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Nokia Lumia 635 User Guide
User Guide Nokia Lumia 635 Issue 1.0 EN-US Psst... This guide isn't all there is... There's a user guide in your phone – it's always with you, available when needed. Check out videos, find answers to your questions, and get helpful tips. On the start screen, swipe left, and tap Nokia Care. If you’re new to Windows Phone, check out the section for new Windows Phone users. Check out the support videos at www.youtube.com/NokiaSupportVideos. For info on Microsoft Mobile Service terms and Privacy policy, go to www.nokia.com/privacy. First start-up Your new phone comes with great features that are installed when you start your phone for the first time. Allow some minutes while your phone sets up. © 2014 Microsoft Mobile. All rights reserved. 2 User Guide Nokia Lumia 635 Contents For your safety 5 Camera 69 Get started 6 Get to know Nokia Camera 69 Keys and parts 6 Change the default camera 69 Insert the SIM and memory card 6 Camera basics 69 Remove the SIM and memory card 9 Advanced photography 71 Switch the phone on 11 Photos and videos 75 Charge your phone 12 Maps & navigation 79 Transfer content to your Nokia Lumia 14 Switch location services on 79 Lock the keys and screen 16 Positioning methods 79 Connect the headset 17 Internet 80 Antenna locations 18 Define internet connections 80 Basics 19 Connect your computer to the web 80 Get to know your phone 19 Use your data plan efficiently 81 Accounts 28 Web browser 81 Personalize your phone 32 Search the web 83 Cortana 36 Close internet connections 83 Take a screenshot 37 Entertainment 85 Extend battery life 38 Watch and listen 85 Save on data roaming costs 39 FM radio 86 Write text 40 MixRadio 87 Scan codes or text 43 Sync music and videos between your phone and computer 87 Clock and calendar 44 Games 88 Browse your SIM apps 47 Office 90 Store 47 Microsoft Office Mobile 90 People & messaging 50 Write a note 92 Calls 50 Continue with a document on another Contacts 55 device 93 Social networks 59 Use the calculator 93 Messages 60 Use your work phone 93 Mail 64 Tips for business users 94 © 2014 Microsoft Mobile. -
Adobe Introduction to Scripting
ADOBE® INTRODUCTION TO SCRIPTING © Copyright 2007 Adobe Systems Incorporated. All rights reserved. Adobe® Introduction to Scripting NOTICE: All information contained herein is the property of Adobe Systems Incorporated. No part of this publication (whether in hardcopy or electronic form) may be reproduced or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written consent of Adobe Systems Incorporated. The software described in this document is furnished under license and may only be used or copied in accordance with the terms of such license. This publication and the information herein is furnished AS IS, is subject to change without notice, and should not be construed as a commitment by Adobe Systems Incorporated. Adobe Systems Incorporated assumes no responsibility or liability for any errors or inaccuracies, makes no warranty of any kind (express, implied, or statutory) with respect to this publication, and expressly disclaims any and all warranties of merchantability, fitness for particular purposes, and non-infringement of third-party rights. Any references to company names in sample templates are for demonstration purposes only and are not intended to refer to any actual organization. Adobe®, the Adobe logo, Illustrator®, InDesign®, and Photoshop® are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Apple®, Mac OS®, and Macintosh® are trademarks of Apple Computer, Inc., registered in the United States and other countries. Microsoft®, and Windows® are either registered trademarks or trademarks of Microsoft Corporation in the United States and other countries. JavaScriptTM and all Java-related marks are trademarks or registered trademarks of Sun Microsystems, Inc. -
Xbox LIVE Arcade Game Development Katie Stone Perez
Xbox LIVE Arcade Game Development Katie Stone Perez Sr. Game Program Manager Microsoft Endless Fun is Just a Download Away! Agenda What is Xbox LIVE Arcade The Growth of Xbox LIVE Arcade What’s New Portfolio Goals Questions What is Xbox LIVE Arcade? Xbox Live Arcade is a destination for users to download, try and buy broad appeal content on Xbox 360 High-visibility placement in every console (Games Blade) Deep Marketplace integration (download, purchase, licensing) Available to both Silver & Gold Xbox Live Subscribers Arcade-specific banner placements drives awareness of new titles Rich around-the-game feature set drives retention & repeat play What is an Xbox LIVE Arcade Game? Full game experience No pieces of games Must stand on its own Smaller in size <150 MB (most games <50 MB) Playable without physical media or other dependencies No instruction manual required Approachable pickup & play Free Trial Version with limited but entertaining gameplay Must up-sell to unlocked “full” version In-game promotional up-sell Plugs into Xbox Live Arcade around-the-game experiences Out-of-game Leaderboards Achievements & Gamerscore Cross-game invites Growth Of Xbox LIVE Arcade 25M games downloaded Instant hit on the Xbox 360, with nearly 70% of all connected consoles already downloading and playing Xbox LIVE Arcade titles. Widespread recognition of XBLA as a “key differentiator” for Xbox 360 Broad recognition of individual titles Over 600K search results for “Cloning Clyde” or “Assault Heroes” Rapid growth of XBLA publisher ecosystem Ultimately means more great games! Top Arcade Titles to Date Street Fighter II' HF Bankshot Billiards 2 Marble Blast Ultra UNO® DOOM® Xbox LIVE Arcade- What’s Next? Size Limit increase to 150 MB Additional Achievements and Gamerscore for PDLC (Paid Downloadable Content) 3 Additional achievements available for a total of 50 additional Gamerscore. -
Windows 10-New Features & Apps
Windows 10-New Features & Apps By Tom Krauser This article discusses some of the new features and apps that come packaged in Windows 10. It is only a brief summary of these features. For more information you can search the internet or check YouTube for instructional videos on your topic of interest. The following links provide some good basic information on Windows 10 and should be helpful to you. https://support.microsoft.com/en-us/products/windows?os=windows-10 https://support.microsoft.com/en-us/help/4043948/windows-10-whats-new-in-fall-creators-update-1709 The following article from PC World Magazine provides articles on a lot of new features in Windows 10. https://www.pcworld.com/tag/windows10/ The following article by CNET discusses some of new features in the latest update to Windows 10. https://www.cnet.com/how-to/windows-10-tips-best-features/ Alarms & Clocks: A combination of alarm clock, world clock, timer, and stopwatch. Set alarms and reminders, check times around the world, and time your activities, including laps and splits. The following link discusses how to set timers, alarms, and stopwatches: https://www.howtogeek.com/225211/how-to-set-timers-alarms-and-stopwatches-in-windows-10/ Camera: Many modern devices with Windows include a webcam and, to use it, you need an app that helps you take pictures, record videos or stream video while video chatting. For this purpose, Microsoft has built an app called Camera, which is available by default in Windows 10. Connect: Use Connect App to Cast Your Smartphone Screen to Your PC. -
Quick Guide Page | 1
Quick Guide Page | 1 Contents Welcome to Windows 10 ................................................................................................................................................................................................... 3 Key innovations ...................................................................................................................................................................................................................... 3 Cortana ................................................................................................................................................................................................................................. 3 Microsoft Edge .................................................................................................................................................................................................................. 4 Gaming & Xbox ................................................................................................................................................................................................................ 5 Built-in apps ....................................................................................................................................................................................................................... 7 Enterprise-grade secure and fast ................................................................................................................................................................................... -
Vbscript Programmer’S Reference Third Edition
VBScript Programmer’s Reference Third Edition Adrian Kingsley-Hughes Kathie Kingsley-Hughes Daniel Read Wiley Publishing, Inc. ffirs.indd iii 8/28/07 9:41:21 AM ffirs.indd vi 8/28/07 9:41:22 AM VBScript Programmer’s Reference Third Edition Introduction . xxv Chapter 1: A Quick Introduction to Programming . 1 Chapter 2: What VBScript Is — and Isn’t! . 31 Chapter 3: Data Types . 45 Chapter 4: Variables and Procedures . 83 Chapter 5: Control of Flow . 109 Chapter 6: Error Handling and Debugging . 129 Chapter 7: The Scripting Runtime Objects . 183 Chapter 8: Classes in VBScript (Writing Your Own COM Objects) . 209 Chapter 9: Regular Expressions . 233 Chapter 10: Client-Side Web Scripting . 261 Chapter 11: Windows Sidebars and Gadgets . 287 Chapter 12: Task Scheduler Scripting . 309 Chapter 13: PowerShell . 345 Chapter 14: Super-Charged Client-Side Scripting . 375 Chapter 15: Windows Script Host . 405 Chapter 16: Windows Script Components . 465 Chapter 17: Script Encoding . 489 Chapter 18: Remote Scripting . 509 Chapter 19: HTML Applications . 517 Chapter 20: Server-Side Web Scripting . 535 Chapter 21: Adding VBScript to Your VB and .NET Applications . 569 (Continued) ffirs.indd i 8/28/07 9:41:21 AM Appendix A: VBScript Functions and Keywords . 603 Appendix B: Variable Naming Convention . 675 Appendix C: Coding Conventions . 677 Appendix D: Visual Basic Constants Supported in VBScript . 681 Appendix E: VBScript Error Codes and the Err Object . 687 Appendix F: The Scripting Runtime Library Object Reference . 703 Appendix G: The Windows Script Host Object Model . 715 Appendix H: Regular Expressions . 723 Appendix I: The Variant Subtypes . -
Laptop Setup Instructions
LAPTOP SETUP INSTRUCTIONS Your computer has been installed with Windows 10. What follows are instructions on setting up, logging in, and getting familiar with your computer. Setting up your laptop 1. Get started 1. When you open and switch on the laptop, you may hear a loud voice message from Cortana (the Microsoft digital assistant). • Select the sound icon at the bottom right of the screen, mute the message and continue with the steps below. 2. You will see the message Just a moment, configuring the hardware. 3. The following message will appear: Let’s start with the region. Is this right? • Select South Africa, then click Yes. 4. The following message will appear: Is this the right keyboard layout? • Select US, then click Yes. 5. The following message may appear: Want to add a second keyboard layout? • Click Skip. 6. The following message will appear: Let’s connect you to a network • Select I don’t have internet. 7. The following message will appear: There’s more to discover when you connect to the internet. • Select Continue with limited setup. 2. Create a user account for your computer In the account section, you will set up your computer user account and password. Note: these are not the same as your UCT network access details, and allow you access to your computer only. 1. The following message will appear: Who’s going to use this PC? • Type in your preferred name to create your account, then click Next. 2. The following message will appear: Create a super memorable password. • Create a password then click Next. -
Level One Benchmark Windows NT 4.0 Operating Systems V1.0.5
Level One Benchmark Windows NT 4.0 Operating Systems V1.0.5 Copyright 2003, The Center for Internet Security www.cisecurity.org Page 2 of 32 Terms of Use Agreement Background. CIS provides benchmarks, scoring tools, software, data, information, suggestions, ideas, and other services and materials from the CIS website or elsewhere (“Products”) as a public service to Internet users worldwide. Recommendations contained in the Products (“Recommendations”) result from a consensus-building process that involves many security experts and are generally generic in nature. The Recommendations are intended to provide helpful information to organizations attempting to evaluate or improve the security of their networks, systems and devices. Proper use of the Recommendations requires careful analysis and adaptation to specific user requirements. The Recommendations are not in any way intended to be a “quick fix” for anyone’s information security needs. No representations, warranties and covenants. CIS makes no representations, warranties or covenants whatsoever as to (i) the positive or negative effect of the Products or the Recommendations on the operation or the security of any particular network, computer system, network device, software, hardware, or any component of any of the foregoing or (ii) the accuracy, reliability, timeliness or completeness of any Product or Recommendation. CIS is providing the Products and the Recommendations “as is” and “as available” without representations, warranties or covenants of any kind. User agreements. By using the Products and/or the Recommendations, I and/or my organization (“we”) agree and acknowledge that: 1. No network, system, device, hardware, software or component can be made fully secure; 2. -
Xbox Security
Xbox Security The Xbox is a sixth generation video game console produced by Microsoft Corporation. It was Microsoft's first foray into the gaming console market, and competed directly with Sony's PlayStation 2 and the Nintendo GameCube. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Europe and Australia. It is the predecessor to Microsoft's Xbox 360 console. The remarkable success of the upstart Sony PlayStation worried Microsoft in late 1990s. The growing video game market seemed to threaten the PC market which Microsoft had dominated and relied upon for most of its revenues. Additionally, a venture into the gaming console market would diversify Microsoft's product line, which up to that time had been heavily concentrated on software. The Xbox was Microsoft's first product that ventured into the video game console market, after having collaborated with Sega in porting Windows CE to the Dreamcast console. Notable launch titles for the console included Halo: Combat Evolved, Amped: Freestyle Snowboarding, Dead or Alive 3, Project Gotham Racing, and Oddworld: Munch's Oddysee. Development The Xbox was initially developed within Microsoft by a small team that included game developer Seamus Blackley (an agent with Creative Artists Agency representing video game creators). Microsoft repeatedly delayed the console, which was revealed at the end of 1999 following interviews of Microsoft CEO Bill Gates. Gates stated that a gaming/multimedia device was essential for multimedia convergence in the new times of digital entertainment. On March 10, 2000 the "X-box Project" was officially confirmed by Microsoft with a press release. -
A Case Study on Merger of Skype and Microsoft
European Journal of Business, Economics and Accountancy Vol. 8, No. 1, 2020 ISSN 2056-6018 VALUATION OF TARGET FIRMS IN MERGERS AND ACQUISITIONS: A CASE STUDY ON MERGER OF SKYPE AND MICROSOFT Nguyen Vuong Bang Tam Thu Dau Mot University VIETNAM [email protected] ABSTRACT Mergers and acquisitions have become the most popular used methods of growth for the company and it’s one of the best ways to make a shortcut to get the success. They create the larger potential market share and open it up to a more diversified market, increase competitive advantage against competitors. It also allows firms to operate more efficiently and benefit both competition and consumers. However, there are also many cases that the synergy between acquiring company and acquired company failed. The most common reason is to not create synergy between both of them. In recent months, the merger between Microsoft and Skype is a very hot topic of analysts and viewers…etc. This acquisition presents a big opportunity for both firms, Skype give Microsoft a boost in the enterprise collaboration. To exchange for this synergy, Microsoft paid $8.5 billion in cash for Skype, the firm is not yet profitable. Skype revenue totaling $860 million last year and operating profit of $264 million, the company lost $6.9 million overall, according to documents filed with the SEC. Is that a good deal for Microsoft? Many analysts have different point of view but most of them have negative perspective. Research was to provide the analysis of Skype’s intrinsic value with an optimistic view of point about Skype’s future, Microsoft overpaid for Skype. -
1 in the UNITED STATES DISTRICT COURT for the DISTRICT of DELAWARE VIATECH TECHNOLOGIES, INC., ) ) Plaintiff, ) Case No. 1:17Cv5
Case 1:17-cv-00570-RGA Document 11 Filed 10/01/17 Page 1 of 37 PageID #: 145 IN THE UNITED STATES DISTRICT COURT FOR THE DISTRICT OF DELAWARE VIATECH TECHNOLOGIES, INC., ) ) Plaintiff, ) Case No. 1:17cv570 v. ) ) MICROSOFT CORPORATION, ) DEMAND FOR JURY TRIAL ) Defendant. ) AMENDED COMPLAINT FOR PATENT INFRINGEMENT Plaintiff ViaTech Technologies, Inc. (“plaintiff” or “ViaTech”), through its attorneys, for its complaint against defendant Microsoft Corporation (“defendant” or “Microsoft”), alleges as follows: THE PARTIES 1. Plaintiff is a corporation organized and existing under the laws of the State of Delaware having a place of business at 1136 Ashbourne Circle, Trinity, FL 34655-7103. 2. Defendant Microsoft is a corporation organized and existing under the laws of the State of Washington having its principal place of business at One Microsoft Way, Redmond, WA 98052. JURISDICTION AND VENUE 3. This action arises under the patent laws of the United States, Title 35 of the United States Code. Subject matter jurisdiction is proper in this Court pursuant to 28 U.S.C. §§ 1331 and 1338(a). 4. Defendant Microsoft is subject to this Court’s specific and general personal jurisdiction consistent with due process and the Delaware Long Arm Statute, 10 Del. C. § 3104. 1 Case 1:17-cv-00570-RGA Document 11 Filed 10/01/17 Page 2 of 37 PageID #: 146 5. Venue in this Judicial District is proper under 28 U.S.C. § 1400(b). 6. Microsoft is registered to do business in Delaware, and has appointed Corporation Service Company, 2711 Centerville Rd., Suite 400, Wilmington, DE 19808, as its registered agent, and either directly, or indirectly through its distribution network, has transacted and/or continues to transact business in Delaware, and has regularly solicited and continues to regularly solicit business in Delaware. -
Xbox Adaptive Controller Fact Sheet
Xbox Adaptive Controller Fact Sheet Designed for gamers with limited mobility, the Xbox Adaptive Controller is a first-of-its-kind device and Microsoft’s first fully packaged product to embrace Inclusive Design – forged by user research through new partnerships that aim to make gaming more accessible. Game your way The Xbox Adaptive Controller personalizes your gaming input experience by tailoring it to you. Designed primarily to meet the needs of gamers with limited mobility, the Xbox Adaptive Controller features large programmable buttons and enables you to assign Xbox controller inputs (A, B, X, Y, etc.) to external switches, buttons, and joysticks to help make gaming more accessible on Xbox One and Windows 10. It also works naturally with Xbox’s Copilot feature to span inputs across multiple controllers. Additional external devices are required for gameplay (sold separately). Learn more at xbox.com/adaptive-controller. Price, Contents, & Availability MSRP: $99.99 USD. Includes Xbox Adaptive Controller and USB-C cable. External input devices (e.g. buttons, joysticks, and mounts) sold separately. Available in 2018 through Microsoft Stores. More information coming soon. Works with a range of external input devices Strengthened by the community Connect external input devices such as switches, buttons, Built collaboratively through strong partnerships with: mounts, and joysticks to create a custom controller The AbleGamers Charity, The Cerebral Palsy Foundation, experience that can be tailored to a variety of needs. SpecialEffect, Warfighter Engaged, Craig Hospital, and Button, thumbstick, and trigger inputs are controlled with many community members. Feedback from these groups assistive devices (sold separately) connected through helped directly inform the design, functionality, and 3.5mm jacks and USB ports.