China prohibit all types of gambling both online and offline y The only forms of legal gambling in China are the two government lotteries: the Welfare Lottery and the Sports Solutions Lottery y The China Welfare Lottery Issuing Center (CWLC) is regulated by the Ministry of Civil Affairs and was authorised by the State Council to issue lottery tickets since 1987 y The China Sports Lottery Administration Center (CSAC) Business is regulated by the General Administration of Sports and has been authorized by the State Council to issue lottery tickets since 1994 GMM GamblingGambling inin ChinaChina y Since 2007, China’s lottery market has rapidly expanded with sales exceeding RMB 100 billion and a continuous annual growth rate of 25% y In 2010, China’s lottery market has generated RMB 69.4 billion Solutions in profits, of which 75% was used to build new community sports centres and fund social welfare programs y Macau and Hong Kong are both considered Special Administrative Regions and even though still part of the PRC they both require passport visas to enter, and both have completely different laws and forms of government. Business y Officially, casino gambling is restricted to Macau, and betting on horse races is restricted to Hong Kong. -
Victorian Commission for Gambling and Liquor Regulation
VCG.0001.0001.0001 Victorian Commission for Gambling and Liquor Regulation Report prepared pursuant to sub-section 24(3) of the Casino Control Act (1991) (Vic) — In respect of: An investigation conducted pursuant to sub-sections 24(1) — (2) of the Casino Control Act (1991) (Vic) into the conviction and sentencing of Crown employees for gambling related offences in the People's Republic of China, in June 2017. allir Victorian Commission for ORIA 11111; 9 !Rata. Gambling and Liquor Regulation cpVipirnonhird. VCG.0001.0001.0001_0002 -"4" 1•1111 f Adiirl, Victorian Commission for Level a, 12 Shelley Street, Rich rr n0 3121 Gambling and Liquor Regulation GPO Box 1949E1, Melbourne VIC 8001 T: 1800 182 457 vcgIrvic.govau 19 February 2021 The Hon Melissa Home MP Minister for Consumer Affairs, Gaming and Liquor Regulation 1 Spring Street Melbourne VIC 3000 Dear Ms Home An investigation into the conviction and sentencing of Crown employees for gambling related offences in the People's Republic of China under section 24 of the Casino Control Act 1991 — report to the Minister. I refer to the above investigation which has been conducted by the Victorian Commission for Gambling and Liquor Regulation (the Commission) under section 24(1) and (2) of the Casino Control Act 1991 (the Act). Section 24(3) of the Act states that the Commission may make a report to the Minister on the results of such an investigation if it thinks it desirable to do so. Accordingly, the Commission's report is submitted herewith. Yours sincerely f Ross Kennedy PSM Chair VCG.0001.0001.0001_0003 -
Will Digital RMB Violate Privacy? Latest Interpretation from the Head of China’S Digital Currency Project1
Will Digital RMB Violate Privacy? Latest Interpretation from the Head of China’s Digital Currency Project1 MU Changchun CF40 Guest Member Director, the Digital Currency Research Institute of the People's Bank of China Abstract: According to the author, controllable anonymity is an important feature of digital RMB, which reflects a balance between public’s needs for reasonable privacy protection and the needs to prevent money laundering, terrorist financing, tax evasion and other illegal and criminal activities. I. Anonymity: Protection of User Privacy is of the Highest Level among Existing Payment Instruments Mu Changchun pointed out that in the concept of controllable anonymity, anonymity means to meet the needs of reasonably anonymous payment and privacy protection. Current payment instruments, whether it's bank cards or Wechat Pay, Alipay, are all linked with bank accounts which require real name registration, and as a result they cannot satisfy anonymity needs. The loose coupling between digital RMB and bank accounts can technologically enable anonymity of small-amount transactions. To meet various payment needs, wallets are assigned with different transaction limits based on KYC levels. 1 This is a speech made, originally in Chinese, by the author on controllable anonymity of the digital RMB at the 2021 China Development Forum. An anonymous wallet corresponds to the lowest KYC level. A mobile phone number is all the information needed to open such an account. Of course, its daily balance and maximum transaction amount are capped at the lowest level to meet the needs of daily micropayments. To make transactions of a larger amount, the wallet will need to be upgraded. -
Introduction Subjects of Luck—Contingency, Morality, and the Anticipation of Everyday Life
INTRODUCTION Subjects of Luck—Contingency, Morality, and the Anticipation of Everyday Life Giovanni da Col and Caroline Humphrey Abstract: This introduction illustrates the modalities in which different societies imagine the tension between the impersonal and individual- ized aspects of fortune and fate. After briefly discussing the role of contingency, fortune, and gambling in the formation of subjectivities, we outline how different societies confront the moral conundrums arising from fortune’s unequal distribution in the world. We highlight how luck orientations presentify the future by the deployment of what we name ‘technologies of anticipation’. Luck and fortune can be seen as conceptual techniques for short-circuiting temporal subjectivities by creating a crack in time—a space of ‘compossibility’—where events deemed to be fatal and inevitable become negotiable. We conclude with a reflection on dice, randomness, and acts of gambling in which not merely subjectivities but the fate or fortune of larger social aggrega- tions—including the cosmos—is deemed at stake. Keywords: anticipation, everyday, fortune, future, gambling, luck, moral- ity, subjectivity In short, the very manifesto of structuralism must be sought in the famous formula, eminently poetic and theatrical: to think is to cast a throw of the dice [penser, c’est émettre un coup de dés]. (Deleuze [1973] 2004: 175) The Quasi-Event of Luck “It follows that to the Zande witchcraft is a normal event of everyday life, through which he may suffer at any hour of the day or night.” -
Bristol County
YOUTH JUSTICE VOTER GUIDE AND LEGISLATIVE SCORECARD: MASSACHUSETTS 2020 BRISTOL COUNTY WELCOME LETTER Each year, thousands of young people in Massachusetts come in contact with the juvenile justice system. These young people are disproportionately children of color, children from the child welfare system, children coming from areas of concentrated poverty, and LGBTQ children. For the majority of these young people, interactions with the juvenile justice system are overwhelmingly negative, and lead to poor outcomes and even increased delinquency. Progress in reforming our legal system into one that is fair and works to create positive outcomes for all system-involved youth, creating stronger and safer communities for everyone, is dependent on elected officials who support or oppose these reforms. This non-partisan voter guide is intended to ensure that you, as a voter, know your rights and are informed in our decisions. The primary focus of this voter guide is to provide the voting record of state elected officials currently in office. We also compiled information on resources from MassVOTE and the Massachusetts Chapter of the League of Women Voters regarding candidate forums in contested elections. This voter guide is intended for educational purposes. The above not-for-profit, non-partisan organizations do not endorse any candidates or political parties for public office. Table of Contents WELCOME LETTER IMPORTANT VOTER INFORMATION IMPORTANT ELECTION DATES SPECIAL COVID-19 ELECTION LAWS: VOTE SAFELY BY MAIL THE KEY ISSUES QUESTIONS TO ASK CANDIDATES IN CONTESTED ELECTIONS VOTING RECORD METHODOLOGY KEY TO THE SCORECARD Bristol County State Senators Bristol County State Representatives PARTNERS IMPORTANT VOTER INFORMATION Am I eligible to vote? You must be at least 18 years old, a US citizen on election day and registered to vote at least 10 days before the election. -
How Functional and Aesthetic Virtual Goods Influence the Purchase Motivations and Attitudes
HOW FUNCTIONAL AND AESTHETIC VIRTUAL GOODS INFLUENCE THE PURCHASE MOTIVATIONS AND ATTITUDES Joel Hellsten International Business Bachelor's Thesis Supervisor: Suzanne Altobello Date of approval: 8 April 2019 Aalto University School of Business Bachelor´s Program in International Business Mikkeli Campus HOW FUNCTIONAL AND AESTHETIC VIRTUAL GOODS INFLUENCE THE PURCHASE MOTIVATIONS AND ATTITUDES Joel Hellsten International Business Bachelor's Thesis Supervisor: Suzanne Altobello Date of approval: 8 April 2019 Aalto University School of Business Bachelor´s Program in International Business Mikkeli Campus AALTO UNIVERSITY ABSTRACT OF SCHOOL OF BUSINESS BACHELOR’S THESIS Mikkeli Campus Author: Joel Hellsten Title of thesis: How Functional and Aesthetic Virtual Goods Impact The Purchase Motivations and Attitudes Date: 8 April 2019 Degree: Bachelor of Science in Economics and Business Administration Supervisor: Suzanne Altobello Objectives The main objectives of this study were to examine the differences functional and aesthetic virtual goods have on motivations behind virtual good purchases. In addition, this study examined the differences in attitudes towards functional and aesthetic virtual goods. Summary The subject of virtual goods and purchases has been widely studied in recent years. However, most of the studies fail to distinguish the different type of virtual goods and their individual qualities that have an impact on the purchase decision making process. A questionnaire based on previous literature (Hamari et al. 2017) was conducted to examine these differences. The results show that when functional and aesthetic virtual goods are examined separately the motivations and reasons behind purchase decision vary significantly. In addition, the study reveals that the different types of virtual goods face different attitudes. -
Pay to Play: Video Game Monetization Patents and the Doctrine of Moral Utility
GEORGETOWN LAW TECHNOLOGY REVIEW PAY TO PLAY: VIDEO GAME MONETIZATION PATENTS AND THE DOCTRINE OF MORAL UTILITY Kirk A. Sigmon* CITE AS: 5 GEO. L. TECH. REV. 72 (2021) TABLE OF CONTENTS I. INTRODUCTION ...................................................................................... 72 II. THE GROWING COST OF VIDEO GAMES ................................................. 74 III. CONTROVERSIAL VIDEO GAME PATENTS ON DLC AND MICROTRANSACTIONS ................................................................................... 81 IV. THE CONTROVERSY BEHIND THE PSYCHOLOGY OF DLC AND MICROTRANSACTIONS ................................................................................... 86 V. A BRIEF HISTORY OF PATENTS AND “MORAL UTILITY” ........................ 89 VI. WHY MORAL UTILITY SHOULD NOT BE REVIVED FOR VIDEO GAMES .. 94 VII. CONCLUSION .......................................................................................... 98 I. INTRODUCTION Video games are now more complex and realistic than they ever have been—but making those games is not cheap. Video game development and marketing costs are sky high.1 To help recoup these costs, game developers and publishers have begun inventing increasingly clever ways to encourage users to spend more money on video games—and they are pursuing patents for those inventions. One recently granted patent seeks to drive in-game purchases by making multiplayer matches difficult for a player, encouraging that player to buy an item and, once that item is purchased and used, subtly rewarding the spending by making multiplayer matches easier.2 Another recently granted patent targets players more likely to spend money in-game by presenting them with exclusive spending opportunities, maximizing value * Shareholder, Banner Witcoff. Thanks to Ross A. Dannenberg, Scott M. Kelly, and Carlos Goldie for their invaluable input and assistance with this Article. 1 See infra Part II. 2 See U.S. Patent No. 9,789,406 (filed Oct. 17, 2017) [hereinafter Marr]. -
Policy Paper the Case for Uniform Loot Box Regulation: a New Classification Typology and Reform Agenda
Journal of Gambling Issues http://igi.camh.net/doi/pdf/10.4309/jgi.2021.46.15 Volume 46, February 2021 DOI: http://dx.doi.org/10.4309/jgi.2021.46.15 policy paper The Case for Uniform Loot Box Regulation: A New Classification Typology and Reform Agenda Stephanie Derrington,1 Shaun Star,2,3 & Sarah J. Kelly1 1 UQ Business School, University of Queensland, Brisbane, Queensland, Australia 2 Jindal Global Law School, Sonipat, India 3 TC Beirne School of Law, The University of Queensland, Brisbane, Queensland Australia Abstract The recent exponential increase in the presence of loot boxes and other forms of microtransactions in online games, together with the consequential development of a ‘‘token economy,’’ have created regulatory challenges around the world. The similarities between loot boxes and traditional forms of gambling give rise to serious and long-term psychological and financial risks, particularly among a largely minor, vulnerable audience. Regulators must, therefore, decide whether loot boxes and microtransactions should be addressed in the same manner as traditional gambling activities. Recognizing that the legal definition of gambling is a policy matter for different legislatures, this paper proposes a new classification framework for loot boxes and microtransactions that could be adopted as a guide by regulators and gaming publishers operating in the global, hyper-connected landscape of online gaming. The framework is designed to assist policy makers to achieve consumer welfare goals while also not unduly restricting the ability of adult consumers to make informed decisions as to when they participate in gambling-like activities or inappropriately interfering with the legitimate commercial endeavors of game developers. -
Relationships Between Game Genre, Business Model and Loot Box Opening
The Games We Play: Relationships between game genre, business model and loot box opening Joseph Macey1 and Juho Hamari1, 2 1 Gamification Group, Faculty of Information Technology and Communication Sciences, Tampere University, Finland. [email protected] 2 Gamification Group, Faculty of Humanities, University of Turku, 20500 Turku, Finland. [email protected] Abstract. The use of loot boxes is endemic in contemporary games, having originated in the free-to-play games of China and Japan they are now a common feature in almost every type of business model and genre. Primarily used to increase monetisation they are not without controversy as they have been accused of driving a “pay-to-win” approach to gaming and have even been linked to the development of problematic gambling behaviours. Considering the fact that there are a huge range of disparate practices connected to loot boxes, and that loot boxes are present in all forms of contemporary games this research asks the following question: Which business models and game genres, if any, are associated with increased opening of paid loot boxes? We employed survey data (N=613) gathered among gamers. We can conclude that loot boxes seem to be pervasive across games and there is no strong evidence that any business model of genre would clearly predict loot box opening activities and that players of all kinds of games probably encounter them in the gaming activities one way or the other. However, we can also conclude that loot box opening activities seems to be most strongly connected with both the retail and free-to-play business models as well as the shooter game genre.