Cinema, Poetry, Pedagogy: Montage As Metaphor
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COM 320, History of the Moving Image–The Origins of Editing Styles And
COM 320, History of Film–The Origins of Editing Styles and Techniques I. The Beginnings of Classical/Hollywood Editing (“Invisible Editing”) 1. The invisible cut…Action is continuous and fluid across cuts 2. Intercutting (between 2+ different spaces; also called parallel editing or crosscutting) -e.g., lack of intercutting?: The Life of An American Fireman (1903) -e.g., D. W. Griffith’s Broken Blossoms (1919) (boxing match vs. girl/Chinese man encounter) 3. Analytical editing -Breaks a single space into separate framings, after establishing shot 4. Continguity editing…Movement from space to space -e.g., Rescued by Rover (1905) 5. Specific techniques 1. Cut on action 2, Match cut (vs. orientation cut?) 3. 180-degree system (violated in Cabinet of Dr. Caligari (1920)) 4. Point of view (POV) 5. Eyeline match (depending on Kuleshov Effect, actually) 6. Shot/reverse shot II. Soviet Montage Editing (“In-Your-Face Editing”) 1. Many shots 2. Rapid cutting—like Abel Gance 3. Thematic montage 4. Creative geography -Later example—Alfred Hitchcock’s The Birds 5. Kuleshov Effect -Established (??) by Lev Kuleshov in a series of experiments (poorly documented, however) -Nature of the “Kuleshov Effect”—Even without establishing shot, the viewer may infer spatial or temporal continuity from shots of separate elements; his supposed early “test” used essentially an eyeline match: -e.g., man + bowl of soup = hunger man + woman in coffin = sorrow man + little girl with teddy bear = love 6. Intercutting—expanded use from Griffith 7. Contradictory space -Shots of same event contradict one another (e.g., plate smashing in Potemkin) 8. Graphic contrasts -Distinct change in composition or action (e.g., Odessa step sequence in Potemkin) 9. -
The General Idea Behind Editing in Narrative Film Is the Coordination of One Shot with Another in Order to Create a Coherent, Artistically Pleasing, Meaningful Whole
Chapter 4: Editing Film 125: The Textbook © Lynne Lerych The general idea behind editing in narrative film is the coordination of one shot with another in order to create a coherent, artistically pleasing, meaningful whole. The system of editing employed in narrative film is called continuity editing – its purpose is to create and provide efficient, functional transitions. Sounds simple enough, right?1 Yeah, no. It’s not really that simple. These three desired qualities of narrative film editing – coherence, artistry, and meaning – are not easy to achieve, especially when you consider what the film editor begins with. The typical shooting phase of a typical two-hour narrative feature film lasts about eight weeks. During that time, the cinematography team may record anywhere from 20 or 30 hours of film on the relatively low end – up to the 240 hours of film that James Cameron and his cinematographer, Russell Carpenter, shot for Titanic – which eventually weighed in at 3 hours and 14 minutes by the time it reached theatres. Most filmmakers will shoot somewhere in between these extremes. No matter how you look at it, though, the editor knows from the outset that in all likelihood less than ten percent of the film shot will make its way into the final product. As if the sheer weight of the available footage weren’t enough, there is the reality that most scenes in feature films are shot out of sequence – in other words, they are typically shot in neither the chronological order of the story nor the temporal order of the film. -
Flash-Forward: the Future Is Now 2016
Repositorium für die Medienwissenschaft Patricia Pisters Flash-Forward: The Future is Now 2016 https://doi.org/10.25969/mediarep/13486 Veröffentlichungsversion / published version Sammelbandbeitrag / collection article Empfohlene Zitierung / Suggested Citation: Pisters, Patricia: Flash-Forward: The Future is Now. In: Shane Denson, Julia Leyda (Hg.): Post-Cinema. Theorizing 21st- Century Film. Falmer: REFRAME Books 2016, S. 145–170. DOI: https://doi.org/10.25969/mediarep/13486. Nutzungsbedingungen: Terms of use: Dieser Text wird unter einer Creative Commons - This document is made available under a creative commons - Namensnennung - Nicht kommerziell - Keine Bearbeitungen 4.0/ Attribution - Non Commercial - No Derivatives 4.0/ License. For Lizenz zur Verfügung gestellt. Nähere Auskünfte zu dieser Lizenz more information see: finden Sie hier: https://creativecommons.org/licenses/by-nc-nd/4.0/ https://creativecommons.org/licenses/by-nc-nd/4.0/ 2.3 Flash-Forward: The Future is Now BY PATRICIA PISTERS 1. The Death of the Image is Behind Us Starting with the observation that “a certain idea of fate and a certain idea of the image are tied up in the apocalyptic discourse of today’s cultural climate,” Jacques Rancière investigates the possibilities of “imageness,” or the future of the image that can be an alternative to the often-heard complaint in contemporary culture that there is nothing but images, and that therefore images are devoid of content or meaning (1). This discourse is particularly strong in discussions on the fate of cinema in the digital age, where it is commonly argued that the cinematographic image has died either because image culture has become saturated with interactive images, as Peter Greenaway argues on countless occasions, or because the digital has undermined the ontological photographic power of the image but that film has a virtual afterlife as either information or art (Rodowick 143). -
Avant Garde Vs. Moderism
Barrett 1 Mike Barrett 21G.031 Professor Scribner 20 March 2003 Conflict and Resolution of Modernism and the Historical Avant-garde The historical avant-garde and the modernist movement have fundamental differences in both their conceptions of art and its role in the greater scheme of society. While the avant-garde uses drastic new ideas to express and reinforce dramatic political and social changes, modernism attempts to celebrate modern society without connecting artwork back to life. Where the avant-garde and modernism meet, they exist in a symbiotic relationship, with the avant-garde pulling modernism to new thresholds of social progress. The dialectic of the two creates conflict which moves society in a progressive direction, but the resolution keeps humanity connected with the constant social progress of modernity. Modernism’s rise in the twentieth century brought about a preoccupation with form and formalism in society. Modern society evolves through market expansion and appropriation of new technologies, and modern art glorifies this trend without putting it in a social or political context. The focus on mechanization and technology creates a situation where humanity is left only the option of plugging in, or being hopelessly lost in the maelstrom of modernity (Berman 26, 27). High modernism promoted “rigid polarities and flat totalizations” as seen in artwork of that period (Berman 23, 24). Modernist painting stressed the difference between art and life, focusing on the awareness of paint on the canvas rather than an accurate or evocative view on the natural 1 Barrett 2 world. Trends in modernism are towards mechanization and the “machine aesthetic,” and away from concerns of social life (Berman 26). -
Visual Metaphors for the People a Study of Cinematic Propoganda in Sergei Eisenstein’S Film
VIsual Metaphors for the people A Study of Cinematic Propoganda in Sergei Eisenstein’s Film ashley brown This paper attempTs To undersTand how The celebraTed and conTroversial figure of sergei eisensTein undersTood and conTribuTed To The formaTion of The sovieT union Through his films of The 1920s. The lens of visual meTaphors offer a specific insighT inTo how arTisTic choices of The direcTor were informed by his own pedagogy for The russian revoluTion. The paper asks The quesTions: did eisensTein’s films reflecT The official parTy rheToric? how did They inform or moTivaTe The public Toward The communisT ideology of The early sovieT union? The primary sources used in This pa- per are from The films Strike (1925), BattleShip potemkin (1926), octoBer (1928), and the General line (1929). eisensTein creaTed visual meTaphors Through The juxTaposi- Tion of images in his films which alluded To higher concepTs. a shoT of a worker followed by The shoT of gears Turning creaTed The concepT of indusTry in The minds of The audience. Through visual meTaphors, iT is possible To undersTand The moTives of eisensTein and The communisT parTy. iT is also possible, wiTh The aid of secondary sources, To see how Those moTives differed. “Language is much closer to film than painting is. For example, aimed at the “... organization of the psychology of the in painting the form arises from abstract elements of line and masses.”6 Works about Eisenstein in the field of film color, while in cinema the material concreteness of the image theory examine Eisenstein’s career in theater, the evolution within the frame presents—as an element—the greatest of his approach to montage, and his artistic expression.7 difficulty in manipulation. -
Trespassing Hollywood: Property, Space, and the “Appropriation Film”
An unauthorized partial recording of Christian Marclay’s The Clock as accessed on Vimeo, May 21, 2015 . Trespassing Hollywood: Property, Space, and the “Appropriation Film” RICHARD MISEk In the two decades since the first exhibition of Douglas Gordon’s 24 Hour Psycho (1993), “appropriation”—a mainstay of visual art since the mid-twentieth century—has become a common feature of experimental filmmaking and artists’ film and video. Many of the most prominent contemporary practitioners in these fields (including Cory Arcangel, Mark Leckey, Christian Marclay, and Nicolas Provost) have made their names by creating montages, collages, mash-ups, and other transformative works from preexisting moving images. Perhaps the clearest evidence so far of appropriation’s prominence within moving-image arts was the 2012 Turner Prize, in which the works of two of the four finalists (Luke Fowler and Elizabeth Price, who won) were videos constructed mainly from archival televi - sion footage. Of course, this artistic turn is symptomatic of a broader cultural turn that has seen media reuse spread to everyday practice. However artists’ audiovisual appropriations may differ from fan-made YouTube supercuts, the two share a cru - cial technological precondition: the ability to copy and transform source files with - out a significant reduction in quality. 1 Applied to video, Nicolas Bourriaud’s char - acterization of contemporary artistic practice as “postproduction” loops back to its original meaning. It describes not only the creative process of “selecting cultural objects and inserting them into new contexts” but also the technologies through which this process takes place: video-editing, sound-mixing, and visual-effects (i.e., “postproduction”) software. -
Kubrick's Match Cut in 2001
Kubrick’s Match Cut in 2001: A Space Odyssey Stanley Kubrick’s renowned film, 2001: A Space Odyssey, is one of peculiar filmmaking and storytelling strategies. From the farfetched implications of the technological advancements of the future from a 1968 perspective to the use of odd motifs throughout the film, Kubrick’s film gives audiences something to think about throughout and after watching. One of the most significant scenes of the entire movie is the use of a match cut between the shot of a primate with a bone and an unknown spacecraft floating through outer space. A “match cut” can be defined as two shots edited consecutively which both possess a similar visual structure; the objects in a match cut are to be in the same place in each frame and have the same type of focus structure, as to not break the continuity of a plot and ultimately create a greater meaning of the story. In the case of 2001: A Space Odyssey, a bone is matched in the same vertically flying pattern as a spaceship in the second shot. In the former shot, the bone is propelled into the air after the primate who was holding it found new uses for it; as it is thrown in the air, it is put into a slow motion single shot, as to imply something for the audience to figure out. In the latter shot, the spaceship is in the same diagonal alignment as the bone in the previous shot and has the same type of shape. This match cut provided an array of arguments between filmmakers and historians alike regarding the implications of the shot’s meaning. -
Eisenstein's Film Theory of Montage and Architecture
EISENSTEIN'S FILM THEORY OF MONTAGE AND ARCHITECTURE A THESIS Presented to The Faculty of the Division of Graduate Studies By Jeffrey M. Todd In Partial Fulfillment of the Requirements for the Degree Master of Architecture Georgia Institute of Technology November, 1989 EISENSTEIN'S FILM THEORY OF MONTAGE ANLT ARCHITECTURE 'Doug AllerL Advisor ^ard Dagenhart, Reader —// 'SV— Merrill El am, Reader Date Approved by Cha irmantf^Ai ACKNOWLEDGMENTS I wish to express my sincere gratitude to all those who have supported me in the accomplishment of this goal, thank you for not giving up, you know who you are. A special note of appreciation must be extended to my final advisor, Doug Allen, who gave me the needed understanding and incentive to bring the thesis to fruition. I must also give thanks to my parents for their relentless support through this trying time; Merrill El am the sole survivor of my original thesis committee and Sherrie Ward for transcribing my scribbles into text. IV TABLE OF CONTENTS Page Acknowledgments i i i Chapter I. Introduction 1 II. Eisenstein's Esthetics 5 The Dialectical Mo4Mojee oo f Thought Principles of Montage The Methods of Montage and their use in the film Battleship Potemkin Metric Montage Rhythmic Montage Tonal Montage Overtonal Montage Intellectual Montage III. Film Theory and Architectural Concept 22 Programmatic Structure Grid Frame Border V Operative Structures Movement Notation Fragmentat i on/Combi nati on Formal Structures Objects/Spaces Sequence Event IV. Design: Northeast Corner, Central Park, N.Y.C 26 V. Conclusion 32 Footnotes 36 Bibliography 39 1 CHAPTER I INTRODUCTION The modern urban environment is composed of numerous series of complex sequences which determine an individual's experiences. -
6 X 10.5 Long Title.P65
Cambridge University Press 978-0-521-88077-0 - The Cambridge Introduction to Chekhov James N. Loehlin Index More information Index Aleksandrinsky Theatre, xi, 12, 31, Bonaparte, Napoleon, 21 109, 124 Brata, Gaetano Alexander II (Tsar of Russia), x, 17, “Angel’s Serenade”, 87 21–2 Brecht, Bertolt Alexander III (Tsar of Russia), x, xi, 18, The Petit-Bourgeouis Wedding, 65 22, 64 Bromide (dog), 11 Allen, David Brustein, Robert, 109, 147 Performing Chekhov, 175 The Theatre of Revolt, 175, 186 Antoine, André, 32, 59 Bulgakov, Mikhail, 173 Avilova, Lydia, xi, 9, 11, 45, 118 Bunin, Ivan, 90 Badenweiler, xii, 16 Calderon, George, 165 Barrault, Jean-Louis Carver, Raymond The Cherry Orchard (1954), 170–71 “Errand”, 174 Bartlett, Rosamund, xiii, 174 Catherine II (Tsarina of Russia), 20, 31 Anton Chekhov: A Life in Cervantes, Miguel de Letters, 185 Don Quixote, 4 Battleship Potemkin uprising, 18 Ceylon, xi, 10 Beale, Simon Russell, 123 Cheever, John, 174 Beckett, Samuel, 131 Chekhonte, Antosha (pseudonym), x, 6 Molloy, 147 Chekhov, Aleksandr, 3, 4, 6, 13 Waiting for Godot, 33, 135 Chekhov, Anton Belinsky, Vissarion, 163 collections Bely, Andrey, 155 Gloomy People, xi Benchley, Robert In the Twilight, xi, 8 The Treasurer’s Report, 61 Motley Stories, xi, 8 Bentley, Eric, 124 Tales of Melpomene, xi, 32 Bergson, Henri novels “Laughter”, 64 The Shooting Party, xi, 92 Bitsilli, Peter plays Chekhov’s Art: A Stylistic Along the Highway, 58 Analysis, 169 The Bear, xi, 8, 62–63, 69 Blakemore, Michael The Cherry Orchard, xii, 5, 16, 18, Country Life (1994), 174 20, 37, 63, 66, 107, 123, 148–61 Boleslavsky, Richard, 167 The Evils of Tobacco, 61 188 © in this web service Cambridge University Press www.cambridge.org Cambridge University Press 978-0-521-88077-0 - The Cambridge Introduction to Chekhov James N. -
Online Video Editing and Production Skills*
Intelligent Information Management, 2012, 4, 177-180 http://dx.doi.org/10.4236/iim.2012.45026 Published Online September 2012 (http://www.SciRP.org/journal/iim) Online Video Editing and Production Skills* Xiaoyan Lu College of Media and International Culture, Zhejiang University, Hangzhou, China Email: [email protected] Received April 12, 2012; revised May 13, 2012; accepted May 22, 2012 ABSTRACT Internet video is a video service that can be uploaded on the Internet and played online. As online video post-production of the key aspects related to the editing work is often the final stage of artistic effects, the acquisition of a certain amount of online video editing skills is important. It will make people relatively independent of the picture and sound that mixed together organically, and be more conducive to the recognition of formation system, the color of the web video and audio clips. Keywords: Online Video; Internet; Editing Skills 1. Introduction Internet video is a collection of the greatest features of voice, video, text and other elements of advantages, Internet video is a video service that can be uploaded on which can attract the audiences’ attention within a short the Internet and played online. Online video post produc- time. Therefore, it requires full utilization of this particu- tion of the key aspects related to the editing work is often lar montage editing techniques, and left the audiences the final stage of the artistic effects. Nowadays, the non- with space of imagination in the meantime. linear editing system is more commonly used on network It is difficult to have an exact accurate conclusion on video material and is combined with 3DSMAX, Afteref- the classification of montage. -
101 Films for Filmmakers
101 (OR SO) FILMS FOR FILMMAKERS The purpose of this list is not to create an exhaustive list of every important film ever made or filmmaker who ever lived. That task would be impossible. The purpose is to create a succinct list of films and filmmakers that have had a major impact on filmmaking. A second purpose is to help contextualize films and filmmakers within the various film movements with which they are associated. The list is organized chronologically, with important film movements (e.g. Italian Neorealism, The French New Wave) inserted at the appropriate time. AFI (American Film Institute) Top 100 films are in blue (green if they were on the original 1998 list but were removed for the 10th anniversary list). Guidelines: 1. The majority of filmmakers will be represented by a single film (or two), often their first or first significant one. This does not mean that they made no other worthy films; rather the films listed tend to be monumental films that helped define a genre or period. For example, Arthur Penn made numerous notable films, but his 1967 Bonnie and Clyde ushered in the New Hollywood and changed filmmaking for the next two decades (or more). 2. Some filmmakers do have multiple films listed, but this tends to be reserved for filmmakers who are truly masters of the craft (e.g. Alfred Hitchcock, Stanley Kubrick) or filmmakers whose careers have had a long span (e.g. Luis Buñuel, 1928-1977). A few filmmakers who re-invented themselves later in their careers (e.g. David Cronenberg–his early body horror and later psychological dramas) will have multiple films listed, representing each period of their careers. -
Screenplay Format Guide
Screenplay Format Guide Format-wise, anything that makes your script stand out is unwise. This may seem counterintuitive. Anything you do to make your screenplay distinctive is good, right? Depart from the traditional format, though, and you risk having your script prejudged as amateurish. A truly conscientious reader will overlook such superficial matters and focus on content. However, if your work looks unprofessional, it may not be taken seriously. To ensure your script gets a fair read, follow these formatting guidelines: It isn’t necessary to file a copyright with the Library of Congress. Your script is automatically protected under common law. However, it’s a good idea to register it, either with an online service, such as the National Creative Registry (protectrite.com), or with the Writers Guild. This being said, the Industry tends to view registration and copyright notices as the marks of a paranoid amateur. You would be wise to leave them off your script. Use a plain cover. White or pastel card stock, not leatherette. Avoid using screw posts or plastic-comb binding. Bind your script with sturdy, brass fasteners, such as those made by ACCOÒ. The ones Staples sells are too flimsy. Readers hate it when a script falls apart in their hands. You can order professional-quality script supplies online from WritersStore.com. Although scripts are printed on three-hole-punched paper, there’s an unwritten rule that speculative scripts are bound with two fasteners, not three. Why this tends to be common practice is unclear. Perhaps it’s because submissions often get copied by the studio’s story department, and it’s easier (and cheaper) if there are only two brads.