Software by Richard Bannister Updated on September 27Th, 2008
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Jeux Video Games MILLON
V MILLON JEUDI 13 JUIN À 18H - SALLE V jeux video games #1 jeux video games EXPERT : CAMILLE COSTE JEUDI 13 JUIN À 18H - SALLE V V MILLON jeux video games JEUDI 13 JUIN 2013 À 18H EN SALLE V V EXPOSITIONS PUBLIQUES : CONTACT ÉTUDE : SALLE V V - 3 RUE ROSSINI Alexis JACQUEMARD Mercredi 12 juin de 11h à 18h [email protected] Anastasia HIRT [email protected] EXPERT : 5 avenue d’Eylau Camille COSTE 75116 Paris (+33)0 6 48 16 42 09 Tél. : (+33)01 47 27 95 34 [email protected] Fax : (+33)01 47 27 70 89 Integralite des lots reproduits sur notre site www.millon-associes.com exemplaire : / 1 500 Millon & Associés. SVV Agrément n°2002 - 379. Habilités à diriger les ventes : Alexandre Millon, Claude Robert. une première européenne : l’univers du jeux vidéo Des salles d’arcade aux magasins de quartier, des magasins à notre Créant parfois la polémique, restant discret la plupart du temps, salon, de notre salon à notre vitrine et récemment, de nos vitrines le jeu vidéo est plus qu’un simple amusement ; il porte d’ailleurs aux musées tel que le Museum of Modern Art (MoMA) de New York bien mal son triste nom, et devrait probablement être renommé City… “Expérience vidéo interactive“. Réduire à “jeu” le travail d’un scénariste voulant faire passer un message par le biais de ce support Qu’on se le dise, le jeu vidéo est bien aujourd’hui l’une des cultures serait comme réduire le cinéma aux « blockbusters » américains. populaires les plus en vogue, et doit être enfin reconnu comme notre C’est un vaste milieu, qui raconte beaucoup, et qui n’a pas fini de 10ème art pour son univers qui intègre le joueur (parfois spectateur) crier haut et fort ce qu’il a dans le cœur. -
Retrowiki Magazine 10.Pdf
Ya estamos otra vez aquí... ha costado pero nos hemos juntado unos cuantos y sacando tiempo de donde hemos podido, hemos hecho esta revista que esperamos os guste. Ante todo agradecer a los colaboradores que aportan su trabajo para que todos podamos disfrutar leyendo un rato sobre nuestras máquinas. Aclarar también que si la maquetación de la revista no es actual, con grandes fotografías y efectos especiales, está hecho con todas las intenciones, ya que lo que se busca es transportarnos a esas revistas de los años 80. En la red hay otras revistas que cumplen ya esa función de revista moderna y lo hacen muy bien, desde aquí también nuestro reconocimiento a todas ellas. Ahora tenemos que hablar de una parte de esta afición, pero no de una manera destructiva, sino para que tomen nota e intenten mejorar. Hemos escuchado unos cuantos programas grabados sobre retro videojuegos y nos entristece mucho que la gente no solo no se documente, si no que encima propaguen trolas inventadas por gente que dicen cosas sin pensar. Ponemos algún ejemplo, escuchar decir que Dark Seed salió solo en PC y que otro apunta que si, incluso creo que salió una versión después para Amiga. Cuando todos saben que salió en Amiga primero, pensar que muchos juegos que salieron primero en Amiga, primero en Megadrive o Snes, es ignorar la historia de los videojuegos. Un fallo lo puede tener cualquiera, pero lo que no paramos de escuchar es que el arcade stick de Master System es para zurdos, (se que soy un pesado, pero es que lo escucho mucho). -
Machine for Four Operators
LES SIÈCLES machineOBSCURS for four operators installation / performance - concert a proposal by Judith Depaule, Julien Fezans, Laurent Golon and Tanguy Nédélec MABEL OCTOBRE artistic direction Judith Depaule codirection Virginie Hammel 20 rue Rouget de Lisle - 93500 PANTIN contact Virginie Hammel + 33 6 13 66 21 33 / + 33 1 41 50 38 10 [email protected] / www.mabeloctobre.net cast and crew concept and performance Judith Depaule, Julien Fezans, Laurent Golon, Tanguy Nedelec development Sylvain Buffet, Guillaume Evrard, Olivier Guillerminet voice training Valérie Joly production Mabel Octobre subsidized by The French Ministry of Culture – the Drac Île-de-France convention and the Île-de- France Region with the participation of DICRéAM creation and rehearsal residencies “first version”: Laboratoires d’Aubervilliers – October 9th - 12th 2012, November 26th - December 1st 2012 / Atelier de Laurent Golon – August 26th - 30th 2013, May 19th - 30th 2014, December 8th -19th 2014 “second version”: ARCAL – May 26th - June 5th 2015 / Lutherie Urbaine Le Local – June 29th - July 3rd 2015 / Confluences – January 18th - 24th 2016 / La Muse en Circuit - Centre national de création musicale – April 11th - 21th 2016 calendar end-of-residency presentations “first version”: Laboratoires d’Aubervilliers – December 1st 2012 “second version”: Lutherie Urbaine Le Local – July 3rd 2015 présentation during the Extension festival – La Muse en Circuit - Centre national de création musicale, Confluences, Paris – May 6th and 7th 2016 performances May 6th at 6pm and 9pm and May 7th at 3pm and 6pm technical needs a concealable space with a minimum of 6m by 6m wide and 3m50 high two 16A plugs idealy on two distincts phases an internet connection a sub conditions installation the machine can be programmed autonomous, continual and on a free access, in the presence of a mediator performance by appointment with the audience the birth of the project In June 2011, the Laboratoires d’Aubervilliers welcomed Gangplank for a residency. -
Mamedev MAME Documentation
MAME Documentation Release 0.227 MAMEdev Team Apr 11, 2021 CONTENTS 1 What is MAME 3 1.1 I. Purpose ................................................. 3 1.2 II. Cost .................................................. 4 1.3 III. Software Image Files ......................................... 4 1.4 IV. Derivative Works ........................................... 4 1.5 V. Official Contact Information ..................................... 4 2 Health Warnings 5 2.1 Epilepsy Warning ............................................ 5 3 Getting MAME prepared 7 3.1 An Introduction to MAME ........................................ 7 3.2 Purpose of MAME ............................................ 7 3.3 Systems Emulated by MAME ...................................... 7 3.4 Supported OS ............................................... 8 3.5 System Requirements .......................................... 8 3.6 Installing MAME ............................................. 9 3.7 Compiling MAME ............................................ 9 4 Basic MAME Usage and Configuration 21 4.1 Using MAME .............................................. 21 4.2 Default Keyboard Controls ........................................ 22 4.3 MAME Menus .............................................. 32 4.4 Frontends ................................................. 33 4.5 About ROMs and Sets .......................................... 33 4.6 Common Issues and Questions (FAQ) .................................. 36 5 MAME Commandline Usage and OS-Specific Configuration 43 5.1 Universal Commandline -
TI-99/4A 16.09.2017 - Page 1 All Papers
TI-99/4A 16.09.2017 - Page 1 All Papers CAT0 CAT1 CAT2 CAT3 CAT4 Manufacturer LABEL PART Manual RARI YEAR COMMENTs Location Housing TI-99 - PART: HW Soft- Genre ↓ CHIP/KB # # my Media ware Require XB2.7 Clock CRU RCI Compability by schmitzi (never sort columns!) EU Manual GAME Jmp&Run - TI A-MAZE-ING (ML) (Amazing/Irrgarten) - PHM3030xx .1103070-0200+GBNOm802C1983HC4 : RA (ITA)? EU Manual EDU Math - TI/DLM Arcademics Alien Addition - PHM3115xx .1103087-0000+MNOm785C1183HC4 : RA ? EU Manual EDU Math - DLM Arcademics Alligator Mix - PHM3114xx .1103088 4 : RA ? EU Manual GAME Jmp&Run - TI Alpiner - PHM3056xx .1103085 4 : RA ? EU Manual GAME Shooter - TI/Milton Bradley Blasto - PHM3032xx .1103041-0200+MNOm 806 C4 1983HC : RA 1983 (ITA) EU Manual GAME Jmp&Run - TI Chisholm Trail (MultiLang) - PHM3110 .1103082-0200+MBOm 809 C4 1983HC : RA 1983 EU Manual GAME Board - TI/Milton Bradley Connect Four - PHM3038xx .1103040-0000 4 : RA ? EU Manual EDU Math - TI Demolition Division - PHM3116xx .1103092 4 : RA ? EU Manual EDU Math - DLM Arcademics Dragon Mix - PHM3117xx .1103091-0000+MNOm789C1183HC4 : RA (ITA)? EU Manual PROG Asm - TI Editor/Assembler (the Binder ??) ? PHM3055 .1103029-0000 3 : UC - EU Manual PROG Basic - TI TI Extended BASIC (v110-Manual) ? PHM3026 .1103030-0021 (ITA) 4 : RA 1982 US Manual PROG Basic ? MicroPal/MicroSphere Inc. TI 99/4A Home Computer Extended Basic (MicroSphere)? ? ? 4 : RA 1984 EU/DE Manual GAME Mind - TI/Milton Bradley Hangman (D)? - PHM3037 .1103025-0000 4 : RA ? EU Manual GAME Jmp&Run - TI Hunt the Wumpus EU - -
Retrobrew Computers Forum After That, I Decided to Start Building "New" Vintage Stuff and Discovered the ECB Z80 Board Built by Andrew Lynch
Subject: Welcome to the new RBC Forum & introductions Posted by Andrew B on Sun, 01 Nov 2015 04:21:12 GMT View Forum Message <> Reply to Message Hello fellow homebrew computer enthusiasts! Welcome to the new RBC forum. I'll be making a few threads to cover different topics, but I thought it might be fun to start the next phase of our group with some new introductions for everyone. I'm only 30 so I missed the eras of the S-100-type compueters and the early PCs, but my the first computer my family had was an IBM 5150 that a friend gave us (formerly owned by someone who had worked at IBM's chip fab in Burlington, VT) It had all of the manuals and original IBM software, so it gave me a pretty good start on retro computers. We progressed through another used 8088 (an Epson Equity 1 with the full 640k and CGA) and a Northgate 286, before I finally convinced my family to buy a brand new PC. Even after we had a new family PC, the first PC I had that was just mine was a Packard Bell 486. So I've used a range of different eras of hardware. The programming skills I learned in BASICA eventually go upgraded to QuickBASIC, then in college to MATLAB and Python. My work is as a mechanical/propulsion engineer designing/building spacecraft subsystems (there's some parts I built when I was at JPL on Mars right now with the Curiosityrover , and now I'm working on the new Dragon 2 crewed spacecraft at SpaceX), but I've gotten a lot out of the skills the original PC gave me in terms of not being scared to write some code to make a job easier or build a board to interface mechanical hardware to electrical hardware.