A Practical Introduction

Total Page:16

File Type:pdf, Size:1020Kb

A Practical Introduction ************************************************************* ** * TASK-CENTERED USER INTERFACE DESIGN * ** * A Practical Introduction * ** ** * Clayton Lewis * * John Rieman * ** ************************************************************* -------------------------------------------------------- | SHAREWARE NOTICE: | | | | The suggested shareware fee for this book is $5.00, | | payable to Clayton Lewis and John Rieman. Send it to: | | | | Clayton Lewis and John Rieman | | P.O.Box 1543 | | Boulder, CO 80306 USA. | | | | If sending U.S. dollars is difficult, for example if | | you aren’t in the U.S., send us something else you | | think we’d like to have. Or send us two somethings, | | one for each of us. | | | | COPYRIGHT INFORMATION | | | | This book is copyright 1993, 1994 by Clayton Lewis and | | John Rieman. You are free to make and distribute | | copies of the book in electronic or paper form, with | | the following restrictions: (1) We ask that you pay | | the shareware fee if you find the book useful and if | | you can afford it. (2) Every copy must include this | | "shareware notice." (3) Copies must be unchanged from | | the original. (4) No part of the book may be sold or | | included as part of a package for sale without the | | authors’ written permission. | | | | Original files for the book are available via | | anonymous ftp from ftp.cs.colorado.edu. | | | | We thank you for your support! | | | -------------------------------------------------------- Task-Centered User Interface Design iii **************************** v.1 * * Table of Contents * * Foreword Chapter 1. Task-Centered Design Chapter 2. Getting to Know Users and Their Tasks Chapter 3. Creating the Initial Design Chapter 4. Evaluating the Design Without Users Chapter 5. Testing the Design With Users Chapter 6. User Interface Management and Prototyping Systems Chapter 7. The Extended Interface Appendix L. What Can You Borrow? Appendix M. Managing User Interface Development Exercises Text c 1993, 1994 by Clayton Lewis and John Rieman. iv Task-Centered User Interface Design Contents List of HyperTopics ix List of Examples x List of Tables xi Forward xiii 0.1 What’s This Book All About? . xiii 0.1.1 Who Should Be Reading the Book? . xiii 0.1.2 What Is the User Interface? . xiii 0.1.3 What Kind of User Interfaces Does This Book Cover? xiv 0.1.4 Why Focus on Design? . xiv 0.2 How to Use This Book . xv 0.2.1 HyperTopics and Examples . xvi 0.2.2 Exercises . xvi 0.3 About Shareware: How to Get and Pay for This Book . xvii 0.3.1 Why Shareware? . xviii 0.3.2 Special Note to Instructors and Students . xviii 0.3.3 Where to Get Up-To-Date Copies . xviii 0.3.4 Corrections and Additions . xix 0.3.5 Let Us Know What You Think . xix 0.4 About the Authors . xix 0.5 Acknowledgements . xix 0.6 Disclaimers . xx 1 The Task-Centered Design Process 1 1.1 Figure Out Who’s Going to Use the System to Do What . 1 1.2 Choose Representative Tasks for Task-Centered Design . 2 1.3 Plagiarize . 3 1.4 Rough Out the Design . 4 1.5 Think About It . 4 1.6 Create a Mock-Up or Prototype . 5 1.7 Test the Design With Users . 6 1.8 Iterate . 6 1.9 Build the Design . 7 1.10 Track the Design . 7 1.11 Change the Design . 7 Task-Oriented vs. Waterfall Design . 8 Text available from hURL:ftp://ftp.cs.colorado.edu/pub/cs/distribs/clewis/HCI-Design-Book/i. Task-Centered User Interface Design v The Design Team . 8 Responsibility . 9 Usability Objectives . 9 2 Getting to Know Users and Their Tasks 11 2.1 Getting in Touch With Users . 12 2.2 Learning About the Users’ Tasks . 13 2.3 Using the Tasks in Design . 20 Requirements Analysis . 23 Specification . 24 Planning, Design, and Beyond . 24 3 Creating the Initial Design 27 3.1 Working Within Existing Interface Frameworks . 28 3.2 Making Use of Existing Applications . 29 3.3 Copying Interaction Techniques From Other Systems . 30 Geometrical and Movement Arguments . 32 Memory Arguments . 33 Problem-Solving Arguments . 33 Attention Arguments . 33 Convention arguments . 33 Diversity Arguments . 34 3.4 When You Need to Invent . 36 3.5 Graphic Design Principles . 37 4 Evaluating the Design Without Users 41 4.1 Cognitive Walkthroughs . 46 4.1.1 Who should do a walkthrough, and when? . 48 4.1.2 What’s needed before you can do a walkthrough? . 48 4.1.3 What should you look for during the walkthrough? . 49 4.1.4 What do you do with the results of the walkthrough? 52 Summary . 53 4.2 Action Analysis . 54 4.2.1 Formal Action Analysis . 55 Points Raised by the Analysis . 60 Summary . 61 4.2.2 Back-of-the-Envelope Action Analysis . 62 4.3 Heuristic Analysis . 67 Summary . 72 4.4 Chapter Summary and Discussion . 74 Text available from hURL:ftp://ftp.cs.colorado.edu/pub/cs/distribs/clewis/HCI-Design-Book/i. vi Task-Centered User Interface Design 5 Testing The Design With Users 77 5.1 Choosing Users to Test . 77 5.2 Selecting Tasks for Testing . 79 5.3 Providing a System for Test Users to Use . 80 5.4 Deciding What Data to Collect . 82 5.5 The Thinking Aloud Method . 83 5.5.1 Instructions . 84 5.5.2 The Role of the Observer . 84 5.5.3 Recording . 85 5.5.4 Summarizing the Data . 86 5.5.5 Using the Results . 86 5.6 Measuring Bottom-Line Usability . 88 5.6.1 Analyzing the Bottom-Line Numbers . 89 5.6.2 Comparing Two Design Alternatives . 92 5.7 Details of Setting Up a Usability Study . 93 5.7.1 Choosing the Order of Test Tasks . 93 5.7.2 Training Test Users . 94 5.7.3 The Pilot Study . 94 5.7.4 What If Someone Doesn’t Complete a Task? . 94 5.7.5 Keeping Variability Down . 94 5.7.6 Debriefing Test Users . 95 6 User Interface Management and Prototyping Systems 97 6.1 Concepts . 98 6.1.1 Object-Oriented Programming . 98 6.1.2 Event-Driven Programs . 99 6.1.3 Resources . 100 6.1.4 Interapplication Communication . 100 6.2 OSF/Motif in X-Windows — Toolboxes in the Trenches . 101 6.3 Rapid Prototyping in HyperCard . 103 6.4 Windows, the Shared-Code Approach, and Visual Basic . 107 Features To Watch For . 110 Action Logging . 110 Big Program Support . 111 Code Generation . 111 Extensibility of the Interface . 111 Extensibility of the Program . 111 4GL programming . 111 Operating-System Specific Techniques . 111 Prototype to Final Application Capability . 112 Text available from hURL:ftp://ftp.cs.colorado.edu/pub/cs/distribs/clewis/HCI-Design-Book/i. Task-Centered User Interface Design vii Stand-alone Application Generation . 112 Style Guide Support . 112 Vendor Support and Longevity . 112 Visual Programming With Structure . 112 Where To Find Out More . 112 7 The Extended Interface 115 7.1 Manuals . 116 7.1.1 The Detailed Task Instructions . 118 7.1.2 The Command Reference . 122 7.1.3 The Super Index . 123 7.2 On-Line Help . 125 7.3 Training . 127 7.4 Customer-Support Phone Lines . 130 L What Can You Borrow? A Quick Introduction to Copy- rights and Related Legal Stuff, as of 1994 133 L.1 Background . 133 L.2 What’s Covered by Copyright . 135 L.3 Practical Boundary Markers . 136 L.4 Strategy . 138 L.5 Some Philosophical Observations . 138 M Managing User Interface Development 141 M.1 Staffing . 141 M.2 Organization . 142 M.3 Resource Allocation . 145 M.4 Product Updates . 149 Excercises 151 Forward . 152 0.1 Looking for the Interface . 152 Chapter 1. Task-Centered Design . 153 1.1: Task-Centered Design in Other Areas . 153 Chapter 2. Getting to Know Users and Their Tasks. 154 2.1: Task and User Analysis . 154 Chapter 3. Creating the Initial Design . 156 3.1: Selecting Controls . 156 3.2: Borrowed Colors . 156 3.3: Unpacking a Metahphor . 157 Text available from hURL:ftp://ftp.cs.colorado.edu/pub/cs/distribs/clewis/HCI-Design-Book/i. viii Task-Centered User Interface Design Chapter 4. Evaluating the Design Without Users . ..
Recommended publications
  • User Interface Design Issues in HCI
    IJCSNS International Journal of Computer Science and Network Security, VOL.18 No.8, August 2018 153 User Interface Design Issues In HCI Waleed Iftikhar, Muhammad Sheraz Arshad Malik, Shanza Tariq, Maha Anwar, Jawad Ahmad, M. Saad sultan Department of Computing, Riphah International University, Faisalabad, Pakistan Summary Command line is the interface that allows the user to This paper presents an important analysis on a literature review interact with the computer by directly using the commands. which has the findings in design issues from the year 1999 to But there is an issue that the commands cannot be changed, 2018. This study basically discusses about all the issues related they are fixed and computer only understands the exact to design and user interface, and also gives the solutions to make commands. the designs or user interface more attractive and understandable. This study is the guideline to solve the main issues of user Graphical user interface is the interface that allows the interface. user to interact with the system, because this is user There is important to secure the system for modern applications. friendly and easy to use. This includes the graphics, The use of internet is quickly growing from years. Because of pictures and also attractive for all type of users. The this fast travelling lifestyle, where they lets the user to attach with command line is black and white interface. This interface systems from everywhere. When user is ignoring the is also known as WIMPS because it uses windows, icons, functionalities in the system then the system is not secure but, in menus, pointers.
    [Show full text]
  • Designing for Increased Autonomy & Human Control
    IFIP Workshop on Intelligent Vehicle Dependability and Security (IVDS) January 29, 2021 Designing for Increased Autonomy & Human Control Ben Shneiderman @benbendc Founding Director (1983-2000), Human-Computer Interaction Lab Professor, Department of Computer Science Member, National Academy of Engineering Photo: BK Adams IFIP Workshop on Intelligent Vehicle Dependability and Security (IVDS) January 29, 2021 Designing for Increased Automation & Human Control Ben Shneiderman @benbendc Founding Director (1983-2000), Human-Computer Interaction Lab Professor, Department of Computer Science Member, National Academy of Engineering Photo: BK Adams What is Human-Centered AI? Human-Centered AI Amplify, Augment, Enhance & Empower People Human Responsibility Supertools and Active Appliances Visual Interfaces to Prevent/Reduce Explanations Audit Trails to Analyze Failures & Near Misses Independent Oversight à Reliable, Safe & Trustworthy Supertools Digital Camera Controls Navigation Choices Texting Autocompletion Spelling correction Active Appliances Coffee maker, Rice cooker, Blender Dishwasher, Clothes Washer/Dryer Implanted Cardiac Pacemakers NASA Mars Rovers are Tele-Operated DaVinci Tele-Operated Surgery “Robots don’t perform surgery. Your surgeon performs surgery with da Vinci by using instruments that he or she guides via a console.” https://www.davincisurgery.com/ Bloomberg Terminal A 2-D HCAI Framework Designing the User Interface Balancing automation & human control First Edition: 1986 Designing the User Interface Balancing automation &
    [Show full text]
  • Graphic Designer P3
    Job Template: Graphic Designer Occupational Group Communication and Marketing Job Family Communication and Marketing Job Path Graphic Design Job Title Graphic Designer Job Category: P Job Level: 3 FLSA Status: E Job Code: C01000 P3: Level Standards GENERAL ROLE This level is accountable for directly providing service to any assigned work unit at the University. The service can focus on a single or a variety of job functions with varying degrees of independence. Positions at this level may supervise student or support employees. Incumbents: • Put into effect what is required by defined job duties and responsibilities following professional norms or established procedures and protocols for guidance. • Alter the order in which work or a procedure is performed to improve efficiency and effectiveness. • Recommend or implement modifications to practices and procedures to improve efficiency and quality, directly affecting the specific office operation or departmental procedure or practice. INDEPENDENCE AND DECISION-MAKING Supervision Received • Works under limited supervision. Context of Decisions • Utilizes general departmental guidelines to develop resolutions outside the standard practice. Job Controls • Possesses considerable freedom from technical and administrative oversight while the work is in progress. • Defines standard work tasks within departmental policies, practices, and procedures to achieve outcomes. • Serves as the advanced resource to whom more junior employees go to for technical guidance. 1 Job Template: Graphic Designer Occupational Group Communication and Marketing Job Family Communication and Marketing Job Path Graphic Design Job Title Graphic Designer Job Category: P Job Level: 3 FLSA Status: E Job Code: C01000 COMPLEXITY AND PROBLEM SOLVING Range of issues • Handles a variety of work situations that are cyclical in character, with occasionally complex situations.
    [Show full text]
  • Exploring the User Interface Affordances of File Sharing
    CHI 2006 Proceedings • Activity: Design Implications April 22-27, 2006 • Montréal, Québec, Canada Share and Share Alike: Exploring the User Interface Affordances of File Sharing Stephen Voida1, W. Keith Edwards1, Mark W. Newman2, Rebecca E. Grinter1, Nicolas Ducheneaut2 1GVU Center, College of Computing 2Palo Alto Research Center Georgia Institute of Technology 3333 Coyote Hill Road 85 5th Street NW, Atlanta, GA 30332–0760, USA Palo Alto, CA 94304, USA {svoida, keith, beki}@cc.gatech.edu {mnewman, nicolas}@parc.com ABSTRACT and folders shared with other users on a single computer, With the rapid growth of personal computer networks and often as a default system behavior; files shared with other the Internet, sharing files has become a central activity in computers over an intranet or home network; and files computer use. The ways in which users control the what, shared with other users around the world on web sites and how, and with whom of sharing are dictated by the tools FTP servers. Users also commonly exchange copies of they use for sharing; there are a wide range of sharing documents as email attachments, transfer files during practices, and hence a wide range of tools to support these instant messaging sessions, post digital photos to online practices. In practice, users’ requirements for certain photo album services, and swap music files using peer–to– sharing features may dictate their choice of tool, even peer file sharing applications. though the other affordances available through that tool Despite these numerous venues for and implementations of may not be an ideal match to the desired manner of sharing.
    [Show full text]
  • User Interaction Design for Secure Systems
    User Interaction Design for Secure Systems Ka-Ping Yee Report No. UCB/CSD-02-1184 May 2002 Computer Science Division (EECS) University of California Berkeley, California 94720 Supported by NSF award #EIA-0122599 ITR/SI: Societal Scale Information Systems: Technologies, Design and Applications User Interaction Design for Secure Systems Ka-Ping Yee [email protected] Computer Science Department University of California, Berkeley Abstract Perhaps the most spectacular class of recent security problems is the e-mail virus, which is a good real-life The security of any computer system that is configured example of a security violation in the absence of software and operated by human beings critically depends on the errors. At no point in the propagation of the virus does information conveyed by the user interface, the decisions any application or system software do anything other of the computer users, and the interpretation of their than exactly what its programmers would expect: the e- actions. We establish some starting points for reasoning mail client correctly displays the message and correctly about security from a user-centred point of view, by decodes the attached virus program; the system correctly modelling a system in terms of actors and actions and executes the virus program. Rather, the problem has introducing the concept of the subjective actor-ability occurred because the expectations of the programmer state. We identify ten key principles for user interaction became inconsistent with what the user would want. design in secure systems and give case studies to Our purpose here is to present a way of thinking about illustrate and justify each principle, describing real-world this type of issue.
    [Show full text]
  • User Interface for Volume Rendering in Virtual Reality Environments
    User Interface for Volume Rendering in Virtual Reality Environments Jonathan Klein∗ Dennis Reuling† Jan Grimm‡ Andreas Pfau§ Damien Lefloch¶ Martin Lambersk Andreas Kolb∗∗ Computer Graphics Group University of Siegen ABSTRACT the gradient or the curvature at the voxel location into account and Volume Rendering applications require sophisticated user interac- require even more complex user interfaces. tion for the definition and refinement of transfer functions. Tradi- Since Virtual Environments are especially well suited to explore tional 2D desktop user interface elements have been developed to spatial properties of complex 3D data, bringing Volume Render- solve this task, but such concepts do not map well to the interaction ing applications into such environments is a natural step. However, devices available in Virtual Reality environments. defining new user interfaces suitable both for the Virtual Environ- ment and for the Volume Rendering application is difficult. Pre- In this paper, we propose an intuitive user interface for Volume vious approaches mainly focused on porting traditional 2D point- Rendering specifically designed for Virtual Reality environments. and-click concepts to the Virtual Environment [8, 5, 9]. This tends The proposed interface allows transfer function design and refine- to be unintuitive, to complicate the interaction, and to make only ment based on intuitive two-handed operation of Wand-like con- limited use of available interaction devices. trollers. Additional interaction modes such as navigation and clip In this paper, we propose an intuitive 3D user interface for Vol- plane manipulation are supported as well. ume Rendering based on interaction devices that are suitable for The system is implemented using the Sony PlayStation Move Virtual Reality environments.
    [Show full text]
  • Effective User Interface Design for Consumer Trust Two Case Studies
    2005:097 SHU MASTER'S THESIS Effective User Interface Design for Consumer Trust Two Case Studies XILING ZHOU XIANGCHUN LIU Luleå University of Technology MSc Programme in Electronic Commerce Department of Business Administration and Social Sciences Division of Industrial marketing and e-commerce 2005:097 SHU - ISSN: 1404-5508 - ISRN: LTU-SHU-EX--05/097--SE Luleå University of Technology E-Commerce ACKNOWLEDGEMENT This thesis is the result of half a year of work whereby we have been accompanied and supported by many people. It is a pleasant aspect that we could have this opportunity to express our gratitude to all of them. First, we are deeply indebted to our supervisor Prof. Lennart Persson who is from Division of Industrial Marketing at LTU. He helped us with stimulating suggestions and encouragement in all the time of research and writing of this thesis. Without his never-ending support during this process, we could not have done this thesis. Especially, we would like to express our gratitude to all of participants, who have spent their valuable time to response the interview questions and discuss with us. Finally, we would like to thank our family and friends. I, Zhou Xiling am very grateful for everyone who gave me support and encouragement during this process. Especially I felt a deep sense of gratitude to my father and mother who formed part of my vision and taught me the good things that really matter in the life. I also want to thank my friend Tang Yu for his never-ending support and good advices. I, Liu XiangChun am very grateful for my parents, for their endless love and support.
    [Show full text]
  • Voir Le Programme
    BASILIQUE DE VALERE 51e SION - VALAIS INTERNATIONAL DE L' MUSIQUE ANCIENNE du 11 juillet au 22 août 2020 bienvenue 51 Bienne - BE Naters - VS Giswil - OW Lausanne - VD Chers amis de l’orgue, Après les festivités du 50e anniversaire, Un autre anniversaire (60 ans!) qui nous tient le festival repart de plus belle malgré spécialement à cœur est celui de la manufacture l’incertitude liée au Covid-19. d’orgues Füglister, installée à Grimisuat en Valais. A l’heure où j’écris ce billet, l’optimisme Fondée par Hans Füglister en 1960 et dirigée est de mise et nous espérons malgré tout actuellement par sa fille Annette, l’entreprise est Emmenbrücke - LU Simplon - VS Brig - VS Kagoshima - JP offrir à notre fidèle public sept concerts reconnue en Valais, en Suisse et ailleurs dans le de qualité. monde pour son remarquable travail. Chargée Découvrez dans notre programme les de la restauration de l’orgue de Valère en 2004 organistes invités à cette 51e édition! et de l’installation du tempérament mésotonique Tous se réjouissent de toucher ce prestigieux l’année passée, l’entreprise Füglister continue instrument vieux de 600 ans qu’est l’orgue de nous soutenir et de «bichonner» l’orgue de de Valère. Découvrez aussi les instrumen- la basilique pour notre plus grand bonheur. tistes qui se mêleront à l’orgue: cornettiste, En effet, c’est en grande partie grâce à leurs violonistes, mezzo-soprano, contre-ténor. compétences que l’orgue peut résonner de façon Retrouvez l’ensemble Capella de la Torre, aussi incroyable à Valère. de Lübeck, qui nous avait enthousiasmés et Chers auditeurs, fidèles et nouveaux, que nous nous faisons une joie d’inviter à gravissez la colline, profitez de la fraîcheur nouveau et enfin, cerise sur le gâteau, venez de la basilique et emplissez vos oreilles Valère - VS Reckingen - VS Gossau - SG Ausserberg - VS apprécier le très connu chœur Novantiqua de sonorités intemporelles! qui fête cette année son 40e anniversaire et qui clôturera ce festival en beauté.
    [Show full text]
  • A High Level User Interface for Topology Controlled Volume Rendering
    Topological Galleries: A High Level User Interface for Topology Controlled Volume Rendering Brian MacCarthy, Hamish Carr and Gunther H. Weber Abstract Existing topological interfaces to volume rendering are limited by their re- liance on sophisticated knowledge of topology by the user. We extend previous work by describing topological galleries, an interface for novice users that is based on the design galleries approach. We report three contributions: an interface based on hier- archical thumbnail galleries to display the containment relationships between topo- logically identifiable features, the use of the pruning hierarchy instead of branch decomposition for contour tree simplification, and drag-and-drop transfer function assignment for individual components. Initial results suggest that this approach suf- fers from limitations due to rapid drop-off of feature size in the pruning hierarchy. We explore these limitations by providing statistics of feature size as function of depth in the pruning hierarchy of the contour tree. 1 Introduction The overall goal of scientific visualisation is to provide useful insight into existing data. As visualisation techniques have become more complex, so have the interfaces for controlling them. In cases where the interface has been simplified, it has often been at the cost of the functionality of the program. Thus, while expert users are capable of using state of the art technology, novice users who would otherwise have uses for this technology are restricted by unintuitive interfaces. Topology-based volume rendering, while powerful, is difficult to apply success- fully. This difficulty is due to the fact that the interface used to design transfer func- Brian MacCarthy University College Dublin, Belfield, Dublin 4, Ireland, e-mail: [email protected] Hamish Carr University of Leeds, Woodhouse Lane, Leeds LS2 9JT, England e-mail: [email protected] Gunther H.
    [Show full text]
  • Xfel Database User Interface P.D
    THPB039 Proceedings of SRF2015, Whistler, BC, Canada XFEL DATABASE USER INTERFACE P.D. Gall, V. Gubarev, D. Reschke, A. Sulimov, J.H. Thie, S. Yasar DESY, Notkestrasse 85, 22607 Hamburg, Germany Abstract Using this protection system we have divided all The XFEL database plays an important role for an customers into different groups: effective part of the quality control system for the whole ● RI group has permission to view production cavity production and preparation process for the results from RI only and open information European XFEL on a very detailed level. Database has the ● ZANON group has permission to view Graphical User Interface based on the web-technologies, production results from ZANON only and open and it can be accessed via low level Oracle SQL. information ● DESY group has permission to view all results INTRODUCTION from all companies Beginning from TTF a relational database for cavities ● Not authorised people have access to the open was developed at DESY using the ORACLE Relational information only Database Management System (RDBMS) [1]. To get authorised access to the database one have to The database is dynamically accessible from contact the responsible persons listed in the XFEL everywhere via a graphical WEB interface based on database GUI pages. ORACLE. At the moment we use the version Oracle GRAPHICAL USER INTERFACE Developer 10g Forms and Reports. The graphical tools are developed in Java. The XFEL database GUI was developed to meet the The database is created to store data for more than 840 requirements of experts involved. According to the people cavities coming from the serial production and about 100 needs the GUI applications can logically be divided into modules.
    [Show full text]
  • PRESS KIT Typecon2019: Nice MINNEAPOLIS, MN August 28–September 1, 2019 Typecon2019 MINNEAPOLIS, MN the CONFERENCE August 28–Sept 1
    PRESS KIT TypeCon2019: Nice MINNEAPOLIS, MN August 28–September 1, 2019 TypeCon2019 MINNEAPOLIS, MN THE CONFERENCE August 28–Sept 1 50 WORDS Founded 21 years ago, TypeCon is the nation’s premier typography and lettering arts conference. Hundreds of attendees convene each year for an immersive five day program of inspiring presentations, workshops, and events. At TypeCon, both professionals and educators can learn, grow, and network in the company of like-minded enthusiasts. 120 WORDS Founded 21 years ago, TypeCon is the nation’s premier typography and lettering arts conference. Hundreds of attendees from around the world convene each year for an immersive five day program centered around typography, lettering, and design. TypeCon is best-known for its educational presentations, all of which are submitted via open-call, “by the community, for the community.” Recent speakers and workshop leaders have included Tobias Frere-Jones, Lance Wyman, Gemma O’Brien, Underware, Jessica Hische, Matthew Carter, and Louise Fili. TypeCon oers a unique opportunity for both professionals and educators to learn, study, network, and further their knowledge in the company of like-minded enthusiasts. TypeCon2019: “Nice” will take place August 28th–September 1st, at the Hilton Minneapolis in downtown Minneapolis, Minnesota. FULL Founded 21 years ago by The Society of Typographic Aficionados (SOTA), TypeCon is the nation’s premier typographic and lettering arts conference. Hundreds of attendees from around the world convene each year for an immersive five day program centered around typography, lettering, and design. The conference takes place in a dierent city each year and is dedicated to promoting and disseminating knowledge of both historical and contemporary typography.
    [Show full text]
  • Graphic Designer
    Graphic Designer MHTN Architects, a nationally recognized and award-winning Salt Lake City architectural and design firm, is seeking a talented Graphic Designer with a minimum of 3 years experience to join our marketing team. Working closely with the Marketing Manager & Team, and Design Teams the ideal candidate will: ▪ Have strong knowledge and experience in graphic design and illustration, including the ability to design, layout, and prepare finished artwork for implementation in print, digital, social media, and other communication channels. ▪ Thrive in a highly collaborative work environment. ▪ Have experience in fast paced environments meeting tight schedules under pressure. ▪ Proven ability to translate communication needs into effective graphic and artistic designs. ▪ Possess excellent communication and time management skills. ▪ Be highly organized, creative, and have a responsive and positive attitude. ▪ Have an eye for design details, such as typography, alignment, hierarchy, etc. ▪ Be a proactive self-starter. The role demands a dynamic, flexible multi-tasker with enthusiastic problem-solving skills, and the ability to prioritize in a fast-paced environment. Responsibilities ▪ Creation and coordination of print and digital proposals. ▪ Coordination of proposal content from outside consultants and design teams. ▪ Development of new design concepts, graphics and layouts for marketing assets, company presentations, trade booths, social media, website, and internal collateral. ▪ Proofing text content. ▪ Development of printed material for local magazine articles, advertisements, and awards. Education & Experience Required The ideal candidate will: ▪ Hold a Bachelor’s degree in graphic design or equivalent. ▪ Possess 3 - 5 years of experience creating concept and production work with a commercial portfolio demonstrating consistency in vision and ability to uphold a brand’s visual identity.
    [Show full text]