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Theescapist 024.Pdf It was not unusually shaped; it was a And that’s what this issue, Season’s american gamers and irish-american box, wrapped neatly in green paper, Gaming, is all about. Our writers tell of gamers. If we’re going to start addressed to both my brother and me. stories and share thoughts about the segmenting the gamer community along But, I had studied the box of the NES’ holidays and games. Pat Miller shares a gender lines, we should go all the way. If My brother and I were allowed to open most amazing controller, The Advantage, touching tale of the home he found in we don’t, then we’re elevating girls to a one present, each, on Christmas Eve, a in the store so frequently, I was certain gaming and Michael Zenke takes us level we don’t allow for any other little while before going to our this was it. through a lifetime of Christmases, both minority. And I don’t mean one Grandparents’ house for family his own and others’ in this week’s paragraph per group - go out and hire a festivities. At first, we were just excited Naturally, this is the one I chose to open. Tuesday-only publish of The Escapist. writer to include a full article from the to open a package, any package. As a I had to lobby hard for this one with my perspective of each of those result, I often went for the biggest one brother, as we’d both have to agree to Happy Holidays! demographics for every single issue. with my name on it and my brother open just this one, but in the end, he, usually went for the one with the paper too, saw that this had to be The Just do the readers of The Escapist a that said, “Open Me” printed all over it in Advantage. Hours later, my parents had favor, though, and when you get writers green. to pull us away from Track and Field II from those demographics try to find ones because, with The Advantage, the that aren’t still playing with the basics of But this was in our young, and naïve hammer throw was now possible and literary and social criticism like a kid with years. We hadn’t yet learned that the big archery was a breeze. his (or her) first bee-bee gun. The only packages usually contain clothes, which thing worse than the splintered and are not exciting Christmas presents until The holidays are a time of barely divisive nature of Bonnie’s articles is her the teen years, if even then. Also, we contained excitement, with all kinds of writing itself. hadn’t yet realized the “Open Me” paper new product releases, hoping to To the Editor: This is the third issue in was a not-so-subliminal message to capitalize on the gift giving. And I know a row where Bonnie has written another Nathaniel Givens open the new scarf and gloves set some mothers are like mine was, reading one of her college-student articles on because it’s rapidly becoming cold gaming magazines to find the Best New girl-gaming. In the interests of fairness, To the Editor: I’ve really been enjoying outside and we don’t want the fingers to Thing for the season and then standing I’d like you to either keep the girl- The Escapist for some time now. I just freeze, now do we? in line at 6 a.m. to be sure to have them gaming articles to the girl-gaming issues happened upon the article “Hardcore in time for the holidays. It’s because of or include alternative viewpoints. Casual” by Joe Blancato, and found it to And then, in the late ‘80s, it all came this excitement that we often have some Whenever Bonnie tells us about the girl be perfectly in-line with my current state together. On Christmas Eve, in the of our clearest and most beloved gaming gamers (or girl games), I’d really like to of thinking. afternoon, my brother and I sat by the memories. hear about homosexual gamers, tree, pondering our packages, trying to transgender gamers, hispanic-american decide which one to open, and I saw it. gamers, asian-american gamers, black- I’ve started my own indie game hardware items, getting the rarest recursion (what’s called the Halting development company and have recently software around, I feel is the same Problem). The philosophical benefits of been debating in my mind the overall thing. They’ve traded the guns for understanding that in relation to games usefulness of our products. Reading an consoles, gun cartridges for game ones. is includes an important lesson about article like Joe’s shows me that there Are It’s all about getting what others can’t, crafting a player’s experience: The player people who, like the four of us, desire and keep it, or sometimes share it (with is not a punching bag, you should send games that are fantastic in gameplay the consequences shown in the article). them to heaven instead of hades. value, but not entirely focused on the hardcore audience. I call it human nature. It will always P. Dugan happen with any kind of activity that Jesse brings some emotions and excitement into people, and recognition among From The Lounge: [Re: “Obscurity peers. Hunting, gaming, is the same. At Below the Radar” by John Szczepaniak] least now we’re not killing innocent beings for them (I hope not). The black market of gaming is the new hunting for the more “civilized” person. Very interesting article!! Think about it. Hunting was all about having the rarest species hanging in your A. Appel living room or turned into stuffed animals, maybe to brag about it, maybe From The Lounge: [Re: “Sisyphus for just self-satisfaction, any reason you Gaming” by Simon Abramovich] can think about. The rarer the animal, the better – even better if it was an I have to say, your association of endangered one. And there were hunters Sisyphus to gaming is very interesting, who killed those animals because there and that myth’s metaphor is, I think, was a market, an obscure and hidden very important for game designers to one sometimes. But there were always appreciate. If you know a bit of people buying them (and they still do, computer science, Sisyphus’ recursive shame on them) labors are reflective of the inherent uncertainty of whether or not a given And now? Collecting those special algorithm will halt, or go into infinite Have you ever really looked at an arcade cabinet? Most casual arcade-goers don’t. We may notice the sticks and the buttons and the coin slot because that is what we need to interact with to start our game. They’re huge; tremendous colossi of wood and metal and plastic. And there are all kinds; they start out small with the Japanese Astro City cabinets, that look like little plastic dwarves, and then there are the proper American upright cabinets that we are used to, with their narrow build and their 17” screens, and there are gigantic 33” cabinets that demand your utmost attention. I’ve been a frequent arcade-goer since I was 15 years old, and I can’t say I ever really looked at them. Not until today. Two years ago, I came back home to a pleasantly chilly San Francisco Bay Area for Thanksgiving break from my freshman year of college. They say that the first time coming home is the hardest; for all the growing up and maturing we’re supposed to do when we leave home for the first time, we will inevitably return home to discover that the weeks we spent feeling like real adults mean approximately zilch. Instead, we find that home has been doing just fine without us, thank you, and don’t forget to empty the dishwasher after dinner. But “home” for me was not limited to “home” in the traditional mom- and-pop sense of the word. Yes, I would be coming back to see my folks and gorge myself on turkey and do all sorts of Thanksgiving things. Maybe I’d even find the time to kick it old-school with some of my high school friends, and do whatever it is we do after spending a few months away at college. The “home” I was most excited to return to, however, didn’t have my bedroom or my father or my car or any of the features we normally associate with home. The home I loved was poorly lit and kind cabinet, which stands lonely against a of out of the way, covered in the ugly bare white wall that used to be full of attention-whore colors college students fighting games vying for your attention. use for their advertisement flyers. Instead of a dining room, it had a pair of I had never noticed until now how loud pool tables and a dozen barstools; each machine is; usually the arcade is so instead of a TV, it had a few dozen loud that long-time regulars get used to arcade cabinets; and instead of my folks, leaving with momentary deafness, but it had a bunch of UC Berkeley students - now the only noise in the room is coming anywhere from 10 to 30, depending on from the Third Strike machine and it the time of day. The home I came back feels as though I’m being rude by to was the UC Berkeley BEARcade , and disturbing some kind of sacred silence.
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