ANNUAL REPORT the Art of Rovio: Business and Creativity

Total Page:16

File Type:pdf, Size:1020Kb

ANNUAL REPORT the Art of Rovio: Business and Creativity ANNUAL REPORT The Art of Rovio: Business and Creativity YEAR 2017 OPERATING ENVIRONMENT STRATEGY BUSINESS MODEL BUSINESS SEGMENTS RESPONSIBILITY GOVERNANCE FINANCIAL STATEMENTS ovio’s business is based on devel- Data-driven and continuously creative game devel- oping high-quality games and peo- opment combined with strong business expertise Contents ple enjoying those games. Under makes a successful game. As we are competing for Rovio in brief and highlights of the year ................................ 3 the free-to-play model, we develop people’s free time, we want to develop our games so CEO’s review ........................................................................... 4 and update free-to-play games, that players are constantly able to find new, engaging Operating environment and megatrends .............................. 6 aiming to keep players and entertaining new elements while playing, Strategy ................................................................................... 9 engaged and willing even in quick sessions of gaming to unwind Rovio’s business model ........................................................ 13 to continue to play the and relax. Our games User acquisition and engagement ...................................... 16 games for a long time. business is based Business areas: Games ....................................................... 18 Our games business is on two revenue We use the Games as a Service (GaaS) model Business areas: Brand Licensing ........................................ 20 based on two revenue streams: in-game in the games we publish. Under the GaaS Employees ............................................................................ 22 streams: in-game purchases and in-game purchases and in- model, the game is constantly developed Corporate social responsibility ............................................ 25 advertising. game advertising. and it becomes an ongoing digital hobby that Board of Directors ................................................................ 28 The high brand awareness of our users can continue for several years. The pur- Leadership Team .................................................................. 31 Angry Birds brand supports our games pose of the GaaS model is to increase user Corporate Governance statement 2017 ............................... 35 business and forms a basis for our licensing engagement and retention. This supports the moneti- Remuneration report 2017 ................................................... 48 business. zation of games, which is important for business. Financial statements ............................................................ 53 At Rovio, profitable business and creativity come Report of the Board of Directors ......................................... 54 Creativity and creative thinking are the foundation of together to generate commercial success. In 2017, For shareholders ................................................................ 140 both our game development and our licensing busi- our revenue increased by 55 percent to EUR 297 ness. Our game studios aim to think one step ahead million, while our operating profit nearly doubled and in everything they do: what will players want next? In amounted to EUR 31 million. doing this, our studios are supported by our analytics We create well-targeted games that can be team,which analyses data on the gaming behaviour played by everyone. This means that the whole world respecting the data privacy of the individual player. will continue to be our playing field and our market. ANNUAL REPORT 2017 2 YEAR 2017 OPERATING ENVIRONMENT STRATEGY BUSINESS MODEL BUSINESS SEGMENTS RESPONSIBILITY GOVERNANCE FINANCIAL STATEMENTS Revenue, Adjusted EBIT, Adjusted EBITDA, Revenue per segment, Thousand euros Thousand euros Thousand euros ThousandRevenue per euros segment, Rovio in brief Thousand euros 297,158 35,889 64,497 Rovio is a global games-first entertainment company that creates, develops and publishes mobile games and acts as a brand licensor in various entertainment and 17% consumer product categories. The Company is best known for creating the global 17% Angry Birds brand, which started from a popular mobile game and has expanded 16,886 191,704 into multiple other games, animated series, The Angry Birds Movie, activity parks 35,376 and various consumer products. Rovio’s operations are divided into two business 142,067 83% 83% units, Games and Brand Licensing. Rovio is headquartered in Finland and has -18,300 offices in Sweden, the United Kingdom, China and the United States. Rovio was listed on Nasdaq Helsinki Stock Exchange in the autumn of 2017. 2016 2016 -3,197 Games 159,039 BrandGames Licensing 159,03932,664 Brand Licensing 32,664 2015 2016 2017 2015 2016 2017 2015 2016 2017 Total 191,704 Highlights of the year Total 191,704 January: Rovio’s subsidiary Hatch Entertainment presents its first public product demo at the Pocket Gamer Connects event in London. April: Many influential gaming industry leaders from Finland 17% 17% and abroad give talks at the Rovio Con seminar. May: Battle Bay game launched. June: Angry Birds Evolution game launched. 83% August: Angry Birds Match game launched. 83% September: Sponsorship deal with the English Premier League 12 months 12 club Everton F.C. 2017 2017 October: Rovio is listed on the main list of the Helsinki stock exchange. Games 248,003 Partnership with the band Iron Maiden visible for example in the BrandGames Licensing 248,00349,155 Angry Birds Evolution game. Brand Licensing 49,155 Total 297,158 December: Rovio wraps up the best year in its history. Average age of employees Number of employees Number of nationalities Total 297,158 Female / Male The milestone of four billion global downloads is reached. employees, % ANNUAL REPORT 2017 3 YEAR 2017 OPERATING ENVIRONMENT STRATEGY BUSINESS MODEL BUSINESS SEGMENTS RESPONSIBILITY GOVERNANCE FINANCIAL STATEMENTS Rovio 2017: the start of a new era Kati Levoranta Rovio is a company with a long history in a relatively young industry. Since 2009, CEO our games have been downloaded more than four billion times. That is an impres- sive number of downloads by any measure. When Rovio went public in October 2017, we sort of went back to year one. Measured by revenue, the year 2017 was the best year in Rovio’s history. The performance indicators of our top games improved and the revenue of our games grew by 56 percent. The Group’s revenue Measured by increased by 55 percent and our adjusted operating profit and earn- revenue, the year ings per share doubled, as we enjoyed strong gross sales of games 2017 was the best while also reaping the benefits of the Angry Birds Movie’s success. year in Rovio’s I would like to thank all of our employees for their strong perfor- history. mance in 2017. In the first half of 2017, we invested substantial resources in our Games business and implemented restructuring measures in our other opera- tions. This led to us establish the Brand Licensing business unit. In consumer products licensing, this means even more extensive and effective use of agents in sales and other processes. We also adopted the licensing model for content pro- duction. The most prominent example of this is licensing the Angry Birds brand to Columbia Pictures/Sony for the production of movie sequels. We launched three new games in 2017. Battle Bay, a 5-vs-5 multiplayer naval battle game, represents our aim of building other kinds of gaming worlds along- side the Angry Birds universe. Angry Birds Evolution saw Rovio entering into mod- ern role-playing-games and targeting new audiences with the help of hundreds of new bird characters. The third new release, Angry Birds Match, combines features of builder games and puzzle games. ANNUAL REPORT 2017 4 YEAR 2017 OPERATING ENVIRONMENT STRATEGY BUSINESS MODEL BUSINESS SEGMENTS RESPONSIBILITY GOVERNANCE FINANCIAL STATEMENTS Our new releases are particularly targeted at the paying adult audience but can be Success built on passionate professionals enjoyed by players of all ages. In line with Rovio’s responsibility policy, our Angry Our success is based on the passion, ambition and strong competence of our Birds games do not include any content that is unsuitable for younger audiences. employees. You cannot overstate the importance of job satisfaction and competence The monetization indicators of our top games saw strong development during development in an industry characterized by intense competition for high-level talent. the year. However, in the fourth quarter, our new games fell short of our expec- As our development work is a continuous process, our employees learn more tations. The competition for new players in the global market intensified which from every task they are involved in. The company culture and size enable that we increased the unit costs of user acquisition. can offer employees different jobs to support further development of our talent. Thus the career paths can take many different forms over the shared journey. In 2018 we seek to grow our Games business through continuous development, renewal, and improved monetization of our current top live games, Our strength is in our innovative, engaging and non-hierarchical and through well optimized user acquisition. A good example of this is workplace culture that emphasises autonomy and responsibility as Angry Birds 2, our internal success story launched in 2015. It started Our success is well as effective interaction. Placing a high value on equality and to grow its revenue
Recommended publications
  • Redeye-Gaming-Guide-2020.Pdf
    REDEYE GAMING GUIDE 2020 GAMING GUIDE 2020 Senior REDEYE Redeye is the next generation equity research and investment banking company, specialized in life science and technology. We are the leading providers of corporate broking and corporate finance in these sectors. Our clients are innovative growth companies in the nordics and we use a unique rating model built on a value based investment philosophy. Redeye was founded 1999 in Stockholm and is regulated by the swedish financial authority (finansinspektionen). THE GAMING TEAM Johan Ekström Tomas Otterbeck Kristoffer Lindström Jonas Amnesten Head of Digital Senior Analyst Senior Analyst Analyst Entertainment Johan has a MSc in finance Tomas Otterbeck gained a Kristoffer Lindström has both Jonas Amnesten is an equity from Stockholm School of Master’s degree in Business a BSc and an MSc in Finance. analyst within Redeye’s tech- Economic and has studied and Economics at Stockholm He has previously worked as a nology team, with focus on e-commerce and marketing University. He also studied financial advisor, stockbroker the online gambling industry. at MBA Haas School of Busi- Computing and Systems and equity analyst at Swed- He holds a Master’s degree ness, University of California, Science at the KTH Royal bank. Kristoffer started to in Finance from Stockholm Berkeley. Johan has worked Institute of Technology. work for Redeye in early 2014, University, School of Business. as analyst and portfolio Tomas was previously respon- and today works as an equity He has more than 6 years’ manager at Swedbank Robur, sible for Redeye’s website for analyst covering companies experience from the online equity PM at Alfa Bank and six years, during which time in the tech sector with a focus gambling industry, working Gazprombank in Moscow he developed its blog and on the Gaming and Gambling in both Sweden and Malta as and as hedge fund PM at community and was editor industry.
    [Show full text]
  • Annual Report 2018 1002 Year 2018 Ceo’S Review Operating Environment Rovio As an Investment Strategy Business Model Responsibility Governance Financial Statements
    2018ANNUAL REPORT YEAR 2018 CEO’S REVIEW OPERATING ENVIRONMENT ROVIO AS AN INVESTMENT STRATEGY BUSINESS MODEL RESPONSIBILITY GOVERNANCE FINANCIAL STATEMENTS CONTENT Rovio in brief .................................................. 1 Highlights of the year ..................................... 2 CEO’s review ................................................... 3 Operating enviroment ..................................... 6 Rovio as an investment ................................. 10 Rovio’s strategy ............................................ 12 Business model ............................................ 15 Games business unit ..................................... 19 Brand Licensing business unit ...................... 30 Rovians ......................................................... 34 Responsibility ............................................... 36 Board of Directors ........................................ 39 Leadership team ........................................... 42 Corporate Governance statement ................. 46 Remuneration report .................................... 55 Financial statements .................................... 60 Report of the Board of Directors ................... 61 For shareholders ........................................ 150 ANNUAL REPORT 2018 1002 YEAR 2018 CEO’S REVIEW OPERATING ENVIRONMENT ROVIO AS AN INVESTMENT STRATEGY BUSINESS MODEL RESPONSIBILITY GOVERNANCE FINANCIAL STATEMENTS RevenueRevenue, , RevenueRevenue, , Revenue per segment, AdjustedAdjusted EBITDA EBITDA, , AdjustedAdjusted EBIT EBIT,,
    [Show full text]
  • \\ Investment Highlights Business Description Market Cap. $11.41B P
    Consumer Discretionary Sector, Toy and Game Industry NASDAQ Stock Exchange \\ Hasbro Inc. Date: 04/16/2018 Current Price: $88.26 (04/16/2018) Recommendation: BUY Ticker - NASDAQ: HAS Headquarters: Pawtucket, RI Target Price: $112.69 (27.7% Upside) Investment Highlights Figure 1 – Share Price We recommend a BUY rating for Hasbro Inc. based on a 1-year target price of $112.69 per share. Our target price offers a 27.7% margin of safety based on its closing price of $88.26 on April 16, 2018. The following factors are the main drivers of our investment recommendation: Strong Industry Outlook & Positioning The global Toy and Game industry is poised for consistent growth in both developed and emerging markets, and the Digital Gaming and Entertainment space is expanding rapidly. Hasbro’s brand portfolio and strategy effectively places it at the center of this growth. Brand Storytelling Source: Bloomberg Hasbro’s strongest asset is their ability to tell stories that drive engagement and grow their brands. Its ability to leverage its ecosystem of products, content, and media to create emotional connections and drive engagement make it a standout. Figure 2 – Valuation Weighting Industry Leading Brand Portfolio Base Case Valuation Hasbro possesses an industry leading entertainment and play brand portfolio especially suited to a DCF 50% $ 102.43 broad range of users. Other industry players have struggled with, or have just began creating such Comps 50% $ 122.94 a portfolio. Price Per Share $ 112.69 Margin of Safety @ 88.26 27.7% Effective Multi-Platform Brand Strategy Source: Company Data + Team Analysis Hasbro’s Brand Blueprint and “Share of Life” strategy has allowed it to expand the profitability and earning potential of its brand portfolio by leveraging film, television and digital gaming media in addition to traditional toys and games.
    [Show full text]
  • Activision Publishing, Inc. and Rovio Entertainment Unveil Angry Birds™ Star Wars® for Gaming Systems
    Activision Publishing, Inc. and Rovio Entertainment Unveil Angry Birds™ Star Wars® for Gaming Systems MINNEAPOLIS, July 18, 2013 /PRNewswire/ -- May the flock be with you! Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), in conjunction with Rovio Entertainment Ltd. and Lucasfilm Ltd., today announced that the mobile gaming sensation, Angry Birds™ Star Wars®, is expected to release on console gaming systems for the first time October 29, 2013. Complete with new levels, features and platform-unique design elements, these new editions will be available for the Xbox 360® games and entertainment system from Microsoft, PlayStation®3 computer entertainment system, PlayStation®Vita, Nintendo's Wii™ and Wii U™ systems and Nintendo 3DS™- heldhand system. "Downloaded more than 100 million times since its release last year, Angry Birds Star Wars melds together two of the biggest names in pop-culture entertainment for an out of this galaxy gaming experience," remarked Jami Laes, Executive Vice President of Games at Rovio Entertainment. "Angry Birds and Star Wars™are franchises with millions of fans around the world, and we're excited to partner with Activision to bring the marriage of these beloved properties to gamers everywhere this holiday season." Iterating on many of the engaging mechanics of Angry Birds™ and Angry Birds™ Space, Angry Birds Star Wars evolves the core game design and hilarious tone of previous entries in the series with new characters, challenges, and environments that pay homage to the iconic hallmarks of the Star Wars universe. This title adds 20 never-before-seen exclusive levels — in addition to the existing 200 from the original Angry Birds Star Wars mobile game — and, for the first time ever, multiplayer modes.
    [Show full text]
  • Annual Report 2020 1 Rovio 2020 Strategy & Operating Environment Business Responsibility Governance Financial Statements
    ANNUAL REPORT ROVIO 2020 STRATEGY & OPERATING ENVIRONMENT BUSINESS RESPONSIBILITY GOVERNANCE FINANCIAL STATEMENTS CONTENT Business 2 Businessa areas in brief .............................................16 59 REMUNERATION Business models ............................................................16 REPORT Games business unit ................................................... 17 Angry Birds brand ......................................................... 29 44 NEW GAME SMALL TOWN MURDERS Rovio 2020 Rovio in brief ........................................................................ 2 Highlights of the year ..................................................... 3 CEO review ..........................................................................4 Rovio as an investment ................................................ 7 20 Governance Board of directors .........................................................40 NEW CEO Leadership team ........................................................... 44 ALEX PELLETIER- Corporate governance statement ...................48 NORMAND NEW STUDIO IN MONTREAL Remuneration report ................................................. 59 Financial statements Strategy & operating environment Responsibility Report of the Board of Directors ..........................68 Strategy ..................................................................................9 People and culture ........................................................32 Financial statements ..................................................80
    [Show full text]
  • After Nokia, a Mobile Games Boom in Finland 14 November 2013, by Matti Huuhtanen
    After Nokia, a mobile games boom in Finland 14 November 2013, by Matti Huuhtanen "The whole startup thing here is amazing," said New Zealander Duane Atkins, a former Nokia engineer who founded a startup of seven people in Helsinki providing software for social networks. Many Finns hope startups in general and game developers in particular will preserve Finland's position as a high-tech hub as an era ends with the sale of the phone division of Nokia—once the industry bellwether—to Microsoft. Although still small compared with Nokia, which in its prime had annual revenues of more than 30 billion euros, the games industry employs some 2,200 people in more than 180 companies CEO Duane Atkins of Ezyinsights company poses at the nationwide. leading company startup conference "Slush" event in Helsinki, Finland, on Wednesday Nov. 13, 2013. Finland According to UBM Tech, a global business has found there's life after Nokia in a bustling startup information and data company, Finland ranked third scene as Slush brings together the early-stage startup in a survey this year of 300 leading European game scene in the Northern Europe and Russia region along with top-tier angel investors and venture capitalists from developers who were asked where in Europe they Europe and the US. (AP Photo / LEHTIKUVA, Milla thought the best games would come from five years Takala) FINLAND OUT - NO SALES from now. Only Germany and Britain—much bigger countries—ranked higher. Finland's neighbor Sweden ranked fourth. From mobile phones to mobile games. Finland has found there's life after Nokia in a bustling startup scene that's produced hugely popular game apps from "Angry Birds" to "Clash of Clans." Mobile gaming is fast becoming the Nordic country's new flagship export industry, with revenues expected to double to 2 billion euros ($2.7 billion) this year.
    [Show full text]
  • Head Into Battle with Angry Birds Epic – out Now Worldwide!
    Head into battle with Angry Birds Epic – out now worldwide! Rovio’s epic role-playing game set to take over the world across multiple platforms. Espoo, Finland -- June 12th 2014 -- Today marks the global launch of Angry Birds Epic, Rovio’s first role-playing game featuring the iconic Angry Birds characters as legendary heroes. In this epic adventure, players get to explore a fantasy version of Piggy Island full of mysterious caves, tropical beaches, frosty mountains and loads of other exciting locations. Can our feathered heroes topple King Pig, Wiz Pig and Prince Porky to save their eggs from being scrambled? In Angry Birds Epic, players get to transform the birds into truly legendary adventurers. They can craft weird and wacky weapons, upgrade characters, armor and potions, all while wearing some pretty silly hats. The rich crafting system, gripping campaign and challenging endgame offer buckets of fun for both casual gamers and die-hard RPG fans. “The Angry Birds characters are a perfect fit for a role-playing game because they have strong personalities and individual superpowers. They are almost like character classes from the get go”, said Jami Laes, Executive Vice President of Games, Rovio Entertainment. “Angry Birds Epic isn’t straight-up fantasy, but we have kept that weird and surprising Rovio humor in there. Get ready to head into battle with some pretty wacky equipment and powers under your belt!” Angry Birds Epic is a free-to-play game and was soft launched in Canada, Australia, New Zealand and Singapore earlier this year. The game is free and it can be downloaded from Apple App Store, Google Play, Windows Phone Store and Amazon AppStore.
    [Show full text]
  • Angry Birds and Visit Finland Collaboration Awarded Best Mobile Strategy Campaign
    Angry Birds and Visit Finland collaboration awarded best mobile strategy campaign 5.6.2015- Espoo, Finland-- Rovio is delighted to announce that Angry Birds Seasons: On Finn Ice - a mobile game collaboration between Visit Finland and Rovio Entertainment - was recently awarded The Drum’s MOMA award for Best Travel/Leisure/Sports Mobile Strategy Campaign at the annual awards dinner in London, England. The MOMAs (Marketing on Mobile Awards) reward the most effective campaigns in the mobile space and celebrate the most innovative work and companies across various industries. The goal of the project was for Visit Finland to find new audiences and raise Finland's profile by going where the audience is – online and mobile. Partnering with Rovio meant that in less than two months from launch, Angry Birds fans had played over 250 million game sessions of On Finn Ice, and to date there has been more than 28 million Finland themed in-game fact card views, over 25 million video views related to the project as well as over 2 million new visits to visitfinland.com. The project also generated hundreds of thousands of social media engagements. “Angry Birds is the most downloaded game of all time, and partnering up with Rovio allowed us to connect with new audiences through enthusiasm and imagination.” said Mervi Holmén, Director Nation Brand & Marketing, Visit Finland. “We had great expectations when we began our collaboration and those expectations were not only met but surpassed. Working with Angry Birds was an incredibly fun way of presenting Finland, and the amount of positive reaction we received was phenomenal!” “Rovio is a true storyteller that’s constantly on the lookout for new and innovative ways for our fans to engage with the brand, and the magical beauty of the Finnish winter made for a particularly exciting story and experience.” said Edvard Groundstroem, Executive Producer, Rovio Entertainment.
    [Show full text]
  • Angry Birds Rio Game Guide Online
    HI6qS (Online library) Angry Birds Rio Game Guide Online [HI6qS.ebook] Angry Birds Rio Game Guide Pdf Free Josh Abbott ebooks | Download PDF | *ePub | DOC | audiobook Download Now Free Download Here Download eBook #293953 in Audible 2014-06-04Format: UnabridgedOriginal language:EnglishRunning time: 11 minutes | File size: 44.Mb Josh Abbott : Angry Birds Rio Game Guide before purchasing it in order to gage whether or not it would be worth my time, and all praised Angry Birds Rio Game Guide: In Angry Birds, gamers utilize a sling shot to shoot birds at pigs positioned on or within a variety of structures. The objective is to destroy all of the pigs on the playing field to beat the level. While players progress in the game, brand new varieties of birds are made accessible and some with exclusive abilities that can be activated by the gamer.With my Unofficial Angry Bird's Player's Game Guide you will learn exactly what you need to know in order to become an expert player and rank as the highest score on every level! This is a complete guide with everything you need to know about the game PLUS you will also be able to download your free copy of the game with this purchase. How to Download Angry Bird's for FREE!Supports PC, iPhone, and Android.Angry Bird's Overview and Basic InformationA Detailed Overview of All Bird Types.Walkthrough's for EVERY SINGLE Level!Get 3 Stars on Every Level and The High Score!Secrets, Tips, Cheats, Unlockables, and Tricks Used By Pro Players!General Game Play StrategiesPLUS MUCH MORE!All of the Levels Below are Covered!Purchase now and never get stuck trying to beat a level again! Become a High Score Player Today!Disclaimer:This product is not associated, affiliated, endorsed, or sponsored by Rovio Entertainment Ltd.
    [Show full text]
  • Case Study Rovio Angry Birds
    Case Study: Angry Birds Global Merchandising Portal Marketing Third-Party Systems Responsive Design Marketing campaigns can be updated in The new store is linked to 4 third-party A responsive design adjusts the entire Magento, a system that recognizes the systems. Braintree handles payments, Angry Birds shop to any display format, output device and shows the appro- Shipwire stocking and shipping. The guaranteeing an optimized shopping priate content. Giftcards and voucher third system is a DRM-server, the experience, whether the platform is codes are generated for special events. fourth comprises a mail service. accessed by PC or mobile device. The problem is well-known: hungry green pigs have stolen the eggs from a flock Thanks to AOE and Magento, we of brightly-colored birds. To retrieve the eggs, the birds catapult themselves at now have the technical capabilities to the pigs’ hideouts. A lesser known fact is that Angry Birds, the addictive smart efficiently handle the increasing traffic phone app, is also available as a PC game and in a large variety of stuffed animals from all around the world to our web and accessories. Commissioned by Finnish entertainment media company Rovio, shop. Now we can concentrate on AOE implemented the new Angry Birds web shop in the Amazon cloud using the delighting our customers by pro- Enterprise version of the Magento E-Commerce solution. The online shop is viding an enjoyable and seamless available on all continents and supports country-specific currencies. shopping experience, for which Magento provides an exhaustive set The Challenge of tools." Rovio was looking for a flexible shop system that can grow with its needs, and Lauri Turtiainen chose AOE, an international Magento Gold Partner with extensive experience in Retail Analyst & Project Manager E-Commerce and performance optimization.
    [Show full text]
  • Thesis Template
    Ivan Lugovoy The influence of the free-to-play business model on visual development and art direction in mobile games Bachelor’s thesis Bachelor’s degree in Game Design 2019 Author (authors) Degree Time Ivan Lugovoy Bachelor of Culture November 2019 First name Surname and Arts Thesis title 41 pages The influence of free-to-play business model on visual 1 page of appendices development and art direction in mobile games Commissioned by South-Eastern Finland University of Applied Sciences Supervisor Suvi Pylvänen Abstract This paper is an exploration of the area between the art and business sides of mobile game development. The main goals are to attempt to discover the influence of the free-to-play business model on the art-direction, to allocate the tools for reasonable decision making during the visual development process and to build a solid understanding of the role the art plays in a success of a game. As game development is a relatively new industry, this exploration required a composite approach, and this paper includes several research methods. First, an overview of the free- to-play business model and the role of the art in games through the study of academic papers, web-articles and available statistics. Second, the analysis of the modern practices in the game development conducted with the semi-structured interview method. Third, the case study of the Angry Birds Dream Blast, a mobile game by Rovio Entertainment. The research partially confirmed the initial hypothesis of the influence of the free-to-play business model on the visual development process and art direction of a mobile game.
    [Show full text]
  • ANGRY BIRDS FUN STORYBOOK Belongs To…
    FUN STORYBOOK This ANGRY BIRDS FUN STORYBOOK belongs to… ............................................. ANGRY BIRDS FUN STORYBOOK A CENTUM BOOK ISBN: 978-1-912707-55-3 © 2018 Rovio Entertainment Corporation and Rovio Animation Ltd. Rovio, Angry Birds, Bad Piggies, Mighty Eagle and all related properties, titles, logos and characters are trademarks of Rovio Entertainment Corporation and Rovio Animation Ltd. All Rights Reserved. © 2018 McDonald’s Published in Great Britain by Centum Books Ltd. Centum Books Ltd, 20 Devon Square, Newton Abbot, Devon, TQ12 2HR, UK [email protected] CENTUM BOOKS Limited Reg. No. 07641486 This edition published 2018. A CIP catalogue record for this book is available from the British Library. Printed in China. 1 3 5 7 9 10 8 6 4 2 Get ready for an Angry Birds Story adventure! There are also fun characterinside! profiles Red loves his Seeing Red house more than anything. Everything you needed to know about Bird Island’s unlikely hero! PERSONALITY: Red is Bird Island’s angriest resident. But he’s equally as angry as he is brave (meaning he’s very brave!) and takes each and every challenge head on! LIVES: On his own in a hut away from the rest of town. He likes his own company. FRIENDS: Chuck and Bomb are his closest friends, Meet the angriest member but he also sometimes hangs of the flock. out with Matilda and Terence. SPECIAL SKILLS: Spending time alone. GREATEST WISH: To be left alone. BIGGEST FEAR: Being hugged. Cheerful birds, birds . who stand too close BEST FRIENDS: and birds who Chuck and Bomb. complain make red really, really He’s not a fan of hugs.
    [Show full text]