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C/C++ Programming with Qt 5.12.6 and Opencv 4.2.0
C/C++ programming with Qt 5.12.6 and OpenCV 4.2.0 Preparation of the computer • Download http://download.qt.io/archive/qt/5.12/5.12.6/qt-opensource-windows- x86-5.12.6.exe and http://www.ensta-bretagne.fr/lebars/Share/OpenCV4.2.0.zip (contains OpenCV with extra modules built for Visual Studio 2015, 2017, 2019, MinGW Qt 5.12.6 x86, MinGW 8 x64), run Qt installer and select Qt\Qt 5.12.6\MinGW 7.3.0 32 bit and Qt\Tools\MinGW 7.3.0 32 bit options and extract OpenCV4.2.0.zip in C:\ (check that the extraction did not create an additional parent folder (we need to get only C:\OpenCV4.2.0\ instead of C:\OpenCV4.2.0\OpenCV4.2.0\), right-click and choose Run as administrator if needed). For Linux or macOS, additional/different steps might be necessary depending on the specific versions (and the provided .pro might need to be tweaked), see https://www.ensta-bretagne.fr/lebars/Share/setup_opencv_Ubuntu.pdf ; corresponding OpenCV sources : https://github.com/opencv/opencv/archive/4.2.0.zip and https://github.com/opencv/opencv_contrib/archive/4.2.0.zip ; Qt Linux 64 bit : https://download.qt.io/archive/qt/5.12/5.12.6/qt-opensource-linux-x64-5.12.6.run (for Ubuntu you can try sudo apt install qtcreator qt5-default build-essential but the version will probably not be the same); Qt macOS : https://download.qt.io/archive/qt/5.12/5.12.6/qt-opensource-mac-x64-5.12.6.dmg . -
XL C/C++ for AIX, V13.1.2 IBM
IBM XL C/C++ for AIX, V13.1.2 IBM Optimization and Programming Guide Version 13.1.2 SC27-4261-01 IBM XL C/C++ for AIX, V13.1.2 IBM Optimization and Programming Guide Version 13.1.2 SC27-4261-01 Note Before using this information and the product it supports, read the information in “Notices” on page 185. First edition This edition applies to IBM XL C/C++ for AIX, V13.1.2 (Program 5765-J07; 5725-C72) and to all subsequent releases and modifications until otherwise indicated in new editions. Make sure you are using the correct edition for the level of the product. © Copyright IBM Corporation 1996, 2015. US Government Users Restricted Rights – Use, duplication or disclosure restricted by GSA ADP Schedule Contract with IBM Corp. Contents About this document ........ vii Using a heap ............. 33 Who should read this document ....... vii Getting information about a heap ...... 34 How to use this document ......... vii Closing and destroying a heap ....... 34 How this document is organized ....... vii Changing the default heap used in a program .. 35 Conventions .............. viii Compiling and linking a program with Related information ........... xii user-created heaps ........... 35 IBM XL C/C++ information ........ xii Example of a user heap with regular memory .. 35 Standards and specifications ....... xiii Debugging memory heaps ......... 36 Other IBM information ......... xiv Functions for checking memory heaps .... 37 Other information ........... xiv Functions for debugging memory heaps .... 37 Technical support ............ xiv Using memory allocation fill patterns..... 39 How to send your comments ........ xiv Skipping heap checking ......... 39 Using stack traces ........... 40 Chapter 1. -
CM-5 C* User's Guide
The Connection Machine System CM-5 C* User's Guide ---------__------- . Version 7.1 May 1993 Thinking Machines Corporation Cambridge, Massachusetts Frst printing, May 1993 The informatiaonin this document is subject to change without notice and should not be constnued as a commitmentby ThinngMacMachines po Thk Machinesreservestheright toae changesto any product described herein Although the information inthis document has beenreviewed and is believed to bereliable, Thinldng Machines Coaporation assumes no liability for erns in this document Thinklng Machines does not assume any liability arising from the application or use of any information or product described herein Connection Machine is a registered traemark of Thinking Machines Corporation. CM and CM-5 are trademarks of Thinking Machines Corpoation. CMosr, Prism, and CMAX are trademaks of Thinking Machines Corporation. C*4is a registered trademark of Thinking Machines Corporation CM Fortran is a trademark of Thinking Machines Corporation CMMD,CMSSL, and CMXIl are tdemarks of Thinking Machines Corporation. Thinking Machines is a registered trademark of Thinking Machines Corporatin. SPARCand SPARCstationare trademarks of SPARCintematinal, Inc. Sun, Sun,4, and Sun Workstation are trademarks of Sun Microsystems, Inc. UNIX is a registered trademark of UNIX System Laboratoies, Inc. The X Window System is a trademark of the Massachusetts Institute of Technology. Copyright © 1990-1993 by Thinking Machines Corporatin. All rights reserved. Thinking Machines Corporation 245 First Street Cambridge, Massachusetts 02142-1264 (617) 234-1000 Contents About This Manual .......................................................... viU Custom Support ........................................................ ix Chapter 1 Introduction ........................................ 1 1.1 Developing a C* Program ........................................ 1 1.2 Compiling a C* Program ......................................... 1 1.3 Executing a C* Program ........................................ -
Eclipse Webinar
Scientific Software Development with Eclipse A Best Practices for HPC Developers Webinar Gregory R. Watson ORNL is managed by UT-Battelle for the US Department of Energy Contents • Downloading and Installing Eclipse • C/C++ Development Features • Fortran Development Features • Real-life Development Scenarios – Local development – Using Git for remote development – Using synchronized projects for remote development • Features for Utilizing HPC Facilities 2 Best Practices for HPC Software Developers webinar series What is Eclipse? • An integrated development environment (IDE) • A platform for developing tools and applications • An ecosystem for collaborative software development 3 Best Practices for HPC Software Developers webinar series Getting Started 4 Best Practices for HPC Software Developers webinar series Downloading and Installing Eclipse • Eclipse comes in a variety of packages – Any package can be used as a starting point – May require additional components installed • Packages that are best for scientific computing: – Eclipse for Parallel Application Developers – Eclipse IDE for C/C++ Developers • Main download site – https://www.eclipse.org/downloads 5 Best Practices for HPC Software Developers webinar series Eclipse IDE for C/C++ Developers • C/C++ development tools • Git Integration • Linux tools – Libhover – Gcov – RPM – Valgrind • Tracecompass 6 Best Practices for HPC Software Developers webinar series Eclipse for Parallel Application Developers • Eclipse IDE for C/C++ Developers, plus: – Synchronized projects – Fortran development -
User's Manual
rBOX610 Linux Software User’s Manual Disclaimers This manual has been carefully checked and believed to contain accurate information. Axiomtek Co., Ltd. assumes no responsibility for any infringements of patents or any third party’s rights, and any liability arising from such use. Axiomtek does not warrant or assume any legal liability or responsibility for the accuracy, completeness or usefulness of any information in this document. Axiomtek does not make any commitment to update the information in this manual. Axiomtek reserves the right to change or revise this document and/or product at any time without notice. No part of this document may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of Axiomtek Co., Ltd. Trademarks Acknowledgments Axiomtek is a trademark of Axiomtek Co., Ltd. ® Windows is a trademark of Microsoft Corporation. Other brand names and trademarks are the properties and registered brands of their respective owners. Copyright 2014 Axiomtek Co., Ltd. All Rights Reserved February 2014, Version A2 Printed in Taiwan ii Table of Contents Disclaimers ..................................................................................................... ii Chapter 1 Introduction ............................................. 1 1.1 Specifications ...................................................................................... 2 Chapter 2 Getting Started ...................................... -
The WAF Build System
The WAF build system The WAF build system Sebastian Jeltsch Electronic Vision(s) Kirchhoff Institute for Physics Ruprecht-Karls-Universität Heidelberg 31. August 2010 Sebastian Jeltsch The WAF build system 31. August 2010 1 / 19 The WAF build system Introduction WorkBuildflow Sebastian Jeltsch The WAF build system 31. August 2010 2 / 19 make = major pain What we expect from our build system: flexibility integration of existing workflows access to well established libraries extensibility power usability The WAF build system Introduction WorkBuildflow For us: low-level code many many layers Sebastian Jeltsch The WAF build system 31. August 2010 3 / 19 What we expect from our build system: flexibility integration of existing workflows access to well established libraries extensibility power usability The WAF build system Introduction WorkBuildflow For us: low-level code many many layers make = major pain Sebastian Jeltsch The WAF build system 31. August 2010 3 / 19 The WAF build system Introduction WorkBuildflow For us: low-level code many many layers make = major pain What we expect from our build system: flexibility integration of existing workflows access to well established libraries extensibility power usability Sebastian Jeltsch The WAF build system 31. August 2010 3 / 19 The WAF build system Introduction Autotools (GNU Build System) GNU Build System + few dependencies on user side (shell scripts) developer autoscan ed + generates standard make files + widely used configure.ac Makefile.am – platform dependent (bash aclocal autoheader automake scripts) aclocal.m4 config.h.in Makefile.in – autoconf-configure is slow autoconf Often: tconfigure >> tmake. – another scripting language configure Makefile make user Sebastian Jeltsch The WAF build system 31. -
Kdesrc-Build Script Manual
kdesrc-build Script Manual Michael Pyne Carlos Woelz kdesrc-build Script Manual 2 Contents 1 Introduction 8 1.1 A brief introduction to kdesrc-build . .8 1.1.1 What is kdesrc-build? . .8 1.1.2 kdesrc-build operation ‘in a nutshell’ . .8 1.2 Documentation Overview . .9 2 Getting Started 10 2.1 Preparing the System to Build KDE . 10 2.1.1 Setup a new user account . 10 2.1.2 Ensure your system is ready to build KDE software . 10 2.1.3 Setup kdesrc-build . 12 2.1.3.1 Install kdesrc-build . 12 2.1.3.2 Prepare the configuration file . 12 2.1.3.2.1 Manual setup of configuration file . 12 2.2 Setting the Configuration Data . 13 2.3 Using the kdesrc-build script . 14 2.3.1 Loading project metadata . 14 2.3.2 Previewing what will happen when kdesrc-build runs . 14 2.3.3 Resolving build failures . 15 2.4 Building specific modules . 16 2.5 Setting the Environment to Run Your KDEPlasma Desktop . 17 2.5.1 Automatically installing a login driver . 18 2.5.1.1 Adding xsession support for distributions . 18 2.5.1.2 Manually adding support for xsession . 18 2.5.2 Setting up the environment manually . 19 2.6 Module Organization and selection . 19 2.6.1 KDE Software Organization . 19 2.6.2 Selecting modules to build . 19 2.6.3 Module Sets . 20 2.6.3.1 The basic module set concept . 20 2.6.3.2 Special Support for KDE module sets . -
1. Install Homebrew 2. Install Cmake 3. Build and Run the Opengl Program
NYU Tandon School of Engineering CS6533/CS4533 Zebin Xu [email protected] Compiling OpenGL Programs on macOS or Linux using CMake This tutorial explains how to compile OpenGL programs on macOS using CMake – a cross-platform tool for managing the build process of software using a compiler- independent method. On macOS, OpenGL and GLUT are preinstalled; GLEW is not needed as we will use the core profile of OpenGL 3.2 later when we use shaders; Xcode is not required unless you prefer programming in an IDE. At the end we also discuss how to compile on Linux. Contents/Steps: 1. Install Homebrew 2. Install CMake via Homebrew 3. Build and run the OpenGL program 3.1 Build via the command line by generating Unix Makefiles (without Xcode) 3.2 Build via the Xcode IDE by generating an Xcode project (so that you can write your code in Xcode if you have it installed) 4. Compilation on Linux 5. Notes 1. Install Homebrew Homebrew is a pacKage manager for macOS. If you have installed Homebrew before, sKip this step. To install Homebrew, simply paste the command from https://brew.sh into your terminal and run. Once you have installed Homebrew, type “brew” in your terminal to checK if it’s installed. We will use Homebrew to install CMake. 2. Install CMaKe I strongly suggest installing CMake via Homebrew as it will also picK up any related missing pacKages during installation (such as installing a needed command line tool for Xcode even if you don’t have Xcode). If you have installed CMake, just sKip this step. -
Cmake / Ctest / Cpack
Building, Testing, and Deploying Software in a Cross-Platform Development Environment Julien Jomier [email protected] About Kitware • Software Development Company • Founded in 1998 • 110+ employees and growing • Focus in – Scientific computing – Large data visualization – Medical image processing – Informatics – Computer vision – Scientific data publishing – Quality software processes • Primarily work in Open Source About Kitware • Provide training and support • Do custom development • Sell technical books • Host and maintain projects including: VTK The Visualization Toolkit CMake A platform agnostic build system ITK Insight Segmentation and Registration Toolkit ParaView A parallel visualization application • Primary (but not sole) developers of each project Kitware: Core Technologies Overview • What is CMake? • Building with CMake • Testing with CTest/CDash • Packaging with CPack What is CMake? • CMake is the cross-platform, open-source build system that lets you use the native development tools you love the most. • It’s a build system generator • It takes plain text files as input that describe your project and produces project files or make files for use with a wide variety of native development tools. • Family of Software Development Tools – Build – CMake – Test – CTest/CDash – Package – CPack CMake: History • Built for the Insight Segmentation and Registration Toolkit (ITK) http://www.itk.org • Funded by National Library of Medicine (NLM): part of the Visible Human Project • Release-1-0 branch created in late 2001 • Other -
C2X Liaison: Removal of Deprecated Functions Title: Removal of Deprecated Functions Author: Nick Stoughton / the Austin Group Date: 2020-08-17
ISO/IEC JTC 1/SC 22/WG 14 Nxxxx Austin Group Document 1056 C2X Liaison: Removal of Deprecated Functions Title: Removal of Deprecated Functions Author: Nick Stoughton / The Austin Group Date: 2020-08-17 As stated in N2528, The Austin Group is currently in the process of revising the POSIX (ISO/IEC Std 9945), and is trying to keep aligned with C17 and C2X changes as necessary. There are several functions that are marked as "Obsolescent" in the current version of the POSIX standard that we would typically remove during this revision process. However, we note that in the current working draft for C2X the two obsolete functions "asctime_r()" and "ctime_r()" have been added. During the August 2020 WG 14 meeting, there was general agreement to seek a paper that more closely aligned the C2X functions with POSIX, noting that it was at very least odd that C2X should be adding functions already marked as obsolete. However, there was also concern that strftime, the proposed alternative to use for these new “asctime_r()” and “ctime_r()” , would “pull in locale baggage not wanted in small embedded programs”. Locale Free Alternatives It should be noted that asctime_r() is currently defined to be equivalent to a simple snprintf() call, and anyone who really wants a locale free way to print the date and time could use this. As an experiment, three equivalent simple programs were constructed: date1.c #include <stdio.h> #include <time.h> char * date1(const struct tm * timeptr , char * buf) { static const char wday_name[7][3] = { "Sun", "Mon", "Tue", "Wed", -
Cmake Build System Distribute Your Software Easily
CMake build system Distribute your software easily Cédric Castagnède Mars 2016 engineer innovate integrate Outline 1. Motivations of a build system 2. CMake build system 3. Test integration 4. Packaging an application 5. Automation of all steps 6. Conclusions and opened discussion engineer innovate integrate Motivations of a build system engineer innovate integrate What problems do build system solve? For a developer: • reduce the time spent in the cycle “edit / compile / test” cycle • compile only what is necessary in the source code For a development team: • generate packages • run tests • generate documentation For a user: • install software easily • have understandable error during install phase • tune installation engineer innovate integrate Build a software: a lot of evil ways Examples: • “I will do a script to launch all my command and it will be ok” • system-dependent, all path dependent, etc. • high cost for developers and users • “I will do a makefile with a make.inc, my software earns portability” • costly for the user: manual configuration • portable ≠ customizable • “I will do a makefile with several make.inc, my software covers all software stacks” • costly for everyone: any make.inc won’t fit the situation • examples ≠ software stack supports • software stack supports = test expected behavior • Etc. engineer innovate integrate Features of a build system (1) automatic dependency management of source code • compile only the modified sources files and tiers dependencies software portability • use native build environment • determine available OS/compiler features : foo.h, libbar, strndup, -Wall, etc. • name correctly the library: .so / .dylib / .dll adaptability according user environment • auto-configuration of the project • determine the availability and location of libraries, commands, etc… engineer innovate integrate Features of a build system (2) customize installation • cross-compiling • give some information: --help • possibility to set information: --prefix, --libdir, --disable-shared, etc. -
Kdevelop Handbook
KDevelop Handbook This documentation was converted from the KDE UserBase KDevelop4/Manual page. KDevelop Handbook 2 Contents 1 What is KDevelop?6 2 Sessions and projects: The basics of KDevelop8 2.1 Terminology . .8 2.2 Setting up a session and importing an existing project . .9 2.2.1 Option 1: Importing a project from a version control system server . .9 2.2.2 Option 2: Importing a project that is already on your hard drive . 10 2.3 Setting up an application as a second project . 10 2.4 Creating projects from scratch . 10 3 Working with source code 12 3.1 Tools and views . 12 3.2 Exploring source code . 14 3.2.1 Local information . 14 3.2.2 File scope information . 16 3.2.3 Project and session scope information . 17 3.2.4 Rainbow color highlighting explained . 19 3.3 Navigating in source code . 19 3.3.1 Local navigation . 19 3.3.2 File scope navigation and outline mode . 20 3.3.3 Project and session scope navigation: Semantic navigation . 21 3.4 Writing source code . 25 3.4.1 Auto-completion . 25 3.4.2 Adding new classes and implementing member functions . 27 3.4.3 Documenting declarations . 31 3.4.4 Renaming variables, functions and classes . 34 3.4.5 Code snippets . 35 3.5 Modes and working sets . 37 3.6 Some useful keyboard shortcuts . 39 KDevelop Handbook 4 Code generation with templates 41 4.1 Creating a new class . 41 4.2 Creating a new unit test . 43 4.3 Other files .