Atreides Bene Gesserit Emperor Harkonnen Spacing Guild Fremen
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QUICK START GUIDE Frank Herbert’s classic science fiction novel Dune will live for generations as a masterpiece of creative imagination. In this game, you can bring to life the alien planet and the swirling intrigues of all the book’s major characters. Atreides Harkonnen The Atreides led by the The Harkonnens, led youthful Paul Atreides by the decadent Baron (Muad’Dib) — rightful Vladimir Harkonnen — heir to the planet, gifted master of treachery and with valiant lieutenants. cruel deeds. Bene Spacing Gesserit Guild The Bene Gesserit The Spacing Guild Sisterhood, represented represented by by Reverend Mother steersman Edric (in Gaius Helen Mohiam — league with smuggler ancient and inscrutable. bands) — monopolist of transport, yet addicted to ever increasing spice flows. Emperor Fremen The Emperor, his The Fremen majesty the Padishah represented by the Emperor Shaddam IV planetary ecologist Liet- — keen and efficient, Kynes — commanding yet easily lulled into fierce hordes of natives, complacency by his own adept at life and travel trappings of power. on the planet. Quick start Guide A.indd 1 28/06/19 11:22 AM SETUP: SPICE BANK SETUP: TREACHERY & SPICE DECKS, STORM MARKER I’m Lady Jessica of the House Atreides. Prepare to become immersed in the world of Dune. Here’s Feyd-Rautha of House Harkonnen here. how to set everything up. We are masters of treachery and cruel deeds! atreides Next, shuffle the Treachery & Spice Decks and set them next to the board. I am Stilgar of the Fremen. We are adept Staban Tuek, at life and travel on of the Spacing the planet Dune. bene gesserit Guild coalition. First set out the We control all game board map. shipments on and off Dune. Put the Storm Marker on the Storm Start Location. emperor Hasimir Fenring, of the Emperor’s court. Accumulating wealth is our strength. The map has 4 Now take all the Spice Tokens and put STRONGHOLDS POLAR SINK SAND ROCK territory types: them in the Spice Bank. 2 Quick start Guide A.indd 2 28/06/19 11:22 AM SETUP: FACTION SETS Each player gathers up Each faction gets a reserve of tokens, spice allocation, PLAYER SHIELD their factions components 5 Leader Discs, a Player Shield, Player Sheet, and Player and reviews their strengths Marker. Next we’ll look at how to arrange all the players PLAYER MARKER PLAYER SHEET and weaknesses. on the board. atreides fremen RESERVE SPICE RESERVE SPICE Leaders Leaders 10 10 10 3 bene gesserit spacing Guild RESERVE SPICE RESERVE SPICE Leaders Leaders 19 5 15 5 emperor harkonnen RESERVE SPICE RESERVE SPICE Leaders Leaders 20 10 10 10 3 Quick start Guide A.indd 3 28/06/19 11:23 AM SETUP: Player Positions, Spice, and Traitors SETUP: Forces SETUP: Treachery Cards and Turn Marker H Now all players place A N A R E T S their faction’s forces. KONN REIDE The factions require 10 10 different strategies, based on their unique force placement rules. Players, setup your faction sets like this. Place your player marker on the Player Circle closest to you. Take the spice amount Here’s my favorite part - Traitors! found on the Player Sheet, Remove any Faction Cards not in and stash it behind your play from the Traitor Deck, then Player Shield! shuffle the deck. Each player is dealt 4 Traitor Cards and then secretly selects B 1 E IT and keeps one of their opponents’ N E R leaders (if they drew one) to be GESSE their traitor. If they draw their own leaders instead of an opponent’s leader, they still keep 1 card. Return the other cards face down to the 10 bottom of the Traitor Card Deck. F REMEN By the way, 5 Harkonnen get to keep ALL All forces off-planet at game start. S traitors they P D E A IL find! M R C U 4 PERO ING G Quick start Guide A.indd 4 28/06/19 11:23 AM SETUP: Treachery Cards and Turn Marker 1 card from the PL AY: Storm Phase Treachery Deck is dealt to each Dune is played in turns, each composed of 9 game phases. player. 1 2 3 4 5 6 7 8 9 STORM SPICE BLOW CHOAM BIDDING REVIVAL SHIPMENT & BATTLE SPICE MENTAT & NEXUS CHARITY MOVEMENT HARVEST PAUSE The Storm Phase is first. The Storm Marker is moved around the map. The faction whose Player Place the Game Marker the storm Turn Counter at next approaches will First Player 1 on the Turn be the for Track. this turn. The first time the storm is moved, you will place the Storm Marker at a random location along the Storm Track. Here’s how to get that location: The players whose Player Markers are nearest on either side of the Storm Start sector will secretly dial a number from Harkonnen 0 to 20 on the Battle Wheels (in gets 2 all subsequent turns the players Treachery dial a number from 1 to 3). The Cards! two numbers are simultaneously revealed. Starting from the Storm Start The players dialed a 2 sector, the sum total and 11. So the is the number of Storm Marker sectors that the moves 13 Storm Marker moves sectors counterclockwise counter- around the map. 5 clockwise. Quick start Guide A.indd 5 28/06/19 11:23 AM PL AY: Spice Blow & Nexus, CHOAM Charity PL AY: Bidding Declaration: Before bidding starts, PL AY: Revival all players must declare how many Dealer: One player Treachery Cards they hold. During a Spice Blow, the deals cards from the The hand limit is 4. Players with 4 top card of the Spice Deck Treachery Deck face cards must pass during bidding. is turned over. The amount down in a row, 1 card of spice shown for each on the card is player who placed in the is allowed highlighted to bid. territory. But there are Sandworm Alerts mixed in with the Auction: Spice! The first card in the row is now auctioned off for spice. If Shai-Hulud appears First Player during a Spice Blow, The bidding is started by the . If that player a Nexus occurs and already has 4 Treachery Cards, the next player to the right the players have the who does not have 4 Treachery Cards opens the bidding. opportunity to make The player who bids first must bid 1 or more spice or and break Alliances. pass. Bidding then proceeds to the bidder’s immediate More on this later... right. The next bidder may raise the bid or pass and so on around the table until a top Those are the bidding Any player with 0 or 1 spice can bid is made and all other players pass. The basics, but do check collect spice from the Spice Bank top bidding player then pays the number of the full rule book and to bring their total to 2 by calling spice they bid into the Spice Bank and takes Player Sheets for other out “CHOAM Charity.” 6 the card. important details. Quick start Guide A.indd 6 28/06/19 11:23 AM PL AY: Revival PL AY: Revival As Atreides, you get a free revival of 2 forces. Check your Player Sheet, some factions are different. Force Revival: As the game progresses, Leader Revival: If all 5 of a player’s leaders forces will end up in the Tleilaxu Tanks. In are in the Tleilaxu Tanks, they may revive revival, all players may revive up to 3 forces one leader per turn until all of their leaders from the Tleilaxu Tanks. have been revived. Free: A certain number of forces are Fighting Strength: To revive a leader, revived for free as stated on the Player a player must pay that leader’s fighting Sheet. strength in spice to the Spice Bank. By Spice: Any additional forces that may Revived Leader Status: A revived leader be revived must be done at a cost of can be played normally and is still subject to 2 spice per force. All spice expended for being a traitor. force revival is placed in the Spice Bank. Dead Again: If a revived leader is killed Limit: A player can never revive again, place it face down in the more than 3 forces per turn. Tleilaxu Tanks. This leader To Reserves: Revived forces cannot be revived again until all must be placed in the player’s of the player’s other revivable reserve. leaders have been revived, killed and sent to the Tanks again. I’ll take my 2 free forces, Finding myself with plenty plus I’ll pay another 2 of spice but no leaders, spice to take an I’ll pay 6 to revive additional 1 force Feyd-Rautha! to my reserve. 7 Quick start Guide A.indd 7 28/06/19 11:23 AM PL AY: Shipment & Movement PL AY: Shipment & Movement PL AY: Battles Each player may move, as a group, any number of their The first player ships forces from one territory into and moves. Play then one other territory. proceeds to the right until all players have Forces are free to move completed this phase. into, out of, or through any territory occupied by any FORCE SHIPMENT number of forces. Shipment of Reserves: A player with off-planet FORCE MOVEMENT reserves may make one Ornithopters: A player who shipment of any number starts a force move with of forces from their one or more forces in either reserves to any one Arrakeen, Carthag, or both territory on the map. has access to Ornithopters Payment: and may move forces A player Now I’m moving 4 of my through up to three adjacent must pay spice to the forces from Carthag territories.