Tuesday, June 22, 2021

The Make a Game Game Creator Gamification Workshop Boot Camp of Learning; (For Beginners) (Prerequisite for Accessibility a Workshop) Certification

Course Instructors:(For Leaders) Instructor: Instructor: Monica Cornetti, Chris (Wombat) Dr. Paul Pivec, CEO; Jonathan Crowell | Game Director | Peters PhD, Design Faculty CranberryBlue CMO | Sententia Sheridan College | R&D | Austria: Gamification Woodbridge, Consortium Ontario, Canada

10 a.m. - 4 p.m. 10 a.m. - 3 p.m. 10 a.m. - 1 p.m.

$350 $350 $200 6 hours 5 hours 3 hours

8-8:45 a. Wednesday, June 23, 2021 m. ET Check with a Tech Support if you need help: Volunteers available from 8 a.m. Eastern: https://seriousplayconf.com/tech-support/

8:45 - 9 Welcome, Announcements: Sue Bohle, Executive Director, Serious Play Conference a.m.

Keynote Panel: The Future of Learning Moderator: James Piechocki, Lightvalve Learning 9 - 10 a. Panelists: Daniel Eckert, Managing Director, Emerging Technologies, Price Waterhouse Cooper; m. Christopher Earle, Senior Lead Engineer, Augmented and Virtual Reality, Booz Allen Hamilton; Belinda Lange, Research Lead (Technology), Caring Futures Institute at Flinders University; Penn Arthur, CEO, Immersicom; Mitch Weisburgh, Founding Partner, Academic Business Advisors

CORP/NP/MIL/GOVT: HEALTHCARE: HIGHER ED: GAMES IN K-6, 7-12 GAME/INSTRU DESIGN: VIRTUAL REALITY/MOBILE: DEVELOPER/TECH ENTREPRENEUR Leadership, Collaboration, Staff/Patient Training in Running Game Programs; Teachers Share How to Do It; Design Tips, Curriculum; Cutting Edge Apps CONFERENCE: Employee a Development Medicine, Nursing, Pharma Game-Based HE Courses Apps You can Use Technology, Best Practices For Training, Education SBIR ED, NSF, NIH, DOD Funding, Advice

Why They Don't Play: AR Tools for Surgical PANEL: Top Ten Research Harnessing the Full Potential Play to Build: Using Your Virtual Reality Training for Federal Grant Programs for Mental Health Designing for Personas Navigation and Training Findings on the of Games to Spur Learning Own Experience to Create Operational and Equipment Games Effectiveness of Games for Kids Training Training 10 - 10: Jonathan Peters Dmitryl Babichenk Rhonda Moore 45 a.m. Chief Motivation Officer Clinical Associate Prof Clint Bowers, Pegasus Prof, Abby Jenkins Juston Espinoza Paul Thurkettle Program Officer Sententia University of Pittsburgh UCF; Alicia Sanchez, DAU, Sr. Dir, Content eLearning, Media Production NATO Training Technologies NIMH Games Czar PBS Kids Digital Spectrum Health Section Head

10:45 - Break Break 11 a.m.

Gamifying Conventional Developing VR Medical Interdisciplinary Research Designing Narrative-based Zero to Playable in 45 Educational VR for K-6: Funding Opportunities for Serious STEM eLearning Modules for Simulations for USAF: The Mentorship in Serious Play Escape Games for Education Minutes. Make Your Game Water Treatment Simulation Games from the Science Education Employee or Workforce VALOR Program Now Partnership Award (SEPA) Program at the 11 - 11: Training Elizabeth Swensen, Nicole Scott Nicholson Richard Boyd National Institutes of Health 45 a.m. Karthik Sarma Feldl, Assistant Professors Professor Dov Jacobson President Enrique Cachafeiro CTO University of Santa Cruz Wilfrid Laurier University Creative Director Ultisim Inc. Tony Beck Education & Training SimX, Inc. GamesThatWork National Institute of Health/SBIR Programs Coordinator Duke Health

11:45 - Break Break 12 p.m.

Group Dynamics for a Simulated Case-Based Using Drawing as a Thinking How to Get American Rescue How to Turn Virtual Labs, Simulation and National Science Foundation America's Seed Gamified Collaboration Learning, COVID-Style Tool Plan Funding (ARP) for Your Games/Activities into Tools HE Training from Virtually Fund: Investing in High-Risk, High-Impact Tech Mindset K12 Program of Evaluation and Anywhere Tracy Mendolia-Moore Ashton Rodenhiser Assessment Diane Hickey 12 - 12: Ronald Dyer Lead Instructional Designer Graphic Recorder Michael Campbell William Ballo SBIR/STTR Program Dir 45 p.m. Senior Lecturer Western University of Health Mind's Eye Creative President Marcia Downing Faculty Academic America's Seed Fund Sheffield University Sciences Consulting Advancing Global EDU, inc. CEO Technology National Science Foundation Marciaz Consulting Madison College

12:45 - Break Break 1 p.m.

Ethics and Tech leadership Serious Game Development PANEL: INTERACTIVE SESSION: Everyone Can Build an From Script to Headset: VR Federal Funding for Game-Based Educational in University Settings Using Digital Games in Online Business Game; I´ll Training for Government Activities in Museums Phaedra Boinodiris (Starting with Healthcare) Higher Education Guidelines for Using Board Show You How Programs Helen J. Wechsler, Institute of Museum and Academy of Technology Games for SEL Library Services Member Joshua Peery Dan Norton, Filament; Eric Leif Sorensen Khaled Shariff

IBM Lead Instructional Game Brown, Director, Carnegie Matthew Pinchuk CEO CEO Free Education Resources from the National 1 - 1:45 Designer Mellon University; Cheryl CEO Actee Project Whitecard. Inc Archives p.m. East Carolina University Bodnar, Rowan Univ; Sarah All Aboard Games Carl Rauscher, Interactive Products Designer, M. Cavanaugh, Cardiology, Museum Programs, National Archives and Ross Univ Records Administration

1:45 - 2 Break Break p.m.

Stress Storm/New Norm: The Card Game Used by the WORKSHOP: WORKSHOP: WORKSHOP: INTERACTIVE SESSION Play and Technology for Lifelong Learning How Role-Playing Sims Can Army for its COVID Help Response 5 Steps for a Gamified Practical Ideas for Enhancing Making Well-Designed, Best Practices for VR Nicole Carney Learning Experience Your Classroom Games Meaningful, Intrinsic Reward Training Programs. Director of Engagement

Susan Rivers David Metcalf, Michael Structures Session also to Allow for mEducation Alliance

Executive Director, Eakins, Devon Veller; Rob Alvarez Andrew Easton Networking for Virtual Reality 2 - 3:15 Nicole Taylor, Dir of Comm METIL, UCF Institute for Professor Game Digital Learning Coordinator Kevin Miklasz Developers. Field Any p.m. iThrive Games Simulation and Training IE University Nebraska ESU Senior Director, Learning Questions Spain Analytics Noggin Bernard Francois, CEO, Preview Labs

3:15 - 3: Break Break 30 p.m.

WORKSHOP: INTERACTIVE SESSION: PANEL: PANEL: Lifelong Learning Games for INTERACTIVE SESSION: DEVELOPER PANEL: Spice up Your Online 100 Million 50+ Year Olds How Scenario-Based Games Business Models for Teaching: GBL for Higher The Esports Experience: Creating Immersive Finding Funding for Your Serious Game Idea Can Enliven Your Existing Healthcare and Education Education Empowering Every Learner Bob De Schutter Augmented Reality Learning Content Training Through Inclusive Gaming Professor, Northeastern Applications for Learning Dana Lombardy, Lombardy Studios; CK, A Discussion with 5 Faculty University; KooApps; Maureen Powers, Eyes in Sync John Shulman Doug Whatley Members at the University of Steve Isaacs, ; Game Designer, Lifelong Maria Harrington 3:30- 5 President CEO Ottawa, Canada: Mish Jesse Lubinsky and Games Assistant Professor p.m. Alignor BreakAway Boutet, Digital Literacy Christine Lion-Bailey, Ready University of Central Florida Librarian; Colin Montpetit, Learner One; Chris Aviles, Assistant Professor; Elaine Garden State Esports Beaulieu, Assistant Professor; Jackie Carnegie, Associate Professor

5 - 5:15 Break Break p.m.

WORKSHOP: INTERACTIVE SESSION: PANEL: WORKSHOP: INTERACTIVE SESSION: INTERACTIVE SESSION: PANEL:

Creation vs Consumption: Immersive VR Trainings for Global School Partnerships Teaching Games as WORKSHOP: WORKSHOP: Should I Apply for an SBIR Grant? Why Did How to Really Engage Medical Education Through Role-Playing Games Literature and Literary You? Learners Games Immersive Learning Immersive Learning Michael Barrie Lev Horodyskyj Experience Production Experience Production Diane Hickey, Program Manager, SBIR 5:15 - 6: Melanie Martinelli Emergency Physician, Science Voices / University Robbie Boerth Funding, NSF. moderator 30 p.m. L&D Coach, Co-Founder Medical Oversight Board, of the Virgin Islands; Tara English Teacher Jim Kiggens Jim Kiggens Anurupa Ganguly, CEO, Prisms The Learning Gym SimX; Tyler Andre, Director Lennon, Senior Lecturer, Trinity Preparatory School CEO CEO Kristen Moisio, CEO, DIsect360 Of Business Development, Arizona State University inciteVR inciteVR SimX

6:30 - 7 Break p.m.

Game Night Join us to play casual games online with other attendees. We'll start with a social gathering where our Game Night Host Steve Isaacs will explain 7 - 10 p. game play. You will then be assigned to a room to play the first game with 4-6 other attendees, play for 45 minutes and then rejoin the social m. discussion. Then be assigned to another group for another 45 minutes. At the end of the evening, return to see who won prizes for game play or good behavior. Game Night Sponsored by Board Game Arena Conference Sponsors

Thursday, June 24, 2021 - Tech Volunteers Available from 8 a.m. EST here: https://seriousplayconf.com/tech-support/

8:45- 9 a.m. Announcements: Sue Bohle, Executive Director EDT

DEVELOPER/TECH ENTREPRENEUR HEALTHCARE: HIGHER ED: GAMES IN K-6, 7-12 GAME/INSTRU DESIGN: VR/AR/MOBILE/ROBOTICS: CORP/NP/GOVT/MIL: CONFERENCE: Staff/Patient Training in Game-Based HE Courses, Teachers Share How to Do It; Design Tips, Curriculum; Cutting Edge Apps Simulation & VR Trainings SBIR ED, NSF, NIH, DOD Funding, Business Medicine, Nursing, Pharma Running Game Programs Info You Can Use Technology, Best Practices For Training, Education Advice

Teamwork Meets Science: Mobile Medical Education: A Performance-Based Content Empowering Kids K-8 to How Games Change Your Leveraging VR for Behaviour How Canada is Getting Serious About Gaming How Group Behavior Makes Journey to Create 1 Million Generation for Language Become Active Learners Brain Training: Tokyo 2020 in Education Better Games Smiles Learning Using Low Cost Tools Olympic Games 9 - Stephen Baer Bob Martellacci 9:45 a. John Kolm, CEO Aaron Oliker Kostas Karpouzis Shalini Chauhan Managing Partner, Head of President m. Amanda Biller, Operations Bio Digital Research Director Educator Creative Matteo Bottini Mindshare Learning Technology Manager Inst of Comm and Computer Indirapuram Public School The Game Agency Managing Director Team Results USA Systems, AI, Learning India Ikosaeder BV, Netherlands Systems Lab, Greece

9:45 - 10 Break Break a.m.

Developing a Learning Game Burn Injury Training on Using MinecraftEdu to Create A DIY Game that Saved a What Serious Game Developing a Mobile Training GRANT WRITING WORKSHOP: with Non-linear Dialogues: Mobile Platforms Interdisciplinary Curricula for School from COVID Ennui Designers Can Learn from Game for Professional Filling Out and Submitting for Grant and “Now We're Talking” Higher Ed the World of Espionage Education Federal SBIR Funding (Developed for Vets But Austin Baird Paul Darvasi 10 - 10: Applicable for Many Uses) Senior Producer, Jami Woychesin Educator Leslie Gruis Vasco Torres, Co-Founder, Alicia Sanchez, Director of Innovation, DAU 45 a.m. Virtual Heroes Division of Instructional Designer Royal St. George's Author, Privacy: Past, CTO, inciteVR Jennifer Murphy, Quantum Improvements Peter Leveille, Software Applied Research Associates UNT Health Center College/Univ of Toronto Present and Future Angie Brown, Senior Director Consulting Systems Engineer (ARA) Canada of Product Management, Tony Donadio, Data Becker Scientist, MITRE 10:45 - Break Break 11 a.m.

PANEL: Serious But Not Tedious: Serious Games and Society: Teaching Historical Empathy Hour of Code with Fortnite Post-Pandemic Learning with How to Achieve Successful International Achieving Immersion in Blending Fun and Science A Free Honors Course with Serious Games Creative and VR, Simulations and Mobile Business Expansion Military Maintenance Effectively Description Games Training Ryan Schaaf Shawn Clybor Diane Glass 11 - 11: Noah Falstein Assoc Prof, Ed Tech History Teacher Steve Isaacs, Education Anders Gronstedt, CEO; Commercial Director 45 a.m. Randy Brown VP, Div Mgr, President Notre Dame of Maryland Dwight-Englewood School Program Mgr, Epic Games; Brian Foss, CTO ISC Research Virtual Heroes, ARA; John The Inspiracy University Brian Dickman, President Gronstedt Group Hayward, CEO, Disti; James and Ian Southwell, Creative Cooper, XR Div Head, Design Director, Cleverlike Studios Interactive

11:45 a. m. - 12 Break Break p.m.

Changing/Innovating The Patient’s Role in Partnerships with Public Fake News Fibbage Accessible and Universal Changing/Innovating Opportunities for Your Education Games Approaches to Serious Successful Game-Based Universities:The Interplay of Design for Games Approaches to Serious Business in the Middle East, Overseas Games for Military Training Care Services Law, Compliance, Processes Andrew Menfi Games for Military Training 12 - 12: and Culture Social Studies Teacher: 11th Bill Fischer George DeBakey 45 p.m. Wesley Williams Lucia Pannese Grade Advanced Placement Prof, Digital Art & Design Wesley Williams DeBakey International Director of Serious Games Imaginary Jonathan Wade United States History Kendall College of Art and Director of Serious Games Microsoft Federal Milan, Italy Senior Ed Technologist New Visions Charter High Design of Ferris State Microsoft Federal Western Carolina University School for Advanced Math & University Science, NY

12:45 - 1 Break Break p.m.

Game-Based Learning: No Revolutionizing the Level Up Your Learning! 10 Learning in Lockdown: Fewer Papercuts: Digitizing Revolutionizing the Why We Pursue Serious Games and How Gamification Gimmicks Anesthesia Learning Process Ways to Incorporate Educators Discover Virtual the In-Class Game Anesthesia Learning Process We've Done It through Virtual Reality Gamification Into Classes Game Play through Virtual Reality Aisling O'Connell Ashley Parker Noah Falstein, President, The Inspiracy; Attila 1 - 1:45 Academy Manager Peter Stallo Robin Bagent Bron Stuckey Content Development Peter Stallo Szantner, CEO, Massively Multiplayer Online p.m. GameLearn Torch Technologies Professor, Business Innovative Educational Ideas Manager, Simulations Torch Technologies Science; Matthew Lee, Chair, IGDA Serious Madrid, Spain Sébastien Lozé Management Australia Harvard Business School Sébastien Lozé Games SIG, Moderator; Kelli Dunlap, Industry Manager, Publishing Industry Manager, Psychologist and Game Designer, Simulations, Epic Games Simulations, Epic Games Independent; Community Manager, Take This

1:45 - 2 Break Break p.m.

Leveraging xR in Solving Designing Effective Games Using an LMS to Create Reading Video Games and Leveraging xR in Solving Leveraging xR in Solving A Grantee's Perspective on How to Apply for Gnarly DoD Challenges for the Pharmaceutical Game-Based Courses Playing Books in K-12 Gnarly DoD Challenges Gnarly DoD Challenges and Win Funding Industry Education Katie Blyth, Sr. Artist, and Janna Kellinger Katie Blyth, Sr. Artist, and Katie Blyth, Sr. Artist, and Jasmika and Stuart Criley 2 - 2:45 Emily Mintman, Assistant Kevin Millar Associate Professor Leslie Haas Emily Mintman, Assistant Emily Mintman, Assistant Indelible Learning, Inc. p.m. Program Mgr, Tactical Sr VP UMass Boston Asst Prof, Literary Education Program Mgr, Tactical Program Mgr, Tactical Advancements for the Next INVIVO Communications Inc. Buena Vista University Advancements for the Next Advancements for the Next Generation Program (TANG) Generation Program (TANG) Generation Program (TANG) at JHU APL at JHU APL at JHU APL

2:45 - 3 Break Break p.m.

How to Avoid “Shiny Thing” GBL Training What to Have in a College Create a Mobile Game to PANEL: From Flash to Bang, First PANEL: Syndrome and Achieve For Clinical Staff Serious Game Design Teach Solar System in From Classroom to Studio: Class Military Simulation From Classroom to Studio: How Teachers Are Success in Military or Any Curriculum Middle School How Teachers Are Partnering Training for Governments Partnering with Game Developers Simulation Robert Baum, with Game Developers. Around the World Tammy Salewsky, eLearning Roger Pedersen Sa Liu, Assist Prof; Brian Paul Darvasi, Gold Bug Interactive; Shawn Tom Constable Division, Veterans Health Psi Software Inc. Grey, Lecturer, Software Paul Darvasi, Gold Bug Tom Constantable Clybor, Dwight-Englewood School; Elisa 3 - 3:45 VP Innovation,SimCentric Administration, Employee Education Consultant Engineer, Harrisburg Interactive ;Shawn Clybor, VP Innovation,SimCentric Navarro Chinchilla, Gold Bug Interactive; Vit p.m. Sebastien Loze Education System University Dwight-Englewood School; Sebastien Loze Sisler, Charles Games Industry Mgr, UnReal Engine, Elisa Navarro Chinchilla, Industry Mgr, UnReal Engine, Epic Games Gold Bug Interactive; Vit Epic Games Sisler, Charles Games

3:45 - Break Break 4p.m.

Going in Circles: The Mainstreaming Adult Playful Design Is Serious Game Based Learning Moving Educational Tabletop Panel: A Distracted Navigator PANEL: Developers Talk about How They Won Iterative Process of Game Learning Principles in Business Across the Curriculum Design into the Digital Realm VR Game for Teens - a Dept of Ed Grant Design Simulation Training and Across a State Preventing Injuries Monica Cornetti Michelle Goodridge, Liaison Josh Chan, CEO; Light Up Jennifer McNamara Amelia Geary CEO Tammie Schrader, Science Librarian, Jacqueline Reid- Andy Hashikawa, J.J. Chris Whitmer, CEO, Parametric Studio 4 - 5 Vice President Serious Adult Learning Specialist Sententia Games Computer Coordin; Dave Walsh, Associte Prof, Bouchard, C.S. Mott Greg Trefry, Partner & Game Designer p.m. Games and Strategic Independent Consultant Gamon, Teacher; Mead Wilfrid Laurier University Children's Hospital, U of Gigantic Mechanic Partnerships School District Mich; Will Gribbin, U of Mich BreakAway Games State of Washington MedSchool; Bernard Francois, Chris Janocha, Jerry van den Heuvel, Preview Labs 5 - 5:15 Break Break p.m.

Developing Serious Games How Virtual Reality Is Driving PANEL: PANEL: Using "Values at Play" in How Virtual Reality Is Driving How ARP/ESSER Funding Can Be Used by on Little (to No) Budget Higher Levels of Thinking in Building an Online Library Teacher Tales: Experiences Undergraduate Analog Game Higher Levels of Thinking in Schools To Purchase Education Products Surgical Education Orientation Game with Board Games in the Design Surgical Education from Developers Michael DiPonio, Classroom Instructional Designer, Danny Goel Jacquelyn D'Eall Sundberg, Matthew Mosher Danny Goel Michael Campbell 5:15- 6 AmeriSave Mortgage Orthopedic Surgeon, CEO McGill Univ; Elisa Navarro Catherine Croft, Catlilli Assistant Professor, UCF Orthopedic Surgeon, CEO President p.m. Corporation PrecisionOS Chinchilla, Gargamel Games; Kathleen Mercury, Rachel Donley, Georgia Tech PrecisionOS Advancing Global EDU Sebastian Loze Estudio, Mexico; Nicholas American International Sebastian Loze Industry Mgr, UnReal Engine, Vassos, NJAV Productions School of Bucharest; Industry Mgr, UnReal Engine, Epic Games Nigel Scarfe, Imagination Epic Games Gaming

6 - 6:15 Break p.m. Keynote:

6:15 - 7: Catalysts, Purchase Trends, Best Opportunities for Investors and Developers in the 2021-2026 U.S. Game-Based Learning Market 30 p.m. Sam Adkins, Principal Analyst, Metaari

Industry Partners

Conference Sponsors

Friday, June 25, 2021 - Tech Vounteers Available from 8 a.m. Eastern LINK

8:45 - 9 Announcements: Sue Bohle, Executive Director, Serious Play Conference a.m. EDT

DEVELOPER/TECH ENTREPRENEUR CORP/NP/MIL/GOVT: HEALTHCARE: HIGHER ED: GAMES IN K-6, 7-12: GAME/INSTRUCT DESIGN: VR/AR/MOBILE/ROBOTICS: CONFERENCE: Leadership, Collaboration, Staff/Patient Training in Game-Based Curriculum; Teachers Share How to Do It; Design Tips, Curriculum; Cutting Edge Apps SBIR ED, NSF, NIH, DOD Funding, Business Employee Development Medicine, Nursing, Pharma Running Game Programs Apps You can Use Technology, Best Practices For Training, Education Advice

Is Gamification Keeping Up Empowering Black Teen An Alternate Reality Game Worst Practices for Learning Play at Home: Starting a Games, Including VR, for K-6 What the Military Needs Now from Game with Reality? Girls Regarding Sexual Useful for a 1st Year Game Children's Museum in Education Developers 9 - 9:45 Health Design Course Mitch Weisburgh, Founding Quarantine a.m. Vineet Kapoor Partner, Academic Advisors; Deepti Chopra Frank Kelley Dean Veronica Weser, Associate Colleen Stieler-Hunt Kat Schrier, Director of Chris McEachron India CEO Chitkara University Research Scientist, Lecturer, Game Design Games/Associate Prof, Program Manager Defense Acquisition University play4REAL XR Lab at the University of the Sunshine Marist College Children's Museum in Yale School of Medicine Coast Minnesota

9:45 - 10 Break Break a.m.

From Fighter Pilot to Factory Scalable Voice, AI and AR Creating a Service Learning Edible Gamification of STEM Teaching Emergent From Fighter Pilot to Factory Finding Funding from the Navy Floor: Data Driven VR Solutions Rolled Out for the Model with Serious Games Technologies: Floor: Data Driven VR Training Army During COVID Ashie Bhandiwad Photogrammetry for Games Training Diana Teel Anthony Ellertson CEO Central Florida Tech Bridge Director 10 - 10: Niall Campion David Metcalf, Michael Professor StemChef Amber Johnson Niall Campion 45 a.m. Managing Director Eakins, Devon Veller; Jordan Director of Games Program Assistant Professor Managing Director Leslie Faircloth VRAI Stebbins; METIL at UCF Boise State University Wake Technical Community VRAI Deputy for Small Business Programs, Naval Air Institute for Simulation & College Warfare Center Training Systems Division Training (IST)

10:45 - Break Break 11 a.m.

How Serious Games Can Lessons from Developing a GameLab: Training Game Design Principles for Early Assuring Your Game Design Digital Robotics and the Help Companies Create Geriatrics Population Health Developers to Work in Education Apps Will Have Impact Future of Remote Learning Winning Contracts in the DOD Sustainable Business Game for Physicians Modeling, Simulation, & Growth Training Sande Chen Rosemary Lokhorst Brandon Pittser JJ Walcutt 11 - 11: Richard Van Eck, Associate Writer, Game Designer Producer Marketing, Outreach CEO 45 a.m. Raphael Heereman von Dean, University of North Erik Sand, Business Independent The Deep Digging Project Filament Games Clay Strategic Designs Zuydtwyck & Ningna Xie Dakota; Scott Brewster, Development; Tom Carbone, Research Institute GEMIT, Founder, Triad Interactive Technical Director, UCF FIEA Univ of Applied Sciences, Game Lab Netherland 11:45 - Break Break 12 p.m.

Innovating Training through Invite Only VR: A Vaping Integrating iVR in Higher Virtual Learning Innovating Training through How Can We Make VR STEM Funding Opportunities with UCF Gaming: Platform Demo Prevention Game for Teens Education Environments for Gaming: Platform Demo Lessons Accessible to Social/Emotional Learning Everybody? Carol Ann Logue Trgina R. Hunter Kimberly Hieftje Rob Theriault (Adapted Curriculum) Trgina R. Hunter Director, Programs & Operations 12 - Customer Success Manager Research Scientist Immersive Technology Lead Customer Success Manager Khurra Pirov Innovation Districts & Incubation Program 1 p.m. Rigil Yale School of Medicine Georgian College Michele McCarthy Teacher of Rigil XReady Lab Corp University of Central Florida Canada Exceptional Children Russia Cardinal Charter

1 - 1:45 Break Break p.m.

WORKSHOP: Training and Simulation for Modernizing Learning: Bringing Walden, a Game to Exploring Accessible Game VR Applied to Training: How You can Enable Innovation in the Air Gamification on a Rapid COVID Response: Building a National Online and Hybrid Design for All Children Beyond the Technology Force and DoD Shoestring: No Budget, No Numbers, Results and Ecosystem Classrooms Problem Evidence Wendy Sapp, Director of Mikel Calvo Dylan Brown 1:45 - 2: JJ Walcutt Tracy Fullerton Research, Michelle Chen, Lead VR Designer Kessel Run; Ryan Connell 30 p.m. Valary Oleinik David Metcalf, Eric Kant, CEO Director WNET/THIRTEEN; Ludus Global Defense Contract Management Association Consultant Michael Eakins Clay Straegic Designs USC Game Innovation Lab Bridge Multimedia; Mylo METIL at UCF IST Lam, PBSKIDS; Loren Lee- Flynn, FableVision

2:30 - 2: 45 p.m. Break Break

WORKSHOP: PANEL: Gamifying a Semester Long WORKSHOP: Making Games: A Game Designing Virtual Nature Military Organizations that Counsel Rethinking Team How Games Can Improve Course in Higher Education Fostering CT in Middle Production Crash Course Evironments for Restorative Entrepreneurs Collaboration: Playful Mental Health, Post Covid 19 Schools Through Empathic VR Games Interaction Can Improve Thomas Burelli, Alexandre Gameplay Christopher Spivey Matt Denny, NAVLX Outcomes Rhonda Moore, Program Lillo, Professors of Law Producer Justin Johnson Chris Benson, AFWERX 2:45 - 3: Officer, NIMH; Noah Falstein, University of Ottawa Dorothy Bennett, Director of Consultant Assist Prof, Art & Design 45 p.m. Krasi Bozhinkova President, The Inspiracy; Creative Pedagogy; North Carolina State Founder, Strategy Director Miriam Nusrat, Director, Nicholas Hartmann, University Owtcome GRID, Andrew Grnt Thomas Research Assistant New York Hall of Science

3:45 - 4 Break Break p.m.

INTERACTIVE SESSION: INTERACTIVE SESSION: WORKSHOP: WORKSHOP: INTERACTIVE SESSION: WORKSHOP: Creating a Culture of Innovation for National Collaborative Digital Collaborative Digital Security Creating Genuine Developing Training for Microlearning Apps in 45 Makerspace and Portfolio Creating Genuine Makerspace and Portfolio Engagement: From Zoom to Healthcare: A Cautionary Minutes Engagement: From Zoom to Michael Madrid, CEO, Daniel Manning,Trish Playful Interaction Tale Daniel Miller, Classroom Playful Interaction Daniel Miller, Classroom Martinelli, Michael Pecota, Defense Dennis Glenn Teacher, Marianne Teacher, Marianne Entrepreneurs Forum (DEF); Zachary 4 - 5:15 Pablo Suarez Jasminka and Stuart Criley President, Malmstrom, Digital Design Pablo Suarez Malmstrom, Digital Design Baumann, Univ of Colorado; Alicia Sanchez, p.m. Associate Director for Indelible Learning, Inc. Dennis Glenn LLC Teacher, Newlands Intermt. Associate Director for Teacher, Newlands Intermt. DAU Research and Innovation, School; Jim Taylor, Research and Innovation, School; Jim Taylor, Red Cross Red Crescent Emerging Tech. Architect, Red Cross Red Crescent Emerging Tech. Architect, Climate Centre Ryan Sumner, Dev., Theta; Climate Centre Ryan Sumner, Dev., Theta; MiniDevs, Newlands Intermt. MiniDevs, Newlands Intermt. /College Students /College Students

5:15 - 5: Break 30 p.m.

5:30 - 6 International Serious Play Award Program Gold Medal Winner Showcase p.m. Ron Hansen, Award Program Manager, 2021 Judges Susan Bonner, Ferris State Univ;; Kay Christy, Concept Girl; Keysha Gamor, KG2 Consulting; Dov Gacobson, Games That Work Overview of Program; This year's Gold Winners will demo their games Digital Tabletop

Higher Education: K12 Game Healthcare K12 Non-Profit Healthcare

Leadership Simulation: Patient Mission U.S.: Prisoner in my Ready Teddy Vet Veilig (Super Safe) Buddi Bot The Run Around Zero Homeland 6 - 6:30 Max Orozco GAF van Baalen Ivan Olin Susan Rivers p.m. Ashley Parker Michelle Chen Product Development CEO Student Executive Director Content Development Senior Producer, Kids Media Co-Founder at Lumeum &ranj b.v. University of Texas Manager, Simulations, Harvard and Education at WNET iThrive Games Foundation Business School Publishing Transition HOPE, AGNCY, Lesley University William T. Grant Foundation DN Batten Foundation

6:30 - 7: Open Mic: Open Mic: Open Mic: Open Mic: 15 p.m. Using Games in K-6 and K-12 eSports How Can We Do Better Pick Your Topic, Network Steve Isaacs, Moderator Sue Bohle Conference Sponsors

Saturday, June 26, 2021

Workshop: Adding FREE SESSION: Create a 3D Accessibility to Learn About Interactive Serious Editor: The Real Honoring Innovation in the Classroom Environment for Self- Games Game-based Welcome: 8:45 a. Sue Bohle, Executive Director m. Directed Learning Learning Authoring Serious Play Conference (Bootcamp Required) Using Unity Tool

Keynote: Staying Playful in a Serious World 9 - 10 a. Kevin Honeycutt m. Former Teacher, Consultant, ESSDACK

Instructor: Instructor: Instructor: Break

Dennis Glenn | Dennis Dr. Paul Pivec, Director | Fanny Sieminski | Game On: Design a Video How to Help Your Students Game Controller and Start Prepare for a Career in Glenn LLC CranberryBlue R&D | Technology Evangelist | Gaming Modeling, Simulation & Austria GameLearn Technology Nathan Sekinger 10:15 - Librarian Lindsey Spalding 11 a.m. T Benton Gayle Middle Director of STEM Programs School The National Center for Simulation (NCS)

Break

Teacher and Student The Great Phlogiston Debate Perspective on Engagement 10 a.m. - 4 p.m. 10 a.m. - 2 p.m. TWO SESSIONS: Aaron Vanek Tim Gamwell Role-Playing Game Design 11:30 - Teacher instructor $350 $350 10 a.m. - 11 a.m. 12:15 p. Immaculata-La Salle High Creative Learning Place m. School (homeschool institution) 6 hours 4 hours Noon - 1 p.m. STEM/Jr/High No Charge Scroll Down for More Details Scroll Down for More Details Break

Using Eco for Community Teaching History Concepts Building and SEL in Middle through Game Play School Tom Young 12:45 - Tim Handley Teacher 1:30 p. Game Designer, Educator Park Place Christian m Mindful Mammouth Academy

Humanities

Break

The Majesti You can design 100% Ivan Kaltman customizable and Occupational Therapist, engaging courses using Grade K-5 2 - 2:45 Stony Brook School. NJ the Editor. Build courses p.m. from scratch or use our Literacy, K-6 tried-and-true templates, which can be modified at any time. Manage every Break

aspect of your clients' Converging Motivation & Mathemagician's Duel: How I Career Guidance Created a Match Game that training needs directly Students Enjoy from the platform and Ariel Dagan Library Media Specialist Scott Kelly access analytics to 3:15 - 4 Tri County Regional Teacher, grade 8, math and accurately measure the p.m. Vocational Technical High science School The Valleys Sr. Public School impact of your training. Career Exploratory/ High STEM Middle School School All attendees will receive a discount code giving Break them access to our Interactive 3D in the Classroom: Bringing Out the Creator in Masterclass run by All Students

Gamelearn Academy Steve Isaacs (normally valued at Education Program Manager 4:30 - 5: Epic Games €595) for just €199 30 p.m.