GradEx2013 Staffordshire University 17 May, Stafford

www.staffs.ac.uk/gradex #gradex GradEx2013 1 Welcome to GradEX 2013!

It is my great pleasure to welcome visitors old and new to GradEX, our annual exhibition of project work undertaken by final year students at Staffordshire University. This year sees students from the new Faculty of Computing, Engineering and Sciences being joined by fellow students from the Faculty of Arts and Creative Technologies for the first time. Not only does this mean that Science students are new to GradEX, but also that the event has now become cross-Faculty. The purpose of the exhibition is to allow our students to showcase their work to prospective employers, the public, friends, family, and colleagues, and it has become a well- established event in the University’s calendar.

GradEX offers our students a chance to explain their work to others and as such it plays an important and formative role in their development. Key to GradEX’s success is the involvement of employers and every year the personal interactions that take place between our Thank you for taking the time to visit. I am very proud students and key industry figures result in genuine job of our students and GradEX provides an excellent offers and career opportunities. opportunity to celebrate their achievements. I hope that you can share in this celebration and that you enjoy your GradEX 2013 is sponsored by a range of employers and day with us at Staffordshire University. professional organisations. I am very grateful for their support as not only does it serve as a mark of recognition Best wishes, for the work of our students, but it also adds significant Professor Hastings McKenzie EngD, CEng, MIMechE value and esteem to the event. Dean of Computing, Engineering and Sciences

Contacts

Gradex Research Cisco Academy for t: +44 (0)1785 353430 t: 01785 353469 Cisco certification e: [email protected] e: [email protected] t: 01785 353377 f: 01785 353497 e: [email protected] www.staffs.ac.uk/fces/research Student Recruitment and Admissions Connect with us: t: +44 (0)1782 294400 Business Innovation Support Team e: [email protected] t: 01785 353729 / 353469 f: 01782 292740 e: [email protected] www.staffs.ac.uk/fces f: 01785 353560 www.staffs.ac.uk/socialmedia www.staffs.ac.uk/fact

2 GradEx2013 www.staffs.ac.uk/gradex #gradex BCS Main Event Sponsor

Our mission as BCS, The Chartered Free online library Institute for IT, is to enable the information • Books 24/7 – 250 IT and business related e-books society. We promote wider social • Up to 3 Forrester Research reports a month available and economic progress through the to download advancement of information technology • EBSCO databases – over 9000 journals and magazines on science and practice. We bring together industry, academics, IT and science practitioners and government to share knowledge, promote new thinking, inform the design of new curricula, shape public Online services policy and inform the public. • Weekly and monthly e-newsletters • Latest IT industry news Our vision is to be a world-class organisation for IT. Our • Upcoming events, seminars and job opportunities 70,000 strong membership includes practitioners, businesses, academics and students in the UK and internationally. Professional development • First step towards Professional membership (MBCS) Joining BCS is a great idea… • Recognition from leading IT organisations • Defined route to Chartered IT Professional (CITP) status As a member of BCS, The Chartered Institute for IT, you’ll enjoy a huge range of benefits to aid your Career development tools studies including: • Map out your career path and discover the skills you need • Networking opportunities • Plan the training and development you’ll need to get there • Access to top people and latest thinking in IT • Get advice on writing CVs and letters and interview • Dedicated Young Professionals Group (YPG) techniques • Online Member network • Access the latest jobs via www.bcsrecruit.com • 40 UK branches and 15 international sections • 50 specialist groups For more information, visit www.bcs.org

Your next Graduate could be worth £240,000 in pre-tax profit*.

A Technology Strategy Board funded Knowledge Transfer Programme (KTP) from Staffordshire University will help you maximise the benefits you get from the next Graduate you employ.

The Benefits:

• Will cost you less than employing the same graduate outside the scheme • 60% of the costs are funded if you’re an SME, 40% if you’re bigger • £4,000 of Training budget • £3,000 of Equipment budget • £4,500 for travel and other costs. • Half a day per week of academic expertise to help develop your project and guide your graduate • KTP’s even fit under R&D tax credits, saving you more money!

For more information about Knowledge Transfer Partnerships or to apply please contact the For Business team via 0800 169 2148 or email [email protected].

* The average increase in pre-tax profit that companies taking part in a KTP realise. Technology Strategy Board 2011.

www.staffs.ac.uk/gradex #gradex GradEx2013 3 Contents 5 Automotive The University is grateful to LEONI for sponsoring this category 8 Computer Science and Software Engineering The University is grateful to Microsoft Dreamspark for sponsoring this category 14 Computing and Information Systems The University is grateful to Synectics Solutions for sponsoring this category 16 Engineering and Design The University is grateful to the IET for sponsoring this category 20 Film The University is grateful to Grand Independent for sponsoring this category 24 FX 27 Games Design and Production The University is grateful to Phoenix Computers for sponsoring this category 33 Games Modelling 41 Games Programming The University is grateful to Microsoft Dreamspark for sponsoring this category 45 Mathematics and Statistics 46 Music 48 Networks, Security and Forensic Computing 52 Web and Multimedia

4 GradEx2013 www.staffs.ac.uk/gradex #gradex Automotive

Richard Beckett Stephen Brown Michael Collin Ben-Charles Davies

BSc(Hons) Motorsport BEng(Hons) Mechanical BEng(Hons) Automotive BSc(Hons) Motorsport Technology Engineering Engineering Technology

e: richard.beckett11@ e: stephenbrown2506@ e: [email protected] e: [email protected] hotmail.com gmail.com Computer Aided Design; Performance Exhaust for a Development of Wheel and Cockpit Safety Head Restraint Devices Nut Retention Improvements and Possible for Side Impacts in Motor VR6 Engine Developments Racing An investigation into the application of CAE when The project conducted looks at the development Cockpit safety is one of In recent years, driver safety considering the design and development of an of design into wheel nut the most important things has improved significantly retention. This includes in motorsport design and in motorsport due to the aftermarket performance exhaust system. The project the design of all the major development, this project is implementation of the HANS features that influence the set up to look into this and device amongst others. uses Ricardo Wave to make acoustic predictions and CFD performance of the wheel create a usable solution. These provide significant nut retention. protection in the event of a to make flow predictions with head on impact. However, the results being compared most do not protect in the to a prototype to prove/ event of a lateral impact. My disprove the efficacy of such project aims to change that. tools.

Rowan Floyd Michael Grigg Ashley Hardie David Holmes

BSc(Hons) Automotive BSc(Hons) Automotive BSc(Hons) Automotive BEng(Hons) Electronic Technology Technology Technology Engineering

e: [email protected] e: [email protected] e: [email protected] e: daveholmes1935@ w: linkedin.com/pub/rowan- hotmail.co.uk floyd/27/272/bab Shell Eco-marathon Car To Improve the Aerodynamic Efficiency of HGVS Touchscreen/Vehicle Alternatively Powered Car A joint collaboration to Controller Development Design produce a highly economical In summary the project is prototype vehicle that will be designed to enhance HGV Development of a An alternative method for entered into the 2013 Shell design to bring them into touchscreen interface for automotive propulsion has Eco-marathon competition. current era. Another aim of agricultural purposes has been researched, developed The vehicle will be designed the project is to increase the never been more simplified and proposed, with a view to reduce the aerodynamic aerodynamic efficacy of the when using Qt. Furthermore to compete directly with drag, rolling resistance and HGV to try and decrease we assess the potential other existing and emerging weight, whilst producing their fuel consumption and benefits of using a model technologies such as petrol, a stable and controllable increase the efficiency. The based design strategy for diesel and hydrogen. vehicle. importance of this due to the an embedded systems fuel price rises, making life environment within the easy for companies. automotive sector.

www.staffs.ac.uk/gradex #gradex GradEx2013 5 Automotive

Kyle Huntington-Jones Michael Lewis Ian Linthwaite Rocio Macias Caravaca

BSc(Hons) Automotive BEng(Hons) Automotive BSc(Hons) Motorsport BEng(Hons) Mechanical Technology Engineering Technology Engineering

e: [email protected] Design of an Adjustable e: [email protected] e: rocio.macias.caravaca@ Suspension System gmail.com Mechanical Kinetic Energy Fun Cup to Britcar Recovery System Research A project that uses The Modelling and Computer Modelling and This project is a vehicle Development of an The project includes the Simulation to demonstrate dynamics based project, Electric Kart research, development and suspension components proving with minor component specifications of at work using the modifications a vehicle can This project is born on the a Mechanical Kinetic Energy manufacturer’s chosen be made fully competitive initiative of designing a go- Recovery System used in a values, then improving the in a higher calibre of kart with chances of being automotive application, to suspension components competition than it was able to be manufactured improve the economy of a and selecting values for the originally designed for. in the future. Develop a vehicle. From the specification spring and damper rates to design of an electric go-kart, a flywheel model is simulated give greater performance. on the basis of an internal using Adams, demonstrating combustion engine vehicle the potential benefits of with the same characteristics, automotive KERS. existing in today’s market.

Matthew Parker Tomás Partida Piera James Rawlinson Joseph Roper

BSc(Hons) Automotive BEng(Hons) Mechanical BSc(Hons) Motorsport BSc(Hons) Automotive Technology Engineering Technology Technology

e: [email protected] e: [email protected] e: Jamesmrawlinson@ e: [email protected] yahoo.com Improving the Aerodynamic Hybrid Drivetrain for Heavy Classic Car Storage System Efficiency of a Standard Trucks and/or buses An Investigation into and Road Car Redesign of Formula 1 DRS This project is intended to Increase the efficiency Systems develop a cheap, space This project is based on and the reduction of fuel Drag reduction systems are a efficient home storage improving the aerodynamic consumption of an existing crucial tool in modern Formula system for classic vehicles. efficiency of a standard road truck, through the design One. This investigation aims The system is intended as a car. With the use of both and implementation of to research and develop DRS cheaper, home use alternative CAD and CFD packages, a hybrid solution. From by looking at improving the for the protection of vehicles a model of a car will be harvesting some of the louvers teams are already bodywork against corrosion tested, reviewed, modified energy currently wasted, its using, researching and and damage to the current and re-tested to show storage and its conversion redesigning double DRS options of dry storage and how modifications affect into movement or some systems within the 2013 expensive home alternatives. the aerodynamic flow and other way that would allow Formula One technical efficiency of the car. it to achieve the mentioned regulations and finally refining reduction. moveable flap designs.

6 GradEx2013 www.staffs.ac.uk/gradex #gradex Automotive

Daniel Stephenson Thomas Urry Charles Watts Josef Williams

BSc(Hons) Automotive BSc(Hons) Motorsport BEng(Hons) Automotive BSc(Hons) Motorsport Technology Technology Engineering Technology

e: daniel.stephenson@ e: [email protected] e: [email protected] e: [email protected] mail.com Aerodynamic and Safety Supercharging of a MTB Pedal Bob Damping Scale Vehicle Test Platform Development of Open Naturally Aspirated Vehicle Cockpit Helmets This project aims to study This project is designed to An investigation into the and research mountain bike create an accurate platform A study of helmet effects of supercharging an pedal bob on full suspension for testing and demonstrating aerodynamics and how their NA engine. Based on an old mountain bikes, utilising vehicle dynamics. The design can be improved kit which needs updating CAD and multi body analysis vehicle dynamics of a scale to maximize performance due to popular demand. simulations in order to model are analysed and in karting. As well as looking into airflow, heat develop a way in which to redesigned, using a full scale aerodynamics this project generation, stress and prevent it from occurring. vehicle dynamics principles takes a look at the safety design. and theories to create a aspects that are employed dynamically accurate vehicle by manufacturers today test platform. in open cockpit racing to ensure the drivers’ safety.

Benjamin Woolley

BSc(Hons) Automotive Technology

e: banjameswoolley@ gmail.com

Investigation into Under- body Aerodynamics

Under-body design of road vehicles is relatively undeveloped, however this project will investigate the possibilities for improving the design of vehicle under bodies in both road and racing applications, conducting research into aerodynamic theory surrounding down force and streamlining.

www.staffs.ac.uk/gradex #gradex GradEx2013 7 Computer Science and Software Engineering

Daniel Annoscia Neil Bagley Leon Barrington Joseph Bellis

BSc(Hons) Computing BEng(Hons) Computing BSc(Hons) Computer BSc(Hons) Computer Science Science Science Science

e: daniel_annoscia@ e: [email protected] e: leonlukebarrington@ e: [email protected] hotmail.com gmail.com Fitness Friend A LAN Based Computer One Stop Multi-Functional A Desktop Grid Computing Monitoring and Fault Project Management System An Android mobile Framework Reporting System application designed, to A network monitoring Aimed at an SME company, allow fitness enthusiasts A framework for developing, system consisting of a the project management to track nutritional and deploying and monitoring single Server and multiple aims to bring a working team supplementation intake distributed applications. Client programs capable together as well as allowing requirements, body statistics, The software solution will of operating on small to individuals to complete tasks, create custom routines enable science and research medium sized networks. reports, documentations and monitor performance organisations to harvest and Collection and presentation and plans for team projects improvements of an pool the unused resources of data collected from and individual projects. This individual’s fitness and health from a group of desktop all Client PCs via use of a will enable users to open goals. computers in order to solve ‘Check-in’ system to allow one application rather than computationally expensive technicians to identify and having multiple stand alone problems. diagnose potential network applications open. faults faster.

Michael Bowman Charlie Briggs Cheng Chen Liam Costello

BSc(Hons) Computing BSc(Hons) Cyber Security BSc(Hons) Computing BSc(Hons) International Science Science Software Engineering e: [email protected] e: m.bowman100@ e: [email protected] e: [email protected] gmail.com Creating an Automated Cross-Site Scripting (XSS) GIST Website Multi-Android Solution for Web Based Application to Scanner Transmitting Content to a Store and Manage Files GIST website is a website Server The objective of this project to introduce the detailed My final year project is is to research the web information about A highly-technical project to allow users of the web application vulnerability Staffordshire University. working with both Google application to store and XSS, document and The builder would make Android and App Engine, to manage their own files test currently available roughly eight webpages, distribute content between on the system. The web automated scanning which introduce the multiple devices and a cloud- application is usable applications, and produce accommodation, modules, based server. The prototype from any web connected one in PHP - providing in necessities, facilities and aims to apply a level of computer that has a web full: documentation, testing, buildings. The builder would redundancy to content by browser installed. analysis and evaluation. insert pictures, videos and distributing pieces to multiple words in the website. devices via Wi-Fi Direct and traditional Wi-Fi.

8 GradEx2013 www.staffs.ac.uk/gradex #gradex Computer Science and Software Engineering

Alastair Costley Simon Deen Scott Dennison Richard Dobbie

BSc(Hons) Software BSc(Hons) Computing BSc(Hons) Software BSc(Hons) Business Engineering Science Engineering Information Technology

e: [email protected] e: simonldeen@ e: scott.dennison@ e: [email protected] hotmail.co.uk hotmail.co.uk Migration of a Browser- Entertainment App for Based Program to a Mobile Social Communication Prototype Church Worship Visually Impaired Touch Device Website for Student Otaku Display Management Phone Users Society Software System My project is to migrate an An application designed and existing web product to a A social communication This project involves the aimed at visually impaired mobile platform (Android), website in development for creation of a fully extendable people using smart and in turn, giving the original use by the Student Otaku prototype software product touch screen phones which program greater flexibility and Society of Staffordshire that will manage and display is a growing market sector relevance in the fast-paced University. This system aims media in a church such as throughout the globe. This world of mobile technology. to fulfil needs for event song words, notices and application will be a game This new application will give discussion and other topics bible verses, potentially which doesn’t use sight as a network engineers the power within the SOS. with support for running on main objective of game play. to see the status of networks a network or from an IOS/ Instead sound will be the in the palm of their hand. Android device. main contributing factor.

Nicholas Donohoe Richard Fox Robert France Lee Gough

BSc(Hons) Computer BSc(Hons) Computing BSc(Hons) Computing BSc(Hons) Computer Science Games Programming Science Science e: [email protected] e: [email protected] e: [email protected] e: [email protected] w: ahref.co.uk An Employee Monitoring Enhancing User Experience Automated GUI Testing System for Android with Gamification Lap Feed, a Race Tool Application Smartphones Performance Analysis Tool A desktop to-do The project is to develop a Thousands of employees list application that A combined hardware and system to enhance software around the United Kingdom demonstrates how game software solution to track quality and accelerate the are using company design and gameplay a vehicle’s position and testing phase of software smartphones. This project systems can be utilised to record statistics about it’s development for user- aims to create a monitoring enhance user experience performance whilst out in a friendly front-ends formally system which allows an and motivation. racing session allowing for in known as graphical user administrator to monitor depth analysis and scrutiny interfaces (GUI’s). The project calling logs, text messages in order to improve the demonstrates a system which and track the phones location performance of an individual. performs testing criteria via GPS. and identifies faults while monitoring the GUI.

www.staffs.ac.uk/gradex #gradex GradEx2013 9 Computer Science and Software Engineering

Gavin Ho Adam Holmwood Philip Hoult Asaad Hussain

BSc(Hons) Computing BSc(Hons) Computer BEng(Hons) Computing BSc(Hons) Computer Science Science Science Science

Super-Resolution Imaging e: [email protected] “GPS-ize” a GPS System e: [email protected] Prototype that will help with Capsizes Peer to Peer NXT Robotics Generic Mobile Registration Despite the advancement in Communication System A GPS device to predict System for Mobile Devices video technology available, and help prevent a capsize there are still sectors in which The Lego Mindstorms which will also in the event A mobile application low quality CCTV images NXT 2.0 Robotics platform of a capsize record the to manage attendance are still used. So how do we currently connect to each GPS location and sent this that can be adopted by solve this? Super-Resolution other using a wireless location to another device any organisation which technique can be used to Bluetooth Master/Slave for a rescue team warning is required to manage enhance an images’ quality, system. My project aims them of a capsized dinghy attendance. The application through combining several to create a peer to peer so the team know where it is communicates with an online images from the same communications system to to assist. database to retrieve and post scene, to create one higher enhance the robots ability to information. There is also a resolution image. communicate. This system Client Management System will allow the robots to work which allows management of together on a variety of the actual database. tasks.

Thomas Hutchinson Matthew Lawrence Nicky Levy Gareth Luckett

BSc(Hons) Computer Science BSc(Hons) Computing BSc(Hons) Computing BSc(Hons) Web Development Science Science e: thomasrchutchinson@ e: [email protected] gmail.com A Web Based Version e: [email protected] Controlled Software A Client Management, Billing A Geographical Location Development Tool Object Oriented Crowd System for Web Hosts Monitoring System for Flow Modelling Application Mobile Devices The goal of this project is to A Client Management, Billing design and build a program An application which takes system for Web Hosts is a This non-intrusive android that software developers a user-defined, grid-based system that can integrate with tracking application notifies can use to create their own map of an area and simulates existing web servers allowing a teacher via Google Cloud applications and websites crowds of virtual people web hosts to automate a lot Messaging should a student in an entirely web-based flowing through it. Regions in of tasks, such as creating leave a pre-defined area, for environment. This allows which bottlenecks form will invoices, creating hosting example a school playground. developers’ access to their be highlighted, in order to accounts, suspending hosting The system is scalable applications from wherever aid in the design of areas to accounts and allowing clients allowing many teachers they are and via any device, allow large volumes of people to manage their services on and students to use it whether it be a PC, a tablet or to comfortably flow through your web server. simultaneously. Setup is easy a smartphone. them. as configuration throughout is minimal.

10 GradEx2013 www.staffs.ac.uk/gradex #gradex Computer Science and Software Engineering

Nathan Mabbs-Scott Jerin Mathew Scott McGowan George Mourton

BSc(Hons) Digital Forensics BEng(Hons) Network BSc(Hons) Computing BSc(Hons) Software Computing Science Engineering e: [email protected] e: [email protected] e: sjwmcgowan@ e: [email protected] New Forensics Techniques hotmail.co.uk w: georgemourton.info for Using Windows 8 OS A Study on Testing and Analysing the Impact of Touch Screen Control Information Protection for This project is an Different IPS of Motorised Wheelchair Portable Devices Investigation into new Leg Rests Forensics techniques The objective of this research This proof of concept for Criminal and Law is to analyse the differences A touch screen interface application helps you protect Investigators when using in performance IPS/IDS have program for wireless your information on your Windows 8 OS. It will involve when implemented on Cisco connection to motorised mobile when you report it lost reviewing current tools and ASA to Router IOS. leg rests using Bluetooth or stolen through an external techniques on a windows technology. Using computer site. When the phone has 7 system and comparing such as Java, C++ or been flagged, it will attempt the results to a windows 8 Android that communicates contact where it will attempt system. to a microprocessor that to get location and image controls a servo motor data while also backing up attached to the leg rests for and wiping your personal use by a wheelchair user. information.

Wessel Naude Thabo Ncube James Nightingale James Nixon

BEng(Hons) Software BEng(Hons) Computing BSc(Hons) Computer BSc(Hons) Computer Science Engineering Science Science e: [email protected] e: wesselnaude@ e: levi.ncube23@ e: [email protected] hotmail.co.uk googlemail.com Tablet and Dataserver Personal Exercise Web Communication System Android Drag and Drop Placement Application Application GUI Creator Management System Development of a system that A cross platform mobile web can assist users with recording The aim of this project is to The Placement Application application to help gym goers data as they work on site create a user friendly drag Management System will be by giving advice and tracking using a tablet device rather and drop graphical user an enterprise application that progress. than having to return to a interface creator for the will make easier, faster and computer terminal to store the android platform. Which simpler for students to apply information to a Data server. could potentially bridge for placements. The staff will This project looks into the the gap between client and able to view the applications communication and security business expectations. made by any student, protocols that can be used for placement job vacancies supporting the system. which are available and generate reports.

www.staffs.ac.uk/gradex #gradex GradEx2013 11 Computer Science and Software Engineering

Anthony Nixon Sarah Pallett Chintan Parmar James Pink

BSc(Hons) Computer Science BSc(Hons) Software BSc(Hons) Network BSc(Hons) Computing Engineering Computing Science e: syriliximbea@ hotmail.co.uk e: sarah.pallett1@ e: [email protected] Telesales KPI Tracking btinternet.com System with Web Service Automated Expenditure Decentralised System to Connectivity System Automatic Timetable Analyse Syslog Events: Clash Reporting and Cisco Devices A business system for In the current business Management System tracking key performance world, many companies I plan to design and build data within a telesales have an expenditure system A timetabling system that a Syslog server application environment including for their employees, and can generate timetables for small to large sized integration protocols to a large portion of these for tutors and students and businesses using Cisco allow for updates to be systems are resource heavy can automatically report devices. provided from an external and time consuming. This clashes of lessons to the source. solution is to create an administrator/s who will e-money based system with then be able to amend the automated characteristics lessons and once done will to tackle time consumption, notify the relevant tutors and financial consumption and students. exploitation.

Daniel Pomfret David Russell Anys Sido Richard Snell

BSc(Hons) Software BSc(Hons) Computer Science BSc(Hons) Software BSc(Hons) Computer Science Engineering Engineering e: [email protected] e: [email protected] Source Control Software w: daveajrussell.com e: [email protected] w: facebook.com/ric.snell.3 for Project Management Real Time Fleet Tracking A Touch-Screen Automated Robotic Industrial Operative Version Control Software and Management Using Restaurant System for Windows Operating Smartphones A robotic system that is Systems, which allows a A project focused on developed to be a cheaper logical way to organize and An innovative project utilising automating the ordering alternative to human workforce control revisions while also cutting edge real-time process of a full-service in industry. It is programmed tracking specific feature techniques and location aware restaurant to improve the to transport objects from one development for a company computing, to develop a service times, increase location to another, based on that, develops a piece multi-platform fleet tracking customer satisfaction and information provided from a of software for multiple and management system. offer accessibility to people main computer via a wireless customers. This project aims to deliver who may be unable to or connection. While avoiding a cost effective strategy deterred from dining at a any potential accidents for small to medium sized typical restaurant. through the use of hazard couriers, wishing for greater perception. safety and efficiency within their fleets.

12 GradEx2013 www.staffs.ac.uk/gradex #gradex Computer Science and Software Engineering

Lee David Thomas Grant Wall James Westerby Victoria Whelband

BSc(Hons) Computing BSc(Hons) Computer BSc(Hons) Computing BSc(Hons) Computing Science Science Science Science

e: [email protected] e: [email protected] e: james@ e: v.whelband@ james-westerby.co.uk victoria-violet.co.uk Otze - A Charity Research RFID; Attendance Made w: james-westerby.co.uk w: victoria-violet.co.uk Tool Easy Multi Service EPOS System Online Cookery and Otze is a research tool for A prototype of an easy to Weightloss System the charity industry, storing step up and use attendance An EPOS system capable of information on Charities taking system using RFID for handling the requirements A Database system (using and Charitable Trusts. The a variety of locations such as of multiple outlets, such MySQL and a phpMyAdmin tool is aimed at allowing classrooms or the workplace. as a retail shop, bar and server) with a web front end researchers from the former The devices allows users to restaurant. The system will (Using XHTML, CSS, PHP to build cases to apply for swipe their card in front of also provide a centralised and JavaScript) allowing grants of money and the the reader and it will then point of reporting and users to register an account, latter to search for Charities add them to the attendance administration, allowing for communicate with other sharing their interests to list which can be viewed on owners of multiple outlets users (through forums), track donate to. the system. to utilise one EPOS system, and update their own data, whilst maintaining the ability keep a blog, search data and of customisation. more.

Daniel Wright

BSc(Hons) Applied Information Technology

e: [email protected]

Loan Car Scheme Manager

A flexible web based application to manage a company’s employee loan car scheme that allows employees to register and select their cars in order of preference from customised groups based on availability. With an automated allocation algorithm to streamline the back office process.

www.staffs.ac.uk/gradex #gradex GradEx2013 13 Computing and Information Systems

Samantha Barczak Deepthy Blesson Jacqueline Buchan Daniel Clarke

BSc(Hons) Applied BSc(Hons) Computing BSc(Hons) Information BSc(Hons) Computing Information Technology Science Systems Science e: darclarke1990@ e: [email protected] Internal Catering e: jacquelinebuchan2510@ hotmail.com Maintaining System hotmail.com Hybrid Representation An Educational Tool on w:facebook.com/jacqueline. Meta-Learning Algorithm Methodologies for Final The project is about buchan.12 Utilising NLP Year Projects providing a small business A prototype learning a computerised system to Offsite Information System algorithm that simulates The project is designed manage their work effectively to Enhance Educational human conscious and to benefit Stoke based to provide a better service Learning subconscious memory Staffordshire University for the customers. The attention and retention. students in selecting a suitable project is about providing An educational Information This prototype will combine methodology for their final a small business a system accessible for phone artificial intelligence year projects. The system computerised system to users for help with learning approaches of Symbolic combines a section on tips manage their work effectively that would provide access to Representation (Semantic given by lecturers for the to provide a better service additional learning materials Networks) and Connectionist success of a project and for the customers. and social interaction with Representation (Neural also an expert system to other learners. Networks) to provide a calculate which methodology contextual hybrid learning is most suitable. system.

Tom Collins Joel Davis Jamie Dobson Sunil Goraya BSc(Hons) International Computing Science BSc(Hons) Computing BSc(Hons) Computing BSc(Hons) Computing e: tomcollins@ Science Science Science globo-smart.com w: globo-smart.com e: [email protected] e: jamiedobson90@ e: [email protected] The Convergence of Cloud hotmail.co.uk Computing, Smart devices A KPI-based Information Management Information and the IoT System Educational Software to System for Martial Arts This endeavour investigates Teach Basic Mathematics Business the implications of smart This project will create a environments and the web based Management The project artefact is a web This project will develop a required systems for Information System that based application that is not management information management and control. allows users to track a only a learning platform to system (MIS) and a website The project entails the number of KPIs and provide teach students (adult Learners) for two clients with a small development of a cloud asset feedback and reports on GCSE level mathematics, it multi location start up martial management and control how they are performing. also identifies areas in which arts business. system, demonstrating This information will be students are weak so that their the potentials of QR, obtained from a number of tutor can examine the results RFID, GPS and Machine-2- different data sources. and incorporate this into their Machine technologies within teaching. embedded and mobile devices.

14 GradEx2013 www.staffs.ac.uk/gradex #gradex Computing and Information Systems

Alistair Grew Dominic Keegan Christopher Lambert Sophie Merriles

BSc(Hons) Computer Science BSc(Hons) Information BSc(Hons) [Top up] BSc(Hons) Computing Systems Computing Science Science e: [email protected] w: uk.linkedin.com/in/ e: [email protected] e: [email protected] e: sophie.merriles@ alistairgrew gmail.com Restaurant Epos System A Database Load Utility to CATS-Computing Asset with Integrated MIS Suit Various Platforms A System with the Tracking System Functionality of Tracking A management information A database load utility that Medical Records CATS is designed to manage system linked to an reads the data source file, the vast array of information electronic point of sale automatically maps it to a Technology within the stored about various types system for use in restaurants. database table without user NHS is developing all the of equipment stored in The system will be used to interaction, checks that the time and is implemented datacentres. What sets CATS take orders and from the data does not violate any differently in each hospital. apart is its integration into data stored by the system primary/foreign keys as well This project will be to other management tools, produce useful management as not causing any data type develop a generic system its ability to extract some information which can be errors before inserting the with the capability of tracking information autonomously used to aid the decision data into the database. notes, the benefit of this is to and the flexibility to view making process and to target ensure notes are not being information on a variety of marketing campaigns. miss tracked and misplaced. devices.

Matthew Selwood Moustajab Shah Asad Syed John While

BEng(Hons) Computing BSc(Hons) Applied BSc(Hons) Applied BSc(Hons) Computing Science Computing Computing Science

e: selwood.matthew@ e: moustajab.shah@ w: www.metallicsbc.co.uk e: [email protected] gmail.com gmail.com An Investigation of a Education System for the Education Learning Electronic Flashcards Decision Support System Teaching of Non-Curriculum System: Virtual Learning for Learning Foreign Subjects Environment Vocabulary The purpose of this research A software will dynamically is to investigate the impact This project is an interactive A prototype Virtual Learning produce foreign language of DSS on modern day learning tool aimed at giving Environment (VLE) for flashcards based on a text businesses. The research a basic introduction to the educators and students to book that will be displayed will also be utilise for subject of computing to KS2 share study resources, task in a screen using a database. understanding the use of DSS pupils, with the intention management and grading Every vocabulary will have and how useful they are for of increasing interest in the across higher education. a sound file played with it. making better decisions. subject. The system will Users will have a personal include an interactive user record of what vocabulary interface for learning and they are working on by book testing, with a connected marking what they have not background database to yet memorized. record results.

www.staffs.ac.uk/gradex #gradex GradEx2013 15 Engineering and Design

Aman Aggarwal John Andrewartha Jonathan Archer Paul Beech

BSc(Hons) Aeronautical FDSc Electrical and BSc(Hons) Product Design BEng(Hons) Mechanical Technology Electronic Technology Technology Engineering

e: aggarwalaman15@ e: andrewartha_john@ Improvement in Design of e: [email protected] gmail.com hotmail.com Audio Headphones Fuel Pre-Heating and Aerodynamic Analysis of an 3D LED Cube This project uses in-depth Delivery System for a Aerofoil Using CFD research to recognise Biomass Gasifier The aim of the project is to possibilities for a future pair Investigated at different air manufacture and program of headphones. This new This project aims to increase flow such compressible and a three dimensional light product will incorporate the efficiency of the incompressible. To evaluate emitting diode cube which a distinguishable feature gasification of biomass fuel more about the aerodynamics is to be controlled by a aimed at solving a current by pre-heating the fuel using effects of an aerofoil like drag, microcontroller. The product negative social aspect that the syngas produced by the lift, pressure, generation of is to be used to enable can come with extensive gasification process. This vortices and effect of angle physical visualisation of use of headphones. This system will also incorporate a of attack by testing using derived three dimensional product is also designed for fuel feed mechanism. CFD package with computer mathematical functions. a sustainable future. and comparing the results between CHAM PHOENICS and ANSYS.

Carlos Benitez Luke Blakeway Troy Bodkin Christopher Brown

BEng(Hons) Mechanical BSc(Hons) [Top up] BEng(Hons) Robotic BSc(Hons) Aeronautical Engineering Electrical and Electronic Engineering Technology Technology e: [email protected] e: [email protected] e: christopher.brown1992@ e: luke.blakeway@ googlemail.com Hybrid Kit Design for hotmail.co.uk Accurate Imitation of Fluid Nissan Note Dexterity and Stable Grip Concept Aircraft Design and PIC Microcontroller Based Testing in X-Plane The project designs a Hybrid Solar Battery Charger This project is intended to Kit for a petrol engine prove that an accurate artificial X-Plane is a flight simulation vehicle. The challenge to The main aim of this project hand can be produced without application released initially face is the adaptation to a is to design and build a a heavy cost. The prototype as a tool for the design of previous configuration by PIC Microcontroller based demonstrates the ability to aircraft, and later adapted finding a suitable solution lead acid battery charge imitate the fluid gesturing and for pilot training. By using a with an improvement of the controller. stable grip, similar to that of number of concept aircraft vehicle performance and a the human hand. and testing them in X-Plane, low alteration of the vehicle its use as an evaluation of configuration. aerodynamic performance and general handling of the aircraft is investigated.

16 GradEx2013 www.staffs.ac.uk/gradex #gradex Engineering and Design

Craig Carson Scott Cartwright Steven Daniels Nathan Douglas

BSc(Hons) Product Design FDSc Electrical and BSc(Hons) Aeronautical BSc(Hons) Aeronautical Technology Electronic Technology Technology Technology

e: [email protected] e: cartwrightscott22@ e: [email protected] e: nathan.carl.douglas@ yahoo.com gmail.com An Investigation and Design Wing Design for High of Public Information Automated Internal Bore Performance Aircraft Thermoelectric Power Terminals Checking Jig Generation in Jet Engines The aim of the project is A completed wing design Nearly everybody, at some to manufacture automated and assembly for a proposed A study into the possible use point, needs to use an checking jig. This is for a new general aviation Jet Trainer. of thermoelectric materials information terminal. This product that my company Reflective in performance to generate electrical power project will look to redesign has just obtained. I am of modern aircraft in use by in jet engines by harvesting and improve the current designing and manufacturing Global militaries intended heat energy from the exhaust systems to bring them up to this product to improve to replace the current aging gases. The project aims to date with modern technology. manufacturing time within generation in use by civilian produce a realistic system Whilst also trying to bring the my company, this product operators. that is more efficient than of portable technology to will save time spent manually current accessory drive/drive static terminals. checking the components shaft system leading to lower dimensions and overall save fuel and maintenance costs. the company time.

Brendan Haworth Matthew Hodson Izzat Irawan Parno David Kent

BEng(Hons) Robotic BEng(Hons) Product Design BEng(Hons) Mechanical BSc(Hons) Computer Engineering Engineering Engineering Gameplay Design and Production e: brendanhaworth@ e: Modge17@ e: [email protected] hotmail.com googlemail.com e: [email protected] The Design and Biomass Fuel Quality Regulation of a Helicopter’s Development of Sports Investigation Speaker Cabinet Design Altitude via Embedded Training Aides Tool Control The project is the design An experiment was carried Utilising data collected by and development of a out and the result compared The project aim is to build an ultrasonic sensor and sports training aide that with different type of fuel of a fully functional, real-time, processed by an mbed will encourage the user to biomass to obtain the quality speaker cabinet design tool microcontroller, a remote improve form and therefore of the fuel. The experiment in a Games Engine. This control helicopter will be performances in increments took place in the university tool will allow instantaneous able to reach and maintain which when applied to laboratory. changes of variables to give a constant desired height. different aspects of the out readings allowing the user Additionally, this project also activity add to create a the freedom to change the seeks to provide a greater greater overall improvement, designs on the fly and have understanding of embedded the product will encourage instant feedback about how control and its application/ the user to take an the changes affect the sound. implementation. incremental approach.

www.staffs.ac.uk/gradex #gradex GradEx2013 17 Engineering and Design

Soheil Komilian Samuel Law Mark Maher John Mason

BEng(Hons) Electrical BSc(Hons) Aeronautical BEng(Hons) Electronic BEng(Hons) Electrical Engineering Technology Engineering Engineering

e: [email protected] e: [email protected] e: mark.maher@ e: [email protected] hotmail.co.uk Organic Solar Cell Flight Simulation Software Improvements to vs Real-World Flying Hand Held Gearbox Testing Automotive Visual Aids This project is based on Tool Organic/Polymer solar cells, As cheap flight simulator An investigation into the The technology is producing packages increase in Design of a light weight, problems and limitations semiconductors from polymer sophistication more and more portable testing tool, for when considering visual materials and it is being used emphasis has been placed industrial gearboxes. The tool aids used in the automotive to convert light into electrical upon simulation during provides rapid measurement industry. Exploration into energy. Iin this project specific flight training. The project of input torque, and gear possible solutions through materials are used, and the is a detailed and critical ratio, using an embedded application of Electrical and behaviour of the device evaluation of two off-the-shelf microcontroller and sensors. Electronic Engineering. is tested under different flight simulation software Test data is downloaded to characteristics. packages to judge the quality a PC interface, where reports and authenticity of the and analysis are produced synthetic flying experience. for end of assembly quality control.

Nina Noss Ashley Parker Matthew Townley Matthew Vincelli

BSc(Hons) Robotics BSc(Hons) Robotics BEng(Hons) Electrical BSc(Hons) International Technology Technology Engineering Aeronautical Technology

e: [email protected] e: [email protected] e: matthewtownley@ e: matt_vincelli888@ hotmail.com hotmail.com Animatronic Head for Wireless Video Human-Robot Interaction Transmission and Remote A 60W Renewable Energy High Supersonic Commercial Controller Source for Remote Transport Aircraft Design This project is based on Application Concept the interaction between a This project allows control Robot and a Human, with to a camera by using natural This is a project focused on Using today’s resources a focus on enabling the head movements whilst designing an Off-Grid power and technology, a concept Robot to turn and face wearing a head mounted system for low power remote for a high supersonic large the Human with which it is display. This system uses application. This system uses capacity airliner has been interacting. The Robot head wireless communications to a hybrid energy source of designed that is to be eco- will have two microphones send movement data to the solar panels and wind turbines friendly, fuel efficient and for representing the ears, camera actuators. which feeds into a charge long-haul flight. A 3D model determining the direction controller with battery array, of the concept has been of the sound depending which provides a constant DC created and aerodynamically on which ‘ear’ receives the supply, which I will be working tested to analyse its efficiency loudest signal. towards conditioning at 60W. during various stages of flight.

18 GradEx2013 www.staffs.ac.uk/gradex #gradex Engineering and Design

Daniel Whitehead Bartosz Wojtynski James Christopher Woods BSc(Hons) International BEng(Hons) Mechanical Aeronautical Technology Engineering BSc(Hons) Robotics Technology e: [email protected] e: [email protected] e: [email protected] Aircraft System Failures Design and Evaluation of w: chris-woods.co.uk Simulation Biomass Fuel Storage Unit Mind Controlled Robotic An evaluation of the features The aims and objectives Arm built into Microsoft’s Flight of this project when With technology ever moving Simulator X and Laminar completed will produce a onwards and advancing to Research’s X-Plane 10 to set of specific deliverables. stages which are only limited enable the simulation of The main objective is to by our minds. Our minds realistic aircraft behaviour produce a biomass storage are essential to developing under different system failure unit, the deliverable of these further advances. This conditions. this, if successful will result project will implement mind in a complete design of a control technology to control storage facility. a robotic arm. This could help everyday people as well as greatly help the disabled.

www.staffs.ac.uk/gradex #gradex GradEx2013 19 Film

Sean Bastow Matthew Brading Leon Callard Alex Carroll

BSc(Hons) Film Production BSc(Hons) Film Production BSc(Hons) Film Production BSc(Hons) Film Production Technology Technology Technology Technology

e: [email protected] e: [email protected] e: [email protected] e: schemesofreality@ w: seanbportfolio.tumblr.com hotmail.com 3D Film Post Production Classic Noir Film with The Revelation of Tim Surround Sound “The Chapters Richardson Digital Stereoscopic 3D is Innocent Man” one of the biggest trends A docu-drama filmed in Feature-length romantic in film making, yet it is This film is a combination Birmingham involving young comedy set during the almost exclusive to high of two different projects the people from the area who rapture. end films due to the cost first being ‘An investigation not only act in the piece, but and complexity of editing into the production actively helped shape the it. The aim of this project is and post-production of story of the film. to research and design an sound design in film’ and effective 3D post production the second being ‘An workflow for low budget investigation into the filmmakers. production and post- production of film noir’ this film has a classic noir style with surround sound design.

Joseph Cotton Scott Coulthard Daniel Delglyn Jonathan Gale

BSc(Hons) Music BSc(Hons) Film Production BSc(Hons) Film Production BSc(Hons) Film Production Technology with Film Technology Technology Technology Production e: [email protected] e: info@ e: [email protected] e: [email protected] w: meetarpeggi.com dandelglyn-storyteller.co.uk w: dandelglyn-storyteller.co.uk Trauma Team Production Techniques of A Technical Investigation Action Sports Filmmaking into Visual Communications P.I.C - Partner in Crime An Observational Documentary on one of the The aim of this project is to Through researching A full colour film trailer and UK’s major Trauma Teams research into the growing different areas of visual several scenes of a feature called MERIT, which runs phenomenon of DSLR communications, a film will film. The film is a British Drama within the West-Midlands filmmaking, with particular be made highlighting these about friendship and tough during the night. The focus within the action sports findings. The film will be a love. crew consists of one Air industry. This research will fictional short, about a man Ambulance Doctor and a reinforce the knowledge suffering with the loss of his Critical Care Paramedic, and and techniques required in wife, and the struggle trying are equipped to handle any producing an original action to regain the trust of his medical emergency. sports short video. daughters.

20 GradEx2013 www.staffs.ac.uk/gradex #gradex Film

Chloe Harwood Carl Haynes Matthew Hemes Tom Holmes

BSc(Hons) Film Production BSc(Hons) Film Production BSc(Hons) Film Production BSc(Hons) Film Production Technology Technology with Technology with Technology Management Management e: chloelharwood@ e: [email protected] hotmail.com e: [email protected] e: matthew.hemes@ w: glassfiregraphics.co.uk w: shootingpeople.org/cards/ hotmail.co.uk ChloeHarwood Cold Turkey Feature Film w: vimeo.com/ Visual Effects in Film Perception and matthewhemes and Television Cinematography (Old Too Created by Carl Haynes Soon) (writer and producer) and Technical Investigation into An investigation into the use Everyone’s perception is Rob Ineson (cinematography) Time Manipulation of special effects and visual distinctive, no two people Cold Turkey follows a effects in film and television. have had the exact same life recovering drug dependant Focusing on time lapse and The project explores experiences or memories, and who, with the loving help slow motion techniques and areas such as chroma key therefore, everyone has their of his mother, beats his how these can be utilised technology, motion tracking, own individual perception. So addiction by ultimately going through technology, to particle systems and motion if perception is distinctive how “cold turkey”. enable us to perceive the graphics and demonstrates can cinema as a medium create world we live in differently. how correct style and design meaning? This project is an Ultimately to observe what leads to the creation of investigation into perception we would not ordinarily be striking and stimulating and cinematography. seen. visuals.

Christopher Latham Dom Lee Alexander Machin Thomas Mayoh

BSc(Hons) Film Production BSc(Hons) Digital Film BSc(Hons) Film Production BSc(Hons) Film Production Technology and Post Production Technology Technology Technology e: [email protected] e: [email protected] e: [email protected] e: [email protected] Trauma Team w: domlee.co.uk Exploring the Boundaries Cinematography between Photography and Specialising in Colour The pilot episode of an An Investigation into the Film Theory original documentary Use of Transitions within following the West Midlands Editing An investigation into the use Investigating MERIT Ambulance team of photography in film and Cinematographers and as they respond to the An investigation into the use video. This will involve several Cinematography techniques Midlands’ most serious of transitions within editing, aspects such as cinematic of modern cinema. This medical emergencies. particularly the use of photography, time lapses encompasses and specialises The MERIT Team are the invisible edits (where the edit and astrophotography and in Colour Theory and lighting service’s elite paramedics point between shots is not stop motion animation. This for different genres, to further teamed with clinical doctors obvious). The research has research will then be applied my understanding behind the and powerful off-road been backed up by a short to create several practical science of colour. vehicles. film piece entitled ‘Bliss’, pieces. which was shot in south Devon, March 2013.

www.staffs.ac.uk/gradex #gradex GradEx2013 21 Film

Aileen McClelland Thomas Pantelakis Sophie Piedallu Kyle Rossiter

BSc(Hons) Film Production BSc(Hons) Film Production BSc(Hons) Film Production BSc(Hons) Film Production Technology Technology Technology Technology

e: leenmcclelland@ e: Thomaspantelakis@ 3D Film Production e: [email protected] fsmail.net hotmail.co.uk This report about 3D Film Small World Aileen McClelland Profolio How are Graphic Novels Production explores the Translated Into Modern differences with 2D film A 3-4 minute short film This is will be an opportunity Cinema? making. This is achieved by demonstrating various visual to showcase my work. The analysing 3D in the industry, effects to tell the story. work varies between music This project will look into looking at the techniques videos and film shorts that the elements required to used to obtain the best accompany an audio track. produce a film based upon possible 3D technically, a graphic novel. The areas but also to use 3D in the focused upon within this storytelling process. The project include; colour knowledge gained resulted grades, stylisation and in a short 3D film. editing in addition to the stages taken to translate page and panel to moving picture.

Andrew J. Stelmach Daniel Thomas Liam Turner Josh Wakeman

BSc(Hons) Film Production BSc(Hons) Digital Film BSc(Hons) Film Production BSc(Hons) Film Production Technology and Post Production Technology Technology Technology e: [email protected] e: [email protected] e: [email protected] w: vimeo.com/andystelmach e: daniel.thomas99@ w: mediaturner.co.uk gmail.com Is the Marketing of Film A Cinematic Investigation An Investigation into Web- Moving More Towards the into Digital Camera Editing a Narrative within Based Distribution Internet? Technology Film Production This project looks into Marketing and business Digital technology is An investigation looking creating an interactive self of a short film can be a changing the film industry into editing within film contained web application, in painstaking process with very and this project investigates production, specifically which the user can manipulate risky results. This report will modern digital camera focusing on narrative the film that they are watching identify how small budget technology alongside the to see if an edit can be to change their perspective of films are marketed to an fundamental techniques planned throughout the the events. It also looks into audience and the business behind cinematography, pre-production process or the modern day marketing that follows the methods resulting in the production of whether it takes place only in and distributing techniques used in achieving the a short film. the post production process. required to raise awareness for maximum amount of viewers new online media technology. possible, through the use of technology and social media.

22 GradEx2013 www.staffs.ac.uk/gradex #gradex Film

Philip Wiseman Nathan Wyatt

BSc(Hons) Film Production BSc(Hons) Digital Film Technology and Post Production Technology e: philipmichaelwiseman@ hotmail.co.uk e: nathanwyatt@ w: vimeo.com/user5090813 rocketmail.com An Investigation into Cinematic Directing Schoolboy Motocross Techniques A thorough dissection of A documentary that follows scenes from acclaimed films the progress of a young in order to gain a better motocross rider as he understanding of directors’ embarks on the biggest motivations. The investigation championship he’s ever is intended to broaden competed in. This is the story the researcher’s working of a rider and a trainer and knowledge of film directing, their journey as a team. so that the findings can then be successfully applied during the practical production of a short film.

www.staffs.ac.uk/gradex #gradex GradEx2013 23 FX

Steven Beaumont Mercedes Chan Oscar Chapman Jason Daish

BSc(Hons) Games Concept BSc(Hons) Games Concept BSc(Hons) Digital Film and BSc(Hons) Games Concept Design Design Post Production Technology Design

e: [email protected] e: [email protected] e: oscar_chapman@ e: Jason_Daish@ w: stevenbeaumont-art.com ntlworld.com hotmail.co.uk The DreamWalker w: vimeo.com/oscarchapman Character Re-imagining for Research into Mixed Media Games The project is a short graphic Time in Motion Animation novel following the story of The project tackles a character Max, a young man who can A five part motion graphics The project at hand follows from a tale and re-imagines walk through the dreams of animation that looks at the creation of a CGI the character with a new those around him. Although world events, music and film animation for film. Using look and personality for a this may seem like fun at first, through the decades starting multiple media types, it new story. Through a custom he soon learns that he has from the psychedelic 60s to will tell an emotionally design and production to confront uncomfortable the grunge of the 90s. The effective story about a single pipeline’ the character is truths about others and animation finishes off with a character struggling with an concepted and produced in himself. brief look into society today illness. Rig used in imaged 3D with the model presented and humanity’s future as created by Josh Burton. in a real-time renderer. The the piece investigates into www.joshburton.com concept will be shown via social entropy and the human images and a showreel. psyche.

Patrick Dawkes Samuel Denvir Emma Dobson Joanna Eastell

BSc(Hons) Digital Film and BSc(Hons) Games Concept BSc(Hons) Digital Film and BSc(Hons) Digital Film and 3D Animation Technology Design 3D Animation Technology 3D Animation Technology

e: patrick.dawkes@ e: [email protected] e: [email protected] e: joannaeastell@ hotmail.com w: samdenvir.co.uk w: dobz3d.wordpress.com hotmail.co.uk w: joannaeastell.co.uk Investigation into Fluid Creating a Low Poly Creature and Dynamic Dynamics for Film and Modular Character from a Character Animation Photo Realistic Image Television Pre Defined IP Production A display of both creature This project will take a look Creating a 3D modular and character animations, This project aims to research into the creation of Fluid character in the Rune that have been produced in the technical and creative Dynamics for Film and Scape’s artistic style that my final year of studies. Both aspect of 3D rendering that Television. Through the use is limited by a hand held projects aims were to create will aid in producing photo of Realflow an examination device. a sense of realism, the first a realistic renders of a car using of the calculations, creation baboon acting in its natural the renderer Vray. A final and implementation of environment, and the second composite of the car will also fluids has been undertaken. aimed to show dynamic, yet be created. The result of this being the fluid, movement in the form of creation of three fluid shots a free running animation. suitable for use in Television.

24 GradEx2013 www.staffs.ac.uk/gradex #gradex FX

Mark Evans Matthew Le Quesne Mark Morris Callum Parker

BSc(Hons) Digital Film and BSc(Hons) Games Concept BSc(Hons) Digital Film BSc(Hons) Digital Film and 3D Animation Technology Design and Post Production 3D Animation Technology Technology e: [email protected] e: [email protected] e: [email protected] e: [email protected] Why Matchmoving is The Use of Matte Paintings w: linkedin.com/pub/mark- The Mutiny, an Animated Required in Modern Film in the Videogames Industry morris/48/214/9b6 Short Making This project focuses upon Mark Morris Portfolio A two minute 3D animated Matchmoving is the process the use of matte paintings in short about two men in a of integrating 3D Computer the Games industry and the I will be presenting a boat. Generated Imagery into way in which this compares collection of projects I have 2D live action footage to those used in the Film worked on at university whilst mimicking its camera and Television industry. including my Final Year movement. This creates an The practical piece utilizes Project. illusion of virtual elements these techniques to create actually being there amongst the opening cinematic for a the action. game with a mixture of 3D and 2D assets.

Daniel Puddle Laura Quirke-Leach Sophie Reid Alexandra Shapland

BSc(Hons) Digital Film and BSc(Hons) Games Concept BSc(Hons) Games Concept BSc(Hons) Games Concept 3D Animation Technology Design Design Design

e: [email protected] e: [email protected] e: [email protected] e: [email protected] w:lauraquirkeleach. w: www.alexshapland.co.uk Destruction Simulations for carbonmade.com/ Things that go Boo; Horror use in Film and Television Character Design Character An Investigation into Concepts Inspired by Fairy This project looks at the use Anatomy for Character Researching industry workflow Tales of rigid body dynamics and Concepts to create a genuinely scary fluid effects in the creation monster and a An exploration into the of a destruction shot. This This project is based around suitable for the horror genre. design process and project focuses on the how we use anatomy when development of 2D character creation of simulations in creating character concept concepts for a fighting game Houdini using the Bullet designs and models. It inspired by traditional fairy physics solver and the Pyro goes into the theories and tale stories. smoke fluid solver. practices used by historical and modern artists and how it has developed with a final outcome of a realistic painting and model.

www.staffs.ac.uk/gradex #gradex GradEx2013 25 FX

Olivia Shaw Amber Smith John Tytherleigh Zac Vout

BSc(Hons) Games Concept BSc(Hons) Film Production BS(Hons) Games Concept BSc(Hons) Games Concept Design Technology Design Design

e: [email protected] e: [email protected] e: johntytherleigh@ e: [email protected] yahoo.co.uk An Exploration into the An Investigation into w: johntytherleigh.com How can Ethnicity Be Creation of Stylized Compositing Techniques Implied onto a Range Characters Games Concept Pipeline: of Models A look in to compositing Terradeso This project is an exploration techniques and processes An investigation into into the creation of stylized using Nuke software to A concept pipeline for the the current generation Y characters that maintain a produce a series of visual creation of an original game and their differing facial feasible skeletal and muscular effects shots showcasing - ‘Terradeso’. This includes characteristics, using a structure. It focuses particularly a variety of the techniques a written narrative, back- selection of consenting on improving knowledge of that create a seamless final story, open world map and models from various ethnic anatomy and this research has image. concept art visualisations. groups set by the national been put into creating a game census; these will lead to a ready character that has been series of multinational heads entered into the UDK engine. based on their likeness to be displayed for the games/ films market.

26 GradEx2013 www.staffs.ac.uk/gradex #gradex Games Design and Production

Nicholas Abboyi Sami Al-Zanki Bradley Austin Jamie Bambrough

BSc(Hons) Games Audio BSc(Hons) Computer BSc(Hons) Computer BEng(Hons) Computer Design Games Design Gameplay Design and Gameplay Design and Production Production e: nicholasabboyi@ e: [email protected] e: bradleyaustin36@ e: jamiebambrough61@ hotmail.co.uk gmail.com googlemail.com Comparison of Modern and w: bradleyaustin.co.uk w: jbambrough.blogspot.com/ Horror Game Audio Design Old User Interactivity in Using Emergent AI to Create An Investigation into Games Interesting Gameplay Pervasive and Location- The project involves taking on What do ant colonies, Based Games the role of a Sound Designer The project focuses upon snowflakes and internet This project will investigate in order to reinterpret the looking at traditional communities have in the use of pervasive audio from existing computer controller schemes for games common? They all display techniques in modern mobile games within the horror genre. and how they can be applied emergent behaviour, many gaming. The research will look This will involve producing or replaced on a mobile simple components come at information used, ethical a final video clip consisting device. The project is to together to create something concerns, current generation of reinterpreted audio, for find out if player interaction remarkably complex. I have examples and a look into the different game play videos that is more efficient with the taken this principal and future of mobile gaming. The exhibit unique elements of the traditional or the modern applied it to game Artificial app will focus on creating horror style. approach by having players Intelligence, in order to a hub for easy access and play identical games with create interesting gameplay organisation of this type of different control schemes. elements. game.

Edward Bennett Nathan Booth Nicholas Boyd Alexander Cheng

MEng(Hons) Computer BSc(Hons) Computer Games BSc(Hons) Computer Games BSc(Hons) Computer Games Design Design Design Gameplay Design and Production e: eddbennett@ e: [email protected] e: [email protected] hotmail.co.uk w: boff1991.wix.com/ w: boxedhellfire.net e: [email protected] myportfolio w:uk.linkedin.com/pub/alex- Gameplay and Balance in Management, a Matter cheng/65/a65/9aa/ Real Time Strategy Games An Analysis of Linear and of Mobility Non-Linear Game Narratives Investigation into Challenges The goal of this project was In our mobile age, apps, within Computer Games to create a fully playable The project intends to applications and sites are all This project will investigate RTS (Real Time Strategy) analyse both linear and bustling to let us manage the process of creating a game. This project drew non-linear narrative styles, our work wherever we are. challenge within a video upon all my skills as a stating their similarities and This begs the question, why game. The project will look designer, modeller, texturer differences and what makes not one for all? This project at the different types of and animator to create the each successful. From this, aims to provide a web-based challenges in multiple genres required units, buildings, a questionnaire will be waterfall model management of games, the balancing of the environment and UI for the produced to survey general tool equally at home on your difficulty of the challenge and game. The academic side of opinion on the matter, and phone or your projector. the rewards and motivations the project was focused on also a redesign of a game with for players to accomplish the unit and gameplay balance. a different style of narrative. challenge.

www.staffs.ac.uk/gradex #gradex GradEx2013 27 Games Design and Production

Dominic Coles Heather Cooper James Cox Connor Coxall

BSc(Hons) Computer Games BSc(Hons) Computer BSc(Hons) Computer Games BSc(Hons) Games Audio Design Gameplay Design and Design and Programming Design Production e: [email protected] e: [email protected] e: [email protected] w: thatguywiththetrilbe. e: heather@ w: connorcoxall.com blogspot.co.uk heather-cooper.co.uk Why Do Players Spend so w: heather-cooper.co.uk Much Money on Free-To- Investigation into Does Narrative Help or Play Games? CryEngine3 Audio Solutions Hinder the Video Game Multi Device Gameplay This project utilizes the using Web Technologies This research document aforementioned software In my project I look to answer This project looks at multi explores the main aspects in conjunction with FMOD the question about Narrative device connectivity within that make free-to-play games Studio, aiming to showcase helping the triple A titles of UDK through the use of PHP, viable and such large money- examples of complex audio this current generation of Apache and MySQL. This will makers in today’s rapidly events, whilst comparing video games, or if it hinders allow the user to play a level evolving market. Using this the engines functionality them by causing the players to on their PC, upload the state information, I have developed with a contemporary engine. experience a world they just of the game to a web server my own free-to-play business The project will create an wish to play in, not immerse and then pull this information model which I applied to an environment after testing in. I will also be putting the back on to their iPhone and existing paid game to convert has been completed, aiming theory into practice with an continue playing from where it into a feasible free-to-play to showcase techniques interactive narrative. they left off. adaptation. acquired.

Jason Cross James Elkin Michael Fisher Dennis Foster

BEng(Hons) Computer BEng(Hons) Computer BSc(Hons) Games Audio BSc(Hons) Computer Gameplay Design and Games Design Design Gameplay Design and Production Production e: [email protected] e: mikecfisherdesigns@ Bidiretional Conversion gmail.com e: [email protected] between Digital to A Look into the Decline of w: www.DJFoster.co Analogue Games the Survival Horror Genre Games Industry: Overcoming Creating Novel Gameplay Barriers to Accessibility using Crowd-Based AI Most board games are This project examines systems turned into video games, the decline in popularity/ Accessibility is an on-going Crowds of human-like AI are but why does this work? And quality - and the concerning issue, and something that not uncommon in games, but what do companies change causes - of the survival horror has never been fully realised are often poorly implemented to make these games great? genre in recent years. These and catered for by the Games due to low populations, With these ideas in mind why changes were scrutinized Industry. This project looks unrealistic human behaviours, are video games not turned against theoretical and at how the Games Industry poor player interaction etc. into board games? This community research, with both provide, and fall short This project aims to develop project will find out why. the resultant analysis used in providing accessibility fun and interesting game play to produce a framework to solutions, presented with using an AI system capable aid in the creation of higher interviews and questionnaires of simulating realistic human quality future titles. summarised into a behaviours as a central professional report. mechanic.

28 GradEx2013 www.staffs.ac.uk/gradex #gradex Games Design and Production

James Frith Trishul Gohil Sean Humphreys Thomas Jarvis

BSc(Hons) Multiplayer Online BEng(Hons) Computer BSc(Hons) Computer BSc(Hons) Computer Games Design Gameplay Design and Gameplay Design and Games Design Production Production e: [email protected] e: [email protected] e: [email protected] e: seanhumphreys@ Gameplay Mechanics to blueyonder.co.uk A Study of Game Allow Personalised Player A Study on Correlation Exploration With Regards Interactions between Game Sales and Player Movement as a To Level Design Media Opinion Game Mechanic for Novel By using Richard Bartles’ Gameplay An examination into existing research into player types Media Opinion can quite games and how each and comparing it with other often change the way a game A demonstration of a game promote exploration with researchers work into the is viewed by the public. This mechanic based on your regards to level design. field, I can understand who project is about the influence character’s past movements. Afterwards the creation of will be playing my content. I that media opinion such Create a trail by moving, then a level with these aspects in am then able to research the as video game reviews or use it to solve puzzles and place will allow research on gameplay mechanics to fit previews have on game sales. traverse the environment. how the average player takes all of their needs. This allows It investigates various aspects The project attempts to these practices into account me to design content for any such as the power of review answer the question - can you when playing a game. intended user. scores, user opinion and build a whole game from this game journalism controversy. one simple mechanic?

Daniel Jefferies Luke Jones Toby Kellaway Jake Lewis

BSc(Hons) Computer BSc(Hons) Computer Games BSc(Hons) Computer BSc(Hons) Computer Gameplay Design and Design and Programming Games Design Games Design Production e: lukemijones101@ e: [email protected] e: [email protected] e: daniel.jefferies@ gmail.com w: tkellaway.wix.com/ ntlworld.com w: lukemijones101.wix.com/ gamedesign Real Time Weapon w: danieljefferiesportfolio. lukejonesgames Customisation in the Unreal wordpress.com/ Designing Realistic Tycoon Engine Using Gamification in Game Mechanics Player Psychology behind Education The project, as in the title, Character Choice What is realism and why use revolves around customisation A study into the reasons This project looks at using it in games? This project and also freedom. Freedom behind character selection games to enrich education looks at game design theory for the end user to have for in-game parties and for primary school children, on realism and applies the hundreds of weapons in game the possible links between more specifically maths, I research through the creation with the ability to switch them chosen characters and a have then made a piece of of a 2D prototype game called around at any time. Using player’s personal psychology software taking advantage of ‘Supermarket Tycoon’. 3ds max, Photoshop and the and personality as well as a the researched techniques to Unreal engine utilities this study of how character loss, make the best ever learning system has been created from replacement and death affects game. the ground up to expand and a player’s party. improve.

www.staffs.ac.uk/gradex #gradex GradEx2013 29 Games Design and Production

Valentin Macau Stephen Maguire Steven Major Daniel McKee

BSc(Hons) Multiplayer Online BSc(Hons) Computer BSc(Hons) Computer BSc(Hons) Games Concept Games Design Gameplay Design and Gameplay Design and Design Production Production e: valimacau_125@ e: [email protected]. e: mckee-concept-art@ hotmail.com ac.uk [email protected] e: [email protected] hotmail.co.uk The Evolution and Future Game Lore and Class Design Forecasting of Platformer Designing a Trading Card Violet Pulse Graphic Novel Games Game Styled Game In depth look into lore, The Platformer has been a mythology and its effects on well-known genre for the last Board games and Trading Producing the conceptual character and class design 20 years and is still relevant games have always played a art of a self-created graphic in MMORPGs with the aim to gamers today. What large part in the development novel styled world. to create and establish an has evolved in the genre’s of how we play games and entirely new class the ‘Dragon mechanics and features to devise strategies. Even with Knight’ which is fully designed keep the genre refreshing, current generation video and fundamentally ready to how the current state of the games, analogue games be developed on a theoretical genre today is compared to continue to grow, this project level for an existing MMORPG. the past and what can be seeks to develop a brand improved to keep the genre new card game that could refreshing today. compete with currently played card games.

Phillip Moore Samuel Moore Joseph Noble Steven Peake

BSc(Hons) Multiplayer BSc(Hons) Multiplayer BSc(Hons) Computer Games BEng(Hons) Computer Online Games Design Online Games Design Design Gameplay Design and Production e: [email protected] e: [email protected] Creating Highly Detailed In- w:linkedin.com/pub/sam- game Characters Furthering Weapon Systems Investigating the Features moore/57/a9/69a in Games and Fundamentals of Investigation into techniques eSports Games Designing Games to Appeal and methods used to create The aim of my project is to Child Audiences current realistic in-game to look at the history of With the increase of characters as efficiently as weapon systems in games competitive play within the Children represent one of possible. and develop a new type of gaming community along the fastest growing markets weapon progress based upon with the rise of tournaments in the video game industry this research. This has lead to accommodate those however it is not a market to the creation of a weapon with the skill to compete for many developers choose system which evolves by cash prizes; this paper will to specialise in. By studying itself based upon the player’s identify the key features that what aspects of video actions. a designer must take into games appeal to children, consideration if they wish a framework can be created to create an enjoyable yet to help craft fun experiences competitive experience. specifically for children.

30 GradEx2013 www.staffs.ac.uk/gradex #gradex Games Design and Production

James Poultney Robert Pritchard James Pugh Raymond Quinn

BSc(Hons) Computer BSc(Hons) Computer BSc(Hons) Computer Games BSc(Hons) Computer Games Gameplay Design and Gameplay Design and Design Design Production Production e: [email protected] e: [email protected] e: [email protected] e: [email protected] w: rjpritchardgamedesign. w: rayquinn3dart.blogspot. weebly.com/ The Use of Character com Exploring the Potential of A Representation of Archetypes in Games A Designers Framework: Cross-Platform Gaming Alternate Lifestyles in Video How to Craft the Modern Games With increasing demand for Boss Battle The rise of social media This project is a computer games with good narratives The boss battle framework is games and the release of the game that shows examples companies are capitalizing on an interactive designer tool, Wii U and its Cross-Platform of alternate sexual lifestyles character driven gameplay. developed from industry capabilities has brought within society, and how your However budget games and research and player feedback. a new discussion around reaction to certain individuals cash-ins are killing the quality It characterizes the essential Cross-Platform games. This can reflect on how you are of the craft. This guide looks design beats for creating project will look into whether viewed as a person. Taking into character design, aiming satisfying boss battles from cross-platform gaming has the role of someone with no to give writers insight into beginning to end and guides potential and develop a game memory, it is up to the player creating deep characters and a designer in the process of experience with the aim of to choose their acceptance, or how to avoid generic cliché’s. creating dynamic battles in Cross-Platform. their prejudices. both traditional and modern styles.

Steven Rogers Daniel Siviter Damon Springthorpe Joe Stanfield

BSc(Hons) Multiplayer BSc(Hons) Computer BSc(Hons) Computer Games BSc(Hons) Computer Games Online Games Design Gameplay Design and Design and Programming Design and Programming Production e: steven.m.rogers@ e: damonspringthorpe@ e: joe_stanfield@ hotmail.co.uk e: [email protected] hotmail.com hotmail.co.uk w: www.joestanfield.co.uk Investigating the Dynamics Action Quest - An RPG Storytelling Delivery and of a New Style Quest Experience! Simplification Investigation into Structure Achievements in Games This project will be looking Action Quest is a prototype The computer game story is at MMORPG games that of a traditional Japanese an often over looked aspect This project aims to are currently in the market RPG that has elements of a game, with many just investigate and unlock the and how they deliver their of the Action RPG genre throwing up a screen of text. power of Achievements in quests to the player. This integrated into it. The focus This keeps the game and the games and provide an insight project will also be looking is to improve the degree story oddly separate. Solutions into their ability to increase a at narrative and how it can of character customisation to bridge the gap between game’s longevity and replay affect the player. Then from during the game and to story and game have been value, as well as becoming the information gathered allow the player a greater explored, with an emphasis a bragging right within the implement a new style quest depth of control with regards on improving the flow while community of gamers. system into a proprietary XNA to story development. telling the story. games engine.

www.staffs.ac.uk/gradex #gradex GradEx2013 31 Games Design and Production

Liam Stevenson Christopher Watts Scott Whitehurst Kenneth Wildman

BEng(Hons) Computer BSc(Hons) Computer BSc(Hons) Computer BEng(Hons) Computer Gameplay Design and Gameplay Design and Gameplay Design and Gameplay Design and Production Production Production Production e: liamstevensongamesdesign e: kennywildman@ @googlemail.com e: [email protected] e: [email protected] hotmail.co.uk w: scottacon.wordpress.com/ w: cargocollective.com/ Semiotics in Environmental Recreation of Explosive kornykenny Design Damage within a Virtual Pacifism in Video Games Can Game Genre Alter Blending Ludology and Environment Game Psychology According Narratology together. Video The project is to recreate A study into how violence to Bartle? games are a unique medium explosions and damage may be circumvented in Do game genres alter what which can efficiently use an with realistic effects and modern combat-orientated motivates players in games? environment, or scene to properties to help simulate games and the effects this By reworking the original create a secondary narrative damage against certain has on the player, gameplay Bartle test to suit different experience. Semiotics in building materials or to add and general approach. Titles genres and hosting play- environmental design explores realism to games. The project covered include stealth- sessions for participants, the how signs and symbols can being developed could be based and western RPG titles results of the tests are collated be used to create narrative, used for either simulation and how they accommodate and analysed to determine lore and understanding in an purposes or to add a more for or prove more challenging whether games genre affects interactive game. realistic experience to the for a pacifist player. a player’s motivation in-game. environment within games.

32 GradEx2013 www.staffs.ac.uk/gradex #gradex Games Modelling

Ashley Allcock Stephen Ambler Reiss Archibald Thomas Aston

BSc(Hons) Computer Games BSc(Hons) Computer BSc(Hons) Computer BSc(Hons) Computer Design Games Design Games Design Games Design

e: ashley.m.allcock@ e: stephenambler@ e: [email protected] e: [email protected] googlemail.com btinternet.com w: uk.linkedin.com/pub/reiss- w: tomastonportfolio. w: uk.linkedin.com/pub/ archibald/59/3ba/b1b/ carbonmade.com/ The Re-imagining of a stephen-ambler/66/59/752/ Mythical Creature Use of DirectX 11 features Constructing a Scene over A Study of Modular for Character Creation Differing Generational The aim of this project was Architecture in Games Periods to re-imagine a mythical It focuses on the use of humanoid creature, The aim of the project is to Direct X 11 features, such The purpose of this developing a unique study key topic areas relating as: Tessellation and DX11 dissertation is to find out representation of an Orc. The to the subject of modularity, Hair, to create a realistic whether it is possible to final product was designed specifically modular and interesting character create an environment to fit into pre-existing fantasy architecture, and analyse the while also looking at how in different generational lore despite looking different workflows and techniques they affect the character periods, whilst keeping the to traditional designs. To discussed, through the creation pipeline and older exact structure only altering achieve this the character production of the practical features such as: Sub Surface the textures. went through an extensive piece; creating modular Scattering. iterative design process. building sets for UDK.

Mathew Ayers Lukhwinder Chumber Peter Conneely Oliver Cooke

BSc(Hons) Computer BSc(Hons) Computer BSc(Hons) Computer BSc(Hons) Computer Games Games Design Games Design Games Design Design

e: Mathew.ayers.uk@ e: skyward.wizard@ e: [email protected] e: oliver_cooke@ gmail.com gmail.com w: pete3d.net hotmail.co.uk w: .skywardwizard.com/ Reconstruction of an Creating Realistic Game Markerless Motion Capture Historical Building for Production Techniques for Environments for Games Visualisation Creating a Game Character This project focuses on Motion capture has a firm This project will be bringing This project explores and designing and creating a place in video games history back to life, by implements the latest in small, realistic game-spec production that comes at a reconstructing a historical industry-standard production environment, and presenting relatively large financial cost. building using photographic techniques for creating a it in both a playable piece Just how far can we push reference to create an high-quality character model in UDK and through ‘beauty inexpensive hardware such architectural visualisation. for a current-generation renders’ from 3DS Max. as the Playstation Eye and UDK will be used to present video game. Current generation games Kinect in order to deliver a walk around, fly through of technologies are used in an game ready animations and the project. UDK will also be attempt to create a realistic- cinematics for both face and used for still renders, project looking, ‘game-spec’ piece. body? summary in this field.

www.staffs.ac.uk/gradex #gradex GradEx2013 33 Games Modelling

Maxwell Crosthwaite Adrian-Eugen Lawrence Davenhill James Davies Cruceanu BSc(Hons) Computer BSc(Hons) Computer BSc(Hons) Computer Games Design BSc(Hons) Games Concept Games Design Games Design Design e: [email protected] e: lawrencedavenhill@ e: [email protected] w: www.mc-3d.com e: adriancruceanu13@ gmail.com Changing the Aesthetic of gmail.com Modular Environment Design Designing, Modelling and a Scene without Changing w: adriancruceanu.com Presenting a 3D Character Structure A modular environment A Study on Infusing presented within UDK. Vehicles with Personality The project covers the The creation of two for Next-Gen G entire process for creating environments representing a 3D character including different genres utilising The project is an analysis the concept, modelling and the same models but with of how personality traits texturing stages. Further different textures and and character translate into research looks at techniques lighting to create to visually shapes, forms and colour. such as composition and distinct scenes. The final outcome will be lighting to improve the a game ready model that presentation of the final showcases the findings piece. through its design.

Alex Davies Benjamin Dixon Craig Dower Nicholas Elliott

BSc(Hons) Computer BSc(Hons) Computer BSc(Hons) Computer Games BSc(Hons) Computer Games Games Design Games Design and Design Design Programming e: [email protected] e: [email protected] e: nick_elliott90@ e: [email protected] hotmail.co.uk 3D Modular Environment Vehicle Design, and Weathering Destructible Environments Development and Usage in Modular Design within a within UDK Games Sci-Fi Environment 3D Modularity is used to create a stunning This project looks at An investigation into the This project investigates the environment whilst designing a playable methods that developers implementation of a modular intelligently using assets that destructive environment follow to create a non-licensed workflow within a Sci-Fi can be replicated throughout within the Unreal vehicle for their games to a games environment, studying the scene. One way the Development Kit (UDK). similar quality standard as the techniques and methods repetition can be broken up Fracture, an in-engine tool a licensed vehicle. This also used by industry professionals and the scene appear more and Apex, a leading software includes portrayed vehicular to produce a final current-gen realistic, is to implement solution developed by damage, development budget environment within the UDK weathering to a high NVIDIA have been used to and in-game marketing games engine, coupled with a standard that affects both develop one environment so purposes. video fly-through. geometry and the texture. a comparison can be drawn between the 2 solutions.

34 GradEx2013 www.staffs.ac.uk/gradex #gradex Games Modelling

Andrew Fellows David Forrester William Forster Eliot Gardner

BSc(Hons) Games Concept BEng(Hons) Computer BSc(Hons) Computer BSc(Hons) Computer Games Design Games Design Games Design Design

e: [email protected] e: [email protected] e: [email protected] e: eliot.g.gardner@ w: andrewfellowsart.weebly. w: david-forrester.com googlemail.com com/ Adaptation of an Existing w: eliotg.cgsociety.org Using Anatomy to Create Environment for CQB Level Dynamic Character Styling a Character to use in a Concerns Modular Environments and for Games Games Engine Weather Effects The project is based Creating a realistic fantasy This project tackles the This project will look at around the creation of an environment with two distinct creation of a stylistic look for the use of anatomy in the 18th century town hall in goals. First, using modular use in a 3D games engine. creation of a female cyborg Congleton which will then be modelling techniques for Through the use of custom character that will be used adapted to meet CQB death fast, efficient level building shaders within the Unreal as a playable character in a match aspects. This will in the game engine. Second, Engine, a character with current generation games involve filling space for close simulating the effects of an accompanying visual engine. The final model will quarters cover using existing weather in a scene by style is brought to life as a be presented in engine as building elements. The implementing realistic, easy- dynamic asset and potential a playable character using adapted environment will to-modify snow cover in- protagonist for a game. images and a rendered also include dark disturbing engine using UDK’s powerful video. visual effects. Vertex Paint tools.

Guy Gildersleve Richard Hall Karl Hardy Daniel Harvey

BSc(Hons) Computer BSc(Hons) Computer BEng(Hons) Computer BSc(Hons) Computer Games Games Design Games Design Games Design Design

e: [email protected] e: [email protected] e: [email protected] Research into Aesthetic w:karl-hardy.co.uk Narrative for Character Model Transformation in Building a Better Jedi Models Game Engine Knight Female Stereotypes in Video Games What if we could explain what An investigation and The project creates a sort of personality a character creation of a model that can current generation game A look at how contemporary has in a video game without transform into a different character using efficient DX games portray lead female the need of exposition that object and/or vehicle while 11 rendering techniques to character as idealistic could break the flow of the still working in the Unreal create a realistic result. The females. The project aims game? Perhaps a character’s Engine. character created is Jedi to challenge this by creating appearance is enough to Knight Kyle Katarn from Star a non-stereotypical lead accomplish this? This project Wars Jedi Knight 2: Jedi female character using current aims to research more into Outcast. industry modelling techniques. character aesthetics to Results will be displayed improve character designs. within a games engine.

www.staffs.ac.uk/gradex #gradex GradEx2013 35 Games Modelling

Joshua Hill Jamie Hill Amanda Jones Matthew Jones

BSc(Hons) Games BSc(Hons) Computer BSc(Hons) Games Concept BEng(Hons) Computer Concept Design Games Design Design Games Design

e: [email protected] e: [email protected] e: amandajones1991@ e: [email protected] w: jhillcreatives.daportfolio. gmail.com com Creation of w: attackedbyunicorns.co.uk Environment Creation for Anthropomorphic Real Time Strategy Games Fantasy Environment Art Characters Investigating the Creation for Games of Fantasy Beasts for A study into how to create The project involves analysis Games a environment for an RTS A game’s visual appeal can of the design traits of iconic game and into the battle of often mean the difference anthropomorphic characters Exploring the design process Stalingrad. This research was between the mediocre and a in the games industry such behind creating a believable then used to create a full RTS truly immersive, unforgettable as Banjo-Kazooie, Sonic and anatomically viable environment based on the experience for the player. the Hedgehog and Crash fantasy creature for a game. conditions in Stalingrad. This project will explore Bandicoot and then applying The in-game purpose of the the world of fantasy art and the gathered knowledge to creature is explored and the visual storytelling through the create an original character. resulting concept and 3D creation of digital concept model show the necessary paintings for a real-world evolutionary adaptations game development pipeline. needed to fulfil this purpose.

Aleksandra Keith Lai Zachary McCormac Ben McEwen Magdalena Kolodziej BSc(Hons) Computer BSc(Hons) Computer Games BSc(Hons) Computer Games BSc(Hons) Computer Games Design Design Design Games Design e: [email protected] e: [email protected]. e: [email protected] e: [email protected] w: akiratang.tumblr.com ac.uk w: dreadmrben.com

Character Creation for a Endgame Boss Modular Weapons in Games Creating an Art Deco Sprite Based Game Character Design Engines Damaged Environment

This project focuses on the Boss characters are This aims of this projectare to This standalone Art Deco design and creation of a important in many of today’s investigate modular weapons style level showcases character for the BlazBlue video games, this project in games and to produce the works of decay from fighting game. It will cover will look into what makes a modular gun system in destructive and foliage an in depth research, design a boss character, and what a games engine through elements in an office like of the character and sprite makes them so interesting. concepting, modeling and environment from concept to creation. The final sprite This includes research in scripting. the Unreal engine. sheet will be presented all areas of 2D concepting in a functional prototype and 3D modelling, with the playable in the Game Maker creation of a convincing Engine. boss character using industry techniques.

36 GradEx2013 www.staffs.ac.uk/gradex #gradex Games Modelling

Rebecca McGrath Alex Mehroke Thomas Morledge James Murphy

BSc(Hons) Computer Games MEng(Hons) Computer BSc(Hons) Computer BSc(Hons) Computer Design Games Design Games Design and Games Design Programming e: rebecca_mcgrath@ e: [email protected] e: samuraiscorpion@ hotmail.co.uk w: mehroke.co.uk Rigging and Animation hotmail.co.uk w:rebeccamcgrath.webs.com/ Workflows for Unique w: jamie02.carbonmade.com Investigation into Modular Facial Structures Effective GUI Design for PC Environment Design Transforming Characters Games This investigation looks within Games Based on research into core To plan and construct into the best techniques for graphic design principles and a modular Angkor Wat making a unique face come An investigation into an investigation into modern environment using UDK to life, including methods transforming characters video game GUI’s, the four along with DX11. This is of rigging, creating facial within games. researching in game menu screens of the done to develop a universal expressions and animating how transforming characters original N64 Legend of Zelda workflow for asset and believable lip syncing. function and how they Ocarina of Time have been environment design. Accompanying this is a affect gameplay from this, re-designed for a PC platform. unique alien face that has a custom 3D model of a The re-design has been been modelled, rigged, and transforming character has implemented into UDK using animated with both facial been created and animated. Scaleform to demonstrate the expressions and lip syncing. research.

Matthew Nelson Barnaby Panton Emily Parkes Thomas Pawson

BSc(Hons) Computer BSc(Hons) Computer BSc(Hons) Games Concept BSc(Hons) Games Concept Gameplay Design and Games Design Design Design Production e: barnabypanton@ e: [email protected] e: thomaswilliampawson@ e: mattwilliamnelson@ gmail.com w: www.millyparkes.com gmail.com gmail.com w: mattnelson3d.com Using UDK to Create a Efficient Character Sculpting for Production Real-Time Weather System Rendering For Games Production of a Sci Fi The aim of this project was to Environment The goal is to efficiently An in-depth investigation determine the pipeline and replicate a Mild Mid-Latitude into the efficient rendering of methods used by industry This project is complete climate inside UDK, from a detailed game character. professionals to create a 3D Science Fiction game different weather states such Testing creation methods model in ZBrush, which will environment running in as rain and snow, researching to formulate an effective then be printed in 3D This Unreal Engine 3, made and then using systems such pipeline culminating in the project was inspired by the to industry standards and as the shader network to presentation of life-like skin models created by Games expectations for visual control water or snow effects and hair, sleek sci-fi elements Workshop, and will adhere to quality and performance. on various surfaces, skydome and a textural range including the standards in which they The environment was transitions, and other metal and cloth. set. designed and built as if it was features, all in real-time. part of a larger game level.

www.staffs.ac.uk/gradex #gradex GradEx2013 37 Games Modelling

Lee Perry John Petch John Ravenhall Benjamin Robson

BSc(Hons) Computer Games MEng(Hons) Computer BSc(Hons) Computer Games BSc(Hons) Computer Design Games Design Design Games Design

e: [email protected] e: [email protected] e: [email protected] e: benrobson2008@ w: leeperry.carbonmade.com w: www.john-ravenhall.co.uk hotmail.co.uk The Skoragon: An Investigation into Combination of a Scorpion Investigation into Production of Derelict Environmental Effects in and Dragon DirectX 11 Features for Scene for a Modern Games UDK Environments Engines The combination of a A project involving the scorpion and dragon into a This project focuses on the The project will produce creation of a realistic city single creature to be used use of Direct X 11 features for a derelict and aged scene environment inside UDK as a hero piece in next creating game environments, ready for a modern games and an investigation into the generation video games. including tessellation through engine. various techniques that can Experimentation with displacement maps, deferred be used to add environmental different feature variations in lighting and image based effects to it. order to produce the most reflections. The project will “realistic” final piece to be include an environment modeled for use in engine. portfolio piece build in Unreal Engine 3.

Steven Shea Arron Steel Shaun Stroud Andrew Stuart

BSc(Hons) Computer BSc(Hons) Computer BSc(Hons) Computer BSc(Hons) Games Concept Games Design Games Design Games Design Design

e: stevenshea222@ e: [email protected] e: [email protected] e: andy_stuart26@ gmail.com w: whata-designs.com hotmail.co.uk Design Development for w: stuartdesigns.org/ An Investigation into the Action Game Vehicles Silverstone Racing Circuit Creation of Anim Sets for Development Creating and Lighting a 3D Games The aim of the project is Game Environment to produce a 3D drivable Scratch built accurate 3D This project focuses on vehicle for a first person model of Silverstone Circuit in The project will be to discovering the most shooter game. The vehicle Northamptonshire, England. create and light an effective and efficient will be developed to the The circuit is developed in 3d environment within the unreal techniques used to rig point where it is ready to Studio Max and exported to development kit games and animate characters for be rigged for game usage. Gmotor2 namely rFactor for engine. It will take inspiration computer games. A playable It will be fully textured and racing and testing. Come have from a 19th century oil character will be placed in imported into a real time a drive with on the circuit. painting by Benjamin Leader a level to demonstrate the renderer. most efficient techniques of rigging and animating.

38 GradEx2013 www.staffs.ac.uk/gradex #gradex Games Modelling

Robert Sutcliffe Christopher Tinsley Stephen Trimble Ross Walker

BSc(Hons) Computer Games MEng(Hons) Computer MEng(Hons) Computer BSc(Hons) Computer Games Design Games Design Games Design Design

e: [email protected] e: [email protected] e: [email protected] e: rosswalkerdesign@ w: lnkd.in/akiWYz w: stephentrimble.co.uk gmail.com Recreation of an DirectX 11 Focused Environment using DirectX Realtime Character Re-Imagining and Environment Creation 11 Technology Morphing Developing a Fairytale Environment The project researches into This project looks into how This project is designed the features implemented the features of DirectX 11 to produce an efficient Fairy tales have a strong into current generation game could be used to recreate a transforming character in a psychological link to our engines with DirectX 11. An classic environment scene, real-time environment by childhood, this project environment has been created features such as Tessellation researching and utilising appeals to that connection using the research that focuses and Parallax Occlusion morph target and mesh by taking a classic and iconic on presenting these features Mapping are used to create swapping techniques. fairytale environment and re- and performance comparisons a visually rich and interesting imagining its design to create have been made between it scene that would potentially a recognisable scene that can and DirectX 9. be ready for use on a next be implemented into a game generation games console. engine, while also remaining an art piece.

Michael Walls Thomas Watson Nadir Whitelaw Danielle Whyte

BSc(Hons) Computer BSc(Hons) Games Concept MEng(Hons) Computer BSc(Hons) Computer Games Games Design Design Games Design Design

e: [email protected] e: [email protected] e: [email protected] e: [email protected] w: nadirwhitelaw.com Minas Tirith, if Constructed An Investigation into the Stylised Boss Monster in North Wales Creation of a Humanoid Next-Gen Vehicle Design Creation Character and Production In a world filled with fantasy, This project explores the what would happen if one of The aim of this project Vehicles are an integral part process of designing and the main iconic cities looked was to create a character to many games. This paper creating a large boss monster different, would that change inspired by the art from the looks at the design process in the style of the game the entire environment cinematic trailer for Resident of a flying vehicle made for Monster Hunter. The monster around it? For example what Evil: Operation Raccoon next-generation consoles. will be designed to fit in with would Minas Tirith, from the City; focussing on effective Research into areas such as the game’s universe both books “Lord of the Rings”, character design, efficiently concepting, modelling, coding aesthetically and practically, look like if it was created portraying the model and engine implementation and will be developed from different pieces of within the UDK engine, and will be covered and tested to to current modern game inspiration? maintaining the high level of determine the effectiveness of standards. detail apparent throughout techniques used. cinematic trailers.

www.staffs.ac.uk/gradex #gradex GradEx2013 39 Games Modelling

Giverny Wilson-Martin Nathan Wood Matthew Wright

BSc(Hons) Computer Games BSc(Hons) Computer BSc(Hons) Computer Design Games Design Games Design

e: [email protected] e: [email protected] e: matthew-146@ w: www.jadekaiba.co.uk hotmail.com Modelling a Sci-fi Dragon Design and Lizardman Research into Optimising Development for UDK Environment Art Pipeline This project looks at various The project goals are to techniques used to design Research into multiple design and model a 3D and produce video game pipelines and techniques fantasy creature for the characters in the industry. used to create environment Unreal engine. The design Then a lizardman character assets in games and will be based on animal will be made using the producing an optimised anatomy and the model will most optimum technique workflow to create an be rendered with a simple rig for producing a character environment from concept. to demonstrate deformation that will be used in a game consideration, as well as a fire engine. breath particle system.

40 GradEx2013 www.staffs.ac.uk/gradex #gradex Games Programming

Chris Bean Matthew Boslem Steven Bourke James Bourne

BSc(Hons) Computer Games BSc(Hons) Computer Games BSc(Hons) Computer BSc(Hons) [Top up] Programming Design and Programming Games Programming International Computer Games Programming e: [email protected] e: [email protected] e: stevenbourke91@ googlemail.com e: [email protected] Real Time Simulation and Artificial Intelligence Rendering of Fluids Formation Management Level Editor using DirectX Complex Procedural Terrain System 11 Generation Until recently fluid simulation has been impossible to do An investigation into the A level editor created with The project is an in real time, but with recent creation of an artificial the use of DirectX 11. investigation into the advances it is now possible intelligence formation automated development of to implement in real time for management system and terrain containing complex use in games. This project how modern day artificial structures. implements a fluid simulation intelligence is created to algorithm that would allow produce a realistic and for realistic features such as efficient end product. waterfalls or rivers in games.

Robert Butler Nchimunya Choongo Chimuka Choongo Joshua Dadak

BSc(Hons) International BSc(Hons) Computer BSc(Hons) Computer Games BSc(Hons) Computer Games Computer Games Games Programming Programming Programming Programming e: [email protected] e: [email protected] e: [email protected] w: www.devoxelation.com Virtual Reality Motion Cross-platform HTML5 and A Symbol Recognition Capture Framework Javascript Game Framework Performance of Destructible to 3D Graphics Scene Game Environments with Generator Virtual Reality framework An HTML5 and Javascript Voxels for capturing the motion Game Framework allowing This project demonstrates Using image recognition of users for use in virtual for the easy creation games ways in which to improve and coupled with a simple reality video games and which run on multiple device enhance the performance of image, an alternate process applications. browsers. using voxels in a destructible to generate a 3D world is game scenario. It shows the utilised. Create 3D scenes use of various techniques to for a game through paint or improve updating as well as other image creation tools. different ways to generate terrain and also the most pressing issue using voxels is storing the vast amount of data.

www.staffs.ac.uk/gradex #gradex GradEx2013 41 Games Programming

Nathaniel Dassardo- Alec Davis Jamie Dobson Daniel Fox Joseph BSc(Hons) Computer BSc(Hons) Computer BSc(Hons) Computer BSc(Hons) Computer Games Games Programming Games Programming Games Programming Programming e: [email protected] e: nosbodeimaj@ BSc(Hons) Computer Games e: [email protected] w: www.ascdavis.co.uk hotmail.com Programming

Destructible Game Interactions between Exploring Chance with the RTS Base Management AI Environments for Mobile Android Devices in a Aid of Casino Games Devices (Android) Multiplayer Game An artificial intelligence Exploring chance and advanced enough to Ever wanted to create your This project will demonstrate randomness using a casino create and manage a base own custom world on the numerous ways as to how game simulation. independently. While using a move? This project takes Android devices could strategy that it sees fit as well a look into the various interact with each other in as being dynamic enough to techniques used to create a turn based game. The respond to the opponent’s dynamic 2D worlds and how final aim is to produce a strategies and modify this can be achieved on high quality multiplayer its current strategy in a mobile devices. Time to get a game application that also meaningful way as to create bit (Android Platform). meets the high standard of sufficient challenge to the apps found on the Android user using a fuzzy logic AI. market.

Alexander Gibson Jack Griffiths Jonathan Hart Leigh Jevon

BSc(Hons) Computer Games BSc(Hons) Computer BEng(Hons) Computer BSc(Hons) Computer Games Programming Games Programming Games Programming Programming

e: a_gibson_info@ e: [email protected] e: contact@ e: [email protected] yahoo.com w: jack-griffiths.co.uk jonathan-hart.co.uk w: jonathan-hart.co.uk Fluid Dynamics in Video Investigating uses for Real-time Grass for Games Games Alternative Interfaces in Real Time Rendering of Video Games A look into currently Procedurally Generated See the exciting and varied This project investigates available techniques Planets uses of fluid dynamics the situations in which and optimisations for simulation in a video games alternative human interface procedurally generating and This project looks into environment. Several hardware may be effective rendering realistic-looking the real time rendering of prototypes and sample game for computer games, whether grass in real-time as part procedurally generated levels will be demonstrated. they’re used for playing of a game environment. planets, using an appropriate The game-play and graphics games or in tools for creating The project includes the level of detail for various possibilities made feasible by games. Specifically focusing development of a DirectX 11 distances from the planet, an efficient implementation of on Microsoft’s Kinect device, component to provide real- ranging from far out in space fluid dynamics are limited only an attempt shall be made to time generation of grass for to the planets surface. by the imagination! create some form of simple use in game development. level design tool.

42 GradEx2013 www.staffs.ac.uk/gradex #gradex Games Programming

Benjamin Kadel Timothy Lawton Benjamin Nelson Stephen Phillips

BSc(Hons) Computer Games BSc(Hons) Multiplayer Online BSc(Hons) Computer BScHons) Computer Games Programming Games Programming Games Programming Programming

e: [email protected] e: [email protected] e: [email protected] e: stephenneilphillips@ w benkadel.wordpress.com/ gmail.com 3D Online Games Squad Simulation Using Kinect to Generate a Environment Framework: Tactics for Pathfinding for Swarms Natural User Interface Overcoming Obstacles In this 3D Online Games This project will produce an I will take the game environment you can see some This project aims to provide optimised solution to poor “Minecraft” that allows a of the most basic components an interactive framework to swarm path finding found user to explore and edit the which are often seen in the control squads of computer within many games. Using world around them. I will re- most generic MMORPGs, game bots. It demonstrates virtual-leader swarms, an A* create the essential game including server-client bots with a believable pathfinder and adaptable components but using the architecture, multi-user chat level of intelligence when formations the artefact will Microsoft Kinect sensor as the systems, smooth 3D character navigating terrain without be able to navigate agents primary input method, with animation and lag reduction causing strain on hardware. across maps in a coordinated the belief that interactivity will techniques. There is a strong focus on and tactical manner. be enhanced. terrain navigation in group formations and tactics for overcoming obstacles.

Alex Pritchard Matthew Robinson Adnan Suleman Thomas Swindell

BSc(Hons) Computer Games BSc(Hons) Computer BSc(Hons) Computer BSc(Hons) Computer Games Programming Games Programming Games Design and Design and Programming Programming e: alexpritchard@ e: [email protected] e: [email protected] outlook.com e: adnan_suleman@ w: www.tom-swindell.co.uk Collaborative AI in Team- tiscali.co.uk Realtime Random Natural Based Games BloxEngine Environments for Games Emotions in AI Agents A capture the flag game, BloxEngine is a fully Generating an environment in which the artificial The project was to customizable, component procedurally lessens the intelligence agents use investigate how emotions based 3D Games Engine. It burden on artists and larger goal driven planning, can be modelled of character is constructed in such a way game worlds are practically communication and agents in computer games. that new components can be impossible to create by hand. collaboration to perform The research involves of added with very little change There is a greater demand strategic and tactical actions some scenarios to provide a to the existing Code Base. for bigger game worlds to achieve a common goal. good investigative platform. The developer can dictate the with diverse ecosystems, configuration of the engine to predominantly open-world best suit their needs. games, therefore there is an increasing need for real-time procedural environments.

www.staffs.ac.uk/gradex #gradex GradEx2013 43 Games Programming

Daniel Tait Andrew Thomas Daniel Ward James Wild

BSc(Hons) Computer Games BSc(Hons) Computer Games BSc(Hons) International BSc(Hons) Computer Games Programming Programming Computer Games Design Programming e: [email protected] e: [email protected] e: jameswilddev@ e: [email protected] outlook.com Investigating the Procedural Dynamic and Realistic Facial w: www.danieljward.co.uk Generation of Virtual Skin Texturing Combat Pool - Code Re-use Worlds Parallel Progressive Ray This project demonstrates An investigation into the Tracing for a Network of The design and the procedural generation limitations in the creation of GPU’s implementation of a of a 3D city; using such a photorealistic and dynamic comprehensive games engine methods not only saves human face in computer An implementation of a capable of lighting, collision, resources during production, games. The project will parallel ray tracing algorithm artificial intelligence and but can also provide a new implement a solution to create that runs on a cluster of physics. Through the use of experience each time, and a realistic human face which GPU’s. unified structures and content, defeat problems with RAM will allow dynamic movements this and a wealth of example limitations when dealing to generate facial expressions. content were produced over with large environments only three months by one by only producing what is person. The demonstration is immediately accessible on a mobile game. the fly.

Andrew Worstencroft

BSc(Hons) Computer Games Programming

e: [email protected]

AI Difficulty Vs Artificial Difficulty

The main aim of this project is to investigate using AI as a means of controlling difficulty instead of the more traditional methods.

44 GradEx2013 www.staffs.ac.uk/gradex #gradex Maths and Statistics

Oliver Dewhurst Behnom Havaei-Ahary Matthew Kiteley Thomas McLauglin

BSc(Hons) Mathematics with BSc(Hons) Mathematics with BSc(Hons) Mathematics BSc(Hons) Mathematics Applied Statistics Applied Statistics with Applied Statistics with Applied Statistics

e: [email protected] e: [email protected] e: matthewkiteley@ e: bluenose_tom@ hotmail.co.uk hotmail.com Modelling the Change in Predicting Odds for Barclays Population of the United Premier League Games Recreating the Outcome of An Investigation into the Kingdom Euro 2012 using Statistics Away Attendance of Bristol Betting on sports is a multi- City FC This report looks at the factors billion pound business. The project consists of using which affect population Bookmakers create odds for statistical techniques used This research project aims to change, such as the number games that will both entice in prediction. Hopefully it determine the factors which of births and deaths, and the betting public and also will be able to create a fairly affect attendance in Bristol international immigration and ensure they will always make accurate model which can City away matches and emigration and identifying any a profit. This project looks at be used to predict European to use this information to patterns. Different methods of the techniques used to create Football Tournaments in the create a model to be able to projecting the population are these odds and specifically Future. Depending on its forecast the away attendance investigated and applied to the odds for a home win accuracy this model could of future matches. The project the population for the in Barclays premier league be used in the future for method of choice will be years 2011 to 2031. games. financial gain. multiple linear regression.

Leighann Nicklin Tolulope Paul Oladele Natalie Tipton Helen Waugh

BSc(Hons) Mathematics with BSc(Hons) Mathematics BSc(Hons) Mathematics with BSc(Hons) Mathematics with Applied Statistics with Applied Statistics Applied Statistics Applied Statistics

e: leighan.nicklin@ e: [email protected] e: [email protected] e: [email protected] hotmail.co.uk Studying Scaling Methods Does Being Less Risk Forecasting Admission Sales Climate, Weather and and Measuring Opinions on Averse Mean you are into a Farm Park Attraction Money: How do Trees fit in NL Speedway More Prone to Become a to this? This project aims to Smoker? A major issue for small investigate scaling methods tourist attractions, such as Trees as a cash crop can and which delivers the best Is there a link between a a farm park, is forecasting be destroyed by weather. results while also looking person’s attitude to risk admission sales. A software How does a business into speedway supporters’ and the use of tobacco? tool is developed using an accommodate such things opinions towards the state This project takes a look at appropriate forecasting model into its budget forecast? of the National League the problem and finds an that will allow for up to date This model predicts profit in Speedway and more answer to it by collecting forecasting of admissions according to weather specifically, the possible data from students and using based on relevant variables, forecasts so that the weather promotion of the Dudley a whole range of statistical such as expected rainfall and can be beaten! Tree seed: its Heathens, a National League techniques and methods to day of the week. not just for birds. team that are exceeding analyse it and get results. expectations.

www.staffs.ac.uk/gradex #gradex GradEx2013 45 Music

Stuart Ankers Greg Brown Giovanni Derienzo Samuel Gibbs

BSc(Hons) Creative Music BSc(Hons) Music BSc(Hons) Music BSc(Hons) Creative Music Technology Technology Technology Technology

e: [email protected] e: [email protected] e: [email protected] e: [email protected] www.gregbrown.co.uk Sound Design for Animation Architectural Acoustics Interactive Generative Specific Technologies for Music Systems The project focused on Theatre Sound This project details the how sound is created for design parameters of a Two versions of an Animation films and explored Hardware and software are medium sized concert hall, interactive generative comparisons to Live Action rarely developed for sound including the architectural music system. One films in terms of technical in the theatre. This project and theoretical acoustics designed specifically for live processes and creative explores the technologies associated with the project. performance making use of decisions. The end result available in other areas and audio analysis to influence is a complete re-design of implements them for use the system, and an adaption the soundtrack to Lucas in theatre through research of the same system as an Martell’s ‘Pigeon: Impossible’ and simulation of designing, installation piece allowing incorporating original sound creating, installing and for direct interaction from design and musical score. operating sound. visitors.

Scott Houston Maria Hurst Niall Lund Andrew Morris

BSc(Hons) Creative Music BSc(Hons) Music BSc(Hons) Creative Music BSc(Hons) Music Technology Technology Technology Technology e: [email protected] e: scott.houston91@ e: [email protected] e: [email protected] live.co.uk House Music Production Investigation into Cost of A Computerised Techniques An Investigation into the Constructing Hi-fi Speakers Compositional Partner Musicality of Sound Design Three Electro-House This project’s main aim In an endeavour to discover tracks were created for The project looks into how is to see if it’s possible more efficient and interesting this investigation into the musicality can be used as a to construct a pair of hi- music composition processes, production techniques used method to manipulate sound fi speakers in the home this project explores the in modern Electro-House design that can create a environment, limited by ways in which computers can Music. Various techniques deeper emotional meaning cost, equipment, and the be used to assist, inspire or were experimented with, to sounds, to assist the story materials available. This will even generate music for a using ideas from books as development and to create be done by research, into composer, building a small well as popular tracks and a more immersive viewing both the design and the cost repertoire of pieces along the artists, and those found on experience for the audience. of good quality speakers, way. This covers both existing internet forums, to keep up The research is then applied and also by practical work software and custom patches. with the constantly evolving into creating the sound of a (building a pair of speakers). genre. short animation.

46 GradEx2013 www.staffs.ac.uk/gradex #gradex Music

Fraser Parr Lindsay Phillips Richard Rowe Jonathon Stoker

BSc(Hons) Music Technology BSc(Hons) Music Technology BSc(Hons) Music BSc(Hons) Music Technology Technology with e: [email protected] e: [email protected] Management w: lindsayphillips56.wordpress. e: [email protected] The Recreation of a Classic: com/ e: [email protected] Sultans of Swing An Investigation into w: facebook.com/j.blue91 The Design and Creation of Modern Drum Recording This project illustrates the a MIDI Controller and Production Producing and Releasing a production process used Commercial Pop Product to produce a commercially A MIDI Controller has been Drums are arguably the acceptable multi-track designed and created most important element of An investigation was recording. The project also based on an analysis of MIDI pop and rock recordings, undertaken to show the investigates the necessary controllers on the market. It and have been since as creation, production, technologies, and techniques investigates the development early as the 1960s. This promotion and digital used to acquire this. The stages in building a prototype, project investigates into distribution of a commercial outcome, two mixes of ‘Sultans from understanding and modern drum recording and audio product. of Swing by Dire Straits’, choosing components production, with particular one digital, and the other an required to the coding of a focus on the technologies analogue hybrid. Microcontroller. It aims to and techniques used. enhance creativity through custom hardware control.

Povilas Strumila Lucas Trigg Jarred Tyson

BSc(Hons) Creative Music BSc(Hons) Creative Music BSc(Hons) Creative Music Technology Technology Technology

e: [email protected] e: [email protected] e: [email protected] w: jarredtyson.co.uk Generative Sonification of a Sound Design for Animated Video Shorts in a Surround Sound How Sound and Music Environment Creates Immersion in Video This project investigates Games. how video data could be The project investigates translated into musical techniques and theories The project is an investigation phrases and rhythms. The used in composing music into how sound and music portfolio is done in a software and processing sound in video games can create environment, where video for animated shorts immersion. The sound effects, is analysed in real-time to in a surround sound music and dialogue was produce musical content. environment. recreated for an extract of recorded gameplay from Halo 4.

www.staffs.ac.uk/gradex #gradex GradEx2013 47 Networks, Security and Forensic Computing

Raad Al-Jawahiry Daniel Ball Adam Bennett Paul Biggin

BSc(Hons) Computer BSc(Hons) Network BSc(Hons) Digital Forensics BSc(Hons) Computer Networks and Security Computing Networks and Security e: adamlukebennett@ e: [email protected] e: [email protected] gmail.com e: [email protected]

Investigating LDAP Directory Investigation into Security Virtual Machine Memory NFC Security Server Impact on VPN on a Cisco Voice Over IP Forensics connection Network Research into how NFC An investigation into the (Near-Field Communication This Project aims to This project involves looking files created when a virtual works, look at the investigate and analyse the into what security should be machine (VM) is suspended. possibilities with the use impact on a Virtual Private implemented for a Cisco IP Specifically the memory of NFC, how secure the Network connection when a Telephony network. dump file, which should technology is and if there are Lightweight Directory Access contain all data residing any risks involved with having Point server is added to within the VM memory at the an NFC enabled device. enhance the performance and time of suspension, including security of the connection. encryption keys. These keys can then be used to decrypt any encrypted virtual disks.

Jonathon Biggs Emily Bromley Rebecca Clements Anthony Francis

BSc(Hons) [Top up] Forensic BSc(Hons) Network BSc(Hons) Digital Forensics BSc(Hons) Forensic Computing Computing Computing e: rebecca.c.clements@ e: [email protected] e: [email protected] gmail.com e: anthony.francis@ hotmail.co.uk A Mobile Phone Triage A Study on the Impact of Windows XP v 7 Registry Solution - Using Intelligence Implementing IP Security Differences: Digital Forensics Forensic Analysis of a to Accelerate Triage Cameras Wi Impact Physical Dump from an Android Device. Multiple cases + Multiple The project focus will be An investigation into the devices = Backlog and a extensive research into the differences between the The Android operating need to prioritise. Triage transmission of IP signalling Registry from Windows XP and system is forever being software for mobile phones and the impact this has on Windows 7 systems and the developed and causing great simply offer only another level a network bandwidth on impact these differences have complications for forensic of examination. This project a small scale say in home on a forensic examination. examiners, this investigation aims to introduce the concept surveillance or on a larger Data gathered from the will allow for a better insight of using case background/ scale within a corporate systems will be compared and to the different ways data intelligence to reduce the LAN environment, including assessed on substantiality, can be found on an Android amount of data practitioners solutions to improve the also noting which system device throughout any have to analyse at the triage networks performance and Registry is more valuable in a investigation by reviewing it stage. quality of service. forensic examination. through a hexadecimal dump.

48 GradEx2013 www.staffs.ac.uk/gradex #gradex Networks, Security and Forensic Computing

Mervin Francisco Thomas Halson Anas Hasanmire Charlotte Hodgson

BEng(Hons) Network BSc(Hons) Network BSc(Hons) Computer BSc(Hons) Digital Forensics Computing Computing Networks and Security e: [email protected] Investigating the Effects of e: [email protected] e: [email protected] IPv6 on Quality of Service A Methodology for the An Investigation into Investigating Sniffer Retrieval and Analysis The project will investigate Wireless Micro Cells Detection Techniques and and evaluate how IPv6 is Countermeasures This project aims to research going to affect the current My project is a study into and investigate the current state of Quality of Service whether wireless micro cells Detecting the presence methods and tools available, within a Converged Network. are a viable solution is high of illicit packet sniffers on with the view of developing A series of experiments will client density areas, and heterogeneous networks a new forensically sound be conducted using real how the lack of a directional and looking at multiple method of examination for networking equipment to gain antenna affects range and techniques to detect them in Xbox consoles. an important insight in to the throughput. real-time as well as effective overall effectiveness of IPv6 on countermeasures. Quality of Service compared to IPv4.

Wayne Jasper Michael Law Paul Manders Kane Narraway

BSc(Hons) Network BSc(Hons) Digital Forensics BSc(Hons) Computer BSc(Hons) Digital Forensics Computing Networks and Security e: waynej1@ e: [email protected] e: [email protected] waynej1.plus.com e: [email protected] w: linkedin.com/pub/wayne- Evidence gathering Manual Examination of Sat jasper/56/b90/586 comparison between SSD An Application to Share Nav Devices using KML files An Investigation into QoS and HDD Computer Resources in a within a converged network Grid Network This projects primary goal The aim of this project is to An investigation to is to manually examine a investigate ways to improve determine the potential A prototype application that number of sat nav devices overall traffic performance variations in the evidence utilises the idle computing and come up with both a cost within a congested gathered from a Hard Disk resources on a network to and time effective solution converged network. With the Drive and a Solid State Drive. execute tasks that would for examiners who encounter implementation of a variety otherwise be processed on these devices in the field. quality of service (QoS) an individual computer. This The creation of a forensic techniques and analysing is achieved by creating a grid toolset in order to help the the impact these different environment using connected examiner interpret and report techniques have on overall nodes and enabling a server on the data found will also be performance, then an effective to dynamically assign remote created. solution can be found. resources on a request by request basis.

www.staffs.ac.uk/gradex #gradex GradEx2013 49 Networks, Security and Forensic Computing

Timothy Rickard Joshua Rickers Michael Robinson Elizabeth-Constance Rose BSc(Hons) Computer BSc(Hons) Digital Forensics BSc(Hons) Digital Forensics Networks and Security BSc(Hons) [Top up] Forensic e: josh.rickers@ e: robinsonmichael@ Computing e: TimothyARickard@ googlemail.com outlook.com Gmail.com e: [email protected] Forensic Analysis of AVoSC - Windows 7 Monitoring of Employee Standard and Modified Restore Point Analysis Use of Bluetooth in Mobile Owned Devices on a Consoles Phone Forensics Company Network Research into how Windows A forensic examination of 7 implements Volume This project investigates A research project into the factory standard games Shadow Copy files and a whether or not Bluetooth aspects of companies using consoles and games console software tool to simplify the alters the state of a BOYD (bring your own device) that have been modified to investigation of said files for mobile device, and the Researching the advantages run user generated code Forensic Examiners. affect it would have in an and disadvantages of with an image dumper for investigation. employees using their own various games consoles. equipment and looking The images dumper can into correcting some of the be installed and run on the issues businesses face when modified consoles. deploying these kinds of systems.

Elliott Rowe Mariusz Rybacki Hannah Sharp Angela Sterne

BSc(Hons) Digital Forensics BEng(Hons) Network BSc(Hons) Digital Forensics BSc(Hons) Digital Forensics Computing e: elliott.rowe1991@ e: [email protected] Smartphone Apps and the hotmail.co.uk IPv6 Security Risks to Recovery of Data from business Massively Multiplayer Them Exploiting Social Networks Online Game Data Recovery for Predicting Unrest The purpose of this project is Techniques A research paper discussing to analyse IPv6 vulnerabilities the areas of cyber-crime, This project is an using different assessment Massively Multiplayer Online smartphones and forensic investigation into social techniques, identify threats Games (MMOs) have become analysis, to determine what media and what impact and describe mitigating a new tool for the targeting information can be recovered it has on social and civil techniques that can be used of youngsters and vulnerable from smartphones. This paper unrest. Asking the question to prevent it. people in regards to online will determine what steps of whether it’s use as an grooming. This project can be taken to retrieve that outlet of people’s anger focuses on the ways in which information from smartphone and upset can be linked to activity from these games apps and create a new step of rioting and if there is a way can be gathered and used my own. for law enforcement to use as evidence within a forensic the social sites to predict and investigation. stop these activities.

50 GradEx2013 www.staffs.ac.uk/gradex #gradex Networks, Security and Forensic Computing

Netsai Svunurayi Benjamin Thomas Myat Thu Thomas Welsh

BSc(Hons) Network BSc(Hons) Digital Forensics BEng(Hons) Network BSc(Hons) [Top up] Computing Computing Computing Science e: [email protected] e: [email protected] e: [email protected] e: [email protected] A Novel Framework for Effects of Network Mobile Phone Analyser Effects of IPv4/IPv6 Dual A Method to Quell Rapidly Congestion Management Development Deployment Have Upon Propagating Worm Multicast Infections Due to the rapid growth of This report will discuss internet, many problems have different types of mobile The effect of IPv6 transition A novel, hybrid system that become unavoidable, such phone tools and analysis mechanisms have upon combines an Ethical Worm as lack of necessary network them to be able to create multicast communications with bio-inspired detection bandwidth and some network a framework to improve and investigation of its methods to be used as an environment have high latency an area of these tools. The impact on the network active defence method in restrictions. These limitations report discusses the area of performance in real-time low order to prevent malicious result in network congestion mobile forensics and how latency environment. software from propagating when the applications are the area has grown over the across networks. running over a low bandwidth years. link.

Robert Wilson Steven Wright

BSc(Hons) Computer BSc(Hons) [Top up] Digital Networks and Security Forensics

e: [email protected] Analysis and Investigation w: linkedin.com/pub/robert- of MMO Game Logs wilson/25/754/6a8 Project and artefact involving IPv6 Security Vulnerabilities forensically gathering and Mitigation Techniques Massively Multiplayer Online Game logs by using the The world is running out of registry to find if specific IPv4 addresses. In the next games installed on the decade we will see the rise of system and then retrieve the IPv6, the next-gen protocol logs to be analysed by the for Internetworking. But investigator. how secure is it really? What security risks are involved and how can these threats be mitigated?

www.staffs.ac.uk/gradex #gradex GradEx2013 51 Web and Multimedia

Daniel Adcock Steven Berridge Mathew Bowker Mark Chapman

BSc(Hons) Web Development BSc(Hons) Web BSc(Hons) Multimedia BSc(Hons) [Top up] Web Development Computing Development e: daniel.j.adcock@ hotmail.co.uk e: steven@ e: matbowker@ e: machapman001@ stevenberridge.com googlemail.com ntlworld.com Public Transport GPS w: stevenberridge.com w: machapman0011. Tracking System Android Multimedia webspace.virginmedia.com/ Real Time Stock Stationary Cycling A real-time location Exchange Game Application E-learning Canvas game and estimated time of Looking at new ways of In recent years fitness arrival service for public utilising data retrieved in technology has become more A creation of a canvas game, transportation, provided real time from Twitter, this standardized and allows designed to run of all current through utilisation of GPS stock exchange application many of these technologies browsers and devices with technology within a mobile analyses Tweets to calculate to communicate. There are the use of HTML 5 canvas tracking device. Data is price values for hashtags, now many applications that and javascript. Also to help uploaded and displayed which can then be invested use these devices to monitor children of ages 5-7 with cartographically, with in by players of the game to or track a user. What I have keyskills1 science of the previous location and time earn them money over time. created is an entertainment national curriculum. data consistently analysed to This project makes use of application that uses this improve estimated time of technologies such as Node. technology to interact with an arrival accuracy. JS, MongoDB and PHP. Android device.

Martin Collins Emma Copestake Kyle Dempsey Fay Dixon

BSc(Hons) [Top up] Web BSc(Hons) Web BSc(Hons) [Top up] Web BSc(Hons) Web Design Development Development Development e: [email protected] e: contact@ e: emmajaynecopestake@ e: kylejasondempsey@ w: iamfay.com iammartincollins.com hotmail.com gmail.com w: iammartincollins.com A Investigation into An Online Multimedia An Online Parking Payment Branding and Marketing Marketing and Learning Environment for Service Websites for Users Management Website for Young People Small Businesses This project will be a new An investigation into the The project will focus on electronic payment system to method of branding and A customer management the practical application be used as a more practical marketing websites for tool for businesses that of multimedia web way to pay for parking. specific users with a selection allows business owners to technologies as an The new system offers an of prototypes showing the organize bookings, offer educational tool to provide alternative cashless payment outcome, project focuses customer support and share 18 + with viable information system where people use on what a specific audience information about their about social health a device with internet want in the branding and services. education. compatibility to pay online. marketing of websites, and what designers do to make websites attract the right audience.

52 GradEx2013 www.staffs.ac.uk/gradex #gradex Web and Multimedia

Philip Estoesta Daniel Hawkins Peter Haynes Mark Haynes

BSc(Hons) Multimedia BSc(Hons) Web BSc(Hons) Multimedia BSc(Hons) Web Computing Development Computing Development

e: [email protected] e: [email protected] e: peter.ashley.haynes@ e: [email protected] w: danielhawkins.uni.me gmail.com w:markhaynes.me An Interactive Multimedia Site for Learning Content Management Prototype Natural User Interactive and Adaptable System for e-commerce Interface Application Using Photograph Mapping Web An interactive multimedia with plugins. Kinect Application website designed and Captured View allows users implemented [specifically] for A Content Management Investigation and to share their favourite beginners who want to play System, for e-commerce with development of a prototype photographic view with guitar in a fun and exciting plug-in support. desktop application using the community. It’s tight way. This will be achieved by natural nser interface and integration with Facebook and using various formats when Kinect technology, through Twitter allows users to share delivering learning content to the means of a gestural user the sights they see, mapped its users. interface. to an accurate location allowing others to visit the same place using the routing built in and capture their view too!

Mohamed Hirsi Jessica Humpage Richard Jenkins Robert Mcdowall

BSc(Hons) Multimedia BSc (Hons) Web Design BSc(Hons) [Top up] Web BSc(Hons) Web Computing Development Development e: [email protected] e: [email protected] w: jessicahumpage.co.uk e: [email protected] e: [email protected] w: richardmjenkins.com w: nxrk.co.uk Social Media Marketing User Centred Approach Viral Video to Responsive Social Website Designer and A Text-based Adventure Networks Builder with Content Game on Twitter A marketing viral video Management System with its viewer’s content all Creating a responsive, user A text-based adventure game purely made of social media centred and fully accessible A web application allowing that is played through twitter, research. Projection of the pet owners social networking anyone to create and manage and features location-based video content was done website. This project looks at a personal or professional environmental variables. by using some clever and the way the user of a website website regardless of Users interact with a ‘guide’ cool effects but also more interacts with it. The user technical ability which uses twitter account and are importantly the tone and feel is involved throughout the the latest standards for best led through a generated of the content delivery was project, analysing current possible performance, both story based on their inputs. done in way which attracts social networks and helping in the browser and in search Statistics and progress can and also generate a very to create a new website with engines. also be tracked through an wide target audience. excellent user experience. external website.

www.staffs.ac.uk/gradex #gradex GradEx2013 53 Web and Multimedia

Jason Millis Cameron Owen Nathan Palfreyman Matthew Park

BSc(Hons) [Top up] Web BSc(Hons) Web BSc(Hons) Multimedia BSc(Hons) Web Enterprise Development Development Computing e: [email protected] e: [email protected] e: [email protected] e: n.palfreyman@ w: mattpark.co.uk w: 3D.Jas-n.co w: camfolio.co.uk hotmail.com My Website Tracker Stereoscopic Website 3D Interactive Social World Cross Platform Microsoft Experience Communication Provides a web agency with This project looks at the a unique selling point and different ways of implementing A 3D interactive world, with This project aims to create reduces customer support a website capable of being the ability to let a user walk a system across multiple time. Clients easily access displayed in 3D using around an environment Microsoft devices, where on demand their online different technologies without and interact with objects. applications can communicate business data, simplified compromise to the media The social world as a whole with each other. Three analytics, social interactions or site layout and design. brings users together with applications across windows and personalised support The technology it promotes social integration and 7, windows phone 7 and guidance. This multiple includes both anaglyph sharing of data between , will be able to device web application filtering and the modern those connected. exchange information and updates them whether they technologies usable with create gameplay that allows are in the office or on the modern 3DTV’s. for interaction between the move. various devices.

Kingsley Raspe Kevin Simpson Stephanie Smeeton Michael Upjohn

BSc(Hons) International Web BSc(Hons) Web BSc(Hons) Web BSc(Hons) International Web Development Development Development Programming

e: [email protected] e: [email protected] e: stephaniesmeeton1@ e: michael.upjohn@ w: whynotemploy.me gmail.com hotmail.co.uk The bowl - A Customisable, w: mike-upjohn.co.uk www.whynotemploy.me - Responsive Nutrition A Web Application to Locate an Online CV and Portfolio Planner My Ideal Hotel A Centralised Severe Showcase Weather Data Repository Whynotemploy.me is The web application aims to The project aims to design designed for jobseekers and provide people with an easy and build a web application to There is currently no widely employers alike. By providing way to manage a nutrition enhance the user experience available cartographical an attractive, intuitive and plan tailored to their needs. of finding a hotel. solution for the recording of extensive online CV and Once registered, an initial severe weather events across portfolio showcase, users can draft plan will be assigned the USA. Such a system could show off who they are and automatically by the system. be extremely valuable and examples of their work. Using The user may then browse serve as a basis for future special ranking algorithms, the provided food library work on forecasting severe employers are presented with to create new plans or weather and thus saving lives. users who best meet their substitute meals from the search criteria. generated one.

54 GradEx2013 www.staffs.ac.uk/gradex #gradex Web and Multimedia

Alex Williams Michael Wright Christopher Young

BSc(Hons) [Top up] Web BSc(Hons) Web BSc(Hons) Web Development Development Development

e: [email protected] e: [email protected] e: chris.surufc@ w: michaelwright.me googlemail.com An Event Based Social Network for Football Realtime Browser Based Restaurant Management Asteroidz Framework An event based social network developed for A simple game based that The framework technology football fans as an ‘in-match’ works with a large number aims to reduce costs in the social accompaniment. of users - scaling up as and day to day running of a The application provides a when required to meet restaurant, while providing platform for users to chat, rate demand - across many a perfect and fast customer performances and upload different devices - mobile service. images during and after the phones, tablets, laptops match, whilst offering user or desktops - through the competitiveness in the form of device’s built in browser, achievements for ‘checking in’ and also working in realtime, at the event. or as close to realtime as possible.

www.staffs.ac.uk/gradex #gradex GradEx2013 55