Teachers Perceptions of Using Persuasive Technologies to Prevent and Reduce the Incidence of Childhood Obesity
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Reality Is Broken a Why Games Make Us Better and How They Can Change the World E JANE Mcgonigal
Reality Is Broken a Why Games Make Us Better and How They Can Change the World E JANE McGONIGAL THE PENGUIN PRESS New York 2011 ADVANCE PRAISE FOR Reality Is Broken “Forget everything you know, or think you know, about online gaming. Like a blast of fresh air, Reality Is Broken blows away the tired stereotypes and reminds us that the human instinct to play can be harnessed for the greater good. With a stirring blend of energy, wisdom, and idealism, Jane McGonigal shows us how to start saving the world one game at a time.” —Carl Honoré, author of In Praise of Slowness and Under Pressure “Reality Is Broken is the most eye-opening book I read this year. With awe-inspiring ex pertise, clarity of thought, and engrossing writing style, Jane McGonigal cleanly exploded every misconception I’ve ever had about games and gaming. If you thought that games are for kids, that games are squandered time, or that games are dangerously isolating, addictive, unproductive, and escapist, you are in for a giant surprise!” —Sonja Lyubomirsky, Ph.D., professor of psychology at the University of California, Riverside, and author of The How of Happiness: A Scientific Approach to Getting the Life You Want “Reality Is Broken will both stimulate your brain and stir your soul. Once you read this remarkable book, you’ll never look at games—or yourself—quite the same way.” —Daniel H. Pink, author of Drive and A Whole New Mind “The path to becoming happier, improving your business, and saving the world might be one and the same: understanding how the world’s best games work. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for the Nine-Month Period Ended December 2008 (Briefing Date: 2009/1/30) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2005 FY3/2006 FY3/2007 FY3/2008 FY3/2009 Apr.-Dec.'04 Apr.-Dec.'05 Apr.-Dec.'06 Apr.-Dec.'07 Apr.-Dec.'08 Net sales 419,373 412,339 712,589 1,316,434 1,536,348 Cost of sales 232,495 237,322 411,862 761,944 851,283 Gross margin 186,877 175,017 300,727 554,489 685,065 (Gross margin ratio) (44.6%) (42.4%) (42.2%) (42.1%) (44.6%) Selling, general, and administrative expenses 83,771 92,233 133,093 160,453 183,734 Operating income 103,106 82,783 167,633 394,036 501,330 (Operating income ratio) (24.6%) (20.1%) (23.5%) (29.9%) (32.6%) Other income 15,229 64,268 53,793 37,789 28,295 (of which foreign exchange gains) (4,778) (45,226) (26,069) (143) ( - ) Other expenses 2,976 357 714 995 177,137 (of which foreign exchange losses) ( - ) ( - ) ( - ) ( - ) (174,233) Income before income taxes and extraordinary items 115,359 146,694 220,713 430,830 352,488 (Income before income taxes and extraordinary items ratio) (27.5%) (35.6%) (31.0%) (32.7%) (22.9%) Extraordinary gains 1,433 6,888 1,047 3,830 98 Extraordinary losses 1,865 255 27 2,135 6,171 Income before income taxes and minority interests 114,927 153,327 221,734 432,525 346,415 Income taxes 47,260 61,176 89,847 173,679 133,856 Minority interests -91 -34 -29 -83 35 Net income 67,757 92,185 131,916 258,929 212,524 (Net income ratio) (16.2%) (22.4%) (18.5%) (19.7%) (13.8%) - 1 - Nintendo Co., Ltd. -
TITLES = (Language: EN Version: 20101018083045
TITLES = http://wiitdb.com (language: EN version: 20101018083045) 010E01 = Wii Backup Disc DCHJAF = We Cheer: Ohasta Produce ! Gentei Collabo Game Disc DHHJ8J = Hirano Aya Premium Movie Disc from Suzumiya Haruhi no Gekidou DHKE18 = Help Wanted: 50 Wacky Jobs (DEMO) DMHE08 = Monster Hunter Tri Demo DMHJ08 = Monster Hunter Tri (Demo) DQAJK2 = Aquarius Baseball DSFE7U = Muramasa: The Demon Blade (Demo) DZDE01 = The Legend of Zelda: Twilight Princess (E3 2006 Demo) R23E52 = Barbie and the Three Musketeers R23P52 = Barbie and the Three Musketeers R24J01 = ChibiRobo! R25EWR = LEGO Harry Potter: Years 14 R25PWR = LEGO Harry Potter: Years 14 R26E5G = Data East Arcade Classics R27E54 = Dora Saves the Crystal Kingdom R27X54 = Dora Saves The Crystal Kingdom R29E52 = NPPL Championship Paintball 2009 R29P52 = Millennium Series Championship Paintball 2009 R2AE7D = Ice Age 2: The Meltdown R2AP7D = Ice Age 2: The Meltdown R2AX7D = Ice Age 2: The Meltdown R2DEEB = Dokapon Kingdom R2DJEP = Dokapon Kingdom For Wii R2DPAP = Dokapon Kingdom R2DPJW = Dokapon Kingdom R2EJ99 = Fish Eyes Wii R2FE5G = Freddi Fish: Kelp Seed Mystery R2FP70 = Freddi Fish: Kelp Seed Mystery R2GEXJ = Fragile Dreams: Farewell Ruins of the Moon R2GJAF = Fragile: Sayonara Tsuki no Haikyo R2GP99 = Fragile Dreams: Farewell Ruins of the Moon R2HE41 = Petz Horse Club R2IE69 = Madden NFL 10 R2IP69 = Madden NFL 10 R2JJAF = Taiko no Tatsujin Wii R2KE54 = Don King Boxing R2KP54 = Don King Boxing R2LJMS = Hula Wii: Hura de Hajimeru Bi to Kenkou!! R2ME20 = M&M's Adventure R2NE69 = NASCAR Kart Racing -
(12) United States Patent (10) Patent No.: US 8,686,269 B2 Schmidt Et Al
USOO8686269B2 (12) United States Patent (10) Patent No.: US 8,686,269 B2 Schmidt et al. (45) Date of Patent: * Apr. 1, 2014 (54) PROVIDING REALISTIC INTERACTION TO (56) References Cited A PLAYER OF A MUSIC-BASED VIDEO GAME U.S. PATENT DOCUMENTS (75) Inventors: Daniel A. Schmidt, Somery ille, MA 3.430,530D211,666 AS 3/19697/1968 GrindingerMacGillavry (US); Gregory B. LoPiccolo, Brookline, 3,897,711 A 8/1975 Elledge MA (US); Eran Egozy, Brookline, MA D245,038 S 7, 1977 Ebata et al. (US) D247,795 S 4, 1978 Darrell 4,128,037 A 12, 1978 Montemurro (73) Assignee: Harmonix Music Systems, Inc., E. 88: Sushida et al. Cambridge, MA (US) D262,017 S 11/1981 Frakes, Jr. D265,821 S 8, 1982 Okada et al. (*) Notice: Subject to any disclaimer, the term of this D266,664 S 10, 1982 Hoshino et al. patent is extended or adjusted under 35 (Continued) U.S.C. 154(b) by 823 days. This patent is Subject to a terminal dis- FOREIGN PATENT DOCUMENTS claimer. AT 468071 T 6, 2010 AU T41239 B2 4f1999 (21) Appl. No.: 12/263,434 (Continued) (22) Filed: Oct. 31, 2008 OTHER PUBLICATIONS (65) Prior Publication Data Guitar Hero (video game) Wikipedia, the free encyclopedia— US 2009/OO82O78A1 Mar. 26, 2009 (Publisher RedOctane) Release Date Nov. 2005.* Related U.S. Application Data (Continued) (63) Continuation of application No. 1 1/683,136, filed on Mar. 7, 2007, now Pat. No. 7,459,624. Primary Examiner — Marlon Fletcher (74) Attorney, Agent, or Firm — Wilmer Cutler Pickering (60) Provisional application No. -
Understanding Visual Interfaces for the Next Generation of Dance-Based Rhythm Video Games
Understanding Visual Interfaces for the Next Generation of Dance-Based Rhythm Video Games Emiko Charbonneau∗ Andrew Miller† Chadwick Wingrave‡ Joseph J. LaViola Jr.§ University of Central Florida Abstract We present an experimental study exploring how to best guide users when playing RealDance, a next generation dancing game proto- type. It uses four Nintendo Wii remotes, attached to the wrists and ankles, to create a 3D spatial interface utilizing the entire body to more closely mimic real dancing. Since RealDance requires a player to use both arms and legs, the player needs to know which of their four limbs to use, where they are expected to move, and when they are expected to move in the dance sequence. To understand the best way to present this information, we implemented three visual interface methods: Timeline, Motion Lines, and Beat Circles, that are based on existing rhythm video games but extended to support RealDance’s 3D interaction requirements. Our study explores each visual interface’s effectiveness in convey- ing dance sequence information and assisting the player in pro- viding a rewarding experience. Our evaluation is based on points scored in the game, and post-questionnaires used to solicit reac- tions about each visual interface including which was preferred and why. The results of the study show that players had significantly Figure 1: The RealDance system in action. The Motion Lines in- higher scores when using Motion Lines and Beat Circles than with terface is pictured. the Timeline. The results also indicate that players found Motion Lines and Beat Circles significantly easier to follow than Timeline and icon position significantly less confusing than the Timeline in- to the novelty of increased physical exertion in the case of Dance terface. -
Stock Number Name Condition Price Quantity Notes 0058
Wii Stock Number Name Condition Price Quantity Notes 0058-000000498732 007 GoldenEye Complete in Box $12.99 1 0058-000000525789 Active Life Outdoor Challenge Complete in Box $12.99 1 0058-000000211729 All-Star Cheer Squad Complete in Box $3.99 1 0058-000000211743 Alvin And The Chipmunks The Game Complete in Box $3.99 1 0058-000000387701 Alvin And The Chipmunks The Game Complete in Box $3.99 1 0058-000000321437 Alvin and The Chipmunks: The Squeakquel Complete in Box $4.99 1 0058-000000940062 AMF Bowling Pinbusters Complete in Box $8.99 1 0058-000001031495 Angry Birds Trilogy Complete in Box $12.99 1 0058-000000840264 Animal Crossing City Folk Complete in Box $12.99 1 0058-000000211739 Arctic Tale Complete in Box $3.99 1 0058-000000809823 Are You Smarter Than A 5th Grader? Make the GradeComplete in Box $3.99 1 0058-000000211735 Avatar The Burning Earth Complete in Box $3.99 1 0058-000000211736 Avatar The Burning Earth Complete in Box $3.99 1 0058-000000211737 Avatar The Last Airbender Into the Inferno Complete in Box $3.99 1 0058-000000211725 Babysitting Mama Complete in Box $3.99 1 0058-000000810422 Backyard Football '10 Complete in Box $1.99 1 0058-000000701230 Backyard Sports: Rookie Rush Complete in Box $3.99 1 0058-000000387678 Bakugan Battle Brawlers Complete in Box $3.99 1 0058-000001084422 Barbie: Groom and Glam Pups Complete in Box $12.99 1 0058-000000997555 Barnyard Complete in Box $7.99 1 0058-000000300305 Baseball Blast! Complete in Box $2.99 1 0058-000000549138 Bass Fishing Complete in Box $4.99 1 0058-000000640520 Beastly -
Well Played 3.0: Video Games, Value and Meaning Drew Davidson Et Al
Well Played 3.0: Video Games, Value and Meaning Drew Davidson et al. Published: 2011 Categorie(s): Tag(s): "Video Games" Criticism Analysis Play Literacy 1 Preface Copyright by Drew Davidson et al. & ETC Press 2011 ISBN: 978-1-257-85845-3 Library of Congress Control Number: 2011932994 TEXT: The text of this work is licensed under a Creative Commons Attribution-NonCommercial-NonDerivative 2.5 License (http://creativecommons.org/licenses/by-nc-nd/2.5/) IMAGES: All images appearing in this work are used and reproduced with the permission of the respective copyright owners, and are not released into the Creative Commons. The respective owners reserve all rights. Design & composition by John J. Dessler THANK YOU This third Well Played book was yet another enjoyable project full of in- teresting insights into what makes videogames great. A huge thank you to all the contributors who shared their ideas along with some insipiring analysis. A thank you to John Dessler for his great work on the book design. And thanks again to participation and support of everyone who has joined in the discussion around games being well played. And to my wife, as always. 2 Table of Contents The Deeper Game of Pokémon, or, How the world's biggest RPG inad- vertently teaches 21st century kids everything they need to know ELI NEIBURGER Hills and Lines: Final Fantasy XIII SIMON FERRARI And if You Go Chasing Rabbits: The Inner Demons of American McGee's Alice MATTHEW SAKEY Limbo ALICE TAYLOR The Neverhood; A Different Kind of Never Never Land.You Had Me at Claymation STEPHEN JACOBS Heavy Rain – How I Learned to Trust the Designer JOSÉ P. -
Nintendo Wii
Nintendo Wii Last Updated on September 25, 2021 Title Publisher Qty Box Man Comments $1,000,000 Pyramid, The Ubisoft 007: Quantum of Solace Activision 10 Minute Solution Activision 101 in 1 Sports Party Megamix Atlus USA 101-in-1 Party Megamix Atlus 2 for 1 Power Pack: Kawasaki Jet Ski & Summer Sports 2 Destineer 2010 FIFA World Cup South Africa Electronic Arts ABBA: You Can Dance Ubisoft AC/DC Live: Rock Band Track Pack MTV Games Academy of Champions: Soccer Ubisoft Action Girlz Racing Conspiracy Entertainment Action Replay Wii Datel Active Life Explorer Namco Bandai Games Active Life: Extreme Challenge Namco Bandai Games Active Life: Magical Carnival Bandai Active Life: Outdoor Challenge Namco Bandai Adventures of Tintin, The: The Game Ubisoft Agatha Christie: And Then There Were None The Adventure Company Agatha Christie: Evil Under The Sun The Adventure Company Alice in Wonderland Disney Interactive Alien Monster Bowling League Destineer Alien Syndrome Sega Aliens in the Attic Playlogic All Star Cheer Squad THQ All Star Cheer Squad 2 THQ All Star Karate THQ Alone in the Dark Atari Alvin & the Chipmunks: The Squeakquel Majesco Alvin and the Chipmunks Brash Entertainment Alvin and the Chipmunks: Chipwrecked Majesco Amazing Race, The Ubisoft Amazing Spider-Man, The Activision America's Next Top Model Crave Entertainment American Mensa Academy Maximum Games AMF Bowling: Pinbusters! Bethesda Softworks AMF Bowling: World Lanes Vir2L Angry Birds Trilogy Activision Angry Birds: Star Wars Activision Animal Crossing: City Folk Nintendo Animal -
US 8,686,269 B2 Page2
US 8,686,269 B2 Page2 (56) References Cited 6,009,457 A 12/1999 Moller 6,018,121 A 1/2000 Deveohn U.S. PATENT DOCUMENTS 6,066,792 A 5/2000 S0116 6,067,566 A 5/2000 Mo1ine D287 521 S 12/1986 Obara 6,072,113 A 6/2000 Tohgi etal. 436443495 A 2/1987 Crane 6,073,489 A 6/2000 French et al. 4,766,541 A 8/1988 Bleioh eral. 6,075,197 A 6/2000 Chart 437833812 A 11/1988 Kaneoka 6,091,408 A 7/2000 Tre1b1tZ et al. 437943838 A 1/1989 C0rr1gau3111 6,098,458 A 8/2000 French et al. 4,843,568 A 6/1989 Krueger eral. 6,121,531 A 9/2000 Kato 4890 833 A 1/1990 LantZ eta13 6,142,870 A 11/2000 Wadaet al. 13’310’668 S 9/1990 Takana 6,162,981 A 12/2000 Newooniereial. 530743182 A 12/1991 Capps et a13 6,166,314 A 12/2000 WeiIlStOCketal. 5107 743 A 4/1992 Decker 6,177,623 B1 1/2001 OOSeki 531093482 A 4/1992 Bohrrnnn 6,182,044 B1 1/2001 For18ota1~ 5,140,889 A 8/1992 Segen eral. 6,184,899 B1 2/2001 Akorrrarrrr 531943683 A 3/1993 Tsnmuraetar 6,191,350 B1 2/2001 OkulOVetal. 5,208,413 A 5/1993 Tsnnnrrnei n1. 6,215,411 B1 4/2001 Gothard 532503745 A 10/1993 Tsumura 6,224,486 B1 5/2001 Walkeretal. 5262 765 A 11/1993 Tsumura et a13 6,225,547 B1* 5/2001 TOyama et al. -
3D User Interface Evaluation III Usability Evaluation in 3Duis
3D User Interface Evaluation III Lecture #17: Example Evaluations Spring 2011 Joseph J. LaViola Jr. Spring 2011 CAP6121 – 3D User Interfaces for Games and Virtual Reality ©Joseph J. LaViola Jr. Usability Evaluation in 3DUIs Spring 2011 CAP6121 – 3D User Interfaces for Games and Virtual Reality ©Joseph J. LaViola Jr. 1 Example Evaluations Non-isomorphic rotation (3DUI 07) Visual interface study (SIGGRAPH Video Game Symposium 2009) Spring 2011 CAP6121 – 3D User Interfaces for Games and Virtual Reality ©Joseph J. LaViola Jr. IEEE Symposium on 3D User Interfaces 2007 An Exploration of Non-Isomorphic 3D Rotation in Surround Screen Virtual Environments Joseph J. LaViola Jr.* Michael Katzourin Brown University March 10, 2007 * Now at the University of Central Florida Spring 2011 CAP6121 – 3D User Interfaces for Games and Virtual Reality ©Joseph J. LaViola Jr. 2 Talk Outline Motivation and Goals Non-Isomorphic Rotation Related Work Experiment Results Discussion Conclusion Spring 2011 CAP6121 – 3D User Interfaces for Games and Virtual Reality ©Joseph J. LaViola Jr. Motivation and Goals Rotating objects in 3D space is a fundamental task Want to understand how 3D rotation techniques perform Isomorphic and non-isomorphic approaches Explore these approaches in SSVE extend and augment existing knowledge does existing knowledge transfer? Spring 2011 CAP6121 – 3D User Interfaces for Games and Virtual Reality ©Joseph J. LaViola Jr. 3 Non-Isomorphic 3D Rotation Human-Machine interaction input device display device transfer function (control to display mapping) Non-isomorphic – scaled linear/non-linear mapping manual control constrained by human anatomy more effective use of limited tracking range (i.e vision-based tracking) additional tools for fine tuning interaction techniques Isomorphic – one-to-one mapping more natural Spring 2011 CAP6121 – 3D User Interfaces for Games and Virtual Reality ©Joseph J. -
Stock Number Name Category Condition Price Quantity Notes
Wii Stock Number Name Category Condition Price Quantity Notes 0058-000000498732 007 GoldenEye Wii Complete in Box $12.99 1 0107-000000886120 007 GoldenEye Wii Complete in Box $12.99 1 0058-000000525789 Active Life Outdoor Challenge Wii Complete in Box $12.99 1 0058-000000211729 All-Star Cheer Squad Wii Complete in Box $3.99 1 0058-000000211743 Alvin And The Chipmunks The Game Wii Complete in Box $3.99 1 0058-000000387701 Alvin And The Chipmunks The Game Wii Complete in Box $3.99 1 0107-000000850272 Alvin And The Chipmunks The Game Wii Complete in Box $3.99 1 0107-000000850273 Alvin And The Chipmunks The Game Wii Complete in Box $3.99 1 0058-000000321437 Alvin and The Chipmunks: The Squeakquel Wii Complete in Box $4.99 1 0058-000000940062 AMF Bowling Pinbusters Wii Complete in Box $8.99 1 0058-000001031495 Angry Birds Trilogy Wii Complete in Box $12.99 1 0058-000000840264 Animal Crossing City Folk Wii Complete in Box $12.99 1 0107-000000886119 Animal Crossing City Folk Wii Complete in Box $17.99 1 0058-000000211739 Arctic Tale Wii Complete in Box $3.99 1 0058-000000809823 Are You Smarter Than A 5th Grader? Make the GradeWii Complete in Box $3.99 1 0058-000000211735 Avatar The Burning Earth Wii Complete in Box $3.99 1 0058-000000211736 Avatar The Burning Earth Wii Complete in Box $3.99 1 0058-000000211737 Avatar The Last Airbender Into the Inferno Wii Complete in Box $3.99 1 0107-000000851236 Avatar: The Game Wii Loose $6.99 1 0058-000000211725 Babysitting Mama Wii Complete in Box $3.99 1 0058-000000810422 Backyard Football '10 Wii Complete -
TITLES = (Language: ES Version: 20100916153301
TITLES = http://wiitdb.com (language: ES version: 20100916153301) 010E01 = Wii Backup Disc DCHJAF = We Cheer: Ohasta Produce ! Gentei Collabo Game Disc DHHJ8J = Hirano Aya Premium Movie Disc from Suzumiya Haruhi no Gekidou DHKE18 = Help Wanted: 50 Wacky Jobs (DEMO) DMHE08 = Monster Hunter Tri Demo DMHJ08 = Monster Hunter Tri (Demo) DQAJK2 = Aquarius Baseball DSFE7U = Muramasa: The Demon Blade (Demo) DZDE01 = The Legend of Zelda: Twilight Princess (E3 2006 Demo) R23E52 = Barbie and the Three Musketeers R23P52 = Barbie y las tres Mosqueteras R24J01 = Chibi-Robo! R25EWR = LEGO Harry Potter: Years 1-4 R25PWR = LEGO Harry Potter: Años 1-4 R26E5G = Data East Arcade Classics R27E54 = Dora Saves the Crystal Kingdom R27X54 = Dora Saves The Crystal Kingdom R29E52 = NPPL Championship Paintball 2009 R29P52 = Millennium Series Championship Paintball 2009 R2AE7D = La era del hielo 2 R2AP7D = Ice Age 2: El Deshielo R2AX7D = Ice Age 2: El Deshielo R2DEEB = Dokapon Kingdom R2DJEP = Dokapon Kingdom For Wii R2DPAP = Dokapon Kingdom R2DPJW = Dokapon Kingdom R2EJ99 = Fish Eyes Wii R2FE5G = Freddi Fish: Kelp Seed Mystery R2FP70 = Freddi Fish: Kelp Seed Mystery R2GEXJ = Fragile Dreams: Farewell Ruins of the Moon R2GJAF = Fragile: Sayonara Tsuki no Haikyo R2GP99 = Fragile Dreams: Farewell Ruins of the Moon R2HE41 = Petz Horse Club R2IE69 = Madden NFL 10 R2IP69 = Madden NFL 10 R2JJAF = Taiko no Tatsujin Wii R2KE54 = Don King Boxing R2KP54 = Don King Boxing R2LJMS = Hula Wii: Hura de Hajimeru Bi to Kenkou!! R2ME20 = M&M's Adventure R2NE69 = NASCAR Kart Racing R2NP69