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Undead Spelljammer™ Walker, Jason . (1992) Dragon™ Magazine 184, p. 94

CLIMATE/TERRAIN: Any neogi enclave FREQUENCY: Very rare ORGANIZATION: Solitary ACTIVITY CYCLE: Any DIET: Nil INTELLIGENCE: Non- (0) TREASURE: Nil ALIGNMENT: Neutral

NO. APPEARING: 1‒4 ARMOR CLASS: 4 MOVEMENT: 6; Br 6 HIT DICE: 10 THAC0: 11 NO. OF ATTACKS: 3 + special DAMAGE/ATTACK: 3d4/3d4/1d10 SPECIAL ATTACKS: See below SPECIAL DEFENSES: Nil MAGIC RESISTANCE: 10% SIZE: L (8′ tall, 5′ wide) MORALE: Fearless (20) XP VALUE: 4,000

The undead hulk is a magical construction created through the use Habitat/Society: Undead are under the absolute con- of special enhancements developed by the neogi. The creature is trol of their creator and have no culture of their own. They serve formed from the remains of dead umber hulks and to all appear- their “small lords” without question. Undead hulks are created ances seems to be nothing more than a typical monster . An through a bizarre magical ritual developed by the neogi (the de- undead hulk reeks of death, and its undead nature is obvious to tails of which are left up to the DM) and the magical joining of anyone within 10 feet of it. Other than its obviously unliving state, dead umber hulk parts. Each part (head, right arm, right leg, etc.) the undead hulk appears as any other umber hulk. must come from a different umber hulk.

Combat: An undead hulk attacks in much the same way as a Ecology: Undead hulks are magical constructs and play no role typical umber hulk: with force. However, the undead hulk is in an ecology. They simply exist, doing the bidding of their mas- totally mindless and incapable of forming any strategy or tactics. ters, until they are destroyed. It only obeys its master, to the best of its abilities and heedless of any danger to itself. In addition to normal attacks of two claws and a vicious bite, undead hulks can bear–hug any opponent of any size smaller than themselves. This requires two successful claw attacks, which do no damage. Success indicates the victim is crushed against the undead hulk’s massive frame and suffers 6d4 hp damage each subsequent round, with no attack roll required. The undead hulk cannot bite a trapped opponent, nor can it attack any other being while hugging a foe. Unlike the monsters they resemble, undead hulks no longer possess the confusion–generating power of their magical eyes. An undead hulk can be turned by a cleric as a special undead.