2021 SPC Online Program

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2021 SPC Online Program Tuesday, June 22, 2021 The Make a Game Game Creator Gamification Workshop Boot Camp of Learning; (For Beginners) (Prerequisite for Accessibility a Workshop) Certification Course Instructors:(For Leaders) Instructor: Instructor: Monica Cornetti, Chris (Wombat) Dr. Paul Pivec, CEO; Jonathan Crowell | Game Director | Peters PhD, Design Faculty CranberryBlue CMO | Sententia Sheridan College | R&D | Austria: Gamification Woodbridge, Consortium Ontario, Canada 10 a.m. - 4 p.m. 10 a.m. - 3 p.m. 10 a.m. - 1 p.m. $350 $350 $200 6 hours 5 hours 3 hours 8-8:45 a. Wednesday, June 23, 2021 m. ET Check with a Tech Support if you need help: Volunteers available from 8 a.m. Eastern: https://seriousplayconf.com/tech-support/ 8:45 - 9 Welcome, Announcements: Sue Bohle, Executive Director, Serious Play Conference a.m. Keynote Panel: The Future of Learning Moderator: James Piechocki, Lightvalve Learning 9 - 10 a. Panelists: Daniel Eckert, Managing Director, Emerging Technologies, Price Waterhouse Cooper; m. Christopher Earle, Senior Lead Engineer, Augmented and Virtual Reality, Booz Allen Hamilton; Belinda Lange, Research Lead (Technology), Caring Futures Institute at Flinders University; Penn Arthur, CEO, Immersicom; Mitch Weisburgh, Founding Partner, Academic Business Advisors CORP/NP/MIL/GOVT: HEALTHCARE: HIGHER ED: GAMES IN K-6, 7-12 GAME/INSTRU DESIGN: VIRTUAL REALITY/MOBILE: DEVELOPER/TECH ENTREPRENEUR Leadership, Collaboration, Staff/Patient Training in Running Game Programs; Teachers Share How to Do It; Design Tips, Curriculum; Cutting Edge Apps CONFERENCE: Employee a Development Medicine, Nursing, Pharma Game-Based HE Courses Apps You can Use Technology, Best Practices For Training, Education SBIR ED, NSF, NIH, DOD Funding, Advice Why They Don't Play: AR Tools for Surgical PANEL: Top Ten Research Harnessing the Full Potential Play to Build: Using Your Virtual Reality Training for Federal Grant Programs for Mental Health Designing for Personas Navigation and Training Findings on the of Games to Spur Learning Own Experience to Create Operational and Equipment Games Effectiveness of Games for Kids Training Training 10 - 10: Jonathan Peters Dmitryl Babichenk Rhonda Moore 45 a.m. Chief Motivation Officer Clinical Associate Prof Clint Bowers, Pegasus Prof, Abby Jenkins Juston Espinoza Paul Thurkettle Program Officer Sententia University of Pittsburgh UCF; Alicia Sanchez, DAU, Sr. Dir, Content eLearning, Media Production NATO Training Technologies NIMH Games Czar PBS Kids Digital Spectrum Health Section Head 10:45 - Break Break 11 a.m. Gamifying Conventional Developing VR Medical Interdisciplinary Research Designing Narrative-based Zero to Playable in 45 Educational VR for K-6: Funding Opportunities for Serious STEM eLearning Modules for Simulations for USAF: The Mentorship in Serious Play Escape Games for Education Minutes. Make Your Game Water Treatment Simulation Games from the Science Education Employee or Workforce VALOR Program Now Partnership Award (SEPA) Program at the 11 - 11: Training Elizabeth Swensen, Nicole Scott Nicholson Richard Boyd National Institutes of Health 45 a.m. Karthik Sarma Feldl, Assistant Professors Professor Dov Jacobson President Enrique Cachafeiro CTO University of Santa Cruz Wilfrid Laurier University Creative Director Ultisim Inc. Tony Beck Education & Training SimX, Inc. GamesThatWork National Institute of Health/SBIR Programs Coordinator Duke Health 11:45 - Break Break 12 p.m. Group Dynamics for a Simulated Case-Based Using Drawing as a Thinking How to Get American Rescue How to Turn Virtual Labs, Simulation and National Science Foundation America's Seed Gamified Collaboration Learning, COVID-Style Tool Plan Funding (ARP) for Your Games/Activities into Tools HE Training from Virtually Fund: Investing in High-Risk, High-Impact Tech Mindset K12 Program of Evaluation and Anywhere Tracy Mendolia-Moore Ashton Rodenhiser Assessment Diane Hickey 12 - 12: Ronald Dyer Lead Instructional Designer Graphic Recorder Michael Campbell William Ballo SBIR/STTR Program Dir 45 p.m. Senior Lecturer Western University of Health Mind's Eye Creative President Marcia Downing Faculty Academic America's Seed Fund Sheffield University Sciences Consulting Advancing Global EDU, inc. CEO Technology National Science Foundation Marciaz Consulting Madison College 12:45 - Break Break 1 p.m. Ethics and Tech leadership Serious Game Development PANEL: INTERACTIVE SESSION: Everyone Can Build an From Script to Headset: VR Federal Funding for Game-Based Educational in University Settings Using Digital Games in Online Business Game; I´ll Training for Government Activities in Museums Phaedra Boinodiris (Starting with Healthcare) Higher Education Guidelines for Using Board Show You How Programs Helen J. Wechsler, Institute of Museum and Academy of Technology Games for SEL Library Services Member Joshua Peery Dan Norton, Filament; Eric Leif Sorensen Khaled Shariff IBM Lead Instructional Game Brown, Director, Carnegie Matthew Pinchuk CEO CEO Free Education Resources from the National 1 - 1:45 Designer Mellon University; Cheryl CEO Actee Project Whitecard. Inc Archives p.m. East Carolina University Bodnar, Rowan Univ; Sarah All Aboard Games Carl Rauscher, Interactive Products Designer, M. Cavanaugh, Cardiology, Museum Programs, National Archives and Ross Univ Records Administration 1:45 - 2 Break Break p.m. Stress Storm/New Norm: The Card Game Used by the WORKSHOP: WORKSHOP: WORKSHOP: INTERACTIVE SESSION Play and Technology for Lifelong Learning How Role-Playing Sims Can Army for its COVID Help Response 5 Steps for a Gamified Practical Ideas for Enhancing Making Well-Designed, Best Practices for VR Nicole Carney Learning Experience Your Classroom Games Meaningful, Intrinsic Reward Training Programs. Director of Engagement Susan Rivers David Metcalf, Michael Structures Session also to Allow for mEducation Alliance Executive Director, Eakins, Devon Veller; Rob Alvarez Andrew Easton Networking for Virtual Reality 2 - 3:15 Nicole Taylor, Dir of Comm METIL, UCF Institute for Professor Game Digital Learning Coordinator Kevin Miklasz Developers. Field Any p.m. iThrive Games Simulation and Training IE University Nebraska ESU Senior Director, Learning Questions Spain Analytics Noggin Bernard Francois, CEO, Preview Labs 3:15 - 3: Break Break 30 p.m. WORKSHOP: INTERACTIVE SESSION: PANEL: PANEL: Lifelong Learning Games for INTERACTIVE SESSION: DEVELOPER PANEL: Spice up Your Online 100 Million 50+ Year Olds How Scenario-Based Games Business Models for Teaching: GBL for Higher The Esports Experience: Creating Immersive Finding Funding for Your Serious Game Idea Can Enliven Your Existing Healthcare and Education Education Empowering Every Learner Bob De Schutter Augmented Reality Learning Content Training Through Inclusive Gaming Professor, Northeastern Applications for Learning Dana Lombardy, Lombardy Studios; CK, A Discussion with 5 Faculty University; KooApps; Maureen Powers, Eyes in Sync John Shulman Doug Whatley Members at the University of Steve Isaacs, Epic Games; Game Designer, Lifelong Maria Harrington 3:30- 5 President CEO Ottawa, Canada: Mish Jesse Lubinsky and Games Assistant Professor p.m. Alignor BreakAway Boutet, Digital Literacy Christine Lion-Bailey, Ready University of Central Florida Librarian; Colin Montpetit, Learner One; Chris Aviles, Assistant Professor; Elaine Garden State Esports Beaulieu, Assistant Professor; Jackie Carnegie, Associate Professor 5 - 5:15 Break Break p.m. WORKSHOP: INTERACTIVE SESSION: PANEL: WORKSHOP: INTERACTIVE SESSION: INTERACTIVE SESSION: PANEL: Creation vs Consumption: Immersive VR Trainings for Global School Partnerships Teaching Games as WORKSHOP: WORKSHOP: Should I Apply for an SBIR Grant? Why Did How to Really Engage Medical Education Through Role-Playing Games Literature and Literary You? Learners Games Immersive Learning Immersive Learning Michael Barrie Lev Horodyskyj Experience Production Experience Production Diane Hickey, Program Manager, SBIR 5:15 - 6: Melanie Martinelli Emergency Physician, Science Voices / University Robbie Boerth Funding, NSF. moderator 30 p.m. L&D Coach, Co-Founder Medical Oversight Board, of the Virgin Islands; Tara English Teacher Jim Kiggens Jim Kiggens Anurupa Ganguly, CEO, Prisms The Learning Gym SimX; Tyler Andre, Director Lennon, Senior Lecturer, Trinity Preparatory School CEO CEO Kristen Moisio, CEO, DIsect360 Of Business Development, Arizona State University inciteVR inciteVR SimX 6:30 - 7 Break p.m. Game Night Join us to play casual games online with other attendees. We'll start with a social gathering where our Game Night Host Steve Isaacs will explain 7 - 10 p. game play. You will then be assigned to a room to play the first game with 4-6 other attendees, play for 45 minutes and then rejoin the social m. discussion. Then be assigned to another group for another 45 minutes. At the end of the evening, return to see who won prizes for game play or good behavior. Game Night Sponsored by Board Game Arena Conference Sponsors Thursday, June 24, 2021 - Tech Volunteers Available from 8 a.m. EST here: https://seriousplayconf.com/tech-support/ 8:45- 9 a.m. Announcements: Sue Bohle, Executive Director EDT DEVELOPER/TECH ENTREPRENEUR HEALTHCARE: HIGHER ED: GAMES IN K-6, 7-12 GAME/INSTRU DESIGN: VR/AR/MOBILE/ROBOTICS: CORP/NP/GOVT/MIL: CONFERENCE: Staff/Patient Training in Game-Based HE Courses, Teachers Share How to Do It; Design Tips, Curriculum; Cutting Edge Apps Simulation & VR Trainings SBIR ED, NSF, NIH, DOD Funding, Business Medicine, Nursing, Pharma Running Game Programs Info
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