BRAND ACTIVATIONS PAGE 9 Interesting Activations from Some Nonendemic Brands
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2K and Bethesda Softworks Release Legendary Bundles February 11
2K and Bethesda Softworks Release Legendary Bundles February 11, 2014 8:00 AM ET The Elder Scrolls® V: Skyrim and BioShock® Infinite; Borderlands® 2 and Dishonored™ bundles deliver supreme quality at an unprecedented price NEW YORK--(BUSINESS WIRE)--Feb. 11, 2014-- 2K and Bethesda Softworks® today announced that four of the most critically-acclaimed video games of their generation – The Elder Scrolls® V: Skyrim, BioShock® Infinite, Borderlands® 2, and Dishonored™ – are now available in two all-new bundles* for $29.99 each in North America on the Xbox 360 games and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Windows PC. ● The Elder Scrolls V: Skyrim & BioShock Infinite Bundle combines two blockbusters from world-renowned developers Bethesda Game Studios and Irrational Games. ● The Borderlands 2 & Dishonored Bundle combines Gearbox Software’s fan favorite shooter-looter with Arkane Studio’s first- person action breakout hit. Critics agree that Skyrim, BioShock Infinite, Borderlands 2, and Dishonored are four of the most celebrated and influential games of all time. 2K and Bethesda Softworks(R) today announced that four of the most critically- ● Skyrim garnered more than 50 perfect review acclaimed video games of their generation - The Elder Scrolls(R) V: Skyrim, scores and more than 200 awards on its way BioShock(R) Infinite, Borderlands(R) 2, and Dishonored(TM) - are now available to a 94 overall rating**, earning praise from in two all-new bundles* for $29.99 each in North America on the Xbox 360 some of the industry’s most influential and games and entertainment system from Microsoft, PlayStation(R)3 computer respected critics. -
Free Minecraft Skin Packs
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Game Developer Index 2012 Swedish Games Industry’S Reports 2013 Table of Contents
GAME DEVELOPER INDEX 2012 SWEDISH GAMES INDUSTRY’S REPORTS 2013 TABLE OF CONTENTS EXECUTIVE SUMMARY 2 WORDLIST 3 PREFACE 4 TURNOVER AND PROFIT 5 NUMBER OF COMPANIES 7 NUMBER OF EMPLOYEES 7 GENDER DISTRIBUTION 7 TURNOVER PER COMPANY 7 EMPLOYEES PER COMPANY 8 BIGGEST PLAYERS 8 DISTRIBUTION PLATFORMS 8 OUTSOURCING/CONSULTING 9 SPECIALISED SUBCONTRACTORS 9 DLC 10 GAME DEVELOPER MAP 11 LOCATION OF COMPANIES 12 YEAR OF REGISTRY 12 GAME SALES 13 AVERAGE REVIEW SCORES 14 REVENUES OF FREE-TO-PLAY 15 EXAMPLE 15 CPM 16 eCPM 16 NEW SERVICES, NEW PIRACY TARGETS 16 VALUE CHAIN 17 DIGITAL MIDDLEMEN 18 OUTLOOK 18 SWEDISH AAA IN TOP SHAPE 19 CONSOLES 20 PUBISHERS 20 GLOBAL 20 CONCLUSION 22 METHODOLOGY 22 Cover: Mad Max (in development), Avalanche Studios 1 | Game Developer Index 2012 EXECUTIVE SUMMARY The Game Developer Index maps, reports and analyzes the Swedish game devel- opers’ annual operations and international trends by consolidating their respective annual company accounts. Swedish game development is an export industry and operates in a highly globalized market. In just a few decades the Swedish gaming industry has grown from a hobby for enthusiasts into a global industry with cultural and economic importance. The Game Developer Index 2012 compiles Swedish company accounts for the most recently reported fiscal year. The report highlights: • Swedish game developers’ turnover grew by 60 percent to 414 million euro in 2012. A 215% increase from 2010 to 2012. • Most game developer companies (~60 percent) are profitable and the industry reported a combined profit for the fourth consecutive year. • Job creation and employment is up by 30 percent. -
Ubisoft to Co-Publish Oblivion™ on Playstation®3 and Playstation® Portable Systems in Europe and Australia
UBISOFT TO CO-PUBLISH OBLIVION™ ON PLAYSTATION®3 AND PLAYSTATION® PORTABLE SYSTEMS IN EUROPE AND AUSTRALIA Paris, FRANCE – September 28, 2006 – Today Ubisoft, one of the world’s largest video game publishers, announced that it has reached an agreement with Bethesda Softworks® to co-publish the blockbuster role-playing game The Elder Scrolls® IV: Oblivion™ on PLAYSTATION®3 and The Elder Scrolls® Travels: Oblivion™ for PlayStation®Portable (PSP™) systems in Europe and Australia. Developed by Bethesda Games Studios, Oblivion is the latest chapter in the epic and highly successful Elder Scrolls series and utilizes next- generation video game hardware to fully immerse the players into an experience unlike any other. Oblivion is scheduled to ship for the PLAYSTATION®3 European launch in March 2007 and Spring 2007 on PSP®. “We are pleased to partner with Besthesda Softworks to bring this landmark role-playing game to all PlayStation fans,” said Alain Corre EMEA Executive Director. “No doubt that this brand new version will continue the great Oblivion success story” The Elder Scrolls® IV: Oblivion has an average review score of 93.6%1 and has sold over 1.7 million units world-wide since its launch in March 2006. It has become a standard on Windows and the Xbox 360 TM entertainment system thanks to its graphics, outstanding freeform role- playing, and its hundreds of hours worth of gameplay. 1 Source : gamerankings.com About Ubisoft Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through its strong and diversified lineup of products and partnerships. -
Mdbt7 04 Opinion.Pdf
IN THE CIRCUIT COURT FOR MONTGOMERY COUNTY, MARYLAND CHRISTOPHER S. WEAVER : : Plaintiff & Counter-Defendant : : vs. : Civil No. 238840 : ZENIMAX MEDIA, INC. : : Defendant & Counter-Plaintiff : : MEMORANDUM OPINION On December 13, 2002, the plaintiff, Christopher Weaver (hereinafter “ Weaver”), filed suit against his former employer ZeniMax Media Technology (hereinafter ZeniMax) in Montgomery County alleging he had been constructively terminated. Weaver asserts he is entitled to receive the One Million Two Hundred Thousand Dollar ($1,200,000.00) severance payment as specified in clause 4.3 of Weaver’s Executive Employment Agreement. The merits of this case have not yet been reached. The matter before this Court currently is a potentially dispositive motion for sanctions filed by the defendant corporation. ZeniMax argues that Weaver should not be allowed access to this forum because of certain egregious conduct which began during his employment and later came to light in the course of discovery. 1 A two-day evidentiary hearing began on April 1, 2004, and continued on May 5, 2004 in connection with the defendant’s motion. Because this is a case of first impression in Maryland, the Court invited the parties to submit supplementary briefings prior to the first hearing date. After considering the evidence submitted in this matter and the papers filed by both sides, the Court finds the plaintiff’s conduct amounts to civil vigilantism and agrees with the defendant that the plaintiff’s actions ought to bar him from accessing this forum. Accordingly, ZeniMax’s Sanctions Seeking Dismissal of the Plaintiff’s First Amended Complaint Due to Discovery Abuses is GRANTED. -
Loot Crate and Bethesda Softworks Announce Fallout® 4 Limited Edition Crate Exclusive Game-Related Collectibles Will Be Available November 2015
Loot Crate and Bethesda Softworks Announce Fallout® 4 Limited Edition Crate Exclusive Game-Related Collectibles Will Be Available November 2015 LOS ANGELES, CA -- (July 28th, 2015) -- Loot Crate, the monthly geek and gamer subscription service, today announced their partnership today with Bethesda Softworks® to create an exclusive, limited edition Fallout® 4 crate to be released in conjunction with the game’s worldwide launch on November 10, 2015 for the Xbox One, PlayStation® 4 computer entertainment system and PC. Bethesda Softworks exploded hearts everywhere when they officially announced Fallout 4 - the next generation of open-world gaming from the team at Bethesda Game Studios®. Following the game’s official announcement and its world premiere during Bethesda’s E3 Showcase, Bethesda Softworks and Loot Crate are teaming up to curate an official specialty crate full of Fallout goods. “We’re having a lot of fun working with Loot Crate on items for this limited edition crate,” said Pete Hines, VP of Marketing and PR at Bethesda Softworks. “The Fallout universe allows for so many possibilities – and we’re sure fans will be excited about what’s in store.” "We're honored to partner with the much-respected Bethesda and, together, determine what crate items would do justice to both Fallout and its fans," says Matthew Arevalo, co-founder and CXO of Loot Crate. "I'm excited that I can FINALLY tell people about this project, and I can't wait to see how the community reacts!" As is typical for a Loot Crate offering, the contents of the Fallout 4 limited edition crate will remain a mystery until they are delivered in November. -
Winning in Games
Sector: Technology Dave Novosel September 29 , 20 20 [email protected] Winning In Games ♦ Microsoft (MSFT), although apparently a much better match than Oracle, lost out on the bidding for TikTok. But it may have saved itself some headaches, given the political interference in that situation. After losing that opportunity, the company turned immediately and announced the acquisition of ZeniMax Media, the parent company of Bethesda Softworks. Bethesda develops and publishes video games, including The Elder Scrolls, Doom, and Fallout. The deal expands Microsoft’s game studios from 15 to 23, strengthening its position in the rapidly expanding gaming market. The timing is good as Microsoft is about to launch its eagerly awaited Xbox Series X and Series S in time for the holiday season. In addition, Microsoft bolsters its line-up to attract more users to its Xbox Game Pass. Microsoft is paying $7.5 billion in cash to acquire ZeniMax Media. ZeniMax is privately held, but speculation is that annual revenue was less than $1 billion, implying that EBITDA was less than $300 million. Therefore the deal could be viewed as quite expensive. But Microsoft has such tremendous financial flexibility that it really won’t have much of an impact on the credit profile. The company has close to $14 billion in cash and another $123 billion in short-term investments. In addition, the company generated more than $30 billion of free cash flow in the fiscal year that just ended June 30 th . ♦ Microsoft posted revenue of $143 billion last year, so the acquisition’s financial impact on operations is minimal. -
Dishonored X360 Manual Forw
CONTENTS WARNING Before playing this game, read the Xbox 360® console and GETTING STARTED . 1 accessory manuals for important safety and health information. Keep all manuals for future reference. For replacement console and accessory manuals, go to STORY OVERVIEW ......................................2 www.xbox.com/support. PLACES OF INTEREST . 2 KEY CHARACTERS . 4 MENUS ..............................................5 Important Health Warning About Playing Video Games HEADS UP DISPLAY . 5 Photosensitive seizures A very small percentage of people may experience a seizure when exposed to CONTROLS LAYOUT . 6 certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have QUICK-ACCESS WHEEL . 6 an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games. JOURNAL ............................................7 These seizures may have a variety of symptoms, including lightheadedness, altered GAMEPLAY ...........................................8 vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of WEAPONS ............................................9 consciousness or convulsions that can lead to injury from falling down or striking nearby objects. SupernaturaL POWERS . 10 Immediately stop playing and consult a doctor if you experience any of these WITCHCRAFT & THE OUTSIDER . 11 symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these SHOP / UPGRADES / BLUEPRINTS . 11 seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a MISCELLANEOUS ITEMS OF INTEREST . -
Global Gaming
Global Gaming The gaming landscape The games industry is home to thousands of budding creative enterprises alongside established multi-billion dollar companies. The market has exceeded all expectations; it has become a global phenomenon with sales reaching well over $100billion per year. It is a market with sales and expected growth far larger than the music industry, but has in the past struggled to gain global recognition and respect. With more than 2.2 billion obvious applications in other consolidation periods drive gamers across the planet industries, it is the gaming hyper-competitive talent spending over 6 hours a week industry that is likely to benefit acquisition plans, not just to on online gaming, this is an in the short-term from this new attract and retain the best in industry that needs to keep technology. At the same time, the industry but to appeal to evolving to keep up with its the growth and popularity of a broader range of skills and audience. The move from esports is generating interest experiences from outside boxed products to games from mainstream media the sector to bring fresh as a service has had a huge companies and brands, albeit perspectives and new ideas. impact on strategies, business the ‘counter-cultural’ nature of These are situations for which models, marketing activity and esports may well prove an initial Odgers Berndtson is very well the cultures of organisations barrier to entry for many. placed to help. operating within the industry. Finally with 1,902 video gaming Whilst VR and AR remain companies listed in the UK Video games nascent, the impact of both alone, and with the recent on the gaming industry, mergers of several larger foster the mind-set particularly VR is going to be brands, it’s almost certain that allows creativity significant. -
Evaluating the Use of Optical Hand Tracking in Virtual Reality to Teach
Optical Hand Tracking in Virtual Reality to Teach American Sign Language Christian O’Brien BSc Submitted in partial fulfilment for the degree of Master of Science in Serious Games and Virtual Reality August 12, 2020 Supervised by Dr. Daniel Livingstone MSc BEng FHEA School of Simulation and Visualisation The Glasgow School of Art Abstract Optical hand tracking technologies in Virtual Reality (VR) offer an exciting new method of human-computer interaction. Among the applications being explored, its use for education holds great promise. Gesture recognition systems are in development, but none have yet proven to support existing gesture collections such as American Sign Language (ASL). Fingerspelling is central to ASL and is often a challenge to ASL learners, so digital tools could assist them in the acquisition of this skill. This paper explores the use of a virtual reality serious game which utilizes optical hand tracking to teach the ASL alphabet. The question is posed whether the use of such a game will improve a player’s ability to fingerspell. The new “ASL Fingerspeller” game was developed for the Oculus Quest using state of the art software and hardware, the latest of which came to market in February 2020. The game utilizes a simple sign recognition system which defines a sign as finger positions and wrist orientation and is customizable to each player. The game challenges the player to fingerspell names and places using the ASL alphabet. Evaluation evidence confirmed that the game was able to successfully teach the ASL alphabet to participants in the research and improved their fingerspelling ability over a short period of time. -
Immediate Attention Enhancement and Restoration from Interactive and Immersive Technologies: a Scoping Review
fpsyg-11-02050 August 17, 2020 Time: 16:36 # 1 REVIEW published: 19 August 2020 doi: 10.3389/fpsyg.2020.02050 Immediate Attention Enhancement and Restoration From Interactive and Immersive Technologies: A Scoping Review Adam C. Barton*, Jade Sheen and Linda K. Byrne School of Psychology, Faculty of Health, Deakin University, Geelong, VIC, Australia Interactive and immersive technologies such as video games, exergames, and virtual reality are typically regarded as entertainment mediums. They also offer a multitude of health and well-being benefits. They have the capacity to incorporate established well-being techniques (e.g., mindfulness, exercise, and play) and expose users to beneficial environment settings with greater ease, improved access, and a broader appeal. The authors conducted a scoping review to explore whether these technologies could be used to benefit attention in healthy adults, that is, in a regulatory sense such as during periods of cognitive fatigue or attention-critical tasks. Research efforts have typically focused on long-term practice methods for attention enhancement Edited by: with these technologies. Instead, this review provides the first attempt to unify a Mattie Tops, Vrije Universiteit Amsterdam, broad range of investigations concerned with their immediate impact on attention Netherlands through state-change mechanisms. This applies the concept of attention state training Reviewed by: and a growing evidence base, which suggests that meditative practices, exercise Annalisa Setti, bouts, and nature exposures can provide short-term improvements in attentional University College Cork, Ireland Christof Lutteroth, performance following brief interactions. A systematic search of MEDLINE, Embase, University of Bath, United Kingdom and PsycINFO databases resulted in 11 peer-reviewed articles (13 experimental trials) *Correspondence: each including at least one objective measure of attention directly following the use of Adam C. -
Nintendo Switch?
léto 2020 ZDARMA Nové Co je Nintendo Switch? Nintendo Switch je herní konzole, se kterou můžete hrát kdykoliv, kdekoliv, s kýmkoliv K dispozici vám jsou dvě zařízení rodiny Nintendo Switch Nintendo Switch – plně vybavené k hraní doma i na cestách Tři herní módy TV mód Tabletop mód Handheld mód str. 6 - 9 Nintendo Switch Lite – věnováno handheld hraní str. 10 - 11 Kdykoliv, kdekoliv, s kýmkoliv. Tři módy 1 TV mód Nintendo Switch nabízí tři herní módy. Vložte Nintendo Switch do dokovací stanice a vychutnejte si hraní na TV ve vysokém rozlišení. Jednoduché připojení k TV Konzole se při vyjmutí z dokovací stanice AC adaptér okamžitě zapne. konzole Vezměte konzoli s sebou Nintendo Switch a pokračujte v hraní v handheld módu. HDMI kabel Jednoduše zapojte AC adaptér a HDMI kabel (oba jsou součástí balení) do příslušných portů. Kdykoliv, kdekoliv, s kýmkoliv. Tři módy 2 Díky zabudovanému stojánku můžete s ostatními sdílet obrazovku a užít si Tabletop mód tak hraní ve více hráčích. Vsunete-li oba Joy-Con ovladače do Joy-Con gripu, Joy-Con rázem se přemění v jeden tradiční controller. Bez gripu však fungují Po stranách konzole Nintendo jako dva samostatně plně Switch se nachází ovladače, které funkční ovladače. fungují ve vzájemné interakci. Nintendo Switch nabízí tři herní módy. Tři módy 3 Uchopte konzoli s připojenými Joy-Con ovladači a hrajte na Handheld mód cestách. Nintendo Switch Lite – Nintendo Switch Lite je kompaktní, lehká konzole se zabudovaným ovládáním věnováno handheld hraní Nintendo Switch Lite podporuje všechen Nintendo Switch software, který umožňuje hraní v handheld módu. Hodí se pro ty, kteří mají spoustu příležitostí k hraní na cestách nebo pro kohokoliv, kdo by si rád zahrál online či lokální multiplayer s přáteli nebo rodinou, kteří již vlajkovou loď konzoli Nintendo Switch vlastní.