Post-Script Competing Literacies and the Politics of Video Game Trailers
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TESIS: Grand Theft Auto IV. Impacto Y Contexto En Los Videojuegos Como
UNIVERSIDAD NACIONAL AUTÓNOMA DE MÉXICO FACULTAD DE ESTUDIOS SUPERIORES ACATLÁN Grand Theft Auto IV. Impacto y contexto en los videojuegos como parte de la cultura de masas Tesis para obtener el título de: Licenciado en Comunicación PRESENTA David Mendieta Velázquez ASESOR DE TESIS Mtro. José C. Botello Hernández UNAM – Dirección General de Bibliotecas Tesis Digitales Restricciones de uso DERECHOS RESERVADOS © PROHIBIDA SU REPRODUCCIÓN TOTAL O PARCIAL Todo el material contenido en esta tesis esta protegido por la Ley Federal del Derecho de Autor (LFDA) de los Estados Unidos Mexicanos (México). El uso de imágenes, fragmentos de videos, y demás material que sea objeto de protección de los derechos de autor, será exclusivamente para fines educativos e informativos y deberá citar la fuente donde la obtuvo mencionando el autor o autores. Cualquier uso distinto como el lucro, reproducción, edición o modificación, será perseguido y sancionado por el respectivo titular de los Derechos de Autor. Grand Theft Auto IV Impacto y contexto en los videojuegos como parte de la cultura de masas Agradecimientos A mis padres. Gracias, papá, por enseñarme valores y por tratar de enseñarme todo lo que sabías para que llegara a ser alguien importante. Sé que desde el cielo estás orgulloso de tu familia. Mamá, gracias por todo el apoyo en todos estos años; sé que tu esfuerzo es enorme y en este trabajo se refleja solo un poco de tus desvelos y preocupaciones. Gracias por todo tu apoyo para la terminación de este trabajo. A Ariadna Pruneda Alcántara. Gracias, mi amor, por toda tu ayuda y comprensión. Tu orientación, opiniones e interés que me has dado para la realización de cualquier proyecto que me he propuesto, así como por ser la motivación para seguir adelante siempre. -
Grand Theft Auto Iv the Lost and Damned
GRAND THEFT AUTO IV MISSIONS | Maps and strategy for all The Lost And Damned missions—plus complete coverage of the new Odd Jobs, Bike Thefts, Gang Wars, Random Characters, and other activities required to achieve 100% completion. ™ THE LOST AND DAMNED MAPS | Score health, armor, and weapons no matter where you are in Liberty City. Our maps show you where to fi nd them in every mission. Pick-ups, collectibles, places of interest— everything you need and everywhere you need to be in a dedicated map section. SECRETS | Our detailed collectible maps and descriptions reveal precise locations for all hidden Seagulls. VEHICLE SHOWROOM | A cavalcade of every ride in Liberty City—including all of the new motorbikes. MULTIPLAYER | Complete coverage of all the new Multiplayer modes and features. MAPS & COLLECTIBLES! $12.99 USA/$14.99 CAN/£8.99 UK www.bradygames.com www.rockstargames.com/thelostanddamned COVERS MICROSOFT XBOX 360® © 2006-2009 Rockstar Games, Inc. Rockstar Games, Rockstar North, the Rockstar Games logo, the Rockstar North logo, Grand Theft Auto, and the Grand Theft Auto The Lost and Damned logo are trademarks and/or registered trademarks of Take- Written By Tim Bogenn Two Interactive Software, Inc. in the U.S. and/or other countries. The ratings icon is a trademark of the Entertainment Software & Rick Barba Association. All other marks and trademarks are properties of their respective owners. All rights reserved. LAD GTA IV Cover.indd 1 2/6/09 4:06:01 PM Table of Contents WELCOME BACK TO LIBERTY CITY ELIZABETA TORRES What’s New .........................................2 -
The First but Hopefully Not the Last: How the Last of Us Redefines the Survival Horror Video Game Genre
The College of Wooster Open Works Senior Independent Study Theses 2018 The First But Hopefully Not the Last: How The Last Of Us Redefines the Survival Horror Video Game Genre Joseph T. Gonzales The College of Wooster, [email protected] Follow this and additional works at: https://openworks.wooster.edu/independentstudy Part of the Other Arts and Humanities Commons, and the Other Film and Media Studies Commons Recommended Citation Gonzales, Joseph T., "The First But Hopefully Not the Last: How The Last Of Us Redefines the Survival Horror Video Game Genre" (2018). Senior Independent Study Theses. Paper 8219. This Senior Independent Study Thesis Exemplar is brought to you by Open Works, a service of The College of Wooster Libraries. It has been accepted for inclusion in Senior Independent Study Theses by an authorized administrator of Open Works. For more information, please contact [email protected]. © Copyright 2018 Joseph T. Gonzales THE FIRST BUT HOPEFULLY NOT THE LAST: HOW THE LAST OF US REDEFINES THE SURVIVAL HORROR VIDEO GAME GENRE by Joseph Gonzales An Independent Study Thesis Presented in Partial Fulfillment of the Course Requirements for Senior Independent Study: The Department of Communication March 7, 2018 Advisor: Dr. Ahmet Atay ABSTRACT For this study, I applied generic criticism, which looks at how a text subverts and adheres to patterns and formats in its respective genre, to analyze how The Last of Us redefined the survival horror video game genre through its narrative. Although some tropes are present in the game and are necessary to stay tonally consistent to the genre, I argued that much of the focus of the game is shifted from the typical situational horror of the monsters and violence to the overall narrative, effective dialogue, strategic use of cinematic elements, and character development throughout the course of the game. -
Homosexuality As Seen in Grand Theft Auto Iv
HOMOSEXUALITY AS SEEN IN GRAND THEFT AUTO IV A GRADUATING PAPER Submitted in Partial Fulfillment of the Requirements for Gaining The Bachelor Degree in English Literature By: YUNIARTI 10150025 ENGLISH DEPARTMENT FACULTY OF ADAB AND CULTURAL SCIENCES STATE ISLAMIC UNIVERSITY SUNAN KALIJAGA YOGYAKARTA 2014 ABSTRACT Homosexuality as seen in Grand Theft Auto IV By Yuniarti Grand Theft Auto IV is a form of RPG game created by Rockstar Games in 2008. GTA IV has two additional episodes, namely GTA IV: The Lost and Damned and GTA IV : The Ballad of Gay Tony. The analysis is focused on GTA IV: The Ballad of Gay Tony. This game tells about the life of Tony Prince who has debts taken from his business friends. Since then, Gay Tony asks Luis to do extra work provided by his business friends to redeem the debt. Problems come and go when he tried to redeem his debts and eventually Luis is able to resolve the issue at the end. To analyze Gay Tony, qualitative research method is used to find out how homosexuality is presented by Tony Prince and to reveal how Tony sees himself in being homosexual. The analysis begins with Gay Tony’s homosexual background. Further analysis is divided into several parts, that is conversation of text and visual effects that appear in the game. Conversation was divided into two parts, namely the influence to the other characters and conversations that related to homosexuality. In the visual, the author divides into two, namely the appearance of characters and loading screen image. The writer concludes that the character is an openly homosexual. -
Vpliv Filma Na Vizualno Podobo Video Iger
Igor Čož VPLIV FILMA NA VIZUALNO PODOBO VIDEO IGER Diplomsko delo Maribor, marec 2015 VPLIV FILMA NA VIZUALNO PODOBO VIDEO IGER Diplomsko delo Študent: Igor Čož Študijski program: Univerzitetni študijski program Medijske komunikacije Smer: Medijska produkcija Mentorica: doc. dr. Melita Zajc, univ. dipl. novinar Lektorica: Maja Antosiewicz Škraba, univ. dipl. slov. i ZAHVALA Zahvaljujem se mentorici doc. dr. Meliti Zajc za vodenje pri pisanju diplomskega dela, prav tako se zahvaljujem staršem, ki so mi omogočili študij. Zahvaljujem se tudi prijateljem, ki so me tekom študija podpirali. ii Vpliv filma na vizualno podobo video iger Ključne besede: film, video igre, filmski jezik. UDK: 7.038.53:791(043.2) Povzetek V diplomskem delu so bili analizirani ključni elementi filmskega jezika in primerjani z vizualno podobo video iger. Predstavljene so bile osnove pripovedovanja, filmske fotografije, montaže, zvoka in filmske glasbe ter analizirane na podlagi video iger. Potrjeno je, da novejše video igre uporabljajo vizualno podobo filma in ga postopoma nadgrajujejo kot polnejša zabavna izkušnja, saj uporabljajo vizualne in pripovedovalne veščine, značilne predvsem za filmski medij. iii Influence of film on the visual look of video games Key words: film, video games, film language. UDK: 7.038.53:791(043.2) Abstract The diploma thesis analyses the key elements of film language and applies them to the visual look of video games. It presents the basics of narrative, cinematography, editing, sound and film music and analyses their use in video games. It is confirmed that newer video games rely more and more on the filmic visual style to make the story and characters more engaging. -
Resident Evil 5 Pc Download Full Resident Evil 5 Gold Edition PC Free Download
resident evil 5 pc download full resident evil 5 gold edition PC Free Download. resident evil 5 gold edition PC Free Download is a direct link for torrent kickass and windows.From ocean of games you can download this game .This is an awesome Action, Adventure game. Overview of resident evil 5 gold edition PC:- This awesome game has been developed by Capcom and published under the banner of Capcom .You can also download Mall Empire. resident evil 5 gold edition PC survival horror genre returns with another entry. This time, you are placed in Bioterriorism security assessment as approved by the Alliance (BSAA), which partnered with Shiva alomar to get rid of the threat of terrorism in Africa Chris Redfield boots. Story Kijuju, pressure player in a fictional region of Africa. It is gradually starts but Ricardo Irving, after a bio-organic weapons (BOW) is the first encounter with what is trying to sell on the black market soon become interesting. In short, brilliant and very fun gameplay. By Capcom’s “E” key press is improved easily accessible and player of the operating system will allow the inventory to switch weapons in real time.You can also download Paint the Town Red. Features Of resident evil 5 gold edition PC :-If you are a game addict then definitely you will love to play this game .Lot’s of features of this game few are. Awesome action game Free to play. System Requirements for resident evil 5 gold edition PC :-Before you install this game to your PC make sure your system meets min requirements to download this game. -
Children's Mathematics
8657pre.qxd 05/07/2006 08:24 Page i Children’s Mathematics 8657pre.qxd 05/07/2006 08:24 Page ii 8657pre.qxd 05/07/2006 08:24 Page iii Children’s Mathematics Making Marks, Making Meaning Second Edition Elizabeth Carruthers and Maulfry Worthington 8657pre.qxd 05/07/2006 08:24 Page iv ᭧ Elizabeth Carruthers and Maulfry Worthington 2006 First published 2006 Apart from any fair dealing for the purposes of research or private study, or criticism or review, as permitted under the Copyright, Designs and Patents Act, 1988, this publication may be reproduced, stored or transmitted, in any form or by any means, only with the prior permission in writing of the publishers, or in the case of reprographic reproduction, in accordance with the terms of licences issued by the Copyright Licensing Agency. Inquiries concerning reproduction outside those terms should be sent to the publishers. Paul Chapman Publishing A SAGE Publications Company 1 Oliver’s Yard London EC1Y 1SP SAGE Publications Inc 2455 Teller Road Thousand Oaks, California 91320 SAGE Publications India Pvt Ltd B-42, Panchsheel Enclave Post Box 4109 New Delhi 110 017 Library of Congress Control Number: 2006923703 A catalogue record for this book is available from the British Library ISBN 10 1-4129-2282-8 ISBN 13 978-1-4129-2282-1 ISBN 10 1-4129-2283-6 ISBN 13 978-1-4129-2283-8 (pbk) Typeset by Dorwyn, Wells, Somerset Printed in Great Britain by T.J. International, Padstow, Cornwall Printed on paper from sustainable resources 8657pre.qxd 05/07/2006 08:24 Page v Contents About the Authors ix Acknowledgements -
EDEE 375: Instructional Strategies for Emergent Literacies (01) ECTR 216 (01) Tue/Thur 9:25-10:40 (02)Tues/Thur: 10:50 A.M.-12:05
EDEE 375: Instructional Strategies for Emergent Literacies (01) ECTR 216 (01) Tue/Thur 9:25-10:40 (02)Tues/Thur: 10:50 a.m.-12:05 Instructor: Dr. Jennifer Barrett-Tatum Office: School of Education, 86 Wentworth St, Room 218 Contact information: [email protected] 865-405-8266 (cell-text before calling and during professional hours) 843-953-5821 (office) Please use email as a primary form of contact Office hours: Tuesday: 12:15 p.m.-2:45 p.m. Thursday: 1 to 3:30 p.m. Virtual office hours by appointment (Skype/FaceTime/Phone) M-F Required Readings: Vacca & Vacca (2014) Reading and Learning to Read (9th edition). Pearson. OAKS Readings Required technology: Digital Device (iPad, tablet of any kind, laptop) OAKS (all items receiving a grade must be turned in individually in Oaks) Word Understanding and use of digital applications such as Power Point, imovie, Voice Thread, or MovieMaker. www.kahoot.it.com Poll Everywhere Scope: This course provides a study of the fundamentals of literacy, including reading, writing, listening, speaking, viewing, and designing relevant to learners from Pre-K through 3rd grade. It emphasizes the literacy process, factors affecting that process, and the principles and skills involved in the development of literacy within young children. (NCATE 1, 2b, 3a-e; NAEYC/EC 1, 4, 4a-c & 3; ACEI 2.1) This course is intended to question what you know and to force you to be able to articulate what you learn about RECOMMENDED PRACTICE in literacy instruction. Course Outcomes: All teacher preparation programs in the School of Education (SOEHHP) are guided by a commitment to Making the Teaching Learning Connection through three Elements of Teacher Competency, which are at the heart of the SOEHHP Conceptual Framework: EDEE 375 Spring 2017 Page 2 (1) Understanding and valuing the learner (2) Knowing what and how to teach and assess and how to create an environment in which learning occurs (3) Understanding themselves as professionals. -
Cardinal Washington 0250E 20
© Copyright 2019 Alison Cardinal i How Literacy Flows and Comes to Matter: A Participatory Video Study Alison Cardinal A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy University of Washington 2019 Reading Committee: Anis Bawarshi, Chair Emma Rose Juan Guerra Nancy Bou Ayash ii Program Authorized to Offer Degree: English University of Washington Abstract How Literacy Flows and Comes to Matter: A Participatory Video Study Alison Cardinal Chair of the Supervisory Committee: Professor Anis Bawarshi Department of English Using participatory video methods, an intersectional feminist methodology, this dissertation offers a visual portrait of how university students’ literate activity matters and moves. Drawing on the video and audio data 18 university students created over the course of four years, this study investigates how students’ literacies flow as they physically move across the shifting contexts of school, home, community, and work. Through video production, student collaborators showed how they create meaning and connection between and within unstable literate landscapes through their emergent material/discursive practices of writing, reading, communicating, and translating. This study also explores how these literacy flows are regulated iii and valued as they move and how the persons who use them come to matter. In this study, three key findings emerge: 1) Feminist and anti-oppressive research methods, such as participatory video, open up space for participants to negotiate their racial and gendered representations, giving them control over how they matter and what they create matters to the discipline 2) Through the process of filming, literacies emerge as mattering, both in how they materialize and hold personal significance. -
The Racialized Experiences of Video Games
The Racialized Experiences of Video Games Mario Venegas: McNair Scholar Dr. Arthur Scarritt: Mentor Sociology Abstract This research explores the ways different people experience the racial content of video games. Building on DeVane and Squire, this research speaks to content analyses literature that shows games as modern minstrelsies. Using Bonilla-Silva’s definition of Racial Ideology in conjunction with Winddance-Twine’s concept of Racial Literacy, I examined racial ideology and its role as an interpretative framework. I also used Bourdieu's notion of cultural capital to account for video game cultural knowledge. Data were collected through personal interviews where participants played the video game Grand Theft Auto: The Ballad of Gay Tony for 30-50 minutes. A sample of 31 participants covering variation in gender, gaming experience, and race answered questions assessing their racial ideology, then played the game introduction, and finally, answered questions assessing interpretations of game content. Racially aware people with little gaming experience echoed the content analysis minstrelsy findings while colorblind racist non-gamers believed the content accurately represented the world. However, deeper familiarity with gaming and other mass media opened up a new interstitial space for challenging the racial status quo. Racially aware gamers saw the franchises as lampooning the shallow stereotypes in mainstream society. More importantly, with a more sophisticated media context, many colorblind racist gamers also saw racial representations as intentionally offensive. Gamers herein create inventive, non-threatening, but meaningful ways to address racialization across a spectrum of racial literacies. As a result, content analyses need a richer understanding of the experiences of video games for consumers. -
University of Oklahoma Graduate College
UNIVERSITY OF OKLAHOMA GRADUATE COLLEGE THE SELF-PERCEPTION OF VIDEO GAME JOURNALISM: INTERVIEWS WITH GAMES WRITERS REGARDING THE STATE OF THE PROFESSION A DISSERTATION SUBMITTED TO THE GRADUATE FACULTY in partial fulfillment of the requirements for the Degree of DOCTOR OF PHILOSOPHY By Severin Justin Poirot Norman, Oklahoma 2019 THE SELF-PERCEPTION OF VIDEO GAME JOURNALISM: INTERVIEWS WITH GAMES WRITERS REGARDING THE STATE OF THE PROFESSION A DISSERTATION APPROVED FOR THE GAYLORD COLLEGE OF JOURNALISM AND MASS COMMUNICATION BY Dr. David Craig, Chair Dr. Eric Kramer Dr. Jill Edy Dr. Ralph Beliveau Dr. Julie Jones © Copyright by SEVERIN JUSTIN POIROT 2019 All Rights Reserved. iv Acknowledgments I’ve spent a lot of time and hand wringing wondering what I was going to say here and whom I was going to thank. First of all I’d like to thank my committee chair Dr. David Craig. Without his guidance, patience and prayers for my well-being I don’t know where I would be today. I’d like to also thank my other committee members: Dr. Eric Kramer, Dr. Julie Jones, Dr. Jill Edy, and Dr. Ralph Beliveau. I would also like to thank former member Dr. Namkee Park for making me feel normal for researching video games. Second I’d like to thank my colleagues at the University of Oklahoma who were there in the trenches with me for years: Phil Todd, David Ferman, Kenna Griffin, Anna Klueva, Christal Johnson, Jared Schroeder, Chad Nye, Katie Eaves, Erich Sommerfeldt, Aimei Yang, Josh Bentley, Tara Buehner, Yousuf Mohammad and Nur Uysal. I also want to extend a special thanks to Bryan Carr, who possibly is a bigger nerd than me and a great help to me in finishing this study. -
Dynamic Difficulty Adjustment Systems Computer Games Programming
Nathaniel Whittaker Dynamic Difficulty Adjustment Systems Computer Games Programming What is a Dynamic Difficulty Adjustment How am I going to improve upon existing DDA How will I test this system? System? systems? A dynamic difficulty adjustment system is a game My DDA system will compile a Player Profile from To test my system I will host play test sessions for mechanic that alters the difficulty of a video game the players ability. This profile will be built from two players to play a custom made game with the system using the player as the input. main index points Player Offensive Ability and Player disabled and then again with the system enabled. For example, in Mario Kart, if the player falls behind Defensive Ability with both indexes having Data from both playtests will then be collated to the pack, the game will slow down the AI opponents categories based on the game. From there the game analyse performance increases and decreases in to allow the player to catch up. In Resident Evil 4, will adjust various Difficulty Points correlating to the progression across various player skill levels. pickups and enemy aggressiveness is tuned player indexes. The result will be that as a player A survey will be conducted among players to evaluate depending on how long the player takes to progress improves their skill in one aspect, the game will whether they noticed any change in game mechanics and how much damage they are taking. make the mechanic that tests it more difficult to to see if the system remained undetected.