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When I Open My Eyes, I'm Floating in the Air in an Inky, Black Void. the Air Feels Cold to the Touch, My Body Shivering As I Instinctively Hugged Myself
When I open my eyes, I'm floating in the air in an inky, black void. The air feels cold to the touch, my body shivering as I instinctively hugged myself. My first thought was that this was an awfully vivid nightmare and that someone must have left the AC on overnight. I was more than a little alarmed when I wasn't quite waking up, and that pinching myself had about the same amount of pain as it would if I did it normally. A single star twinkled into existence in the empty void, far and away from reach. Then another. And another. Soon, the emptiness was full of shining stars, and I found myself staring in wonder. I had momentarily forgotten about the biting cold at this breath-taking sight before a wooden door slammed itself into my face, making me fall over and land on a tile ground. I'm pretty sure that wasn't there before. Also, OW. Standing up and not having much better to do, I opened the door. Inside was a room with several televisions stacked on top of each other, with a short figure wrapped in a blanket playing on an old NES while seven different games played out on the screen. They turned around and looked at me, blinking twice with a piece of pocky in their mouth. I stared at her. She stared back at me. Then she picked up a controller laying on the floor and offered it to me. "Want to play?" "So you've been here all alone?" I asked, staring at her in confusion, holding the controller as I sat nearby. -
Isabella Bidmead & Markus Mindrebø Published By
Author(s): Isabella Bidmead & Markus Mindrebø Published by: The Coalition of Master’s Scholars on Material Culture URL: https://cmsmc.org/publications/an-honest-days-work Date Published: July 16, 2021 Citation: Bidmead, Isabella, and Mindrebø, Markus. “An Honest Day’s Work: Pastoral Romanticism in Open-World Role-Playing Games.” The Coalition of Master’s Scholars on Material Culture, 1, July 16, 2021. CMSMC is run by fellow master’s scholars as a platform for colleagues to disseminate their work. We are an independently run organization and are not affiliated with any university or institution. This work is licensed under CC BY-NC-ND 4.0 For more information about The Coalition of Master’s Scholars on Material Culture, please email us at [email protected] An Honest Day’s Work: Pastoral Romanticism in Open-World Role-Playing Games: Part 1 By: Isabella Bidmead and Markus Mindrebø Abstract: This paper serves as an exploration of the reliance of open world fantasy role-playing games on evoking emotions of pastoral romanticism in the player. Such games tend to be dominated by rural landscapes, and farming locations and objects often play a central role in the player’s interaction with the world. In particular, the paper will investigate mechanics where the player receives a personal stake in a pastoral setting, such as when a player-controlled hero spends significant game time engaging in farmhouse construction, food production, or other central aspects of rural life. It is in this aspect, the paper argues, that pastoral romanticism creates a significant player appeal entirely separate from the allure of heroic adventuring. -
FIDUCIARY Fi·Du·Ci·Ar·Y {Fy-’Dü-Shē-Er-Ē} — NOUN 1
National Coalition of Girls’ Schools June 22-24, 2015 | Richmond, VA Sponsored by FIDUCIARY Fi·du·ci·ar·y {fy-’dü-shē-er-ē} — NOUN 1. A duty of loyalty & trust. 2. To act in the best interests of the client. As Financial Advisors, we assume a fi duciary responsibility to put our clients’ needs fi rst. Chuck Procknow | Dev Talvadkar | Your Experts in Independent School Financing 1-800-722-1670 | www.gkbaum.com/is Trudy Hall Terrie Hale Scheckelhoff, Ph.D. Megan Murphy Welcome! Science, Technology, Engineering, and Math plus Art and Design transforms STEM to STEAM. STEAM is everywhere, shaping our everyday lives, and therefore making STEAM education vital to our future – and our students’ futures. STEAM is the core of the technological age in which they live, the key to their best career options, and a critical component of problem-solving and decision-making skills. Adding the “Arts” to STEM is considered by many to be a necessary adjunct to the success of STEM education. Arts education and design thinking encourage creativity, which are essential to innovation. In 2009, the U.S. Department of Labor listed the ten most wanted employees. Eight were ones with degrees in STEM fields: accounting, computer science, electrical engineering, mechanical engineering, information sciences and systems, computer engineering, civil engineering, and economics and finance. According to the U.S. Department of Commerce, STEM occupations are growing at 17%, while others are growing at 9.8%. But why is STEAM education even more crucial for girls? Girls’ schools lead the way in graduating women who become our nation’s scientists, doctors, engineers, designers, and inventors. -
View Annual Report
2012 ANNUAL REPORT CONTENTS GROUP PROFILE – BUSINESSES – FINANCIAL REPORT – CONSOLIDATED LITIGATION – RISK FACTORS 2 FINANCIAL STATEMENTS – 1 4 STATUTORY AUDITORS’ REPORT 1. GROUP PROFILE 4 ON THE CONSOLIDATED FINANCIAL 2. BUSINESSES 16 STATEMENTS – STATUTORY 3. LITIGATION 45 AUDITORS’ REPORT ON THE FINANCIAL STATEMENTS – 4. RISK FACTORS 51 STATUTORY FINANCIAL STATEMENTS 168 SELECTED KEY CONSOLIDATED SOCIETAL, SOCIAL AND FINANCIAL DATA 170 ENVIRONMENTAL INFORMATION 54 I. 2012 FINANCIAL REPORT 171 2 II. APPENDICES TO THE FINANCIAL 1. CORPORATE SOCIAL RESPONSIBILITY (CSR) POLICY 56 REPORT : UNAUDITED SUPPLEMENTARY FINANCIAL DATA 207 2. SOCIETAL INFORMATION 60 III. CONSOLIDATED FINANCIAL 3. SOCIAL INFORMATION 71 STATEMENTS FOR THE YEAR 4. ENVIRONMENTAL INFORMATION 86 ENDED DECEMBER 31, 2012 212 5. VERIFICATION OF IV. VIVENDI SA 2012 STATUTORY NON-FINANCIAL DATA 95 FINANCIAL STATEMENTS 320 INFORMATION ABOUT RECENT EVENTS – OUTLOOK – THE COMPANY – CORPORATE 5 STATUTORY AUDITORS’ REPORT 364 GOVERNANCE 100 3 1. RECENT EVENTS 366 1. GENERAL INFORMATION 2. OUTLOOK 366 ABOUT THE COMPANY 102 3. STATUTORY AUDITORS’ REPORT 2. ADDITIONAL INFORMATION ON EBITA OR EBITDA FORECASTS ABOUT THE COMPANY 103 BY BUSINESS UNIT 367 3. CORPORATE GOVERNANCE 118 4. REPORT BY THE CHAIRMAN OF VIVENDI’S SUPERVISORY BOARD INDEPENDENT AUDITORS ON CORPORATE GOVERNANCE, 6 RESPONSIBLE FOR AUDITING – INTERNAL AUDITS AND RISK THE FINANCIAL STATEMENTS 368 MANAGEMENT – FISCAL YEAR ENDED DECEMBER 31, 2012 156 1. INDEPENDENT AUDITORS RESPONSIBLE 5. STATUTORY AUDITORS’ REPORT, FOR AUDITING THE FINANCIAL PREPARED IN ACCORDANCE WITH STATEMENTS 370 ARTICLE L.225-235 OF THE FRENCH COMMERCIAL CODE, ON THE REPORT PREPARED BY THE CHAIRMAN OF THE SUPERVISORY BOARD OF VIVENDI SA 166 2012 ANNUAL REPORT The Annual Report in English is a translation of the French “Document de référence” provided for information purposes. -
Attorney General Holder in Virtual Shouting Match Over Christmas Bomber
E-reader News Edition 16/03/10 - 17/03/10 http://www.LibertyNewspost.com Attorney General Holder in virtual shouting match over Christmas bomber Jeremy Pelofsky (Front Row that some may have joined by doctors for injuries suffered Washington) militant groups. Wolf said when the bomb stitched to his Submitted at 3/16/2010 3:58:00 PM Abdulmutallab also should have underwear only burned him been shown a picture of an rather than exploding and U.S. Attorney General Eric American-born cleric believed destroying the plane. Holder rarely raises his voice. to be in Yemen and tied to al After receiving medical But at the very end of a three- Qaeda militants. treatment, Abdulmutallab was hour congressional hearing on “Did you see this man? Did you again approached by Tuesday he was in a virtual see this man? Did you see this investigators but after briefly shouting match with Virginia person? You didn’t have enough talking with them again, he Republican Representative time to do that,” Wolf said. “So stopped and they subsequently Frank Wolf. there was an opportunity that read him his legal rights. Weeks Wolf, questioning whether was missed and we’ll never get later, with some prodding by his valuable intelligence was lost, it back again.” family, he began cooperating was furious about the initial Abdulmutallab told again and answering hourlong interrogation of Umar investigators that al Qaeda questions. Administration Farouk Abdulmutallab, the militants in Yemen trained him officials have said they’ve Nigerian man captured after and gave him the bomb he tried obtained valuable intelligence trying to ignite a bomb aboard a to ignite. -
NAVBLUE Partners with Xbox Game Studios for “Microsoft Flight Simulator”
PRESS RELEASE NAVBLUE partners with Xbox Game Studios for “Microsoft Flight Simulator” Toulouse, France, 25th June 2020 ⎯ First partnership between NAVBLUE and Xbox Game Studios ⎯ NAVBLUE to supply data for “Microsoft Flight Simulator” NAVBLUE is pleased to announce that it has been selected to supply their data solutions for “Microsoft Flight Simulator,” the next iteration in the franchise scheduled for release this year. NAVBLUE was selected to supply data solutions after an official contract was signed at the end of March 2020. The Microsoft Flight Simulator franchise is one of the longest running, best-selling, beloved simulators over the last 35 years. “Microsoft Flight Simulator” will enable simmers, aviation fans, gamers and pilots to fly all types of aircraft, from light aeroplanes to long-range aircraft, with an extreme level of detail, in an incredibly realistic environment. Players can create their own flight plan and fly all over the world, by day or night, in all weather conditions. NAVBLUE will provide real-world aeronautical data to Microsoft through its Navigation+ and, post launch, Charts+ services, to support the realistic experience that is the next generation “Microsoft Flight Simulator” software. Authentic worldwide navigation data, which is currently used on all major Flight Management Systems (FMS) and Flight Operation ground support tools, will be delivered in ARINC424 format, which is the international standard format for aircraft navigation. …/… ▬ Caroline Brown Reach for the skies Media Contact ▬ [email protected] ▬ +33 6 22 08 86 23 Realistic and accurate aerodrome and terminal procedure charts used by professional pilots across the globe will be supplied with Charts+ to allow gamers and virtual pilots to access genuine information about aviation procedures in the airports and airspace. -
The Coalition Transforms Azure Vms Into a 700-Core Incredibuild “Virtual Supercomputer” and Releases Two AAA Games in One Ye
The Coalition Transforms Azure VMs “IncrediBuild absolutely impacts our ability to iterate and move forward. We couldn’t do anything without it.” into a 700-Core IncrediBuild “Virtual Joe Vogt, IT Manager, The Coalition Studio Supercomputer” and Releases Two AAA Games in One Year Microsoft’s The Coalition Studios has made its way into the forefront of AAA gaming through its development of one of the top first person shooter brands: Gears of War. The Coalition was eager to deliver new games to excited fans, but development was slowed by excessive wait times for shader and code compilation of the intricate levels, characters and vehicles. Adding to this, the third-party companies working alongside The Coalition often lacked the computing power necessary to effectively compile the shaders and codes. To overcome these internal and external challenges, The Coalition developers utilized IncrediBuild’s unique process level virtualization technology to scale Azure performance capabilities far above that of a single Azure Virtual Machine. Without adding any on-premesis equipment, The Coalition was ultimately able to deploy 700 cores, significantly reducing shader and code compilation times for themselves and their partners. Business Challenge partners to provide the studio with With the release of both Gears augmented production capacity, “Without Incredibuild, our of War: Ultimate Edition, a high- some of these partners were development would grind to a definition remake of the first game smaller organizations that lacked halt.“ the machines necessary to compile in the iconic series, and later Gears Joe Vogt of War 4, the next chapter in the first shaders and effectively utilize UE4. -
TECHNIQUE Campus, and They Are Used from the Music World to “The South’S Liveliest College Newspaper” for a Variety of Purposes
Friday, March 23, 2001 Webcams are all over Tech Rapper DMX makes the jump TECHNIQUE campus, and they are used from the music world to “The South’s Liveliest College Newspaper” for a variety of purposes. Hollywood in Exit Wounds. ONLINE http://cyberbuzz.gatech.edu/technique CAMPUS LIFE page 11 ENTERTAINMENT page 21 Serving Georgia Tech since 1911 • Volume 86, Issue 27 • 36 pages Opinions␣ 8 · Campus␣ Life␣ 11 · Entertainment␣ 19 · Comics␣ 28 · Sports␣ 36 SGA elections Bookstore committee seeks input next week By Tony Kluemper information from students and then Voting for undergraduate Assistant News Editor provide a report to him,” said Steele. and graduate student govern- “This report will deal more on func- ment officers will take place In less than two years the GT tion or purpose of the space and less Monday through Wednes- bookstore will have a new home on the physical layout of the area.” day. Voting begins Monday with the completion of the Fifth From the beginning of the plan- morning at 8:00 a.m. and Street project, thus leaving the space ning process, the members of the ends Wednesday at 4:00 p.m. in the Houston Bookstore Mall open task force have realized that the most Voting will be available at to new ideas and functions for stu- important concept behind making http://elections.gatech.edu. dents. Although the space will not the decision of how to use the old The server will be down each be empty until the Fifth Street project bookstore space should be made night from midnight to 4:00 is completed, the Tech community through student input. -
Rules for Gears Of
TM Rules of play Introduction Component List For a time, the humans of Sera knew the illusion of peace • 32 Plastic Figures, including: – until Emergence Day. The Locust horde arrived without 4 COG Soldiers warning; countless soldiers and creatures spilled forth from • their underground hollows. • 6 Drones • 6 Wretches The Coalition of Ordered Governments (COG) struggled to 6 Tickers fend off the subterranean threat, but their defenses were • quickly crushed. With billions dead, humans turned their • 3 Boomers weapons of mass destruction on their own cities to deny the • 3 Theron Guards enemy control. • 3 Kantus Now the long struggle against overwhelming odds • 1 Berserker approaches one final, desperate stand. • 168 Bridge-sized Cards, including: • 35 Locust AI Cards Gameplay Overview • 27 Mission Cards (7 Missions, 3–7 cards each) • 54 Order Cards In Gears of War: The Board Game, each player controls a • 4 COG Character Cards COG soldier fighting to save humanity from the Locust • 10 Enemy Cards horde. At the start of the game, players collectively choose a mission to undertake. Each mission includes • 29 Special Weapon Cards different objectives that players must fulfill in order to • 9 Random Weapon Cards win the game. • 38 Mini Cards, including: Gears of War: The Board Game is a cooperative game, • 34 Location Cards meaning all players will win or lose the game together. • 4 Reference Cards Only by working as a team can players overcome the Locust horde (controlled by a deck of artificial • 7 Sheets of Punchboard, including: intelligence -
Video Game Acoustics: Perception-Based Sound Design for Interactive Virtual Spaces
Title page Submitted in fulfilment of the requirements for the Doctor of Philosophy Adelaide, January 2020 University of Adelaide Elder Conservatorium of Music Thesis Video Game Acoustics: Perception-Based Sound Design for Interactive Virtual Spaces Submitted by Benjamin Kym Probert 1146412 Table of Contents AbstractAbstract I DeclarationDeclaration II AcknowledgementsAcknowledgements III ExampleExample Videos Videos Link Link III List ofList Figures of Figures IV List ofList Tables of Tables VI ChapterChapter 1 Introduction 1 Introduction 1 1 1.1 Theoretical Background 5 1.1 Theoretical Background 5 1.2 Methodology 8 1.2 Methodology 7 1.3 Original Contribution 11 1.3 Original Contribution 10 1.4 Thesis Structure 13 1.4 Thesis Structure 12 Chapter 2 Literature Review 14 2.1Chapter Video 2 Game Literature Acoustics Review 15 13 2.2 2.1Sound Video Theory game Acoustics 26 14 2.3 2.2Perception Sound Theory of Acoustics 31 24 2.4 2.3Conclusion Perception of Acoustics 35 28 2.4 Conclusion 32 Chapter 3 Video Game Acoustics and Sound Design 37 3.1Chapter Reverberation 3 Video Game Acoustics and Sound Design 39 34 3.2 3.1Sound Reverberation Propagation 56 36 3.3 3.2Spatial Sound Signatures Propagation 87 53 3.4 3.3Camera Spatial Perspective Signatures 97 84 3.5 3.4Pre -renderedCamera Perspective Acoustics 105 94 3.6 3.5Dialog Pre and-rendered Voice Acoustics 110 101 3.7 3.6Sound Dialog Medium and Voice 120 106 3.8 3.7User Sound Space Medium 127 116 3.9 3.8Conclusion User Space 144 123 3.9 Conclusion 139 Chapter 4 Perceptual Functions of Video -
The Visual Technology of Gears 5 Improving Visuals While Achieving 60Fps Using Unreal Engine 4
The Visual Technology of Gears 5 Improving visuals while achieving 60fps using Unreal Engine 4 Colin Penty – The Coalition Intro SKU break down Maya / Houdini work •Maya •Houdini Visual Tech •Volume Fog •Ray Traced Distance Field Shadows •Lighting •Snow and Sand Shaders and Deformation •Swift Particles Index •Character Improvements •Material Masking System •Tessellation & Cone Step Mapping •Real-time Cinematics •Bent Normals •HDR 60 fps Performance •Measuring Performance •Game Thread •Render Thread •GPU •Split Screen Conclusions Colin’s Background • 18+ years of Technical Art • FX Artist/Technical Artist – Radical Entertainment • Technical Artist/Technical Art Director – FIFA • Technical Art Director – Skate • Technical Art Director – Need for Speed • Technical Art Director – Gears of War Gears 5 • Goal: Challenge assumptions – visuals and gameplay • 84 Metacritic • 3 million unique players in first week. Twice that of Gears 4. • “Gears 5 is one of the most visually stunning games ever crafted” – The Verge. • “One of the best-looking games on Xbox One” – Digital Foundry • “Gears 5 Is Beautiful In A Way Nothing Else On Xbox One Or PS4 Can Match” - Forbes Gears 5 tech foundation • Used modified UE4 4.11 carried over from Gears 4. Called the Fenix Engine. • Spot integrated the rendering engine from UE4 4.19 with some additional 4.20 and 4.21 changes • Temporal Upscaling • Diaphragm Depth of Field • Volume Fog • Bent Normals • Distance Fields • Volumetric Lightmaps • Large visual tech challenges identified early: • 60 fps campaign on X1X • -
Hyperx Cloudx Revolver Gears of War
HyperX CloudX Revolver Gears of War hyperxgaming.com/headsets Brutal action. Intense audio. HyperX™ CloudX Revolver Gears of War gaming headset, co-designed with Microsoft and The Coalition, features an exclusive gritty, battle-weathered Gears of War custom design that complements the Xbox One S Gears of War 4 Limited Edition 2TB Bundle and Xbox One Gears of War Crimson Omen Limited Edition Wireless Controller. This official Xbox licensed headset has been tested and approved by Microsoft, with additional compatibility for Windows. It has a 3.5mm (4 pole) plug and 2M PC extension cable and features a studio-grade sound stage that lets you hear your opponent more accurately from further away, making it ideal for FPS and open environment gameplay. In-line audio control makes it easy to adjust the volume and mute the microphone right from the cable. For the ultimate in comfort, HyperX CloudX Revolver Gears of War features a genuine leather headband and high-quality, award-winning HyperX memory foam that lets you play for hours. Designed in Germany, its solid steel frame is built for long-lasting durability, and the detachable noise-cancellation microphone results in clearer voice quality and reduced background noise for a better in-game chat experience. It’s certified by TeamSpeak™ and Discord, and compatible with Skype™, Ventrilo, Mumble and RaidCall. > Exclusive Gears of War custom design > Official Xbox licensed headset > Studio-grade sound stage > In-line audio control > Genuine leather headband > Signature HyperX memory foam > Durable