Virtual Reality on a WIM: Interactive Worlds in Miniature
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Haptic Issues for Virtual Manipulation
Haptic Issues for Virtual Manipulation A Dissertation Presented to the Faculty of the School of Engineering and Applied Science at the University of Virginia In Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy (Computer Science) by Ken Hinckley December 1996 © Copyright by Ken Hinckley All Rights Reserved December 1996 APPROVAL SHEET This dissertation is submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy (Computer Science) Ken Hinckley This dissertation has been read and approved by the Examining Committee: Randy Pausch (Dissertation Advisor) Worthy Martin (Committee Chair) Dennis Proffitt (Minor Representative) Andrew S. Grimshaw John C. Knight John W. Snell Accepted for the School of Engineering and Applied Science: Dean Richard W. Miksad School of Engineering and Applied Science December 1996 Dedication I dedicate this work to my father, my mother, and my brother; my grandparents Harold and Mildred, who passed away during the course of my graduate work; and to Kerrie, who has been my anchor for the past two years. Abstract The Windows-Icons-Menus-Pointer (WIMP) interface paradigm dominates modern computing systems. Yet these interaction techniques were originally developed for machines that are now 10, 15, or nearly 20 years old. Human-computer interaction currently faces the challenge of getting past this “WIMP plateau” and introducing new techniques which take advantage of the capabilities of today’s computing systems and which more effectively match human capabilities. Two-handed spatial interaction techniques form one possible candidate for the post-WIMP interface in application areas such as scientific visualization, computer aided design, and medical applications. -
Alice: Easy-To-Learn 3D Scripting for Novices
Alice: Easy-to-Learn 3D Scripting for Novices A Dissertation presented to the Faculty of the School of Engineering and Applied Science at the University of Virginia In Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy (Computer Science) by Matthew J Conway May, 1998 Alice: Easy-to-Learn 3D Scripting for Novices © 1998 Matthew Conway All Rights Reserved Table Of Contents Chapter 1 Acknowledgements................................................................................................................7 Chapter 2 The Three Stages of Media.................................................................................................10 Chapter 3 Overview ..........................................................................................................................20 Chapter 4 Working with Alice ..............................................................................................................24 Chapter 5 System Description ..............................................................................................................48 Chapter 6 The Alice Main Loop...........................................................................................................71 Chapter 7 Empirical Evidence..............................................................................................................91 Chapter 8 Traditional APIs for 3D................................................................................................... 109 Chapter 9 Objects, Parts and Children............................................................................................ -
Obituary Randy Pausch (1960–2008)
FORUM Obituary Randy Pausch (1960–2008) In the introduction to his book, The Last Lecture, advisor Andy van Dam, a caring educator and world Randy Pausch wrote, “engineering isn’t about perfect renowned leader in interactive computer graphics. Rec- solutions, it’s about doing the best you can with limited ognizing in Pausch the promise of a gifted teacher, resources” (Pausch & Zaslow, 2008). Working in the van Dam steered him toward an academic career. field of interactive computer graphics, Pausch applied Pausch attended graduate school at Carnegie Mellon this engineering principle to the building of computer University, earning his Ph.D. degree in 1988. interfaces that were elegant, intuitive, and accessible to Pausch was hired as an assistant professor of computer large numbers of people, including those with limited science by the University of Virginia in 1988, where he skills and limited means. Pausch loved technology, not was promoted to associate professor in 1993 and re- for itself, but for what it allowed him and others to do. mained until 1997. One of his first efforts at Virginia Employing today’s technologies, people can fly, lift was the development of the Simple User Interface Tool- great weights, see distant planets, talk to people around kit, SUIT (Pausch, Conway, & Deline, 1992). This the world, and explore virtual worlds that afford tele- toolkit exemplified Pausch’s desire to make graphical portation, time travel, and magic carpet rides. It is to programming easier by accommodating tools to the these latter possibilities—building virtual worlds that demands of the problem and the skills and intuitions of evoke experiences achievable by no other means—that the user.