Computer Animation Data Management: Review of Evolution
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UPA : Redesigning Animation
This document is downloaded from DR‑NTU (https://dr.ntu.edu.sg) Nanyang Technological University, Singapore. UPA : redesigning animation Bottini, Cinzia 2016 Bottini, C. (2016). UPA : redesigning animation. Doctoral thesis, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/69065 https://doi.org/10.32657/10356/69065 Downloaded on 05 Oct 2021 20:18:45 SGT UPA: REDESIGNING ANIMATION CINZIA BOTTINI SCHOOL OF ART, DESIGN AND MEDIA 2016 UPA: REDESIGNING ANIMATION CINZIA BOTTINI School of Art, Design and Media A thesis submitted to the Nanyang Technological University in partial fulfillment of the requirement for the degree of Doctor of Philosophy 2016 “Art does not reproduce the visible; rather, it makes visible.” Paul Klee, “Creative Credo” Acknowledgments When I started my doctoral studies, I could never have imagined what a formative learning experience it would be, both professionally and personally. I owe many people a debt of gratitude for all their help throughout this long journey. I deeply thank my supervisor, Professor Heitor Capuzzo; my cosupervisor, Giannalberto Bendazzi; and Professor Vibeke Sorensen, chair of the School of Art, Design and Media at Nanyang Technological University, Singapore for showing sincere compassion and offering unwavering moral support during a personally difficult stage of this Ph.D. I am also grateful for all their suggestions, critiques and observations that guided me in this research project, as well as their dedication and patience. My gratitude goes to Tee Bosustow, who graciously -
Animation: Types
Animation: Animation is a dynamic medium in which images or objects are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today most animations are made with computer generated (CGI). Commonly the effect of animation is achieved by a rapid succession of sequential images that minimally differ from each other. Apart from short films, feature films, animated gifs and other media dedicated to the display moving images, animation is also heavily used for video games, motion graphics and special effects. The history of animation started long before the development of cinematography. Humans have probably attempted to depict motion as far back as the Paleolithic period. Shadow play and the magic lantern offered popular shows with moving images as the result of manipulation by hand and/or some minor mechanics Computer animation has become popular since toy story (1995), the first feature-length animated film completely made using this technique. Types: Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called cels which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one against a painted background by rostrum camera onto motion picture film. -
Historical Film Notes by Jerry Beck
UCLA Preserved Animation Website: HISTORICAL FILM NOTES BY JERRY BECK Theatre De Hula Hula (19--) Here is one in a long list of mystery films from the silent era. Clearly designed to be shown either in a vaudeville house or at a special exhibition requiring several musicians to accompany the action, it looks even to have had a specific score to match movements of the dancers. The film is processed in reverse to provide a negative effect that imparts an appropriate darkened-theater ambience to the proceedings. The bottom third of the picture is an animation “cycle” (a series of drawings repeated over and over) which gives a furious feel to the musicians. Most silent animation is based on wordplay and gag situations, but here the comical dance routines represent a wonderful early use of animation created for purely humorous effect. The animation itself is quite funny and charming, but those responsible for this delightful little gem probably will remain unknown. The Enchanted Drawing (1900) Cartoonist J. Stuart Blackton (1875-1941) was born in England and immigrated to the United States at the age of ten. In 1895, after a brief stint in vaudeville, Blackton became a reporter and cartoonist for the New York Evening World. A year later, Blackton was working for Thomas Edison’s film company, where he appeared on screen (as he does here) doing “Lightning Sketches” -- drawing at a rapid speed to the delight of onlookers. Inspired by Edison’s motion pictures, Blackton co-founded the Vitagraph studio to create films and distribute them to early nickelodeons. -
Overview of History of Irish Animation
Overview of History of Irish Animation i) The history of animation here and the pattern of its development, ii) ii) The contemporary scene, iii) iii) Funding and support, iv) iv) The technological advancement, which can allow filmmakers do more and do it more excitingly, v) v) The educational background. i) History and Development. The history of animation in Ireland is comparable to the history of live action film in Ireland in that in the early years it offered the promise of much to come and stopped really before it got started; indeed in the final analysis animation has even far less to show for itself than its early live action cousin. One outstanding exception is the pioneering work of James Horgan. Horgan became involved in cinema at the end of the 19th century when he acquired a Lumiere camera and established his own moving picture exhibition company for the south show to his audiences - mostly religious events. However soon his eager mind began to turn to the Munster region. As well as projecting regular international shows, Horgan shot local footage to look into cinematography in a scientific way and in fact he made some money by patenting a cog for film traction in the camera, which was widely used. He also experimented with Polaroid film. He then began to dabble in stop frame work - animation - around the year 1909 and considering that the first animation was made in 1906, this is quite significant. His most famous and most popular piece was his dancing Youghal Clock Tower - where the town's best known landmark has to hop into the frame and "manipulate" itself frame by frame into its rightful place in the main street in Youghal. -
Use of Bioinformatics Resources and Tools by Users of Bioinformatics Centers in India Meera Yadav University of Delhi, [email protected]
University of Nebraska - Lincoln DigitalCommons@University of Nebraska - Lincoln Library Philosophy and Practice (e-journal) Libraries at University of Nebraska-Lincoln 2015 Use of Bioinformatics Resources and Tools by Users of Bioinformatics Centers in India meera yadav University of Delhi, [email protected] Manlunching Tawmbing Saha Institute of Nuclear Physisc, [email protected] Follow this and additional works at: http://digitalcommons.unl.edu/libphilprac Part of the Library and Information Science Commons yadav, meera and Tawmbing, Manlunching, "Use of Bioinformatics Resources and Tools by Users of Bioinformatics Centers in India" (2015). Library Philosophy and Practice (e-journal). 1254. http://digitalcommons.unl.edu/libphilprac/1254 Use of Bioinformatics Resources and Tools by Users of Bioinformatics Centers in India Dr Meera, Manlunching Department of Library and Information Science, University of Delhi, India [email protected], [email protected] Abstract Information plays a vital role in Bioinformatics to achieve the existing Bioinformatics information technologies. Librarians have to identify the information needs, uses and problems faced to meet the needs and requirements of the Bioinformatics users. The paper analyses the response of 315 Bioinformatics users of 15 Bioinformatics centers in India. The papers analyze the data with respect to use of different Bioinformatics databases and tools used by scholars and scientists, areas of major research in Bioinformatics, Major research project, thrust areas of research and use of different resources by the user. The study identifies the various Bioinformatics services and resources used by the Bioinformatics researchers. Keywords: Informaion services, Users, Inforamtion needs, Bioinformatics resources 1. Introduction ‘Needs’ refer to lack of self-sufficiency and also represent gaps in the present knowledge of the users. -
Establishing the Basis for a CIS (Computer Information Systems) Undergraduate Program: on Seeking the Body of Knowledge
Information Systems Education Journal (ISEDJ) 13 (5) ISSN: 1545-679X September 2015 Establishing the Basis for a CIS (Computer Information Systems) Undergraduate Program: On Seeking the Body of Knowledge Herbert E. Longenecker, Jr. [email protected] University of South Alabama Mobile, AL 36688, USA Jeffry Babb [email protected] West Texas A&M University Canyon, TX 79016, USA Leslie J. Waguespack [email protected] Bentley University Waltham, Massachusetts 02452, USA Thomas N. Janicki [email protected] University of North Carolina Wilmington Wilmington, NC 28403, USA David Feinstein [email protected] University of South Alabama Mobile, AL 36688, USA Abstract The evolution of computing education spans a spectrum from computer science (CS) grounded in the theory of computing, to information systems (IS), grounded in the organizational application of data processing. This paper reports on a project focusing on a particular slice of that spectrum commonly labeled as computer information systems (CIS) and reflected in undergraduate academic programs designed to prepare graduates for professions as software developers building systems in government, commercial and not-for-profit enterprises. These programs with varying titles number in the hundreds. This project is an effort to determine if a common knowledge footprint characterizes CIS. If so, an eventual goal would be to describe the proportions of those essential knowledge components and propose guidelines specifically for effective undergraduate CIS curricula. Professional computing societies (ACM, IEEE, AITP (formerly DPMA), etc.) over the past fifty years have sponsored curriculum guidelines for various slices of education that in aggregate offer a compendium of knowledge areas in ©2015 EDSIG (Education Special Interest Group of the AITP) Page 37 www.aitp-edsig.org /www.isedj.org Information Systems Education Journal (ISEDJ) 13 (5) ISSN: 1545-679X September 2015 computing. -
The Significance of Anime As a Novel Animation Form, Referencing Selected Works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii
The significance of anime as a novel animation form, referencing selected works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii Ywain Tomos submitted for the degree of Doctor of Philosophy Aberystwyth University Department of Theatre, Film and Television Studies, September 2013 DECLARATION This work has not previously been accepted in substance for any degree and is not being concurrently submitted in candidature for any degree. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 1 This dissertation is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged explicit references. A bibliography is appended. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 2 I hereby give consent for my dissertation, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed………………………………………………………(candidate) Date …………………………………………………. 2 Acknowledgements I would to take this opportunity to sincerely thank my supervisors, Elin Haf Gruffydd Jones and Dr Dafydd Sills-Jones for all their help and support during this research study. Thanks are also due to my colleagues in the Department of Theatre, Film and Television Studies, Aberystwyth University for their friendship during my time at Aberystwyth. I would also like to thank Prof Josephine Berndt and Dr Sheuo Gan, Kyoto Seiko University, Kyoto for their valuable insights during my visit in 2011. In addition, I would like to express my thanks to the Coleg Cenedlaethol for the scholarship and the opportunity to develop research skills in the Welsh language. Finally I would like to thank my wife Tomoko for her support, patience and tolerance over the last four years – diolch o’r galon Tomoko, ありがとう 智子. -
School of Animation & Visual Effects Program Brochure
School of Animation & Visual Effects academyart.edu SCHOOL OF ANIMATION & VISUAL EFFECTS Contents Program Overview ................................................. 5 What We Teach ....................................................... 7 The School of Animation & VFX Difference ........... 9 Faculty .................................................................... 11 Degree Options ...................................................... 13 Our Facilities .......................................................... 15 Student & Alumni Testimonials ............................ 17 Partnerships .......................................................... 19 Career Paths .......................................................... 21 Additional Learning Experiences ..........................23 Awards and Accolades ..........................................25 Online Education ...................................................27 Academy Life .........................................................29 San Francisco ........................................................ 31 Athletics .................................................................33 Apply Today ...........................................................35 < Student work by Jenny Wan 3 SCHOOL OF ANIMATION & VISUAL EFFECTS Program Overview The School of Animation and Visual Effects (VFX) is one of the most dynamic programs in the country. Join us, and get hands-on experience with the full animation and VFX production pipeline. OUR MISSION WHAT SETS US APART In the School of Animation -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
The Formation of Temporary Communities in Anime Fandom: a Story of Bottom-Up Globalization ______
THE FORMATION OF TEMPORARY COMMUNITIES IN ANIME FANDOM: A STORY OF BOTTOM-UP GLOBALIZATION ____________________________________ A Thesis Presented to the Faculty of California State University, Fullerton ____________________________________ In Partial Fulfillment of the Requirements for the Degree Master of Arts in Geography ____________________________________ By Cynthia R. Davis Thesis Committee Approval: Mark Drayse, Department of Geography & the Environment, Chair Jonathan Taylor, Department of Geography & the Environment Zia Salim, Department of Geography & the Environment Summer, 2017 ABSTRACT Japanese animation, commonly referred to as anime, has earned a strong foothold in the American entertainment industry over the last few decades. Anime is known by many to be a more mature option for animation fans since Western animation has typically been sanitized to be “kid-friendly.” This thesis explores how this came to be, by exploring the following questions: (1) What were the differences in the development and perception of the animation industries in Japan and the United States? (2) Why/how did people in the United States take such interest in anime? (3) What is the role of anime conventions within the anime fandom community, both historically and in the present? These questions were answered with a mix of historical research, mapping, and interviews that were conducted in 2015 at Anime Expo, North America’s largest anime convention. This thesis concludes that anime would not have succeeded as it has in the United States without the heavy involvement of domestic animation fans. Fans created networks, clubs, and conventions that allowed for the exchange of information on anime, before Japanese companies started to officially release anime titles for distribution in the United States. -
The Cloud Is Here: Embrace the Transition
Hybrid cloud SaaS IaaS Private cloud Public cloud PaaS The cloud is here: embrace the transition How organizations can stop worrying and learn to “think cloud” Clouds in the forecast 3 The cloud’s sunny side 4 Avoid common pitfalls 6 Doing cloud “right” 12 Follow the steps 16 Conclusion 21 Contacts 22 Endnotes 23 The cloud is here: embrace the transition | Introduction Clouds in the forecast The emergence of cloud computing has business and information technology (IT) leaders asking fundamental questions: How can we better understand the risks and opportunities that cloud computing presents? How do we take advantage of these opportunities, not fall behind, and not make costly mistakes? How do we survive and thrive in the cloud? The growth and maturation of the cloud Some notable examples of leading marketplace has not only proven the software deployed via cloud services viability of commercial cloud offerings include business productivity suites (such but also represents a fundamental shift as Google G Suite, Microsoft Office 365), in technology management philosophy. customer relationship management With traditional practices garnering limited (e.g., Salesforce.com), enterprise service return on investment and providing limited management (e.g., ServiceNow), talent business agility, organizations are moving management (e.g., SuccessFactors, Taleo), away from the do‑it‑yourself mentality and and even full suites of Enterprise Resource toward using technology services from Planning (ERP) solutions. This list is rapidly cloud services providers (CSPs), who can do expanding as software companies begin things better, faster, and often cheaper. the transition from delivering their software as on‑premise installations to software While many organizations are apprehensive as a service (SaaS) delivery models. -
Integrated High Definition LED Television User's Guide
Integrated High Definition LED Television User’s Guide: 32L4300U / 39L4300U / 50L4300U / 58L4300U 50L7300U / 58L7300U / 65L7300U If you need assistance: Toshiba's Support Web site support.toshiba.com For more information, see “Troubleshooting” on page 160 in this guide. Owner's Record The model number and serial number are on the back and side of your television. Record these numbers, whenever you communicate with your Toshiba dealer about this Television. Model name: Serial number: Register your Toshiba Television at register.toshiba.com Note: To display a High Definition picture, the TV must be receiving a High Definition signal (such as an over- the-air High Definition TV broadcast, a High Definition digital cable program, or a High Definition digital satellite program). For details, contact your TV antenna installer, cable provider, or GMA300019013 satellite provider 6/13 2 CHILD SAFETY: PROPER TELEVISION PLACEMENT MATTERS TOSHIBA CARES • Manufacturers, retailers and the rest of the consumer electronics industry are committed to making home entertainment safe and enjoyable. • As you enjoy your television, please note that all televisions – new and old- must be supported on proper stands or installed according to the manufacturer’s recommendations. Televisions that are inappropriately situated on dressers, bookcases, shelves, desks, speakers, chests, carts, etc., may fall over, resulting in injury. TUNE IN TO SAFETY • ALWAYS follow the manufacturer’s recommendations for the safe installation of your television. • ALWAYS read and follow all instructions for proper use of your television. • NEVER allow children to climb on or play on the television or the furniture on which the television is placed. • NEVER place the television on furniture that can easily be used as steps, such as a chest of drawers.