ROUTING WITHOUT REGRET: on CONVERGENCE to NASH EQUILIBRIA of REGRET-MINIMIZING ALGORITHMS in ROUTING GAMES† 1. Introduction. T
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CSC304 Lecture 4 Game Theory
CSC304 Lecture 4 Game Theory (Cost sharing & congestion games, Potential function, Braess’ paradox) CSC304 - Nisarg Shah 1 Recap • Nash equilibria (NE) ➢ No agent wants to change their strategy ➢ Guaranteed to exist if mixed strategies are allowed ➢ Could be multiple • Pure NE through best-response diagrams • Mixed NE through the indifference principle CSC304 - Nisarg Shah 2 Worst and Best Nash Equilibria • What can we say after we identify all Nash equilibria? ➢ Compute how “good” they are in the best/worst case • How do we measure “social good”? ➢ Game with only rewards? Higher total reward of players = more social good ➢ Game with only penalties? Lower total penalty to players = more social good ➢ Game with rewards and penalties? No clear consensus… CSC304 - Nisarg Shah 3 Price of Anarchy and Stability • Price of Anarchy (PoA) • Price of Stability (PoS) “Worst NE vs optimum” “Best NE vs optimum” Max total reward Max total reward Min total reward in any NE Max total reward in any NE or or Max total cost in any NE Min total cost in any NE Min total cost Min total cost PoA ≥ PoS ≥ 1 CSC304 - Nisarg Shah 4 Revisiting Stag-Hunt Hunter 2 Stag Hare Hunter 1 Stag (4 , 4) (0 , 2) Hare (2 , 0) (1 , 1) • Max total reward = 4 + 4 = 8 • Three equilibria ➢ (Stag, Stag) : Total reward = 8 ➢ (Hare, Hare) : Total reward = 2 1 2 1 2 ➢ ( Τ3 Stag – Τ3 Hare, Τ3 Stag – Τ3 Hare) 1 1 1 1 o Total reward = ∗ ∗ 8 + 1 − ∗ ∗ 2 ∈ (2,8) 3 3 3 3 • Price of stability? Price of anarchy? CSC304 - Nisarg Shah 5 Revisiting Prisoner’s Dilemma John Stay Silent Betray Sam -
Potential Games. Congestion Games. Price of Anarchy and Price of Stability
8803 Connections between Learning, Game Theory, and Optimization Maria-Florina Balcan Lecture 13: October 5, 2010 Reading: Algorithmic Game Theory book, Chapters 17, 18 and 19. Price of Anarchy and Price of Staility We assume a (finite) game with n players, where player i's set of possible strategies is Si. We let s = (s1; : : : ; sn) denote the (joint) vector of strategies selected by players in the space S = S1 × · · · × Sn of joint actions. The game assigns utilities ui : S ! R or costs ui : S ! R to any player i at any joint action s 2 S: any player maximizes his utility ui(s) or minimizes his cost ci(s). As we recall from the introductory lectures, any finite game has a mixed Nash equilibrium (NE), but a finite game may or may not have pure Nash equilibria. Today we focus on games with pure NE. Some NE are \better" than others, which we formalize via a social objective function f : S ! R. Two classic social objectives are: P sum social welfare f(s) = i ui(s) measures social welfare { we make sure that the av- erage satisfaction of the population is high maxmin social utility f(s) = mini ui(s) measures the satisfaction of the most unsatisfied player A social objective function quantifies the efficiency of each strategy profile. We can now measure how efficient a Nash equilibrium is in a specific game. Since a game may have many NE we have at least two natural measures, corresponding to the best and the worst NE. We first define the best possible solution in a game Definition 1. -
Lecture Notes
GRADUATE GAME THEORY LECTURE NOTES BY OMER TAMUZ California Institute of Technology 2018 Acknowledgments These lecture notes are partially adapted from Osborne and Rubinstein [29], Maschler, Solan and Zamir [23], lecture notes by Federico Echenique, and slides by Daron Acemoglu and Asu Ozdaglar. I am indebted to Seo Young (Silvia) Kim and Zhuofang Li for their help in finding and correcting many errors. Any comments or suggestions are welcome. 2 Contents 1 Extensive form games with perfect information 7 1.1 Tic-Tac-Toe ........................................ 7 1.2 The Sweet Fifteen Game ................................ 7 1.3 Chess ............................................ 7 1.4 Definition of extensive form games with perfect information ........... 10 1.5 The ultimatum game .................................. 10 1.6 Equilibria ......................................... 11 1.7 The centipede game ................................... 11 1.8 Subgames and subgame perfect equilibria ...................... 13 1.9 The dollar auction .................................... 14 1.10 Backward induction, Kuhn’s Theorem and a proof of Zermelo’s Theorem ... 15 2 Strategic form games 17 2.1 Definition ......................................... 17 2.2 Nash equilibria ...................................... 17 2.3 Classical examples .................................... 17 2.4 Dominated strategies .................................. 22 2.5 Repeated elimination of dominated strategies ................... 22 2.6 Dominant strategies .................................. -
Price of Competition and Dueling Games
Price of Competition and Dueling Games Sina Dehghani ∗† MohammadTaghi HajiAghayi ∗† Hamid Mahini ∗† Saeed Seddighin ∗† Abstract We study competition in a general framework introduced by Immorlica, Kalai, Lucier, Moitra, Postlewaite, and Tennenholtz [19] and answer their main open question. Immorlica et al. [19] considered classic optimization problems in terms of competition and introduced a general class of games called dueling games. They model this competition as a zero-sum game, where two players are competing for a user’s satisfaction. In their main and most natural game, the ranking duel, a user requests a webpage by submitting a query and players output an or- dering over all possible webpages based on the submitted query. The user tends to choose the ordering which displays her requested webpage in a higher rank. The goal of both players is to maximize the probability that her ordering beats that of her opponent and gets the user’s at- tention. Immorlica et al. [19] show this game directs both players to provide suboptimal search results. However, they leave the following as their main open question: “does competition be- tween algorithms improve or degrade expected performance?” (see the introduction for more quotes) In this paper, we resolve this question for the ranking duel and a more general class of dueling games. More precisely, we study the quality of orderings in a competition between two players. This game is a zero-sum game, and thus any Nash equilibrium of the game can be described by minimax strategies. Let the value of the user for an ordering be a function of the position of her requested item in the corresponding ordering, and the social welfare for an ordering be the expected value of the corresponding ordering for the user. -
Prophylaxy Copie.Pdf
Social interactions and the prophylaxis of SI epidemics on networks Géraldine Bouveret, Antoine Mandel To cite this version: Géraldine Bouveret, Antoine Mandel. Social interactions and the prophylaxis of SI epi- demics on networks. Journal of Mathematical Economics, Elsevier, 2021, 93, pp.102486. 10.1016/j.jmateco.2021.102486. halshs-03165772 HAL Id: halshs-03165772 https://halshs.archives-ouvertes.fr/halshs-03165772 Submitted on 17 Mar 2021 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Social interactions and the prophylaxis of SI epidemics on networkssa G´eraldineBouveretb Antoine Mandel c March 17, 2021 Abstract We investigate the containment of epidemic spreading in networks from a nor- mative point of view. We consider a susceptible/infected model in which agents can invest in order to reduce the contagiousness of network links. In this setting, we study the relationships between social efficiency, individual behaviours and network structure. First, we characterise individual and socially efficient behaviour using the notions of communicability and exponential centrality. Second, we show, by computing the Price of Anarchy, that the level of inefficiency can scale up to lin- early with the number of agents. -
Collusion Constrained Equilibrium
Theoretical Economics 13 (2018), 307–340 1555-7561/20180307 Collusion constrained equilibrium Rohan Dutta Department of Economics, McGill University David K. Levine Department of Economics, European University Institute and Department of Economics, Washington University in Saint Louis Salvatore Modica Department of Economics, Università di Palermo We study collusion within groups in noncooperative games. The primitives are the preferences of the players, their assignment to nonoverlapping groups, and the goals of the groups. Our notion of collusion is that a group coordinates the play of its members among different incentive compatible plans to best achieve its goals. Unfortunately, equilibria that meet this requirement need not exist. We instead introduce the weaker notion of collusion constrained equilibrium. This al- lows groups to put positive probability on alternatives that are suboptimal for the group in certain razor’s edge cases where the set of incentive compatible plans changes discontinuously. These collusion constrained equilibria exist and are a subset of the correlated equilibria of the underlying game. We examine four per- turbations of the underlying game. In each case,we show that equilibria in which groups choose the best alternative exist and that limits of these equilibria lead to collusion constrained equilibria. We also show that for a sufficiently broad class of perturbations, every collusion constrained equilibrium arises as such a limit. We give an application to a voter participation game that shows how collusion constraints may be socially costly. Keywords. Collusion, organization, group. JEL classification. C72, D70. 1. Introduction As the literature on collective action (for example, Olson 1965) emphasizes, groups often behave collusively while the preferences of individual group members limit the possi- Rohan Dutta: [email protected] David K. -
Correlated Equilibria and Communication in Games Françoise Forges
Correlated equilibria and communication in games Françoise Forges To cite this version: Françoise Forges. Correlated equilibria and communication in games. Computational Complex- ity. Theory, Techniques, and Applications, pp.295-704, 2012, 10.1007/978-1-4614-1800-9_45. hal- 01519895 HAL Id: hal-01519895 https://hal.archives-ouvertes.fr/hal-01519895 Submitted on 9 May 2017 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Correlated Equilibrium and Communication in Games Françoise Forges, CEREMADE, Université Paris-Dauphine Article Outline Glossary I. De…nition of the Subject and its Importance II. Introduction III. Correlated Equilibrium: De…nition and Basic Properties IV. Correlated Equilibrium and Communication V. Correlated Equilibrium in Bayesian Games VI. Related Topics and Future Directions VII. Bibliography Acknowledgements The author wishes to thank Elchanan Ben-Porath, Frédéric Koessler, R. Vijay Krishna, Ehud Lehrer, Bob Nau, Indra Ray, Jérôme Renault, Eilon Solan, Sylvain Sorin, Bernhard von Stengel, Tristan Tomala, Amparo Ur- bano, Yannick Viossat and, especially, Olivier Gossner and Péter Vida, for useful comments and suggestions. Glossary Bayesian game: an interactive decision problem consisting of a set of n players, a set of types for every player, a probability distribution which ac- counts for the players’ beliefs over each others’ types, a set of actions for every player and a von Neumann-Morgenstern utility function de…ned over n-tuples of types and actions for every player. -
Strategic Behavior in Queues
Strategic behavior in queues Lecturer: Moshe Haviv1 Dates: 31 January – 4 February 2011 Abstract: The course will first introduce some concepts borrowed from non-cooperative game theory to the analysis of strategic behavior in queues. Among them: Nash equilibrium, socially optimal strategies, price of anarchy, evolutionarily stable strategies, avoid the crowd and follow the crowd. Various decision models will be considered. Among them: to join or not to join an M/M/1 or an M/G/1 queue, when to abandon the queue, when to arrive to a queue, and from which server to seek service (if at all). We will also look at the application of cooperative game theory concepts to queues. Among them: how to split the cost of waiting among customers and how to split the reward gained when servers pooled their resources. Program: 1. Basic concepts in strategic behavior in queues: Unobservable and observable queueing models, strategy profiles, to avoid or to follow the crowd, Nash equilibrium, evolutionarily stable strategy, social optimization, the price of anarchy. 2. Examples: to queue or not to queue, priority purchasing, retrials and abandonment, server selection. 3. Competition between servers. Examples: price war, capacity competition, discipline competition. 4. When to arrive to a queue so as to minimize waiting and tardiness costs? Examples: Poisson number of arrivals, fluid approximation. 5. Basic concepts in cooperative game theory: The Shapley value, the core, the Aumann-Shapley prices. Ex- amples: Cooperation among servers, charging customers based on the externalities they inflict on others. Bibliography: [1] M. Armony and M. Haviv, Price and delay competition between two service providers, European Journal of Operational Research 147 (2003) 32–50. -
Characterizing Solution Concepts in Terms of Common Knowledge Of
Characterizing Solution Concepts in Terms of Common Knowledge of Rationality Joseph Y. Halpern∗ Computer Science Department Cornell University, U.S.A. e-mail: [email protected] Yoram Moses† Department of Electrical Engineering Technion—Israel Institute of Technology 32000 Haifa, Israel email: [email protected] March 15, 2018 Abstract Characterizations of Nash equilibrium, correlated equilibrium, and rationaliz- ability in terms of common knowledge of rationality are well known (Aumann 1987; arXiv:1605.01236v1 [cs.GT] 4 May 2016 Brandenburger and Dekel 1987). Analogous characterizations of sequential equi- librium, (trembling hand) perfect equilibrium, and quasi-perfect equilibrium in n-player games are obtained here, using results of Halpern (2009, 2013). ∗Supported in part by NSF under grants CTC-0208535, ITR-0325453, and IIS-0534064, by ONR un- der grant N00014-02-1-0455, by the DoD Multidisciplinary University Research Initiative (MURI) pro- gram administered by the ONR under grants N00014-01-1-0795 and N00014-04-1-0725, and by AFOSR under grants F49620-02-1-0101 and FA9550-05-1-0055. †The Israel Pollak academic chair at the Technion; work supported in part by Israel Science Foun- dation under grant 1520/11. 1 Introduction Arguably, the major goal of epistemic game theory is to characterize solution concepts epistemically. Characterizations of the solution concepts that are most commonly used in strategic-form games, namely, Nash equilibrium, correlated equilibrium, and rational- izability, in terms of common knowledge of rationality are well known (Aumann 1987; Brandenburger and Dekel 1987). We show how to get analogous characterizations of sequential equilibrium (Kreps and Wilson 1982), (trembling hand) perfect equilibrium (Selten 1975), and quasi-perfect equilibrium (van Damme 1984) for arbitrary n-player games, using results of Halpern (2009, 2013). -
Pure and Bayes-Nash Price of Anarchy for Generalized Second Price Auction
Pure and Bayes-Nash Price of Anarchy for Generalized Second Price Auction Renato Paes Leme Eva´ Tardos Department of Computer Science Department of Computer Science Cornell University, Ithaca, NY Cornell University, Ithaca, NY [email protected] [email protected] Abstract—The Generalized Second Price Auction has for advertisements and slots higher on the page are been the main mechanism used by search companies more valuable (clicked on by more users). The bids to auction positions for advertisements on search pages. are used to determine both the assignment of bidders In this paper we study the social welfare of the Nash equilibria of this game in various models. In the full to slots, and the fees charged. In the simplest model, information setting, socially optimal Nash equilibria are the bidders are assigned to slots in order of bids, and known to exist (i.e., the Price of Stability is 1). This paper the fee for each click is the bid occupying the next is the first to prove bounds on the price of anarchy, and slot. This auction is called the Generalized Second Price to give any bounds in the Bayesian setting. Auction (GSP). More generally, positions and payments Our main result is to show that the price of anarchy is small assuming that all bidders play un-dominated in the Generalized Second Price Auction depend also on strategies. In the full information setting we prove a bound the click-through rates associated with the bidders, the of 1.618 for the price of anarchy for pure Nash equilibria, probability that the advertisement will get clicked on by and a bound of 4 for mixed Nash equilibria. -
Correlated Equilibria 1 the Chicken-Dare Game 2 Correlated
MS&E 334: Computation of Equilibria Lecture 6 - 05/12/2009 Correlated Equilibria Lecturer: Amin Saberi Scribe: Alex Shkolnik 1 The Chicken-Dare Game The chicken-dare game can be throught of as two drivers racing towards an intersection. A player can chose to dare (d) and pass through the intersection or chicken out (c) and stop. The game results in a draw when both players chicken out and the worst possible outcome if they both dare. A player wins when he dares while the other chickens out. The game has one possible payoff matrix given by d c d 0; 0 4; 1 c 1; 4 3; 3 with two pure strategy Nash equilibria (d; c) and (c; d) and one mixed equilibrium where each player mixes the pure strategies with probability 1=2 each. Now suppose that prior to playing the game the players performed the following experiment. The players draw a ball labeled with a strategy, either (c) or (d) from a bag containing three balls labelled c; c; d. The players then agree to follow the strategy suggested by the ball. It can be verified that there is no incentive to deviate from such an agreement since the suggested strategy is best in expectation. This experiment is equivalent to having the following strategy profile chosen for the players by some third party, a correlation device. d c d 0 1=3 c 1=3 1=3 This matrix above is not of rank one and so is not a Nash profile. And, the social welfare in this scenario is 16=3 which is greater than that of any Nash equilibrium. -
Correlated Equilibrium Is a Distribution D Over Action Profiles a Such That for Every ∗ Player I, and Every Action Ai
NETS 412: Algorithmic Game Theory February 9, 2017 Lecture 8 Lecturer: Aaron Roth Scribe: Aaron Roth Correlated Equilibria Consider the following two player traffic light game that will be familiar to those of you who can drive: STOP GO STOP (0,0) (0,1) GO (1,0) (-100,-100) This game has two pure strategy Nash equilibria: (GO,STOP), and (STOP,GO) { but these are clearly not ideal because there is one player who never gets any utility. There is also a mixed strategy Nash equilibrium: Suppose player 1 plays (p; 1 − p). If the equilibrium is to be fully mixed, player 2 must be indifferent between his two actions { i.e.: 0 = p − 100(1 − p) , 101p = 100 , p = 100=101 So in the mixed strategy Nash equilibrium, both players play STOP with probability p = 100=101, and play GO with probability (1 − p) = 1=101. This is even worse! Now both players get payoff 0 in expectation (rather than just one of them), and risk a horrific negative utility. The four possible action profiles have roughly the following probabilities under this equilibrium: STOP GO STOP 98% <1% GO <1% ≈ 0.01% A far better outcome would be the following, which is fair, has social welfare 1, and doesn't risk death: STOP GO STOP 0% 50% GO 50% 0% But there is a problem: there is no set of mixed strategies that creates this distribution over action profiles. Therefore, fundamentally, this can never result from Nash equilibrium play. The reason however is not that this play is not rational { it is! The issue is that we have defined Nash equilibria as profiles of mixed strategies, that require that players randomize independently, without any communication.