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Customizing and Extending Powerdesigner SAP Powerdesigner Documentation Collection Content
User Guide PUBLIC SAP PowerDesigner Document Version: 16.6.2 – 2017-01-05 Customizing and Extending PowerDesigner SAP PowerDesigner Documentation Collection Content 1 PowerDesigner Resource Files.................................................... 9 1.1 Opening Resource Files in the Editor.................................................10 1.2 Navigating and Searching in Resource Files............................................ 11 1.3 Editing Resource Files........................................................... 13 1.4 Saving Changes................................................................13 1.5 Sharing and Embedding Resource Files...............................................13 1.6 Creating and Copying Resource Files.................................................14 1.7 Specifying Directories to Search for Resource Files.......................................15 1.8 Comparing Resource Files........................................................ 15 1.9 Merging Resource Files.......................................................... 16 2 Extension Files................................................................18 2.1 Creating an Extension File.........................................................19 2.2 Attaching Extensions to a Model....................................................20 2.3 Exporting an Embedded Extension File for Sharing.......................................21 2.4 Extension File Properties......................................................... 21 2.5 Example: Adding a New Attribute from a Property -
IPBES Workshop on Biodiversity and Pandemics Report
IPBES Workshop on Biodiversity and Pandemics WORKSHOP REPORT *** Strictly Confidential and Embargoed until 3 p.m. CET on 29 October 2020 *** Please note: This workshop report is provided to you on condition of strictest confidentiality. It must not be shared, cited, referenced, summarized, published or commented on, in whole or in part, until the embargo is lifted at 3 p.m. CET/2 p.m. GMT/10 a.m. EDT on Thursday, 29 October 2020 This workshop report is released in a non-laid out format. It will undergo minor editing before being released in a laid-out format. Intergovernmental Platform on Biodiversity and Ecosystem Services 1 The IPBES Bureau and Multidisciplinary Expert Panel (MEP) authorized a workshop on biodiversity and pandemics that was held virtually on 27-31 July 2020 in accordance with the provisions on “Platform workshops” in support of Plenary- approved activities, set out in section 6.1 of the procedures for the preparation of Platform deliverables (IPBES-3/3, annex I). This workshop report and any recommendations or conclusions contained therein have not been reviewed, endorsed or approved by the IPBES Plenary. The workshop report is considered supporting material available to authors in the preparation of ongoing or future IPBES assessments. While undergoing a scientific peer-review, this material has not been subjected to formal IPBES review processes. 2 Contents 4 Preamble 5 Executive Summary 12 Sections 1 to 5 14 Section 1: The relationship between people and biodiversity underpins disease emergence and provides opportunities -
Design Patterns Promote Reuse
Design Patterns Promote Reuse “A pattern describes a problem that occurs often, along with a tried solution to the problem” - Christopher Alexander, 1977 • Christopher Alexander’s 253 (civil) architectural patterns range from the creation of cities (2. distribution of towns) to particular building problems (232. roof cap) • A pattern language is an organized way of tackling an architectural problem using patterns Kinds of Patterns in Software • Architectural (“macroscale”) patterns • Model-view-controller • Pipe & Filter (e.g. compiler, Unix pipeline) • Event-based (e.g. interactive game) • Layering (e.g. SaaS technology stack) • Computation patterns • Fast Fourier transform • Structured & unstructured grids • Dense linear algebra • Sparse linear algebra • GoF (Gang of Four) Patterns: structural, creational, behavior The Gang of Four (GoF) • 23 structural design patterns • description of communicating objects & classes • captures common (and successful) solution to a category of related problem instances • can be customized to solve a specific (new) problem in that category • Pattern ≠ • individual classes or libraries (list, hash, ...) • full design—more like a blueprint for a design The GoF Pattern Zoo 1. Factory 13. Observer 14. Mediator 2. Abstract factory 15. Chain of responsibility 3. Builder Creation 16. Command 4. Prototype 17. Interpreter 18. Iterator 5. Singleton/Null obj 19. Memento (memoization) 6. Adapter Behavioral 20. State 21. Strategy 7. Composite 22. Template 8. Proxy 23. Visitor Structural 9. Bridge 10. Flyweight 11. -
Writing Mathematical Expressions in Plain Text – Examples and Cautions Copyright © 2009 Sally J
Writing Mathematical Expressions in Plain Text – Examples and Cautions Copyright © 2009 Sally J. Keely. All Rights Reserved. Mathematical expressions can be typed online in a number of ways including plain text, ASCII codes, HTML tags, or using an equation editor (see Writing Mathematical Notation Online for overview). If the application in which you are working does not have an equation editor built in, then a common option is to write expressions horizontally in plain text. In doing so you have to format the expressions very carefully using appropriately placed parentheses and accurate notation. This document provides examples and important cautions for writing mathematical expressions in plain text. Section 1. How to Write Exponents Just as on a graphing calculator, when writing in plain text the caret key ^ (above the 6 on a qwerty keyboard) means that an exponent follows. For example x2 would be written as x^2. Example 1a. 4xy23 would be written as 4 x^2 y^3 or with the multiplication mark as 4*x^2*y^3. Example 1b. With more than one item in the exponent you must enclose the entire exponent in parentheses to indicate exactly what is in the power. x2n must be written as x^(2n) and NOT as x^2n. Writing x^2n means xn2 . Example 1c. When using the quotient rule of exponents you often have to perform subtraction within an exponent. In such cases you must enclose the entire exponent in parentheses to indicate exactly what is in the power. x5 The middle step of ==xx52− 3 must be written as x^(5-2) and NOT as x^5-2 which means x5 − 2 . -
How Many Bits Are in a Byte in Computer Terms
How Many Bits Are In A Byte In Computer Terms Periosteal and aluminum Dario memorizes her pigeonhole collieshangie count and nagging seductively. measurably.Auriculated and Pyromaniacal ferrous Gunter Jessie addict intersperse her glockenspiels nutritiously. glimpse rough-dries and outreddens Featured or two nibbles, gigabytes and videos, are the terms bits are in many byte computer, browse to gain comfort with a kilobyte est une unité de armazenamento de armazenamento de almacenamiento de dados digitais. Large denominations of computer memory are composed of bits, Terabyte, then a larger amount of nightmare can be accessed using an address of had given size at sensible cost of added complexity to access individual characters. The binary arithmetic with two sets render everything into one digit, in many bits are a byte computer, not used in detail. Supercomputers are its back and are in foreign languages are brainwashed into plain text. Understanding the Difference Between Bits and Bytes Lifewire. RAM, any sixteen distinct values can be represented with a nibble, I already love a Papst fan since my hybrid head amp. So in ham of transmitting or storing bits and bytes it takes times as much. Bytes and bits are the starting point hospital the computer world Find arrogant about the Base-2 and bit bytes the ASCII character set byte prefixes and binary math. Its size can vary depending on spark machine itself the computing language In most contexts a byte is futile to bits or 1 octet In 1956 this leaf was named by. Pages Bytes and Other Units of Measure Robelle. This function is used in conversion forms where we are one series two inputs. -
Automatically Adapting Programs for Mixed-Precision Floating-Point Computation
Automatically Adapting Programs for Mixed-Precision Floating-Point Computation Michael O. Lam and Bronis R. de Supinski and Jeffrey K. Hollingsworth Matthew P. LeGendre Dept. of Computer Science Center for Applied Scientific Computing University of Maryland Lawrence Livermore National Laboratory College Park, MD, USA Livermore, CA, USA [email protected], [email protected] [email protected], [email protected] ABSTRACT IEEE standard provides for different levels of precision by As scientific computation continues to scale, efficient use of varying the field width, with the most common widths being floating-point arithmetic processors is critical. Lower preci- 32 bits (\single" precision) and 64 bits (\double" precision). sion allows streaming architectures to perform more opera- Figure 1 graphically represents these formats. tions per second and can reduce memory bandwidth pressure Double-precision arithmetic generally results in more ac- on all architectures. However, using a precision that is too curate computations, but with several costs. The main cost low for a given algorithm and data set leads to inaccurate re- is the higher memory bandwidth and storage requirement, sults. In this paper, we present a framework that uses binary which are twice that of single precision. Another cost is instrumentation and modification to build mixed-precision the reduced opportunity for parallelization, such as on the configurations of existing binaries that were originally devel- x86 architecture, where packed 128-bit XMM registers can oped to use only double-precision. This framework allows only hold and operate on two double-precision numbers si- developers to explore mixed-precision configurations with- multaneously compared to four numbers with single preci- out modifying their source code, and it enables automatic sion. -
Programming Curriculum
PARC VLP PROGRAMMING CURRICULUM WWW.PARCROBOTICS.ORG Overview Study of programming languages, paradigms and data structures. Chapter 1: Programming Basics Sections A. What is programming? B. What is a programming language? C. Writing source code D. Running your code E. Using IDE Chapter 2: Programming Syntax Sections A. Why Python?A. Why Python? B. Basic statementsB. Basic statements and expressions and expressions C. Troubleshooting issues C. Troubleshooting issues Chapter 3: Variables and Data Types Sections A. IntroductionA. to Introductionvariables and to data variables types and data types B. WorkingB.W withorking variables with variables across Languages across Languages C. Working with numbers C. Working with numbers D. Working with strings E. WorkingD. with commentsWorking with strings E. Working with comments Chapter 4: Conditional Code Sections: A. Making decisions in code B. Exploring conditional code C. Working with simple conditions D. Conditionals across languages PAN-AFRICAN ROBOTICS COMPETITION 1 Chapter 1 SECTION A What is programming? Programming is the process of converting ideas into instructions that a computer can understand and execute. These instructions are specific and sequential. You can think of it as a recipe. Let's you want to prepare your favorite food; you would need first a list of ingredients and then a set of instructions as to which ingredients go in first. If you have ever cooked before or watched someone cook before you will know that the amount of each ingredient can dramatically affect the outcome. Computers are very literal. They try to execute our commands exactly. When we give them bad instructions, we might introduce bugs or even make the computer crash. -
Dependency Injection in Unity3d
Dependency Injection in Unity3D Niko Parviainen Bachelor’s thesis March 2017 Technology, communication and transport Degree Programme in Software Engineering Description Author(s) Type of publication Date Parviainen, Niko Bachelor’s thesis March 2017 Language of publication: English Number of pages Permission for web publi- 57 cation: x Title of publication Dependency Injection in Unity3D Degree programme Degree Programme in Software Engineering Supervisor(s) Rantala, Ari Hämäläinen, Raija Assigned by Psyon Games Oy Abstract The objective was to find out how software design patterns and principles are applied to game development to achieve modular design. The tasks of the research were to identify the dependency management problem of a modular design, find out what the solutions offered by Unity3D are, find out what the dependency injection pattern is and how it is used in Unity3D environment. Dependency management in Unity3D and the dependency injection pattern were studied. Problems created by Unity3D’s solutions were introduced with examples. Dependency in- jection pattern was introduced with examples and demonstrated by implementing an ex- ample game using one of the available third-party frameworks. The aim of the example game was to clarify if the use of dependency injection brings modularity in Unity3D envi- ronment and what the cost of using it is. The principles of SOLID were introduced with generic examples and used to assist depend- ency injection to further increase the modularity by bringing the focus on class design. Dependency injection with the help of SOLID principles increased the modularity by loosely coupling classes even though slightly increasing the overall complexity of the architecture. -
Text File Text File Example Text Reading Overview
CS106A, Stanford Handout #53 Fall, 2003-04 Nick Parlante Files Text File The simple "text file" is one of the oldest and simplest types of file. For that reason, text files are one of the most universally standard ways to store information. A text file is something you could type up in a word processor, and save with the "plain text" option. A text file is made of a sequence of characters, organized as a series of horizontal lines of text. There is no notion of bold or italic or color applied to the characters; they are just plain text characters, as we would store in a String. Historically, text files have been made of the familiar roman keyboard alphabet – abcdef..xyz012..89!@#$.. – with the extremely standard ASCII encoding (American Standard Code for Information Interchange). More recently, text has grown to include the idea of unicode characters like ø and !, but the encodings for those are not yet as standard as ASCII. The .java files where we write our Java code are examples of text files. The text file is such a simple, flexible way to store information, it will be with us for a long time to come. If you want to store information in a simple, non-proprietary way, the text file is a great choice. XML files, which are a very modern way to store information, are a type of text file. Text File Example This is the first line of my 4 line text file, and this here is the 2nd. The above line is blank! The above example text file is 4 lines long. -
Facet: a Pattern for Dynamic Interfaces
Facet: A pattern for dynamic interfaces Author: Eric Crahen SUNY at Buffalo CSE Department Amherst, NY 14260 201 Bell Hall 716-645-3180 <[email protected]> Context: Wherever it is desirable to create a context sensitive interface in order to modify or control the apparent behavior if an object. Problem: How can I modify the behavior of an existing object so that different behaviors are shown under different circumstances; and yet still maintain a clean separation between the policy (when each behavior is available) and implementation of each behavior allowing them to be developed independently of one another? Forces: Interfaces provide an essential level of abstraction to object oriented programming. Generally, objects are able define aspects of their function very well using interfaces. At times, this may not be enough. When dealing with two or more classes whose responsibilities are distinctly separate, but whose behavior is closely related, classes can begin to resist modularization. For example, adding security to an application means inserting code that performs security checks into numerous locations in existing classes. Clearly, these responsibilities are distinct; the original classes being responsible for the tasks they were designed to perform, and the security classes being responsible for providing access control. However, making those original classes secure means intermingling code that deals with security. When the classes dealing with security are changed many classes are going to be impacted. One method of adding new behavior to an existing class might be to simply create a subclass and embed that new behavior. In the security example, this would mean creating a subclass for each class that needs to be secure and adding calls to the security code. -
Dependency Injection with Unity
D EPEN DEPENDENCY INJECTION WITH UNITY Over the years software systems have evolutionarily become more and more patterns & practices D ENCY complex. One of the techniques for dealing with this inherent complexity Proven practices for predictable results of software systems is dependency injection – a design pattern that I allows the removal of hard-coded dependencies and makes it possible to Save time and reduce risk on your NJECT assemble a service by changing dependencies easily, whether at run-time software development projects by or compile-time. It promotes code reuse and loosely-coupled design which incorporating patterns & practices, I leads to more easily maintainable and flexible code. Microsoft’s applied engineering ON guidance that includes both production The guide you are holding in your hands is a primer on using dependency quality source code and documentation. W I injection with Unity – a lightweight extensible dependency injection TH DEPENDENCY INJECTION container built by the Microsoft patterns & practices team. It covers The guidance is designed to help U software development teams: various styles of dependency injection and also additional capabilities N I of Unity container, such as object lifetime management, interception, Make critical design and technology TY and registration by convention. It also discusses the advanced topics of selection decisions by highlighting WITH UNITY enhancing Unity with your custom extensions. the appropriate solution architectures, technologies, and Microsoft products The guide contains plenty of trade-off discussions and tips and tricks for for common scenarios managing your application cross-cutting concerns and making the most out of both dependency injection and Unity. These are accompanied by a Understand the most important Dominic Betts real world example that will help you master the techniques. -
Design Patterns in Ocaml
Design Patterns in OCaml Antonio Vicente [email protected] Earl Wagner [email protected] Abstract The GOF Design Patterns book is an important piece of any professional programmer's library. These patterns are generally considered to be an indication of good design and development practices. By giving an implementation of these patterns in OCaml we expected to better understand the importance of OCaml's advanced language features and provide other developers with an implementation of these familiar concepts in order to reduce the effort required to learn this language. As in the case of Smalltalk and Scheme+GLOS, OCaml's higher order features allows for simple elegant implementation of some of the patterns while others were much harder due to the OCaml's restrictive type system. 1 Contents 1 Background and Motivation 3 2 Results and Evaluation 3 3 Lessons Learned and Conclusions 4 4 Creational Patterns 5 4.1 Abstract Factory . 5 4.2 Builder . 6 4.3 Factory Method . 6 4.4 Prototype . 7 4.5 Singleton . 8 5 Structural Patterns 8 5.1 Adapter . 8 5.2 Bridge . 8 5.3 Composite . 8 5.4 Decorator . 9 5.5 Facade . 10 5.6 Flyweight . 10 5.7 Proxy . 10 6 Behavior Patterns 11 6.1 Chain of Responsibility . 11 6.2 Command . 12 6.3 Interpreter . 13 6.4 Iterator . 13 6.5 Mediator . 13 6.6 Memento . 13 6.7 Observer . 13 6.8 State . 14 6.9 Strategy . 15 6.10 Template Method . 15 6.11 Visitor . 15 7 References 18 2 1 Background and Motivation Throughout this course we have seen many examples of methodologies and tools that can be used to reduce the burden of working in a software project.